Deciding between Tank builds...
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I plan to take VERY few attack powers and focus almost entirely on defense. I will be regularly running with a group of RL friends that will fill damage roles. Which build should I be looking at? I should mention here that I'm not planning to use a lot of IOs until the character's endgame, possibly until 50.
Thanks in advance,
-The Zombie King
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Er... why fire armor, then?
Someone will correct me if I'm wrong, but I believe "Hand Clap" does KB and not KU.
I love my Ice/SS tanker and wouldnt trade it for any other /SS tank out there. Energy Absorption is just too cool. Not to mention you get hibernate...which IMO is the best tier 9 "save" power a tank could possibly have.
Well correct me if I'm wrong here, but by the time I add toughness to the mix, I'm looking at a 75% resist to Smashing and Lethal, as well as a 90% fire resist and around 50% to Energy and Negative. I regularly run with a /Thermal Controller, and his shields will easily puch Smash/Lethal over the cap, and Energy/Negative up pretty high for rare damage types.
Don't be mislead by my nonexistant post history, I'm not a total n00b to this game *grins*. I've been playing off and on since the release of CoH. Mostly I'm just trying to pin down people's thoughts on /SS versus /Ice as a compliment to Fire/, although I'd also like to know if I'll be getting enough bang for my buck from Rage without taking a lot of different attacks (just my AoEs and Knockout).
I suppose that I could post my possible builds if that makes a difference, but it seems probobly unneccesary.
So has anyone tried out the Burn/Ice Patch combo? Is it as amazing as it sounds?
-The Zombie King
I recently began playing on Blue side after taking a year or so off of CoX. I haven't played a hero since CoV came out, but I've always loved the idea of melee crowd control that the Tanker brings to the table.
I rolled up a Fire/Blades tank, and have had some fun with her up to 20 (I know that tanks really shine at 22 when they get SOs, so I'm not too concerned). I love Fire/ and think that it will work well as a resist set, but am concerned that the lack of damage mitigation in my secondary may make life difficult for me in a defensive role.
To that end, I'm looking at starting over, and Fire/SS is looking pretty appealing, as is Fire/Ice. /Ice will give me Ice Patch, which just seems like a really fun combo for Burn, but generally lacks the AoE powers that I would like to play with. /SS would give me Rage, Thunderclap (which I believe was changed from KB to KU?), and Foot Stomp, as well as Knockout Blow. All of these powers have pretty massive endurance tags on them, so I find myself a bit concerned about that, but the potential for smash is pretty huge.
I plan to take VERY few attack powers and focus almost entirely on defense. I will be regularly running with a group of RL friends that will fill damage roles. Which build should I be looking at? I should mention here that I'm not planning to use a lot of IOs until the character's endgame, possibly until 50.
Thanks in advance,
-The Zombie King