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Quote:Or simply look to an existing signature hero who already uses demons: Infernal.Similarly the moral problem with summoning Demon is that they are generally portrayed as being always chaotic evil. A Heroic Mastermind could easily be working with a team of heroic demons. Or even take the vigilante route of summoning evil demons and forcing them to do good.
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Rogues and Vigilantes can transfer between Paragon City and the Rogue Isles via a submarine operated by Submariner Janus, located in Sharkhead Isle and Independence Port.
IIRC, at once point during beta it was the only way to change sides, you couldn't switch using Co-op zones. And so when you switched sides, you got the 'Submariner' badge. -
Quote:Purchasing Rare/Very Rare components with Empyrean Merits does not cost 100M inf. At a rate of 2 Empyreans per day, you can get a Rare component in 4 days* (less than a week) or a Very Rare in 15 days* (just over 2 weeks). If you've been grinding the trials for "weeks", you should have no problem getting T3 abilities.I have been getting uncommons for WEEKS
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I dont want to have to run 2-3 Trials a day to get the Emp Merit I need.. PLUS more uncommon salvage PLUS 100 Million influence PER SLot.
The only slot my MM doesn't have a T4 for is Interface and Alpha, and I'm halfway to a second T4 in Destiny. The only inf I spent on my Incarnate-ification was the last few percent of Incarnate xp for my Lore slot.
* It's really 2 Empyreans per 20 hours, so if you're really accurate about it, you could get a Rare in 80 hours (3.33... days) or a Very Rare in 300 hours (12.5 days) -
It's not really an influence exploit, either, since the only place you'll be selling them is the market, so the inf you're gaining is straight from other players. It's really a supply exploit, the ultimate result of which (should many people use it many times) would be that these insps are cheap to buy.
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I use the same bind as Lemur Lad (which can be a problem if I've been playing Guild Wars for a while, since C in GW is 'target nearest'...
). Jump Pack is really only for scaling obstacles or reaching high locations, not actual travel. I used to use it to supercharge Fly (Jump Pack also adds +flyspeed), but now that function is useless except with Hover.
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Luminary. I made a Nemesis duplicate Luminary character and then compared the two in-game, and the only thing I got wrong was the height.
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The T1s have no -regen.
The T2s have no -regen.
The T3 has one attack with -regen, and it only has a 30% chance to apply. (Admittedly, it's -500% regen, equivalent of Lingering Radiation or Howling Twilight.)
If you could get Assbot to cycle Plasma Blast as fast as possible, and never resort to Smash (or any of the powers he gets from being upgraded), he could average somewhere in the vicinity of -750% regen to a single target, before GM resistances. While that doesn't sound bad, that's an average over time, not a hard number. And a GM will resist a lot of that.
Make it a Bots/dark and you can do a lot better, spamming Twilight Grasp (-50% guaranteed, 20s duration, 10.37s base cycle time) and Howling Twilight (-500% guaranteed, 30s duration, 183.17s base cycle time), plus the Twilight Grasps from Dark Servant. /Dark also adds some -res from Tar Patch, which is similar to what you're accomplishing with application of -regen in the first place. -
Haha. You can find laptops that will run ultra mode, but those laptops might as well be desktops, with their size and weight. They're not exactly the most portable of laptops (or the most comfortable in your 'lap').
If you're not setting the bar too high for graphics, though, there are plenty of laptops around that will work. In fact, if you go to a brick-and-mortar store, just about everything on the show floor that isn't a tiny netbook will work. -
Far from true. Most GMs are easily doable by 3-4 upper-level characters. Some GMs are easier (Kraken, Ghost of Scrapyard), some harder (Lusca, U'kon Gr'ai), and some more frustrating to fight (Caleb, Arachnos Helicopter), but you rarely *need* a full team.
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I didn't even make the connection that yesterday was the 13th until 2short2care's post. I thought the thread was just a TGIF post
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Quote:I go to the Texas State Fair almost every year. We've got fried Coca-Cola. I think there's actually a contest to see who can make the weirdest fried dish at the fair.Come to Chicago. They'll deep fry anything here. Twinkies, Snickers bars, etc. Hell, they even deep fry ice cream.
Also, fried ice cream is common in Tex-Mex and even some American-Asian restaurants (tempura ice cream). Doing a little bit of research, there's a 1952 cookbook with a recipe for fried ice cream; it's nothing new. There's also the Baked Alaska from 1876, a similar dessert using meringue to insulate the ice cream (and baked, rather than fried). -
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Quote:Can we talk about other parts of Golden Girl?I don't believe Golden Girl's cookies are an appropriate topic for a serious thread like this, although I'm sure Ullikummis will be around shortly to correct me there.
Names are no laughing matter. We need the name of this new project to convey what Paragon Studios hopes to achieve with the new game. However, City of Even More Heroes might be just a little too nakedly obvious. And no, its definitely still not appropriate to talk about Golden Girl's cookies. -
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Quote:Checking the data available to me atm, it looks like the just have protection (mag 50 to all mezzes incl. KB), 100% resistance to slow, and mag 1000 protection from phase. The minions, OTOH, have -1 mag protection from mez (so even a mag 0.01 mez would stop them if it existed)As for the mobs in the BAF... I haven't checked but they may have a low mag protection with a high resistance instead of a high mag: it's how all of the mez protection clicks and toggles that offer KB protection work (10 mag protection for all ATs, but 10000% resistance). Grounded in Electric Armor is an exception for a couple of reasons not just by providing no resistance but also using AT mods to determine its protection: over 15 for Brutes and Tankers, and over 12 for Scrappers. If they do have the resistance and protection the only way you're going to knock them back is by making it unresisted.
Also, FWIW, KB resistance works just like damage resistance; 100% resistance reduces the KB to 0. The KB protection in the mez protection powers is effectively useless, since the KB resistance already reduces it to 0. -
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Quote:It doesn't look too bad on them because CoT mages and Tsoo Sorcerers have robes instead of legs. In order for it to look "not too bad, not 100% perfect", the full robes would have to be a leg option for players, not a chest, pants, or belt option.Wrong, actually. Someone demo-edited the Tsoo sorcerors and even some CoT to do MA high kicks...and it actually didn't look too bad. Not 100% perfect, sure...but given how much clipping there is in costume pieces anyway, I frankly don't buy that excuse anymore.
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Why limit to leagues? Let any team leader do it. Hell, let solo players do it.
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Stop making defense builds, and they shouldn't flee so much
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I trust this is sufficient for proof of 50 of my entries?