How to better use the Jump Pack?


Father Xmas

 

Posted

Though I know that the Jump travel power is the fastest one, I've had few characters with it. And my latest character won't bother with a travel power until she reaches her 30's. Until then I'll be using the Jump Pack temporary travel power, obtained from the Good Vs. Evil edition.
It's so practical but it only lasts 30 seconds and takes so long (150 seconds) to recharge...

What I'd like to know is how to best use it - quick bursts maintaining the altitute or using it all to reach the highest point (and then deal with the consequences; no worries, I can heal myself), reach rooftops and higher points from which to better aim the next jump, or what?

Thanks for the input, folks!


 

Posted

Best is to have Ninja/Beast Run on for forward momentum while using the jump pack. If you don't have Ninja/Beast Run, then an extra slot in Hurdle and Combat Jumping (for control while in the air) is the way to go. Then jump just enough to get yourself over the obstacles you need to - basically, get up there and then use quick bursts.


 

Posted

Quote:
Originally Posted by rsreston View Post
Though I know that the Jump travel power is the fastest one, I've had few characters with it. And my latest character won't bother with a travel power until she reaches her 30's. Until then I'll be using the Jump Pack temporary travel power, obtained from the Veteran Reward.
It's so practical but it only lasts 30 seconds and takes so long (150 seconds) to recharge...

What I'd like to know is how to best use it - quick bursts maintaining the altitute or using it all to reach the highest point (and then deal with the consequences; no worries, I can heal myself), reach rooftops and higher points from which to better aim the next jump, or what?

Thanks for the input, folks!
The Jump Pack from the Good Versus Evil edition is actually a rather mediocre travel power by itself. It doesn't add noticeably to your jump speed (forward movement) and works much better as a boost to other travel powers. Also, it's not a veteran reward, it's gained by applying one of the Good Versus Evil codes to your account. Personally i would suggest using it to augment another travel power like Ninja Run, Beast Run, Hover or Combat Jumping.

The non-permanent jumping power that does the most to increase your travel speed is the Zero-G Pack which is gained by completing the Kings Row mayhem or safeguard mission when you're level 10+.


Dr. Todt's theme.
i make stuff...

 

Posted

Pick up a temp flight power from either the first Mayhem/Safeguard mission or from the Flight Pack vendor in the ShadowShard/Grandville.

The temp flight power is already near the flight cap and the GvE pack will push it to the flight cap for 30 seconds.

Otherwise, get Beast or Ninja Run from one of the other packs and use GvE pack to get over those things that Beast/Ninja Run are too short for.


Speeding Through New DA Repeatables || Spreadsheet o' Enhancements || Zombie Skins: better skins for these forums || Guide to Guides

 

Posted

Thanks, guys!


 

Posted

Also fyi, the 30 second timer resets after going through a loading screen, so you can use that to your advantage if you need to go through multiple zones to get somewhere(assuming it takes you less than 30 seconds to travel Zone to Zone).


Also, the jump pack is affected by recharge buffs, so that 150 can be reduced quite a bit with hasten+set bonuses. At max recharge it would come back in 30 seconds. It can't be made permanent by any means, though, as it doesnt start recharging till after it goes off.


 

Posted

For me I use it in two ways.

At low pre travel power levels I use it to avoid finding stairs and getting to roofs of buildings.

At higher levels I use it to boost fly, if it's not already capped and make ridiculously long (due to maxing out the height) super jump (but the landing will hurt).

If you are a super speeder, it's really useful through terrain that isn't normally easy for a SS, such as Terra Volta.

It can always be used to break your fall by triggering it before impact by applying a short burst (jump) from it.


Father Xmas - Level 50 Ice/Ice Tanker - Victory
$725 and $1350 parts lists --- My guide to computer components

Tempus unum hominem manet

 

Posted

The bind I use on most of my characters may be helpful to you:

/bind C "++up$$powexectoggleon jump pack"

Not only does this syntax turn on the pack with no chance of accidentally shutting it off, the ++up works like holding down the jump key, until you press something jump again.

It's very handy for stopping falls, or for just launching yourself straight up to get over something tall.


"Null is as much an argument "for removing the cottage rule" as the moon being round is for buying tennis shoes." -Memphis Bill

 

Posted

I use the same bind as Lemur Lad (which can be a problem if I've been playing Guild Wars for a while, since C in GW is 'target nearest'... ). Jump Pack is really only for scaling obstacles or reaching high locations, not actual travel. I used to use it to supercharge Fly (Jump Pack also adds +flyspeed), but now that function is useless except with Hover.


http://www.fimfiction.net/story/36641/My-Little-Exalt

 

Posted

Just an added note. The power from the Steampunk Pack is essentially the same as Jump Pack with a new graphic. The above bind will work just as well if you replace the power name.


"Null is as much an argument "for removing the cottage rule" as the moon being round is for buying tennis shoes." -Memphis Bill

 

Posted

It's exactly the same - except that the Steam Jump is on a 30s recharge while the Jump Pack's on 2m30s. :/ Just hoping that's an oopsie on the devs' part and that they'll change Steam Jump to match.


 

Posted

I hope they don't. I'd MUCH rather keep the Steam Jump at 30 seconds and buff the Jump Pack to be the same.


Shortspark: 50 Fire/Fire tanker
Emberblast: 50 Fire/Fire blaster
Jessie Inferno: 50 Fire/SD scrapper
a wizard: 50 Rad/Sonic defender
The Nemesis Plothole:
50 StJ/Reg scrapper

 

Posted

Quote:
Originally Posted by Father Xmas View Post
If you are a super speeder, it's really useful through terrain that isn't normally easy for a SS, such as Terra Volta.

It can always be used to break your fall by triggering it before impact by applying a short burst (jump) from it.
This is exactly how I use it. I don't think I'd ever use super speed if I didn't have that jump pack.

Pre-fly-buff I also used it for a 30 second speed boost but that isn't necessary now days.

Speaking of past uses, before they moved the level 1-4 contact mission doors to much more reasonable locations, I used it to jump over big red spawns in AP when I had to go into and out of the "pit" (as I not so fondly called it back then).


 

Posted

Well, I think it's ridiculous to even have a timer on these boost travel powers. If I'd known Steampunk was going to be the same thing as the GvsE temp, only a different animation, I'd have saved my money. Again, I realize I'm stupid for not coming to the forums first.


"Most people that have no idea what they are doing have no idea that they don't know what they are doing." - John Cleese

@Ukase

 

Posted

Quote:
Originally Posted by Father Xmas View Post
If you are a super speeder, it's really useful through terrain that isn't normally easy for a SS, such as Terra Volta.
/this.

By itself, the jump pack is not much of a travel power because of its short duration, long recharge, and lack of decent forward momentum. I really only find it useful for characers with superspeed since every map seems to have some vertical barriers.

Like Zombie said, your best bet would be to pick up a jet pack. Far more useful than the jump pack


 

Posted

Quote:
Originally Posted by Ukaserex View Post
Well, I think it's ridiculous to even have a timer on these boost travel powers. If I'd known Steampunk was going to be the same thing as the GvsE temp, only a different animation, I'd have saved my money. Again, I realize I'm stupid for not coming to the forums first.
Can you alternate between them, then?

You can really move along with the GvE JumpPack using Hover. If the timer becomes 30 seconds cooldown for both, then you could alternate between the two and pretty much fly right along.

Naturally, it is highly dubious this will work out like that.


"How do you know you are on the side of good?" a Paragon citizen asked him. "How can we even know what is 'good'?"

"The Most High has spoken, even with His own blood," Melancton replied. "Surely we know."