Father Xmas

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  1. Do you have a price limit or card size restriction to hamstring us any further or is it just PCI, faster than a 9200 and fanless (ie low power since power means heat)?

    I would say the HD 4350. It's also a very low power card unlike the 6200 or 9400GT since power means heat and you mention too much heat is bad in your situation.
  2. Father Xmas

    Costume Pieces

    First reply in this thread has the link to all unlockable costume pieces. The two links at the bottom of that page sends you to crafted and vet costume pieces. However it is missing the items from the Super Booster II: Magic and Super Booster III: Science packs but those also cost real money.
  3. I have an AR blaster that uses the ax for close encounters of the spirit kind.
  4. Right click on shortcut, select properties, click Change Icon. There's a CoV icon, but not THE CoV icon (IIRC) from back in the day.
  5. Quote:
    Originally Posted by Zloth View Post
    Oh no, we've seen this sort of behavior before! Ishmael has returned!!
    Bwa-ha-ha.

    To bad we don't have a picture from those days. Best I can do is this.
  6. HD 3450 is rather weak.

    9800GT is fine and is in the ballpark of 5-10x faster than the HD 3450. An equivalent ATI card would be the HD 4830.
  7. Yes, the code works on PCs. It was called the Mac version simply because it was the first version that supported the Mac directly.
  8. Father Xmas

    avatar ?

    There is someone using a 12.5MB animated avatar of gravitational lensing around a black hole, linked from wikipedia. Man I love adblock.
  9. First after red name.

    Good to know that you got a handle on the problems.

    Makes me wonder just how fugly the animation sequencer code is after five plus years of tweaking.
  10. Quote:
    Originally Posted by Schismatrix View Post
    Wait, Bears? i must be out of touch. i have RL friends who are GLBT (at least one of each), and none of them have ever mentioned bears as being a flag. Grizzly or brown?
    From what I understand, bears refer to big burly men who are gay as oppose to the metro-sexual/androgynous pretty boy.
  11. As a long time member over on Victory I can say that on several occasions I had the feeling of being the only straight member on my team, based on the team chat. Did it bother me? Not really. At worse the conversation was just as uncomfortable when I'm the only guy in a group of women and the topic switches to feminine hygiene or being hit on constantly by guys when I'm running one of my female characters.

    Is it the unofficial gay server? Yes and such a title can become a self-fulfilling designation. This is just a case of self-segregation and can be found anywhere if you know how to look for it. Individuals will tend to cluster in groups where they feel they can "fit in" or more importantly feel "normal" in such a group. You can see this in college where you can have the unofficial dorm for a particular major or activity, for example the artist dorm, the party dorm, the geek dorm, the Christian dorm. Did they start out like that? No. Did the college administration designate them as such? No, but over time they slowly gain a reputation as the place to live if you were of a particular social/major/lifestyle group and eventually the designation stuck. I once visited a friend for his Masters graduation at Cornell and was put up in the "Bohemian" dorm with hallways covered with student murals and the floor bathrooms being coed. You could easily imagine espresso sipping, beret wearing hipsters with bongos and beat poetry readings with Maynard G. Krebs would feeling right at home there.

    As for your friend being told "that if he didn't openly accept homosexuality he should find another server", it's not like he was being asked to convert, just get along. I would guess he used language usually heard on XBox Live voice chat and he found out that, as in real life, people will take offense.

    Your friend should realize that in a virtual world, where you can't tell if the race/sex/religious/political/sexuality of the person on the other side of the screen that you are going to have to be on your best behavior or you may end up offending someone with language or behavior that you may use everyday in your social group without consequence but that they will find offensive.
  12. Don't know, assume so. I believe the problem lies with ATI's OpenGL driver implementation than something lacking in their hardware.
  13. Yea! Wonder how close I am to 100 free tailor sessions on my main.
  14. They were earlier in the day, not so much now.
  15. Well I recommend the fast dual core but I was fuzzy on the video (SLi 9600M GT is anywhere from -25% to +50% of GTX 260M). Also I was still rather rushed when posting that and really didn't make my video reasons as clear as possible.

    When building desktops, I personally discourage people from going SLi or Crossfire, partially due to cost standpoint, partially due to inconsistent benefit. A game needs to be very GPU bound to gain the maximum benefit from multiple GPUs consistently rather than just smoothing over occasional dips in framerate. Given a choice between spending X dollars on a single video card or the same X dollars on an SLi setup, I'll choose the single video card every time.
  16. The argument against AE for new players is that it ends up "bubble boying" the new player, limiting their experience within the game world. Anything from not knowing how to travel between zones, leaning to fight against a broad range of critters, becoming acclimated to new powers and learning to slot them effectively, learning to use the standard contact tree for missions, not realizing the game doesn't just exist in one building, etc.

    Anecdotal tales have been told of new players who finally stick their heads out of AE and discovering that most enemies aren't like the ones they fought over and over again to get to 50. The few tactics they learned in AE don't work well in the general game, especially on certain task/strike forces.
  17. Quote:
    Originally Posted by Amy_Amp View Post
    *cough*
    I blame the fact the new forum software doesn't colorize links. That's my story and I'm sticking to it.

    Quote:
    Originally Posted by Ironblade View Post
    I'm curious. Why do people so often link to http://wiki.cohtitan.com/wiki/Main_Page rather than http://paragonwiki.com/wiki/Main_Page?

    I mean, it's CALLED ParagonWiki and that's the domain that TonyV actually owns. If it ever moves again, we have to go through the whole song and dance about correcting people all over again. Am I right?
    The wiki.cohtitan.com address just happens to be the one I have bookmarked from the time TonyV took the wiki back from wikia but didn't recover the URL yet. Now fixed, my bookmark that is, to point to paragonwiki.com.
  18. I simply went into my PM inbox, click on the checkbox that checks all messages and then use the "Mark as read" pull down at the bottom of the page and poof, they no longer appear on my CP page as unread.
  19. Quote:
    Originally Posted by _Arda_ View Post
    1) What are the main differences between those 3 processors? Which one is the best and why?
    • Intel® Core™ 2 Extreme X9000 (2,8 GHz, 800 MHz FSB, 6 MB L2 Cache)
    • Intel® Core™ 2 Duo T9800 (2,93 GHz, 1.066 MHz FSB, 6 MB L2 Cache)
    • Intel® Core™ 2 Quad Q9000 (2,00GHz, 1.066 MHz FSB, 6 MB L2 Cache)
    What is the difference between Extreme and Duo? I realize the Duo T9800 is the fastest… but that’s it? For gaming I would be better with a Quad although it has less GHz? Or the Extreme one is good enough?
    Of the three, the 2.93GHz T9800 is the best. Why? Faster clock speed and faster FSB speed than the X9000. Even though the X9000 allows easy overclocking by adjusting up it's clock multiplier (the difference between Extreme and Duo), it is being constricted in performance by the much slower FSB.

    As for the slow quad over the fast dual core? Well this is an imperfect comparison but here. I'm comparing a slow quad core to a 43% faster dual core. I choose those two processors because the difference between the clockspeed of the T9800 and the Q9000 is 46%. Pay close attention to the benchmark description to indicate if a shorter or longer bar is better.

    Now if you do a lot of 3D rendering, video encoding or similar task that is coded to use as many cores as your system has, the slower quad does edge out the much faster dual core. However if you go to the bottom of the page you will see four games compared. Other than FarCry 2, which does use all four cores, you see that the advantage in games is usually to the faster dual core by a wide margin.

    Quote:
    Originally Posted by _Arda_ View Post
    2) And once again, same questions for these 2 GFX cards:
    • Dual SLI™ 512MB GDDR3 nVidia® GeForce™ 9800GT
    • Single GTX 1 GB GDDR3 NVIDIA GeForce 260M
    Both set ups have the same RAM, but would a dual 9800GT outperform a single 260M?
    They may appear to use the same amount of memory but they don't. SLi doesn't work like that, memory isn't shared between both cards.

    Assuming you meant dual SLi 9800M GT, then generally in very high demanding games, the SLi pair will outperform a single GPU. In this case we are comparing two GPUs with 96 streaming processors each to one GPU with 112 SPs (yes the mobile versions of the 9800GT and GTX260 have considerably fewer SPs than their desktop namesakes). At best case, the two 9800M GTs will be about 50% faster but on less graphically demanding games it could be 25% slower. Depends how graphically bottleneck a particular game is whether or not SLi helps performance.

    Laptop Video Graphics Cards - Benchmark List. The SLi 9800M GT is #6, the GTX 260M is #13.

    Hope this helps.
  20. I can't believe nobody clicky the wiki for the OP.

    ParagonWiki: Enhancements

    And hand in hand with enhancements come ParagonWiki: Enhancement Diversification, ED for short.
  21. Ah, someone beat me to it.

    A couple of other numbers ( in million of Korean Won )

    CoH/V sales

    2Q08 - 5,743
    1Q09 - 6,837
    1Q09 - 6,673

    Yes that's down 2.4% quarter to quarter. However it did better than the drop in total game sales.

    2Q08 - 76,408
    1Q09 - 125,994
    2Q09 - 119,066

    That's down 5.5% Q2Q.

    They also changed their estimate for total CoH/V income from 25,000 to 26,000.
  22. Yes, they are bigger. Also the gray box behind the avatars no longer peeks out over the top anymore. People with avatars with transparency is still hosed with a non-square gray box.

    Edit: Oh and the smileys look better too.
  23. Quote:
    Originally Posted by Ironblade View Post
    In my case, I noticed the issue the day after the patch and I have not applied that update yet anyway. Something changed in the CoH client in regard to memory usage.
    I don't deny that there may be a memory leak, I'm just pointing out to Coin_ that his problems wouldn't have been caused by last Thursday's patch if the game ran great a few days after that but not now.
  24. Quote:
    Originally Posted by Jiblets View Post
    How does one understand what they are seeing when they turn netstat on? I understand that solid green is bad, red is bad and yellow is bad, and that what you want to see is a constant variance of green (resembling grass) with a low ping if possible. But what is the rest of that stuff and how do you know what it means?

    See, ever since the last issue, Freedom has been unplayable for me, and netstat has been remarkably consistent - green grass with single red lines every centimeter or so.
    netgraph not netstat, just to be clear.

    The height of the bar represents ping time. Green means a normal delivery of packets to and from the server. At full height they represent 1000ms ping. Yellow and Red bars, which normally appear as single width bars on the chart, are packets with very long ping times and usually go hand in hand with retransmitted/duplicate and lost packets respectively (don't hold me to that but that is what it looks like).

    The top three numbers on the right are total number of duplicate, retransmitted and lost packets since the last time you zoned. Under that is a 5 or 10 second running average of ping time in 1000ths of a second, bytes per second sent to the server and bytes per second received from the server.