Evilanna

Cohort
  • Posts

    295
  • Joined

  1. Imperial City looks really great. I know I'll love exploring around there. The propaganda posters looks good too, I love 'em. I'm wondering, why is there concept art of Bobcat in the Imperial City section? (She looks hawt though.)
  2. Quote:
    Originally Posted by War Witch View Post
    I vow to never say "the next level" again. (Not really, because now that I've said I'll never say it, I'll be tripping over it incessantly.)

    I'm switching it up to "raising the bar." Other options are "upping our game", "bringin' it old school", and "kick **** and take names".

    After that, my catch-phrase is up for grabs.

    Discuss.
    I vote for "bringin' it old school." It would sound hilarious in an interview situation.
  3. Evilanna

    Noble Savage

    Quote:
    Originally Posted by PC_guy View Post
    so is that a....mechafurry?
    Looks like.
  4. Quote:
    Originally Posted by Golden Girl View Post
    David, did you know that there used to be moving hair in the CoH beta? I'm not sure if you'd be able to find it now, but adding in new moving hair would be acceptable too.
    Nice try.
  5. Quote:
    Originally Posted by bjooks View Post
    Two things off the top of my head, one which may have been a glitch, one which may have never existed in the first place.

    1) wrap skirt (was not named this)

    I suspect this was a glitch where one of the current miniskirt patterns got twisted so the side-seams showed up in front and back instead. I didn't realize it at the time and so I thought it was an awesome wrap skirt. To me, it looks more like a real skirt than the version we have now with the seams down the sides. I would love to have this back (or a version of it), as I've had to change this toon since then, so she lost it.

    I have a character who's had this skirt for years now, I loved it when I first saw it and I used it with different colouring options for two of her costume slots. I thought it was a wrap skirt as well...

    I would really love to see this made a regular option in the game. No wonder I haven't been able to replicate that costume for other characters.
  6. Quote:
    Originally Posted by David Nakayama View Post
    Hey, folks. I'd like to explore the idea of bringing back old costume parts that, for whatever reason, have fallen out of the system. So I'm turning to you, our esteemed veterans, for some historical knowledge and, ideally, names plus screenshots. I've seen a few examples posted on other threads, but let's consolidate that information here if possible.

    Thanks for your help, and with a little luck, perhaps we can get some of these items back for you.
    I thought this thread was going to be about The Lost costume parts, like television set helmets and stop sign chest plates.
  7. Is David Nakayama's Red Name "Noble Savage" new? (Found at 2:07 in the vid.) The character looks pretty neat.
  8. That was a pretty good dev chat! Thank you to all the devs for the good answers.
  9. About time! I've been saying they should merge the markets for years. I'm so glad this will be happening. I <3 you Paragon Studios!
  10. Well, Evilanna, who is a demon, now has a new costume to equip! Yay! I'm very excited for the cool new pieces in this pack.

    At the same time, I wish there weren't any booster packs. The trend in the MMO industry is to try to nickel and dime players as much as possible. It used to be that $15 a month was all that was needed to enjoy a good MMO, but now it seems that they constantly want you to buy, buy, buy.

    I don't think City of Heroes has passed the thin line between "profit" and "greed" quite yet, but I'm worried that that line will be crossed eventually.
  11. Quote:
    Originally Posted by War Witch View Post
    Although Manticore still participates in Lore-related activities (like here on the Message Boards with Cannon Fodder, etc.), his contribution to City of Heroes these days is not strictly lore-focused.
    That's cause he's one of the people now working on City of Heroes 2, isn't he??

    Also, Protean's posts don't show up in the Dev Digest yet!!
  12. Praetoria looks really awesome! I can't wait to traipse around there.

    Also, I wanna eat a lot of pancakes...
  13. Wow, those are really good. I like the WWII propaganda poster quality of the Praetorian ones, and the Resistance ones definitely look very underground and subversive. I bet Cole hates the sheep one.
  14. Quote:
    Originally Posted by David Nakayama View Post
    Seems to sum up a common sentiment on this thread. I think it's safe to say that this should be one of our top take-aways.
    I was recently posting screenshots of Ultra Mode and I noticed that Atlas Park and Galaxy City look far, far blander and boring that most other parts of the city. This is especially apparent when compared to CoV zones or other newer zones (Faultline for example.)

    These parts of the game are simply not up to snuff with the rest of the game anymore.
  15. Quote:
    Originally Posted by GreenFIame View Post
    It seem like the Seers are the Praetorian Widows.
    Kind of a cross between Widows and Mu if you ask me. The next step in evil henchmen technology!
  16. I don't know if this would look out of place in an American city, but I have always loved the Neo-Gothic (Gothic Revival, Victorian Gothic) style of architecture. It's my second favourite style after Art Deco. This style is often used for government buildings in the UK and Canada.

    Some notable Neo-Gothic buildings include: The Palace of Westminster: http://upload.wikimedia.org/wikipedi...ter_palace.jpg

    Parliament Hill: http://upload.wikimedia.org/wikipedi..._Parlement.jpg (I especially like the Library of Parliament: http://upload.wikimedia.org/wikipedi...Parliament.jpg )

    Boston College: http://upload.wikimedia.org/wikipedi...on_skyline.jpg
  17. Quote:
    Originally Posted by The_Coming_Storm View Post
    HOW huge?
    It was only 5.4 MB for me.

    I wouldn't call that "huge."
  18. 5 - Invention system

    4 - Power customization

    3- Faultline revamp

    2 - VEATs

    1 - Ouroboros
  19. Quote:
    Originally Posted by Dark_Respite View Post
    It's a hope, not an assertion. With luck and once the resources devoted to GR are freed up, maybe the devs can finally go back and go, "okay, we've got the time and manpower, can we do this properly?". If they're really hoping to open up endgame content, revisiting the CoP might qualify as suitably bada** epic.

    But I could be wrong.

    Michelle
    aka
    Samuraiko/Dark_Respite
    They'll be too busy working on City of Heroes 2.
  20. Quote:
    Originally Posted by Samuel_Tow View Post
    You know, a couple of days ago I remembered something old that I've been meaning to share for some time now. Remember how I whined that all the facilities we use belong to Arachnos? Well, there's an old game that has sort of a parallel to this.

    Remember Legacy of Kain: Soul Reaver? In that game and its sequel, you play as Raziel, once a vampire now dead (about as dead can be), but who has the ability to rematerialise on the physical plane by way of portals that the Elder God provides. He can die on his own and return to the spiritual plane, but if he needs to become physical again, he needs the Elder God's portals. So, in an echo of the "Well, Arachnos can just shut down the reclimators!" this is exactly what happens in the series' third installment, Legacy of Kain: Defiance.

    Having pissed off the Elder God one too many times, Raziel finds himself unable to use the portals to return to the physical plane, simply because the Elder God won't allow him. So what does he do? Well, he finds a rotting corpse, possesses that, climbs out of the ground and WILLS it into his earlier form. Take THAT, Elder God! Try and stop me from materialising now!

    This brings me back to an old idea I had about reclimators, arbiters and so forth. Suppose CoV allows you to choose whether you want to be affiliated with Arachnos or not. Even on just a superficial level. If you ARE, then you resurrect at their reclimators, shop at their quartermasters, train at their arbiters, use their helicopters and so on and so forth.

    Suppose you don't want to be affiliated with them, though. What then? Well, you can resurrect at the old hacked reclimator down at the hovel that the Stricken have rigged up to service their own. You need to train, you go look up one of the old masters, bedraggled old men living in quats in the ghettos, who just happen to be old, knowledgeable supers who gave up their lives of crime. You need to shop, you can always stop by the Golbricker training facility, the Hellions' warehouse or even the Lost's stockpile. Sure, you beat 'em up every day, but money is money, right? You need to travel, I guess you can use the ferry. Or, if not, then you can always catch a smuggler's boat between the islands. I mean, if heroes can do that to get to Striga, why can't villains do that to move around?

    This would go a long way towards dissociating us from Arachnos, at least on the cosmetic level. And PLEASE remove that paper mission about getting brownie points with the Spiders. I want to punch whoever wrote that.
    I <3 Legacy of Kain. I <3 Kain and I <3 Raziel. That is all I wanted to say.
  21. I saw some Hellions or Skulls (can't remember which) in the Hollows talking about getting new gang outfits because hockey players change their jersey's all the time. Does that hint at a model revamp??
  22. One of my villains "Unchained Evil" is evil incarnate. She desires nothing more than the complete and utter destruction of the universe. In the slowest and most horrible way possible with all the inhabitants going through the most excruciating pain possible. So on a scale of 1 to 10, she goes up to 11.

    My Night Widow was a loyal Arachnos soldier who struggles with moral issues every day, she struggles with the things she did while working for Arachnos, the way Arachnos operates, and what it means to bring pain to innocent people, so she's a 1 who will be going -1 when Going Rogue comes out.

    I want to be able to make my villains as evil as possible and it really disappoints me when the devs waffles on making villains evil just because some people don't want to play evil characters. I also enjoy playing my heroes, so one can be evil sometimes...
  23. Quote:
    Originally Posted by tanstaafl View Post
    Only got screens of the minions sorry. I thought they looked good though ymmv.

    http://img571.imageshack.us/img571/3139/syn2.jpg

    http://img9.imageshack.us/img9/2187/syn3m.jpg
    The Syndicate looks like they should be the bad guys in Kill Bill or something.
  24. Quote:
    Originally Posted by UnSub View Post
    The Martial Arts Booster was released Q4 2009.

    Also, I fully expect Paragon Studios to announce a new title, perhaps before the end of 2010. NCsoft won't let a studio of 50 people continue to work on a title they see having trouble maintaining revenue. The fact Paragon has been hiring (heh, Neal Kettler just updated his LinkedIn profile - congrats to the new Technical Director at Paragon Studios!) and is announcing promotions despite not seeing any growth in CoH/V really points to a new title under development. I don't know what it will be - CoH 2.0 or Positron's Grand New Musical MMO Spectacular - but it is underway.
    I think it's fairly obvious at this point that they're working on CoH 2.