Hmmm...
Some questions/assumptions
Are you going to at least Alpha slot your toon? Seeing as you're hungry for slots, an extra slot of Damage OR End OR Recharge OR Accuracy is going to greatly help your character.
Nerve would be the best, you get +Accuracy, +Hold, +Confusion, +Fly speed and +Defense at the ultra rare level.
That aside, there's a few things I'd recommend.
Put a Health IO in health. You want extra regeneration, there's an extra 40% right there!
Coercive Persuasion, the purple confusion set, will give you a LOT of ranged defense, and its proc lets you confuse MORE enemies, instead of damaging one like the "WTF WERE THEY THINKING" damage proc from Malaise's Illusion. I suggest slotting the set in mass confusion to make it even more powerful (Confusing an entire mob instead of just 16 guys). Many people recommend doing this for Confusion to make it a minor AoE, except Procs are unreliable (so if you want to confuse 3 guys but it only hits one, it'll be very disappointing), and there may be times when you want to precision-control a single target that having the proc in there will mess up.
Siphon Power: Remember that it takes TEN POINTS of endurance to cast. that's a sizable chunk of your endurance bar. Combine this with running toggles and using powers, you may find yourself eating a lot of blue candy. Just a heads up.
Blessing of the Zepher proc: This is a "120" proc, which means it only works whenever you use the power that it's in. You put it in Speed Boost. Which means the proc will be USELESS if you're solo! However, i you put it in, say, Hover, you can use it whenever you wish! There's one caveat: You have to activate then de-activate Hover for the proc to activate.
Speaking of, put an End mod in SB. It's not just a recharge buff, its an endurance recovery buff! However, by default, the extra speed still lets your teammates eat through endurance faster, so the extra blue will help them a LOT more than just the recharge boost alone.
If you want to "grind out merits", 2 things will be useful: Stealth and DAMAGE, the later of which you're lacking in your original build. Streetcleaner's build rectifies this a lot.
I'll post my current build. It's expensive, but it may give you some additional slotting ideas. I made some odd power choices (Repel and TK) because those seem to be useful powers in the upcoming raid content. Otherwise, it has many of the same priorities that you're trying for: Defense, recharge, and general butt-kicking.
I have another build that forgoes defense for team utility: Stealth, Recall friend, etc. but is otherwise the same.
Hero Plan by Mids' Hero Designer 1.92
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Mutation Controller
Primary Power Set: Mind Control
Secondary Power Set: Kinetics
Power Pool: Flight
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Primal Forces Mastery
Hero Profile:
Level 1: Mesmerize - (A) Thunderstrike - Accuracy/Damage
- (3) Thunderstrike - Damage/Endurance
- (3) Thunderstrike - Damage/Recharge
- (5) Thunderstrike - Accuracy/Damage/Recharge
- (5) Thunderstrike - Damage/Endurance/Recharge
- (7) Devastation - Chance of Hold
Level 1: Transfusion - (A) Touch of the Nictus - Healing
- (7) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge
- (9) Touch of the Nictus - Accuracy/Healing
- (9) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration
Level 2: Levitate - (A) Thunderstrike - Accuracy/Damage
- (11) Thunderstrike - Damage/Endurance
- (11) Thunderstrike - Damage/Recharge
- (13) Thunderstrike - Damage/Endurance/Recharge
- (13) Thunderstrike - Accuracy/Damage/Recharge
- (29) Thunderstrike - Accuracy/Damage/Endurance
Level 4: Dominate - (A) Thunderstrike - Accuracy/Damage
- (15) Thunderstrike - Damage/Endurance
- (15) Thunderstrike - Damage/Recharge
- (17) Thunderstrike - Damage/Endurance/Recharge
- (17) Devastation - Chance of Hold
- (19) Lockdown - Chance for +2 Mag Hold
Level 6: Confuse - (A) Malaise's Illusions - Accuracy/Recharge
- (19) Malaise's Illusions - Endurance/Confused
- (21) Malaise's Illusions - Accuracy/Endurance
- (21) Malaise's Illusions - Confused/Range
- (23) Malaise's Illusions - Accuracy/Confused/Recharge
Level 8: Mass Hypnosis - (A) Fortunata Hypnosis - Sleep
- (23) Fortunata Hypnosis - Sleep/Recharge
- (25) Fortunata Hypnosis - Accuracy/Sleep/Recharge
- (25) Fortunata Hypnosis - Accuracy/Recharge
- (27) Fortunata Hypnosis - Sleep/Endurance
Level 10: Siphon Speed - (A) Tempered Readiness - Endurance/Recharge/Slow
- (27) Tempered Readiness - Range/Slow
Level 12: Hover - (A) Luck of the Gambler - Recharge Speed
- (29) Blessing of the Zephyr - Knockback Reduction (4 points)
- (31) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
Level 14: Fly - (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (31) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
Level 16: Increase Density - (A) Steadfast Protection - Resistance/+Def 3%
Level 18: Total Domination - (A) Basilisk's Gaze - Accuracy/Hold
- (31) Basilisk's Gaze - Accuracy/Recharge
- (33) Basilisk's Gaze - Recharge/Hold
- (33) Basilisk's Gaze - Endurance/Recharge/Hold
- (33) Lockdown - Recharge/Hold
- (34) Lockdown - Chance for +2 Mag Hold
Level 20: Speed Boost - (A) Endurance Modification IO
Level 22: Repel - (A) Explosive Strike - Damage/Knockback
- (34) Explosive Strike - Accuracy/Knockback
- (34) Explosive Strike - Chance for Smashing Damage
- (36) Force Feedback - Recharge/Knockback
Level 24: Hasten - (A) Recharge Reduction IO
- (36) Recharge Reduction IO
- (36) Recharge Reduction IO
Level 26: Terrify - (A) Ragnarok - Damage
- (37) Ragnarok - Damage/Recharge
- (37) Ragnarok - Accuracy/Damage/Recharge
- (37) Ragnarok - Accuracy/Recharge
- (39) Ragnarok - Damage/Endurance
Level 28: Maneuvers - (A) Luck of the Gambler - Recharge Speed
- (39) Luck of the Gambler - Defense/Endurance
- (39) Luck of the Gambler - Defense/Endurance/Recharge
Level 30: Telekinesis - (A) Endurance Reduction IO
- (45) Endurance Reduction IO
Level 32: Mass Confusion - (A) Coercive Persuasion - Confused
- (40) Coercive Persuasion - Confused/Recharge
- (40) Coercive Persuasion - Accuracy/Confused/Recharge
- (40) Coercive Persuasion - Accuracy/Recharge
- (42) Coercive Persuasion - Confused/Endurance
- (42) Coercive Persuasion - Contagious Confusion
Level 35: Transference - (A) Efficacy Adaptor - EndMod/Recharge
- (42) Efficacy Adaptor - EndMod/Accuracy
- (43) Efficacy Adaptor - EndMod/Accuracy/Recharge
Level 38: Fulcrum Shift - (A) Recharge Reduction IO
Level 41: Conserve Power - (A) Recharge Reduction IO
Level 44: Energy Torrent - (A) Positron's Blast - Accuracy/Damage
- (45) Positron's Blast - Damage/Endurance
- (45) Positron's Blast - Damage/Recharge
- (46) Positron's Blast - Damage/Range
- (46) Positron's Blast - Accuracy/Damage/Endurance
Level 47: Temp Invulnerability - (A) Impervium Armor - Resistance/Endurance
- (48) Impervium Armor - Resistance
Level 49: Power Boost - (A) Recharge Reduction IO
- (50) Recharge Reduction IO
- (50) Recharge Reduction IO
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Nerve Radial Paragon
------------
Level 1: Brawl Level 1: Containment
Level 1: Sprint Level 2: Rest - (A) Recharge Reduction IO
Level 4: Ninja Run
Level 2: Swift Level 2: Health - (A) Numina's Convalescence - +Regeneration/+Recovery
- (43) Numina's Convalescence - Heal
- (46) Numina's Convalescence - Heal/Endurance
- (48) Numina's Convalescence - Endurance/Recharge
- (48) Numina's Convalescence - Heal/Recharge
- (50) Numina's Convalescence - Heal/Endurance/Recharge
Level 2: Hurdle Level 2: Stamina - (A) Performance Shifter - Chance for +End
- (43) Performance Shifter - EndMod
------------
Set Bonus Totals:- 11% DamageBuff(Smashing)
- 11% DamageBuff(Lethal)
- 11% DamageBuff(Fire)
- 11% DamageBuff(Cold)
- 11% DamageBuff(Energy)
- 11% DamageBuff(Negative)
- 11% DamageBuff(Toxic)
- 11% DamageBuff(Psionic)
- 3% Defense(Melee)
- 3% Defense(Smashing)
- 3% Defense(Lethal)
- 3% Defense(Fire)
- 3% Defense(Cold)
- 20.81% Defense(Energy)
- 20.81% Defense(Negative)
- 3% Defense(Psionic)
- 23.63% Defense(Ranged)
- 3% Defense(AoE)
- 6.5% Enhancement(Confused)
- 69% Enhancement(Accuracy)
- 65% Enhancement(RechargeTime)
- 11% Enhancement(Heal)
- 13% FlySpeed
- 61.04 HP (6.002%) HitPoints
- 13% JumpHeight
- 13% JumpSpeed
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Held) 3.3%
- 30.5% (0.509 End/sec) Recovery
- 22% (0.934 HP/sec) Regeneration
- 6.615% Resistance(Fire)
- 6.615% Resistance(Cold)
- 13% RunSpeed
Code:
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Finally: I Haz a mind/kin guide here:
http://boards.cityofheroes.com/showthread.php?t=122388 . It's in some need of updating, but most of the information should be useful.