Softcap: Positional vs Typed


Arcanaville

 

Posted

I just finished a build for my Willpower tank that has me softcapped to S/L/E/N/F/C but is somewhat lacking in positional defense, which led me to the question: Which is better to pursure the soft cap on, positional or typed defense?


 

Posted

If you have one or the other, you're pretty much golden.

Attacks check the defenses of all tags associated with the attack and picks the highest. If you're attacked by an Energy Melee attack, it will check Smashing, Energy, and Melee defense and select the highest of the three - so if your Energy defense is capped it doesn't matter for purposes of that attack what your Melee defense is.

Therefore, if you're softcapped to all three positions or all defense types, you're pretty much covered save for a few outliers. If you have a set that grants defense, generally that set grants only typed or only positional, and it's best to focus where that set does.

TL; DR - In the case of WP, softcapping your Typed defense is the right choice.


 

Posted

Quote:
Originally Posted by Irish Fury View Post
I just finished a build for my Willpower tank that has me softcapped to S/L/E/N/F/C but is somewhat lacking in positional defense, which led me to the question: Which is better to pursure the soft cap on, positional or typed defense?
In the absence of other considerations, postional defense will protect you from Toxic and Psi damage, while it is very hard to find a lot of Toxic typed defense and somewhat less difficult to get defense to Psi damage.

However, most characters have either postional or typed defense available to them in their Primary, Secondary, APP or PPP set, so it is generally better to go for whichever kind of defense you can build on. There is no need at all to try to add positional defense to a character softcapped to typed damage or vice-versa.

Your Willpower tank has some typed defense, so it is better to build on typed defense. If you are softcapped to typed defense, then positional defense will only help for very, very few situations (toxic or untyped damage).


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Posted

It depends on the character. Basically cap the one you can cap. If you can't cap either, or can cap more than one, cap the one that's more useful.

If you can only cap one, cap a position (generally ranged)

You made the right decision for willpower; it's better to have capped to all types but psi instead of below capped for positional.


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Posted

Aweosme, question answered, thank you all very much. Now I have a question regarding resistance. How do resistance percentages translate to damage taken or avoided? If an incoming attack, which does 100 points of smashing damage hits me, and I have 70% smashing resitance, will I only take 30 points of damage, or am I over simplifying it?


 

Posted

Quote:
Originally Posted by Irish Fury View Post
If an incoming attack, which does 100 points of smashing damage hits me, and I have 70% smashing resitance, will I only take 30 points of damage, or am I over simplifying it?
That's exactly how it works. It really is that simple.


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Posted

Quote:
Originally Posted by Dechs Kaison View Post
That's exactly how it works. It really is that simple.
Yep.

It only gets confusing once you start tossing around -RES debuffs and stuff.


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Posted

Quote:
Originally Posted by Local_Man View Post
while it is very hard to find a lot of Toxic typed defense
Not only very hard, impossible.
Last I checked there was no defense flag for toxic attacks. For pure toxic it is positional or nothing.


 

Posted

Yeah. toxic attacks should check fire defense since there's no toxic defense type in the game, but instead they just left it blank, so positional is the only defense.


 

Posted

Quote:
Originally Posted by Rush_Bolt View Post
Yep.

It only gets confusing once you start tossing around -RES debuffs and stuff.
It really gets confusing when you first hear the statement: Resistible resistance debuffs are resisted by resistance.


 

Posted

Quote:
Originally Posted by Pyro_Master_NA View Post
It really gets confusing when you first hear the statement: Resistible resistance debuffs are resisted by resistance.
Yo dawg i herd u like resistance, so i put resistance resistance in ur resistance so now you can resists resistance while you resist!


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Posted

Quote:
Originally Posted by Krogoth View Post
Not only very hard, impossible.
Last I checked there was no defense flag for toxic attacks. For pure toxic it is positional or nothing.
Most Toxic attacks are Ranged/Energy or Melee/Lethal. Of course, there are exceptions (Bane Maces are Melee/Smashing), but if you're softcapped to all three positions or to S/L/F/C/E/N, you'll have roughly the same defense to Toxic attacks either way.


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Posted

Quote:
Originally Posted by Roderick View Post
Most Toxic attacks are Ranged/Energy or Melee/Lethal. Of course, there are exceptions (Bane Maces are Melee/Smashing), but if you're softcapped to all three positions or to S/L/F/C/E/N, you'll have roughly the same defense to Toxic attacks either way.
That may be true for player toxic attacks but for NPCs it is a whole different story.

The hyrda and Vahzilok ranged toxic attacks are flagged as only range.


 

Posted

Keep in mind that some things that do not do damage are flagged purely as one type, usually the positional. They are somewhat more rare in the main version of the game, but I run into them all the time in AE missions. Some of the ones I know about (and including a few powers that do do damage):

Entangling Arrow: Ranged only
Flash Arrow, Poison Gas Arrow, Acid Arrow: AoE only
Siphon Speed, Siphon Power, Transference, Transfusion: Ranged only
Sonic Siphon: Ranged only
Seeds of Confusion: AoE only
Volcanic Gasses: AoE only
Fearsome Stare: Negative energy only
Detention Field: Ranged only
All powers in Mind Control: Psi only
Flash: AoE only
Blind, Decieve: Psi only
Spectral Terror's fear power ("Terrify"): Ranged only

Weird ones in Thermal Radiation (was this set originally planned as an "Energy support" set?):
Heat Exhaustion: Checks Ranged and Energy, not Ranged and Fire
Melt Armor: Checks AoE and Energy, not AoE and Fire


 

Posted

Is the Toxic damage from the sewer in Apex TF non-positional? My Shield Tanker got eaten alive on that mission. It seemed like I was hit by every attack.

Edit: I should be more specific. Is the damage from the Hydra tentacles non-positional? I had read that someone posted they were Ranged, but I was softcapped--and they cut through me like a hot knife through butter.


 

Posted

Quote:
Originally Posted by GI Justice View Post
Is the Toxic damage from the sewer in Apex TF non-positional? My Shield Tanker got eaten alive on that mission. It seemed like I was hit by every attack.

Edit: I should be more specific. Is the damage from the Hydra tentacles non-positional? I had read that someone posted they were Ranged, but I was softcapped--and they cut through me like a hot knife through butter.
Was it from actual attacks, or could it have been from a damage aura? If it was from the ranged attacks, I don't have an explanation. If it could have been from a toxic damage aura, I think there might be ... an issue.


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Posted

Quote:
Originally Posted by Arcanaville View Post
Was it from actual attacks, or could it have been from a damage aura? If it was from the ranged attacks, I don't have an explanation. If it could have been from a toxic damage aura, I think there might be ... an issue.
I really would like to say it was a damage aura, because I was still within the range of a typical ranged attack. I can't be certain, though; the guys I was teamed with acted like it was completely typical, and I didn't check any combat logs. I do know, however, that I could not last long at all up close to the Hydra tentacles--but maybe that's subjective, because I'm used to tanking.

Edit: I seem to be making a lot of typing errors, today. I meant that while I was still within the range of a typical ranged attack, I essentially avoided all damage. Perhaps maybe it was an aura; but I can't be certain.


 

Posted

Quote:
Originally Posted by GI Justice View Post
I really would like to say it was a damage aura, because I was still within the range of a typical ranged attack. I can't be certain, though; the guys I was teamed with acted like it was completely typical, and I didn't check any combat logs. I do know, however, that I could not last long at all up close to the Hydra tentacles--but maybe that's subjective, because I'm used to tanking.

Edit: I seem to be making a lot of typing errors, today. I meant that while I was still within the range of a typical ranged attack, I essentially avoided all damage. Perhaps maybe it was an aura; but I can't be certain.
I believe the tentacles have a damage aura that isn't typed. I don't know if that is intentional or not. Next time I'm in Apex I will try to check it out.


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Posted

Quote:
Originally Posted by Arcanaville View Post
I believe the tentacles have a damage aura that isn't typed. I don't know if that is intentional or not. Next time I'm in Apex I will try to check it out.
Not sure about the untyped part, but I'm almost certain it's auto-hit (or at least has the to-hit boosted so high as to essentially be auto-hit). I know my softcapped /SR scrapper doesn't last long in melee with those towers.


 

Posted

Quote:
Originally Posted by Elfis_Presley View Post
Yeah. toxic attacks should check fire defense since there's no toxic defense type in the game, but instead they just left it blank, so positional is the only defense.
Indeed, there is no such thing as Toxic Defense. Only Positional Defense will work versus Toxic.

(Originally, there was no Toxic resist either! 'Invulnerable' tanks died from Vahzilok Vomit all the time)


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