Discussion: Exclusive Tim Sweeney dev diary on Massively
Quite a good read, nice to hear design descisions that went into them and about the naming choices for the powers. I notice the Lore slot wasn't mentioned though
Always remember, we were Heroes.
When I saw the name, the first thing that came to mind was this.
http://www.youtube.com/watch?v=jQLoUGj2888
When I saw the name, the first thing that came to mind was this.
http://www.youtube.com/watch?v=jQLoUGj2888 |
... I am aware of the hypocrisy of calling someone that when I'm posting on a message board for a super hero video game. Shush!
/TMBG rules!
-STEELE =)
Allied to all sides so that no matter what, I'll come out on top!
Oh, and Crimson demands you play this arc-> Twisted Knives (MA Arc #397769)
Holy unrealistic Incarnate salvage piles.
There are no words for what this community, and the friends I have made here mean to me. Please know that I care for all of you, yes, even you. If you Twitter, I'm MrThan. If you're Unleashed, I'm dumps. I'll try and get registered on the Titan Forums as well. Peace, and thanks for the best nine years anyone could ever ask for.
When I first saw the thread title, I was wondering when CoH had switched to the Unreal Engine: http://en.wikipedia.org/wiki/Tim_Swe...e_developer%29
Did Paragon already stop doing the monthly state of game newsletter to the community? Not that there was much substance in it but did it only go Jan and Feb? Maybe I missed the post...?
Yeah not a word on the Lore slot, not even "We had very specific ideas about this slot to to backstory contraints that have yet to be revealed"
Speeding Through New DA Repeatables || Spreadsheet o' Enhancements || Zombie Skins: better skins for these forums || Guide to Guides
Yeah not a word on the Lore slot, not even "We had very specific ideas about this slot to to backstory contraints that have yet to be revealed"
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As we continue toward launch, I'll provide you more information about the other Incarnate Powers you'll see in Issue 20. |
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When I saw the name, the first thing that came to mind was this.
http://www.youtube.com/watch?v=jQLoUGj2888 |
Today on Massively, Tim "Black Scorpion" Sweeney offers an exclusive look into the creative design process involved in creating the Incarnate abilities. Read how these awesome powers (coming in Issue 20!) went from concept to implementation. Head over to Massively and check out the dev diary, "Designing the expanded Incarnate trees for City of Heroes."