Eldorado

Super-Powered
  • Posts

    489
  • Joined

  1. Quote:
    Originally Posted by Sardan View Post
    Quote:
    Originally Posted by Eldorado View Post
    People discovering this "news" 58 days after Issue 18 launched is kind of ridiculous to me.
    Most folks I've chatted with in game are only vaguely aware that Alignment Merits even exist, let alone what they're worth. Most think the only value of running tip missions is to switch sides.
    Obviously, everyone's gaming experience is different. I don't think I run with hardcore players myself; I think most of the people I team with range from "casual player" to "pretty serious but not rabid about it." And I read/skim parts of the forums regularly. Still, I was aware of Alignment Merits and their pitfalls early -- apparently I was just lucky.

    Quote:
    Originally Posted by Sardan View Post
    That said, I'm well aware of the rules and I still think the limits on how rapidly A-Merits can be cashed in are pointless. I can respect the design decision throttling the speed at which someone can change sides, but I don't see the benefit from limiting the rate of A-Merit conversion. If someone banked a bunch of them then wants to purple out a character all in one session, they should be allowed to do so.
    I agree that the speed of cashing in earned A-merits is pointless; I agree on respecting the side-switching design. If by "rate of A-merit conversion" you mean "how fast people can spend earned A-merits" I agree there as well!

    (Of course, if you mean how fast someone could take a huge pile of "old" merits and convert them to A-merits, I'm only partly with you. I'm sure there was SOME sort of logic in place to prevent of flood of previously unbuyable purples and PvP IO's from appearing, but I'M not sure that the rate couldn't be somewhat higher. ONE alignment merit a day seems kind of low, when some regular recipes sell for two A-merits. Thirty alignment merits a day seems -- well, kind of high. I'd have expected somewhere between 2 and maybe 5 or 10, perhaps.)

    Quote:
    Originally Posted by Maniac_Raid View Post
    So... everyone is supposed to play exactly the same way you do? I should have spent my first alignment merit the moment I got it, rather than save it so I could get what I wanted with it rather than getting five randoms that could be completely useless to me?

    Yeah, a couple months after release to find this out might seem long to some people, but not everyone plays this game every single day, or wants to grind away tips missions to farm the a-merits. I consider myself to be somewhere between hardcore and casual players because I play fairly often, and farm on occasion. Not as much as the hypothetical hardcore player, but more than the hypothetical casual player....

    As for the "informed buying decision" line you gave us, as soon as GR went into it's "open" beta, where pre-purchasers were allowed into the beta, I read through the guides posted by people who were in beta, an no where did they mention the 20 hour clock on spending a-merits. I thought I had educated myself fairly well in this area. If B.O.L.T.E.R. does mention, then I missed it. My profound apologies sir! If it's been mentioned in other threads on the forum, again, I do apologize to you for not having read every thread posted on these forums.

    It's really not that ridiculous that not every single person knows about this limitation a couple months after the feature was added to the game.
    Starting off by putting words in my mouth just hurts the rest of your post. At no point did I say "everyone is supposed to play exactly the same way" that I do, and a lot of people would probably get bored if they tried. There's often a lot of (too much?) standing around and talking about all sorts of things, but that's also where I learn about some in-game "stuff", as mentioned further above.

    I also learn about stuff from reading the forums, global chat channels, and even Paragon Wiki. There's a nice succinct writeup on A-merits over at http://wiki.cohtitan.com/wiki/Alignment_Merit that includes the 20 hour timer info.

    I'm not sure why you started in with the "profound apologies" since I certainly wasn't targeting YOU with a nice, vague, all-encompassing "they", which was meant to include ALL the people who've been suddenly surprised about this each and every day since Issue 18 and not just ones who were surprised on Day 58. Since you DID seem to take it personally, though, let ME apologize as well and reiterate that I was not attacking you as the OP. I'm not sure how many threads there have been, exactly, but I know there have been a few on the Market forum alone, which is only logical since the game got an added "currency" or way to get "stuff" -- and I'm sorry that you missed all of those threads.

    That being said, I find that reading guides posted by people in beta as soon as the closed beta boards opened is somewhat akin to reading the shiny, picture-filled brochure the car dealer gives you when you go to look at the newly introduced model. They're both half-full of conjecture, "concept car" and "artist's conception" and "details not finalized." Reading other parts of the forums or other sites AFTER the new issue is released is more like reading Car and Driver's "First Drive Review" or Consumer Reports.

    In this case, the new A-merits and the limit on how fast you can SPEND them seems a lot like the "finely tuned, sexy roadster with attention to detail everywhere except in the plastic-y dashboard, with a steering wheel they must have stolen from an '86 Yugo."
  2. Quote:
    Originally Posted by Lucky View Post
    I think it stinks too just like switching sides and how one can only do 5 tip missions a day. When you gotta gate content with timers it stinks of laziness. They coulda made it take way longer to get A-merits or switch side instead they decided lets put a timer on it cause then we don't have to think to hard duhhh.
    It's not about thinking hard, it's about a hypothetical detente between the hardcore, purpled-out farmer and the hypothetical "casual player." The way they've got it set up, they can slow the hardcore down to the same side-switching rate as a moderately casual player who can devote an hour a night for two nights. (And yeah, don't even ask me if "an hour a night" is still casual, or if a "casual player" can still bang out 5 tips and a morality in an hour with his badly slotted, badly built build. :P )

    Quote:
    Originally Posted by Bad_Influence View Post
    I wonder what will happen down the road when enough people start doing what I'm doing.

    I use hero merits to purchase the recipes I need from the merit contact, rather than purchasing from the market. It's still far, far more efficient for me to pay one or two hero merits for a rare thing I need, than to spend twenty million at the market....and have to fight other bidders for the privilege.

    Its slow going but very do-able. When I am done using hero merits for the smaller stuff, I will start saving for purples. Meanwhile my millions stay OFF the market, and its working well so far.
    What will happen down the road? The markets will collapse, farming will all but vanish, every subscriber will get a free puppy or kitten, and Miss Liberty will hand out free purples just for the asking!

    Yeah, I'm kidding. It's downright INEFFICIENT for you to be hoarding merits so you can save 20 million merits, when you COULD blow two merits on something worth well over a HUNDRED million merits (maybe 150 million crafted) and IO out your toon in 20% of the time.

    But by all means, have fun playing the game the way you want to -- it's your $14.95 a month. We'll be over here beating stuff up with our IO'd ALTS while you're in the middle of your "slow going" on your project.

    PS -- "Fight other bidders for the privilege"?! Here's a protip: bid 21 million INF, or 20.2 million and cut straight to the head of the line of those people who are all bidding 20 million exactly.

    Quote:
    Originally Posted by Hube02 View Post
    Just read through this and find I'm not happy at all about it. I've been saving for those purples with the thought of waiting till I could by an entire set all at once, not to sell but to use. The idea of needing to take 6 days to make my purchases seems absolutely bloody ridiculousness.
    People discovering this "news" 58 days after Issue 18 launched is kind of ridiculous to me. Perhaps if they hadn't been saving for those purples but instead had spent AN alignment merit they'd have seen the message in the vendor window, or I KNOW this information is in other threads here. No clue when it was announced in the open beta GR forums but I'm sure it was more than two months ago. "Informed buying decision" and all that good stuff....
  3. Quote:
    Originally Posted by idea123 View Post
    I'm sure crazy prices on white salvage turns people away from the game.
    If anybody's dumb enough to leave an MMO because they can't get COMMON stuff, what's going to happen when they want something uncommon or rare? (Of course, if they want purples they simply come to the Market Forum and kvetch loudly.) Still, if they can't put in a lowball bid and WAIT AN HOUR, I shall miss them and the crazy BUY IT NAO! amounts of inf they give me.

    Quote:
    Originally Posted by Roderick View Post
    If you don't want to pay that much for common salvage, don't. Put in a low bid and wait. <snip>

    If you don't want to do it that way, you could run some missions (using ouroboros if needed to exemplar), street hunt, or run some AE to get tickets to roll.
    As Roderick says, there's already a metric crapton of ways to get stuff in this game, and they just keep adding more! Alignment merits, anyone? That's right -- go solo 20 missions on -1/x1, sell that LotG Recharge recipe for 102 million and you can buy 20,198 inert gases for 5050 inf, which they're going for right now.

    The problem in this game isn't GETTING stuff, it's educating people on all the places they CAN get stuff.
  4. Quote:
    Originally Posted by idea123 View Post
    That's why I'm an advocate of stores or crafting tables selling white salvage. At worst, white salvage would skyrocket to 750 infl.
    We already have an AE building in every zone that will "sell" you all the white salvage you can carry for 8 tickets a pop, with a 1 in 6 chance of you getting the right kind on each roll!

    Yet we still see million INF inert gases and such during some non-peak periods -- I see the goofy prices start when the West coast players go to bed and stay that way 'till dawn here on the East coast. And if the prices get TOO goofy, I go burn a couple hundred tickets, get what I need, and sell and profit from the rest.
  5. Quote:
    Originally Posted by firespray View Post
    The safest way to do so that I can think of is as follows:

    Use the trade window and make the following trades:

    1. Seller gives buyer 1 billion inf worth of recipes/enhancements, buyer gives seller 1 billion inf (actually 999,999,999, but who cares about that 1)
    2. Seller gives buyer 1 billion inf worth of recpies/enhancements again, buyer gives seller 1 billion inf again.
    3. Seller gives buyer PvP IO, buyer gives seller 1 billion inf and all the recipes/enhancements that were previously given to him by seller.

    You could also simply have the buyer pay the seller with 1 billion inf and 2 billion inf worth of other recipes/enhancements if both parties agree to that.

    Either way, no trust is involved here, since at each stage of the trading, both parties are trading goods of equal value, so they can't rip each other off.
    Quote:
    Originally Posted by macskull View Post
    Interesting, but that requires both parties to be on the same server. Since most interested parties wouldn't be on my server I have to use global email to move the item.
    STEP 0. Buyer makes an alt on the seller's server.

    1. see above

    2. see above

    3. see above

    4. Buyer uses global e-mail to move their new item from buyer's new alt to buyer's toon that wants it. Buyer is responsible for not making typo in their own global e-mail address.

    Is adding steps 0 and 4 more hassle? Of course, but if someone's got three billion INF laying around they've probably made an alt or two before. It's not like making a new toon is as complicated as neurosurgery.
    Is adding steps 0 and 4 worth it to people who are worried about getting ripped off? Yeah, more than likely.
  6. I like organizing by security level/zone difficulty as well, and I've gotten nothing but positive feedback -- from SG members to PUG teams -- on the two bases I've done it with. Of course, the downside is that it does require that a player know a little something about the zones themselves, so it might be harder on a new player. Still, if they were soloing content or mostly doing THEIR missions from level 1 to level 50, they'd see the pattern emerge pretty quickly, I think.

    For the most part, they're organized into three 3x4 rooms, arranged "easiest" to "hardest" the farther you get from the base entrance and/or medbay. Hey, if you're going to the RWZ, you've probably already got a travel power and don't mind speeding down the row of teleporters, right? Meanwhile, that new hero who's trying to get to King's Row might still be sprinting. Just in case someone gets turned around, though, I put a small touch of a color code within the rooms: from green (safe or "go") to yellow (caution) to red (danger or "stop").

    On the left side as you go down the row from the entrance are the regular zones that have been around forever, for the most part, and the right side is hazard zones, and newer zones that my brain lumped in with hazard zones.

    Left side:
    Atlas Park/Galaxy City
    King's Row/Pocket D (needed a place, lowest adjoining zone was King's Row)
    Steel Canyon/Skyway City
    Talos Island/Independence Port
    Brickstown/Founder's Falls
    Peregrine Island/RWZ (which yeah, hazard zone. Still, it's another popular destination for level 50's.)

    Right side:
    Perez Park/The Hollows
    Boomtown/Faultline (USED to be a hazard zone, at least)
    Dark Astoria/Terra Volta
    Striga Island/Croatoa (both newer zones)
    Crey's Folly/Eden
  7. Quote:
    Originally Posted by guyvas View Post
    I like Spines/regen for the attack availability and healing/defense
    I also enjoy anything/SR because you hardly get hit and if you do you don't take a lot of damage
    Quote:
    Originally Posted by iBones View Post
    Correct me if Im wrong, but /SR is a defense based set. Which means that when and IF you get hit, you get hit hard and for relatively the full amount of damage as a result of little to no resistance.
    That's what I'd thought too -- sometimes SR seems to me to be even more of a "binary" health bar set than regen, which also lacks resistances out of the box. Either your health bar is green and on "Full", or it's on "Empty."

    Quote:
    Originally Posted by bAss_ackwards View Post
    Enforcing violence is our job.
    THAT just made me think of:

    "I'm the best there is at what I do. But what I do best isn't very nice."

    Of course, around the scrapper forum it's a collective, plural "we" thing, but the same sentiment applies!!

    ...and now I'm torn between properly attributing that quote or saying something properly belligerent, indignant, and scrapper-like such as "If you gotta look THAT up, bub, what are you doin' in the SCRAPPER forum!?"
  8. Quote:
    Originally Posted by Airhammer View Post
    Truth before IO and the market I think at least every 50 I had ( which would have been 12 0r so at the time ) was sitting on 25-30 million influence each.
    I didn't even have any 50's at that point, but my 40-somethings were all sitting on 10-30 million.

    You could buy enhancements, costume changes, throw the influence at your insanely expensive base, give it to friends or twink new toons so at least THEY could afford SO's at level 22. I only semi-fondly recall streetsweeping south Independence Port in my mid-20's so I'd always be solvent for my level 27 SO's, and I had friends that were even more destitute. (What? South IP worked -- every other mob on the street had some poor shakedown victim or innocent bystander who'd give me EXTRA influence after the last bad guy was defeated!) But pretty much everybody could afford SO's by 32!

    Real life pulled me away from the game before the Market and IO's came out, and I had the same sort of "new player's shock" when I came back in the fall of '07.

    "Holy CRAP! Some of these recipes cost HOW MUCH?! And I've got...um...a tiny percentage of that on all my toons combined. How am I ever going to be able to afford that stuff?" I whined -- very briefly.

    "But...people will pay me how much for this recipe thingie that I can't even use?! AH HA!! Problem solved!"



    Today, I'm not even sure how many billions I've spent on my toons, but those old days of walking between Terra Volta and the Green Line, uphill both ways, barefoot in the snow really wasn't all that awesome.
  9. Quote:
    Originally Posted by Werner View Post
    But then, some people are just awesome out of the box. Wasn't Nihilii destroying AVs within a few months of starting playing or something? And that was in the early days when very few Scrappers were doing it. Mind you, very few overall are doing it today, but I think it's pretty common for the forum regulars at this point.
    Some people ARE awesome out of the box, but it's also important for the newcomer to realize that yeah -- a very small percentage of players overall are doing the crazy stuff and it's mostly the forum regulars, since where else can we brag abou...share these things?! But the number of informative posts might lead some new players to think that EVERYBODY's doing it....

    Quote:
    Originally Posted by Werner View Post
    Willpower actually does crazy stunts just fine. Iggy Kamakaze did a master of ITF solo with his Katana/Willpower - no temps, no insps, no deaths, no kidding. He also soloed a pylon while surrounded by a double RWZ challenge spawn, and then finished off the rest of the Rikti. IO'd to the gills, Willpower can do Stupid Scrapper Tricks as good as anything, at least the survivability tricks. With no damage boost, it won't do the damage tricks.
    1) For some reason, I always manage to forget about those two of Iggy's achievements, perhaps because they're overshadowed by the sheer number of "hey, soloed a pylon" threads. But they're both huge achievements, IMHO!

    2) I hereby nominate "Stupid Scrapper Tricks" as the official name of those scrapper stunts that should probably be preceded by a disclaimer! Maybe we need a thread by that name, too?

    Quote:
    Originally Posted by Werner View Post
    ...as Katana vs. Broad Sword debates are something I'd prefer to avoid. Same with Willpower vs. Regen debates, another favorite dead horse. Hopefully I didn't just stir something up.
    Quote:
    Originally Posted by Werner View Post
    Well, someone wrote a response about recharge levels, and I missed who, and now it's gone, or maybe I'm just crazy.
    You may be another crazy scrapper, but you're not crazy crazy. I'm the guilty party -- posted it and then saw the "hope I didn't stir something up" part and deleted it before adding fuel to the fire -- sorry! Then again, I'd stated that I was pretty sure Werner would have the exact numbers and looks like I was right!

    Quote:
    Originally Posted by Werner View Post
    But it's also true that unless you know what you're after, you might as well pick whatever sounds like fun. They're ALL good. There are no clear winners and losers among the primaries and secondaries. They just have different strengths and weaknesses.
    For me, it's ALL about the fun here! The way I see it, you can pick a pair of scrapper powersets, try it out, and if it's not your particular type of fun, just roll another scrapper. Unless you've done something really goofy with slotting or power pool picks, the old scrapper won't be a BAD toon, just not what you might be looking for. AND you can always go back and take the old one out of limbo later. "My new scrapper has plenty of X but no so much Y...hey! That OLD scrapper that I wasn't wild about HAD plenty of Y, come to think of it!" where X and Y may stand for "single target carnage," "AoE mayhem," "knockdown, -up and or -back," "crowd control" or anything else.
  10. Quote:
    Originally Posted by Death_Badger View Post
    Katana or Broadsword with willpower is extremely resilient without a lot of money spent on IOs.
    Quote:
    Originally Posted by Syntax42 View Post
    Willpower is a good set for beginners. You don't have to worry about endurance dropping due to toggles, it has plenty of regeneration, and it comes with some resistance and defense. It works well without high-end IO sets.

    That's why Willpower is attractive for players who don't want to invest a lot of time or Inf. It has a little bit of everything to give you the best chance to survive in most situations.
    Agreed, and agreed -- Willpower today is a lot like Regen back in Issue 1, which is to say "turn on your toggles when you log in, and then go smack down bad guys" without worrying about micromanaging toggles. And for that, it works pretty darn well.

    Quote:
    Originally Posted by Syntax42 View Post
    However, it doesn't have as much potential as other sets given an unlimited Inf to invest in it.
    I can't totally agree with this part, though. If you're looking to do relatively normal PvE stuff, even at increased difficulty levels, I've watched my heavily IO'd WP scrappers stand up to abuse that some heavily IO'd SR friends faceplant against. I've got three WP scrappers that can stand up to the "old" "RWZ scrapper challenge" of one level 54 spawn, three bosses, no inspirations, no temp powers, and am pretty happy with their performance overall.

    Now, if you want the seriously awesome, completely over-the-top potential that you read about here in the scrapper forum -- the stuff that I think should come with a disclaimer* like soloing pylons -- I'll agree with Syntax42. I feel that Willpower's already built for durability, like some truck motors, and thus lacks the routinely ultra-high rev speed of Super Reflexes' Quickness or the nitrous oxide boost of Shield's Against All Odds.

    *Seriously, sometimes I think we need a disclaimer here on the scrapper forums, more so than other forums.

    "These stunts were performed by a heavily played, highly experienced scrapper with an essentially unlimited budget. New players should not attempt this in your first __ months of playing CoX. You should not attempt these stunts with a budget of less than __ billion INF. Your mileage will of course vary, and will most likely include multiple faceplants en route to -- hopefully -- success."

    tl;dr: Mostly "yeah, what they said." Poster feels that Willpower is still very workable for late-game, high level PvE hijinks at increased difficulty with IO's, but IS NOT as suitable for THE highest tier scrapper insanity such as soloing pylons or soloing multiple AV's as other secondaries are.
  11. While I like my Claws/WP, I'm always ambivalent about using Shockwave and knocking enemies back out of Rise to the Challenge's 8' radius.

    I stop taking damage for a few seconds while they get up and charge back, but I'm not getting as much of a regen bonus from RttC during that time.

    If I just knock the bad guys down with my DB's Sweep, or knock them up and down with my Katana or Broadsword's "heavy hitters" I stop taking incoming damage AND I get to keep the higher regen bonus, and I'm suspecting that Dragon's Tail's knockdown will work the same way when I take it with my MA/WP.

    I agree that it was "easy mode" from 1-50, but now IO'd at 50 I can't achieve the same level of "wow, did you see THAT?!" that I can with some of my other toons -- then again, part of that might be because I don't quite play the Claws/WP as much. It's a personal preference, but I think Claws might synergize better with other secondaries. <shrug>
  12. As Bill said, there really are no lemons in the world of scrappers. Some are better against certain enemies than others, but they're all pretty nicely balanced out of the box.

    After that, it's all a matter of special effects, personal preferences, and what you'd like to do with your scrapper: single target carnage, AoE mayhem, or a combination of the two. That will generally determine your scrapper primary, but some secondaries compliment certain primaries particularly well -- AoE scrappers would benefit from a taunt aura like the ones Invincibility, Shield Defense or Willpower provide, for instance.

    What exactly do you plan on doing with your scrapper when soloing, and/or do you see ANY teaming in that character's future at all? Small groups, big groups, some of each?
  13. Quote:
    Originally Posted by Misaligned View Post
    You are providing the lazy with a service. If this was an awful way to do business, Pizza Hut would stop coming to your house
    It IS an awful way to do business! I mean, they have to resort to MIND CONTROL tricks during television programs -- and the amazing thing is, it actually works!

    "Gee, I'm hungry, but I don't want to get my lazy butt off the couch during this football game. I wonder what...mmmmmmmm! Pizza!"

    One phone call or a few mouseclicks later, some guy appears at your door with food!

    "Any sufficiently advanced technology is indistinguishable from magic." -- Arthur C. Clarke

    (That's right, I've just lumped Pizza Hut and advertising in with magic and mind control. Let the wild internet rumors begin! Muwahaha! )
  14. Quote:
    Originally Posted by Rajani Isa View Post
    I would also recommend the -maxinactivefps 5 flag at the end of your shortcut's target (outside the quotation marks, with one space before the "-", just like the -test flag) - which will make the background instance not hog as many resources.
    Since I'm not exactly a computer genius myself, it's my UNDERSTANDING that simply typing "/maxinactivefps 5" into the chat box in each instance will do the same thing, which is making the inactive instance not draw as many frames per second and making your computer run more smoothly.

    Since I've been able to dual box for a while, but haven't done much of it 'till recently, I've been doing it that way. I'd been unaware that I could just add that "flag" at the end of my COH shortcut until I saw this thread -- thanks, Rajani Isa!!

    I've also been running in full-screen mode, and just using "alt+tab" to switch between the two accounts. Don't know what that's doing to my performance, but since I prefer full-screen and hate dragging my trays around when I stop dual-boxing, it's working for me so far.
  15. You can indeed put the Secret Entrance room in the center of a basic plot!

    However, sometimes when I try to drag the room out from under the "base portal" it seems as though I can't move the room.

    When that happens, I have to move the base portal to the side of the room in the direction I want to go, then move the room one square, move the base portal, move the room, and so on. (And if, as I suspect because of the hour, that made no sense, here goes again: If I'm trying to move my Secret Entrance room to what appears to be the north of the base plot, I'll slide the base portal to the north side of the room. Then I drag the room one square to the north...which leaves the base portal in the south side of the room. Then I move the portal north again, and move the room north again, leapfrogging like that as I go. Hopefully that made sense....)

    Anyhow, by doing this, the base editor doesn't think I'm trying to pull some sort of practical joke on it, perhaps, and the Secret Entrance room moves, albeit slowly. It's just one more thing in this game where I can execute the "how" part without having a clue about the "why" behind the programming stuff.
  16. I'll admit that I don't know much about Fiery Aura as a scrapper secondary, but my first thought is that this sounds a lot like THIS thread about Claws/Dual Blades and Willpower: http://boards.cityofheroes.com/showthread.php?t=238359

    The knockback from Claws' Shockwave is (probably) just going to knock things right out of your Blazing Aura and Healing Flames's range, so my first thought is that Dual Blades' knockDOWN sounds like it would synergize better with Fiery Aura.
  17. Eldorado

    Claws or DB?

    Quote:
    Originally Posted by PrincessDarkstar View Post
    Any primary?

    I know it was capable of a great chain with loads of recharge, and agree that if you want to build for that then yes by all means throw the combo's out (I didn't think the OP sounded like that much of a powergamer though) but I find it hard to believe it is the highest DPS?
    Quote:
    Originally Posted by ClawsandEffect View Post
    It's not.

    Fire or Dark paired with Shield Defense are the top 2 as far as I'm aware.

    And Fire paired with just about anything will beat Dual Blades for DPS.

    Dual Blades is up there for sure, but it's not THE best.
    Thirded on the "THE best" doubt. Somewhere around here -- and didn't it used to be stickied?! -- were a couple of threads ranking DPS chains. (I thought BillZBubba started it, or posted a lot in it, but can't find the darn thing now.)

    I remember reading it and thinking "hey, my main is in the top third or half at least!" but I wasn't terribly surprised to NOT see it at the top of the heap.
  18. I'll totally agree with all Chaos_String had to say -- I've got a fledgling 42nd (?) DM/Shield scrapper, and while it's awesome to follow the tank and Soul Drain + Shield Charge and send things flying, after that goes off I often feel like a one trick pony. "Hold still, you Council scum! I've still got Shadow Maul for an AoE! And, uh, look! Sands of Mu!"

    Since I was just extolling the virtues of DB/WP in another thread, that's another pair of scrapper sets that also combine a taunt aura (Rise to the Challenge) with a PBAoE attack and two cone attacks. It's a little tank-like for "keeping aggro off your squishy teammates", has some nice attacks that do decent damage, and I think it's fun to play.

    Beware, though -- it gets a little infuriating setting up a Dual Blades combo on a boss just to watch him get blasted/knocked back out of range by a teammate. "One, two, THREE -- awww, crap!" Again. And again. And... "Will you STOP that?!"

    Most of the time, I really have a blast with that scrapper, and I love it so much that I've got a DB/WP tank and a DB/WP brute as well, and I'm thinking now about a DB/WP stalker.

    On the other hand, when three friends all decide to play their energy/energy blasters and/or MA scrappers at the same time, I just park my DB scrapper so I don't just spend the night denting my desk with my forehead.
  19. Eldorado

    Claws or DB?

    Quote:
    Originally Posted by Sailboat View Post
    Here's a tip in case it hasn't already occurred to readers: Dual Blades toons should line up the combo moves in the correct order in their power tray, so pressing 1, 2, 3 activates one combo and 4, 5, 6 another. Don't be like me when I first tried it and try to memorize 4, 1, 3 type combos. :P
    I've been playing DB since the day Issue 11 launched; I started off setting the tray for 1, 2, 3 and 1, 2, 4 for the first two "OMG they're awful!" combos which still come in handy occasionally or when exemped. When I picked up Attack Vitals, I rearranged the tray and completely threw myself off, so I'm quite happy with using the powers in the order in which I got them. (And of course, the next tray button "lights up" to teach the new DB player the order of the attacks.) Your mileage may vary, but I don't even notice reaching for the "8" key unless I overshoot and hit the "9."

    Quote:
    Originally Posted by PrincessDarkstar View Post
    For single target you are probably right (I know the very best single target chain doesn't use a combo) but for AoE I wouldn't skip the Sweep combo, especially on a Willpower toon. Sweep basically gives a 50% damage boost on your final Typhoon's Edge, and wonderful mitigation with the KD.
    I had a great laugh when a DB/SR bragged about their being able to do more DPS by just spamming Attack Vitals over and over, while I alternated AV with Sweep. Yes, they were doing more DPS but kept faceplanting against the same mobs in the mission. "That's because I'm knocking them down three times as often so they can't attack me, and so I'm still standing at the end of the fight. Here, have another wakie."

    I think that too many people worry ONLY about DPS. I care more about "Damage Per Hour." And it's really hard to do damage when you're laying facedown on the mission floor.
    Quote:
    Originally Posted by PrincessDarkstar View Post
    I also think a lot of the fun in the set comes from the combo's, if you aren't going to use them I would suggest rolling something that you probably would use all of (Yeah fun is subjective ).
    I'm the same way -- I'd rather use all the tools at my disposal for a toon. I mean, I COULD have made a melee-only blaster/blapper (and tried, and went back to scrappers) or a petless Dual Pistols mastermind (no, I didn't) but I find well-rounded and balanced characters more fun to play.

    I'm sure there are people who only take three or four attacks on a DB scrapper, but at that point, what's the difference between that and a katana or broadsword scrapper -- besides the animations and style points? "I have one more sword than you do!"
  20. Eldorado

    Claws or DB?

    Quote:
    Originally Posted by Amy_Amp View Post
    ...but Claws is much more pure "go" as where DB can be "If I want to do A, I then need to do B and..."
    One of the great things about CoX is how much it can vary between AT's, powersets, and even players and STILL be tons of fun!

    I have a trio of Dual Blades/WP toons -- scrapper, tank, and brute. I call the scrapper my "main" and after hours (and hours and hours) of play only rarely find myself thinking about combos. My fingers just set them off automatically, generally alternating AV and Sweep, and I only find myself thinking "well, NOW what?!" if I miss on one combo, abort it, go to another combo and miss on that one as well. There's no knockback to consider unless I'm fighting something lower level than me, only a flurry of blades and no thinking to speak of besides "how do I take this giant Cuisinart from Spawn A to Spawn B the fastest?" and "hey, this spawn's done for -- now can I get all the way over to that other one and still land my Sweeping Strike in time? Ooooh -- yes!!"

    After playing those toons for a year or more, and having read on these forums about just how awesome Claws is and about its big numbers and DB-like mitigation, I created a Claws/(same secondary as the others) scrapper. It is indeed an awesome powerset, and fun, and survivable and...and....

    ...and I apparently don't play the Claws toon nearly enough to have developed the same sort of Zen-like non-thinking that I've achieved with Dual Blades.

    Efficient aiming of the cone attack with claws isn't the problem -- there's two of them in DB, after all -- but I'm still not used to Shockwave.

    "GAH! It's knockBACK, not knockDOWN!" *chases after another suddenly-flying villain*

    Since AF Bill is talking about taking Willpower as a secondary as well, it just seems really counter-intuitive to use Shockwave and thus knock enemies back out of Rise to the Challenge's range. "More damage! Less healing! But they'll all be standing up and not attacking for a few seconds. And I'll have to chase whatever I'm scrapperlocked onto, thus cutting into my DPS! Let's hope the Archon back there with the rocket launcher misses."

    Oh well -- BOTH Claws and Dual Blades are fun, just like all the other scrapper primaries!

    Edit: And if the phone hadn't rung halfway through my long post, I'd have beaten PrincessDarkstar to the point, instead of repeating it. Doh!
  21. Quote:
    Originally Posted by BBQ_Pork View Post
    The money is THROWN at you by the game, you have to duck in order not to get hit by it.
    Late to the party, but I'm seriously thinking that this one is "sig-worthy"!

  22. Quote:
    Originally Posted by DumpleBerry View Post
    Morally superior?
    It seemed to me that THEY were pretty sure that they were morally superior. "Look at me, citizen! I'M ragequitting over the very PRINCIPLE of the thing! No, no, it matters not that I'll be able to disable the in-game ads, because they'll STILL BE THERE!!"

    Then again, I was apparently a member of the inferior, immoral, unwashed heathen rabble who didn't immediately rise up and revolt at our horrific mistreatment at the hands of the devs, so what do I know? Besides, if I'd sell out for ephemeral promises of "better stuff" there's no telling what I'd do for, say, a free month of play and free stuff! (Oh, wait, I ran out and bought the GR Complete Collection. The horror! The horror!)
  23. Quote:
    Originally Posted by Father Xmas View Post
    It would disable ads, if they had any to display, which they don't, not for a long time now.

    Another "feature" rotting on the refuse pile of "heh, lets try this, it'll be neat".
    Let's not forget the huge screaming hordes...well, throngs, at least...okay, the isolated and somewhat small group of self-righteously indignant and morally superior former players who LOUDLY ragequit over being forced to endure advertising in a game they were paying for! Those threads were epic lulz.

    I can remember two different ads, and the type of products advertised, but the names of both escape me, even though I never disabled the billboards. Obviously, I never bought either product, so if I'm any sort of example, no wonder they stopped running those ads.
  24. Quote:
    Originally Posted by AncientSpirit_NA View Post
    My solo SG had 8 teleporters and a very basic med bay which had maxed out my energy/control - and then discovered I had enough prestige to upgrade to secure base, and increase # of generators to 2, and add more control. Immediately, I added 3 more teleporters and all my remaining beacons.
    A second generator? That's what I love about this game and this forum -- there's multiple paths to get where we want to go!

    I'm currently the co-owner of three bases with 11 or 12 teleporters [yes, I know we only NEED 11!] By the time I added in beacons, computers and whatnot for control, I've been right at the power limit myself. The first time I simply connected two circuit breakers to my generator, thus saving myself the cost of an additional energy room.

    The second time I came up with a few ways to simply hide a Combo Power and Control Unit in an Oversight Center, since I needed a 3x3 room anyhow -- and an Oversight Center is cheaper than a 3x3 decorative room. One Combo unit is in a false ceiling and the other...I'll have to go look again!

    Quote:
    Originally Posted by Organica View Post
    So a Tier 3 station will craft everything on the list of buffs?
    Exactly - it'll craft all three Tiers of empowerment buffs -- some are really handy for new, lower level toons, and then others can come in handy for specific things. Going after Malta? There's an Endurance Drain resist buff! Planning on ghosting a few missions? There's an Invisibility buff, and so on.
  25. Eldorado

    Purple Drop Rate

    Random is random, all right.

    When I was levelling my archery blaster, I got 10 purples in 32 calendar days -- couldn't have been 31 days for "10 in a month," no -- just playing the game and doing mostly radio and arc missions, back in the days of "Unyielding" and the like for mission difficulty. A few teammates got a few purples as well playing with that toon, and we joked about the dark blue costume and how the toon was apparently a "purple recipe magnet. Maybe you should make the COSTUME purple or something!"

    Then I've got some other toons which I play semi-regularly that I'm not sure have ever gotten one. My main two or three toons get a purple -- I'm guesstimating now -- maybe once a month on average, doing the same combination of radio and arc missions. Rare enough to go "hey, wow!" but nowhere close to the farmers who claim to average one per map.