Simple Base Layout Question
You can indeed put the Secret Entrance room in the center of a basic plot!
However, sometimes when I try to drag the room out from under the "base portal" it seems as though I can't move the room.
When that happens, I have to move the base portal to the side of the room in the direction I want to go, then move the room one square, move the base portal, move the room, and so on. (And if, as I suspect because of the hour, that made no sense, here goes again: If I'm trying to move my Secret Entrance room to what appears to be the north of the base plot, I'll slide the base portal to the north side of the room. Then I drag the room one square to the north...which leaves the base portal in the south side of the room. Then I move the portal north again, and move the room north again, leapfrogging like that as I go. Hopefully that made sense....)
Anyhow, by doing this, the base editor doesn't think I'm trying to pull some sort of practical joke on it, perhaps, and the Secret Entrance room moves, albeit slowly. It's just one more thing in this game where I can execute the "how" part without having a clue about the "why" behind the programming stuff.
"But it wasn't anything some purples and oranges and lots of screaming in fear couldn't handle." -- Werner
30 level 50's: 12 scrappers, 7 other random melee types, 11 blaster/blapper/support squishies, two accounts, and a TON of altitis since 4/28/04
I'm building a new SG base, and I'd *like* to be able to place the Secret Entrance room in the center of the map, but so far it looks like that room is only allowed to occupy corner slots of the base grid. Is it, in fact, possible to place the Entrance room in the center of the grid and build the base around it?
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You can indeed put the Secret Entrance room in the center of a basic plot!
However, sometimes when I try to drag the room out from under the "base portal" it seems as though I can't move the room. When that happens, I have to move the base portal to the side of the room in the direction I want to go, then move the room one square, move the base portal, move the room, and so on. (And if, as I suspect because of the hour, that made no sense, here goes again: If I'm trying to move my Secret Entrance room to what appears to be the north of the base plot, I'll slide the base portal to the north side of the room. Then I drag the room one square to the north...which leaves the base portal in the south side of the room. Then I move the portal north again, and move the room north again, leapfrogging like that as I go. Hopefully that made sense....) Anyhow, by doing this, the base editor doesn't think I'm trying to pull some sort of practical joke on it, perhaps, and the Secret Entrance room moves, albeit slowly. It's just one more thing in this game where I can execute the "how" part without having a clue about the "why" behind the programming stuff. |
If you haven't built anything yet, the easiest way to do this is to select the "upgrade plot" button (instead of the "edit base" button) and choose the same size plot you're already on. It won't cost you anything, but you'll be able to move the whole plot around, thus allowing you to place the entry room pretty much wherever you want to.
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Since I said I'd report back, I tried Cende's advice and it worked beautifully. Thank you again.
I apologize in advance if this had been asked & answered in the past, I don't frequent this corner of the forums often, and I'm headed to bed so can't stop to search.
I'm building a new SG base, and I'd *like* to be able to place the Secret Entrance room in the center of the map, but so far it looks like that room is only allowed to occupy corner slots of the base grid. Is it, in fact, possible to place the Entrance room in the center of the grid and build the base around it?
Please help.