-
Posts
622 -
Joined
-
Interesting thread.
I recently played another MMO. I got to a certain point, then my character was totally destroyed by the enemies in a "mission". I wondered what the heck was going on, then was told that mission was a "raid" and impossible to complete solo.
Not "difficult" to solo. Completely impossible. Like each minion does 1000% more damage than minions in regular missions and confronting even the first mob is suicide.
I found that weird, since doing that mission is the only way to get certain high-end items which are *required* to do other, even more difficult content. Items that look really great and have the best stats.
That was my first experience of proper "raid" content, proper "end-game" stuff. Coming from a start in CoH, then trying out other MMOs afterwards, this concept seemed really stupid to me. I suddenly felt really happy about the years before when people protested asking for "end game content" but didn't get what they wanted, because if they meant this sort of thing I'm glad it never emerged.
"Raids" where you can only attempt them once a day or once a week, with each raid *possibly* giving you a raid reward, and you needing 800 rewards to buy the top gear.
Now I'm a "sad" MMO-er, but when you boil repetition down to such a basic cynical level and literally force players down rails (imagine if vill/hero merits and the PVP IOs were *necessary* for certain TFs) then I have to duck out and say no. I'm not quite *that* sad.
Now, we know (yes, we *do* know) that the next releases of incarnate content will involve team challenges. Honestly that doesn't bother me unless the rewards for this content are *necessary* for gaining badges and/or costume pieces. Which of course it will be, so damn.
What to do now? Well, I just hope (like a lot of peeps here) that there will be soloable methods to earn the same rewards that you get from the upcoming team "raids" or Trials, TFs, etc. Not necessarily as fast, but still reasonable.
I left two other MMOs after reaching max level on my first character solely because after that point the game seemed to reduce to "pay $15 a month and spend 2 hours every day of the month in this game and after 3 months you will have all the top tier gear on one character". That was it. No more story, no arcs or sense to anything. No my thing.
If this game had originally been developed such that every time you were in a Hami raid you had a 60% chance to get a special token, 50 tokens bought a Hami-O, and you *literally* couldn't do the LRSF without 10 Hami-Os slotted, I would have been gone back in April 2006. There are more than enough fun and easier console games out there to play. -
-
After the fighting over it back and forth, isn't it now the proper time to open the Hero-1 time capsule thingy?
It was 7 years, wasn't it?
-
My first SG was The Eternal Shadows. It was awwesome and I learned a tonne about the game form Subzero Fogger and other members.
I left to help Doctor Evermind build a new SG named Faux Pas, which he had been invited to by it's founder (a guy named Slid). Faux Pas is still alive and well.
Other SGs I've been in or am in are:
Faux Pas Elite - for storage
Blackguards - tend to look after the base when Demmy vanishes
Haven - heroside SG/base
Hammers of Justice - my main visits there sometimes
Hidden Star Village
Also a couple of other SGs where a newbie has wanted help starting a base, but then vanished, leaving me with their basics base tee hee. -
Every year they start with a fairly short event, then extend it as the new year begins.
Every year some people complain about the seemingly short event and I post to remind them that it will be extended.
See? Extended! Now next year I'm just going to link back to this post -
Sadness at 49ers finally being knocked out of any chance at all, despite the crazyiness of their division.
Oh well. -
Has anyone considered that Praetoria is actually "The Village" or the setting for the Truman Show? As in, there is no monster beyond the shield, there's just a small group of Cole-sponsored minions controlling a monster sound effect, a large animatronic tentacle and a megaphone.
What's *really* beyond the shield is a normal and perfectly healthy parallel Earth. It's just that the people of that Earth don't want the hassle of super-powered humans running/leaping/flying around, so they ship meta-human babies off to Praetoria at a very young age, holding them captive on a nature reserve for Supers and tell them they're the last of humanity. -
Oh noes!
Farewell Castle, You will be surely missed!
It really does feel like Going Rogue was a dangerous gamble that hasn't paid off as well as the Devs wanted. Now we're seeing special sale offers, staff downsizing and much less Dev interaction. I hope Issue 20 will turn things around
Castle - thanks for the kind words from back when I took a longish break from the game. If you just happen to, oh I don't know, accidentally "nudge" the coding of Psy Shockwave so it slides a bit closer back to what it used to be, I'm sure nobody would notice
Good luck in the future! Go make a Chess simulator and or something -
Quote:Ack, don't use this argument, it is badly flawed. The CLU CGI effects are also used at the beginning of the film for the young Jeff in the "real" world, and look exactly the same there. Arguing that CLU's less-than-perfect (I won't say "bad", since it's not bad at all) CGI is somehow deliberate and meant to reflect CLU's existence as a program is nonsense.Yes, that was actually the point.
Remember that, technically, CLU is a nearly 25 year old program in-universe, and the uncanny valley about him was supposed to highlight just how wrong things were about him.
Disney shouldn't have used the CGI model in the "real" world scene. If they hadn't done that, this argument would have been valid and the movie could have even played on the point as a part of the plot.
Better still, they could have just had some other character instead of CLU who didn't need a CGI face. That would have improved the movie for me quite a lot. -
I'd have to give it 8 out of 10. I think somewhere in the original conception of this film there was an utterly fantastic movie, but it was slightly let down by inexperienced directing and a screenplay that was overpolished, leaving some aspects a bit shallow or bland.
There are many moments of pure awe and the effects are stunning. However, these parts are let down a little by some key flaws:
- Clu's CGI is far from perfect. The creative team didn't make use of the cutting-edge CGI from Avatar, so CLU looks more like a character from Final Fantasy: The Spirit Within than something realistic such as Gollum. At some point during initial filming, the director should have altered the storyline so CLU didn't need to be young Jeff, saving the production a tonne of sub-standard work.
- Some people (myself included) aren't 100% happy with the overall design philosophy. Characters and costumes in the original movie glowed. In this movie they are simply leather/rubber costumes with a few lines of glowing light on them. Also, the cycles don't behave in the same way! :O
- The writing could have forged a much stronger emotional connection between some of the characters. I don't want to give anything away at all but there are moments later in the film where things could have been made far more desperate and tense than they were. I was really hoping for the plot to go in a dark direction that is heavily hinted at near the end, but it didn't. It also didn't even scratch the surface of what was going on or paint a picture of the broader world of the grid.
- There are many "quiet" scenes that you just know are in there to give the CGI people and budget a rest. Corners are cut with backgrounds, numbers of characters on screen at once, which direction CLU is facing (i.e. away from camera) all to save time and money. Some things in the "game" world just look to mundane.
Having said all that, for every moment that made me sigh, there was a moment straight after it that made me squee at the awesome. The club scene is the absolute peak of the film and as a set piece it is sheer brilliance.
The score, by daft punk, sets the tone at the beginning of the movie in such an aggressive way, then never lets up. It is amazing.
I just wish there had been an extra scene after the credits to explain at least the one huge plot hole... -
-
I'm seeing Tron first, so won't be appearing until later!
This event has now become a real part of my Christmas holidays. Ever since 2006 I look forward to it, enjoy it and spend lots of time on the slopes just messing around.
And remember kiddies, CLICKING THE ROARING FIREPLACE* EARNS YOU A FREE INCARNATE SHARD!
* Use of the term "fireplace" is considered synonymous with "well-disguised Ouroboros portal" for the purposes of this advertisement. -
Be careful, I think Moonfire still has a bugged first mission. Maybe it's Burkholder. Not sure but one of those TFs has a funny bug problem.
-
Quote:I don't understand why you think earning the badge via nukes/shivans isn't "the real deal". Those temp powers are in the game. Is a pvper earning a PVP IO by defeating someone in RV who is there for XP and not interested in fighting back the "real deal"? Is a mind perma-dom spamming sleep in the final mission of the LRSF to guarantee the rest of their team only needs to fight one Hero at a time, the real deal? What about failing the first and third missions of the LGTF to make a MoLGTF badge easier? Or defeating Reichsman easily because he gets stuck in geometry and doesn't attack, earning you the MoKahn badge? Or a Tank filling up his emails with spare large orange inspirations so he can hold off Lord Recluse at the end of the STF and help his team get the MoSTF badge?How is it you are happy having a badge that by the current standard isn't the real deal ? Are the lot of you competing just on count and the actual badges don't matter ? Is it about gaining all of them ? If a glitch in the system came along and gave you all of them would that be fine ? Even though you hadn't actually earned them ?
There is a vast grey area between a glitch that instantly awards someone every badge in the game (which I would not want to happen to me) and players using effort and lateral thinking plus any tactic at their disposal to earn a badge. What about when Beef Cake tried to earn the "defeat witches" badge on a villain by getting people to spawn the witch temp pet in RV 333 times for him to defeat? What about villains who "cheated" to get Lost Savior before I18?
I still feel a little cheated by the fact that I earned Back From the Future the hard way at a time when RV was filled with Heroes trying very hard to stop me, but this is more than balanced out by me getting Empath after it was made much easier.
I think in the end an individual knows whether they've earned a badge or not. With Midnight Dodger, I'm really proud of the fact that I put together a team where we all spent a couple of hours gathering nukes, shivans and other temps, followed by me briefing them all in chat about the tactics and everyone else following the instructions. I don't see how I'd be any more satisfied if I ran the thing again without the temps and had to rely on 7 other people to actively hop around dodging bombs while I prayed that none of them took a hit - something completely out of my control and essentially just a matter of luck (i.e. did I pick sensible/skillful team mates or not?). -
I've never understood this idea of measuring DPS so strictly and min-maxing everything.
I've seen players with huge DPS potential and excellent builds accidentally jump too far over a boss, land behind a crate, then need to run back around the crate to get back on target before they can even begin attacking.
Similarly, I've been on "weak" teams that have comprised of 8 positive-sounding, dedicated people who play through missions for 2 hours straight. I've then been on teams with a potentially "strong" Brute leader who laughs at the first "weak" team, does more damage solo than that entire team combined, but takes 10 minute breaks every 20 minutes for a smoke or whatever, leaving him with a far lower true DPS than the "weaklings".
There is so much more to performance than build or DPS. I've been on LRSF teams that easily had the DSP to complete the final mission but fell about simply due to low morale or people quitting unexpectedly. I've also been on LRSF teams that on paper should have no chance of winning but through clever planning, good organisation and liberal use of inpsirations have won anyways. Heck, I've beaten the LRSF on a team of *3* regular players, where we absolutely refused to give up; but failed on full teams who took one bad wipe and called it a day.
There shouldn't be a DPS meter. The only meter CoH could use is a coolness meter -
Quote:Actually, the strategy is to leave someone outside the warehouse to teleport everyone out after the glowies are clicked. Then you summon pets and use bio nukes outisde, before returning back in to hit D11 with tonnes of nukes and draw him into all your pets to die.We did accidentally aggro Director 11 as we ran back to the entrance after clicking the glowies. It still only took 29 seconds after aggro to summon our pets, nuke them and him, and defeat him. One Shivan died... we'll never forget him.
Smooth run; earned all of the Tin Mage badges in about 30 minutes. Great team.
There is a downside to this plan - you only have 7 players to grab 8 glowies in 30 seconds, so no one is allowed to sit back after they've grabbed "their" first glowie. If you fail on the glowies I believe a bunch of large robots and a lot more CW/Malta arrive on the scene, so it's a really bad thing to let happen.
Sending all 8 players into the warehouse for glowies, then retreating back to the narrow entrance hall is safer as far as clicking goes but has the obvious danger that if you aggro D11 early you're really in trouble with pets and nuking in time, before his invisible buddies start spamming mines.
Of course, if you send all 8 people in AND you don't get all the glowies in time, you may as well reset since things will get ugly fast.
p.s. I'm not happy about declared non-badge collectors coming on to the thread and suggesting ways to make things harder for badge collectors. I don't think a pvper would like it if I went to a pvp thread and suggested a nerf to something they do. -
The group should be called: Board for Arrangement of Champion Occurances and News = BACON.
I said this (or something similar) at the previous event. You no listen to meh! -
Quote:If someone stands nearby and spams brawl while jumping back and forth around the event location do they get a large reward?Damage, in itself, is not part of the reward criteria. Otherwise, we'd have situations where Scrapper vs. Defender would almost always yield smaller rewards for the defender.
The guys who built the scoring system have gone to extreme lengths to ensure that everyone who is actively participating gets a fair share of the rewards. -
The best thing to do is watch your badge progress bar while you are visiting the locations. Keep track of which places increased your progress, so you can identify the problem area without needing to revisit every place!
-
Quote:I think it's clear that the Devs have designed the encounter with a specific strategy in mind. As with the BM fight in Apex, they expect players to dart around the warehouse, moving actively to trigger but then avoid the mines. They are trying to make fights more dynamic and "fun".It's because you're not using *the* strategy that they had in mind!
Just like *the* strategy of the original Hami Raid.
And like the original Hami Raid, I bet they never successfully got the Dodger badge on their own. And certainly not under the new restriction or any future restrictions they might add which have never been and won't be actually play tested.
I wonder if they hired Jack back.
Now, I'd have no problem with this at all if the badge was for individual success. My problem (as with the older Master badges) is that I am not being awarded just for my performance. In order to earn my badge I need to rely on 7 other people to not make any mistakes. This brings up so many issues. Desire, ability, concentration, lack of RL distraction, popularity, loyalty and betrayal...etc, all multiplied by seven.
I don't fail to earn a TF completion badge if someone else on the team quits early. I don't fail to earn a veteran badge if my friends leave the game. I don't fail to get an exploration badge if my SG mates don't visit a zone location.
My badges are awarded for things *I* do. I have *never* died in any Master run attempt, causing it to fail. I've been through several Barracuda SFs where I haven't died a single time, but I still lack the MoBSF badge because *other people* died while I was playing through it.
Master badges are supposed to be for "bragging rights", but bragging "I was on a task force where finally seven other people didn't die while (as usual) I didn't die either" is a bit weird. The same goes for the design of this badge -
Quote:Are you checking the balcony area in the south rooms? what about the elevator areas - often in those places you find one cop then suddenly realise there is a second one there.Hi,
well I have now run this 5 times solo and still have not got the badge.
I only ever seem to find 11 of the injured guys!
I have screen shots of both floor plans, but in any case they are so simple I have them memorised by now.
I am using the target bind as above and have stealth to check behind the hostage in the last upstairs room. (never found one!)
I have noticed that on a number of occasions an injured target only spawns after I have walked past it's location, which makes me wonder if that could be happening as I use the door to the top floor. I usually do not have the time to backtrack to far.
I will try again a couple of times and if no success will bug it
I am asking if anybody has found an injured target in a really tricky location or anything that may help me. I am assuming that the targets spawn in random locations each run.
Could I run this teamed up and split the team half and half between floors so we then both have 5 mins (ish) to search a floor?
Thanks -
There should be an event where everyone brings a new level 1 character to Atlas Park, signs up as a contestant, then the first character to return with every exploration badge in the game (not including mission explores, Trucker, or other "non-standard" badges) receives a massive prize.
The competition would continue over several days of course and it would be acceptable for the characters to be paired with a level 50 to help them around.
Contestants would need to collect all blueside, redside and goldside badges, not just blue. -
I had no idea that Ash was "Not a Rikti Spy".
-
Page 1
Dollmistress - Mind/Psi Dom ***
Dollmistress II - Bots/FF MM **
Dollmistress III - Sonic/Therm Corr **
Dollmistress IV - Elec/Elec Brute **
Dollmistress X - Claws/Regen Stalk **
Widow's Dark Hand - Night Widow **
Operative Doll - Crab Spider *
Deadmistress - Mace/WP Brute **
Darth Doll - Nin/Nin Stalk *
Dollmajestrix - AR/Therm Corr *
Emperor Rut Ro - NRG/Rad Corr *
Supercell Tsarina - Elec/Weather Corr *
Page 2
Dollmistress Omega - Rad/Pain Corr *
Plinkmistress - Arch/TA Corr * (not completed Invader yet)
Gunmistress - DP/Kin Corr * (not completed Invader yet)
Drenmistress - Spine/SR Stalk * (new 50, still needs all Accolades!)
(Heroes)
Jadegirl - Mind/Emp Troller *
Dollmistress - Warshade *
Tee Hee - PB *
(Praetorians)
Seer 1459 - Mind/Psi Dom (only level 20)
Hellmistress - DB/Dark Scrap (only level 5)
* = Remiel arc done
** = alpha boost slotted
*** = uncommon boost slotted -
The latest patch does make things a little harder, but the principle remains the same. I would advise badge hunters run a nuke/temp team fast in case these things get disabled in the TF
It is definitely the toughest I19 badge (or technically, pair of badges). The Master Apex and drone badge from Apex are also tough, but not nearly as bad.
Everything else in I19 is just a matter of exploring and participating.
On a side note - I would have got the Apex drone badge on my first Apex run, if one member of the team hadn't decided to activate a police drone with their temp power