No One Left Behind
Great guide. It took me five tries to get the badge, and I never had the presence of mind to try to force a mission reset if it looked like I was going to fail, so I had to reset the whole arc. At this point, I'm thoroughly sick of this arc and never want to see it again.
Some additions/corrections:
- Roy Cooling's arc is for Heroes/Vigilantes only and is in the 25-29 level range via Ouroboros. I can't remember the exact name of the arc but you can tell which one it is since Roy is a more advanced avatar than the older models.
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- Roy sets you three fairly short missions before offering the special badge mission. It's the one in the large building with Rogue PPD enemies. |
- There are two floors to the level at first, with the final boss at the "up" elevators on the second. |
- DO go up the stairs to see if one of the 12 cops is up there, but DO NOT go around behind the wall to face the final enemies and the main objective. The main captive is VERY low level and if he is hit once by the enemies by an AoE grenade he will die and the mission will fail instantly. Also, you do not need to rescue the main captive at all. Saving him has no effect on the badge or the story arc. |
Also, sometimes there's a cop lying behind the prisoner and his guards, so you may want stealth if you don't want to fight.
- You need to click each cop and then click the "get out of here" dialogue option to rescue them. |
This can be a pretty tough badge. I failed twice simply due to confusion and stressing so here's a quick guide to help others.
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I have nothing against the idea of the Devs coming up with new mission mechanics or even the idea of getting hard missions to do, but frankly this sounds (just based on this thread) a tad bit overly-frustrating. I'll obviously be a better judge of it when I try it. *shrugs*
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The story arc is named Bad People, Good Intentions, and is in the 25-29 Range.
Placta is correct. I was clicking the Get out of here, and noticed that the NPCs were vanishing before I could click it. I stopped clicking it, and my NPC's Left counter went down.
Here's a helpful bind for finding the 12 NPCs:
/bind <KEY> targetcustomnext Injured
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Biggest Troll on the forums? I'll give you a hint:
- DO go up the stairs to see if one of the 12 cops is up there, but DO NOT go around behind the wall to face the final enemies and the main objective. The main captive is VERY low level and if he is hit once by the enemies by an AoE grenade he will die and the mission will fail instantly. Also, you do not need to rescue the main captive at all. Saving him has no effect on the badge or the story arc.
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That's a great tip to look out for the next time I do it. Thanks!
Here's a helpful bind for finding the 12 NPCs:
/bind <KEY> targetcustomnext Injured |
/optionset ShowVillainName 1
That will display the name above all enemies (and apparently NPC allies) ALWAYS. This option is not available through the standard Options in the UI, but it makes it really easy to see their names from all the way down the hallway without having to spam your custom target button.
To change your VillainName option back again, simply change it in the UI, or use one of the following commands:
Always Hidden:
/optionset ShowVillainName 0
Show on Mouseover:
/optionset ShowVillainName 2
Show when selected:
/optionset ShowVillainName 4
Show when selected or on mouseover (default):
/optionset ShowVillainName 6
Personally, I'm starting to like it (at least when solo), so I've been keeping it on all the time, which is why I noticed it's usefulness in this particular mission.
Great guide. It took me five tries to get the badge, and I never had the presence of mind to try to force a mission reset if it looked like I was going to fail, so I had to reset the whole arc. At this point, I'm thoroughly sick of this arc and never want to see it again.
Some additions/corrections: "Bad People, Good Intentions" is the name of the arc under Ouroboros. The No One Left Behind mission is mission #5 (#3 and #4 trigger from the same briefing). The boss is on the third floor, and the rogue PPD are on floors four and five. If you do rescue him, you'll have to escort him all the way to the mission entrance, all the way on the first floor. It may be possible to rescue him and all the fallen cops, but I never managed it. I'd advise either going for the badge or trying to complete the mission. Also, sometimes there's a cop lying behind the prisoner and his guards, so you may want stealth if you don't want to fight. You just need to click them. "Get out of here!" is just flavor, you can close the dialogue window with the X in the corner and still get credit. |
The Widow's Dark Hand - leader of Faux Pas
Champion Server
Tee Hee!
Thanks for what appears to be a thorough walkthrough Dolly. I'll be running this tonight after I complete an alignment switch from Rogue back to Hero.
Q. Just wondering Posi, where are the new dance emotes we were told would come with GR?
A. Positron: Whoops, my bad.
1387 badges, and counting
If you do rescue him, you'll have to escort him all the way to the mission entrance, all the way on the first floor. It may be possible to rescue him and all the fallen cops, but I never managed it. I'd advise either going for the badge or trying to complete the mission.
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[NPC] Lawrence Harken: Thank you... for getting me out of here alive. |
@TURGENEV - Freedom Server / IRON / B.A.N.E / HORDE
Turg Fiction: Ghost in the Machine Acts III & IV coming 2012!
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Well, thanks to your help Dolly, I managed to knock this badge off last night, but it took me two attempts. The first try, I found eleven of the cops. I made two full runthroughs of both levels, the second more thorough than the first, and I'll be darned if there was a twelfth there somewhere.
Second time, though, and all twelve were found very easily.
I think the escort might be bugged. I was able to escort him all the way to the first floor, and he stopped following me. After a minute, he disappeared, but the objective was still open. No big deal, obviously, as I was able to simply exit the mission and continue the arc.
Q. Just wondering Posi, where are the new dance emotes we were told would come with GR?
A. Positron: Whoops, my bad.
1387 badges, and counting
You don't need to escort Harken to the mission door - ignore the directional arrow to the stairs, and just lead him to the nearest elevators and the mission will end.
@Golden Girl
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Hi,
well I have now run this 5 times solo and still have not got the badge.
I only ever seem to find 11 of the injured guys!
I have screen shots of both floor plans, but in any case they are so simple I have them memorised by now.
I am using the target bind as above and have stealth to check behind the hostage in the last upstairs room. (never found one!)
I have noticed that on a number of occasions an injured target only spawns after I have walked past it's location, which makes me wonder if that could be happening as I use the door to the top floor. I usually do not have the time to backtrack to far.
I will try again a couple of times and if no success will bug it
I am asking if anybody has found an injured target in a really tricky location or anything that may help me. I am assuming that the targets spawn in random locations each run.
Could I run this teamed up and split the team half and half between floors so we then both have 5 mins (ish) to search a floor?
Thanks
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Age is of no importance,
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Hi,
well I have now run this 5 times solo and still have not got the badge. I only ever seem to find 11 of the injured guys! I have screen shots of both floor plans, but in any case they are so simple I have them memorised by now. I am using the target bind as above and have stealth to check behind the hostage in the last upstairs room. (never found one!) I have noticed that on a number of occasions an injured target only spawns after I have walked past it's location, which makes me wonder if that could be happening as I use the door to the top floor. I usually do not have the time to backtrack to far. I will try again a couple of times and if no success will bug it I am asking if anybody has found an injured target in a really tricky location or anything that may help me. I am assuming that the targets spawn in random locations each run. Could I run this teamed up and split the team half and half between floors so we then both have 5 mins (ish) to search a floor? Thanks |
The Widow's Dark Hand - leader of Faux Pas
Champion Server
Tee Hee!
Never found one in a tricky area. As I mentioned in my post above, this took me two attempts, and I'll swear in the first attempt there were only 11 injured cops. I took two full, thorough, run throughs of both levels before time expired, and never found a 12th.
The second time I ran through, successfully, and it was done in half the necessary time. Without using a key bind. Like you say, the levels are relatively small, and easily searched. I find it peculiar you haven't succeeded in five attempts. It's not THAT difficult a badge to acquire, and I wouldn't be surprised if you are running into some manner of bug (as I suspect I did my first time).
Either that, or it's a Nemesis plot.
Q. Just wondering Posi, where are the new dance emotes we were told would come with GR?
A. Positron: Whoops, my bad.
1387 badges, and counting
The fact that this mission randomly spawn cops means that it could randomly toss one or more outside the reachable map area by accident. I'd believe that could happen "occasionally" but I doubt it would happen often enough to be considered too annoying.
I suppose if someone took the time to accurately track the number of times they didn't see 12 cops and reported it as statistically significant the Devs might do something to "fix" it. Beyond that there's probably not much that'll improve here.
Loth 50 Fire/Rad Controller [1392 Badges] [300 non-AE Souvenirs]
Ryver 50 Ele� Blaster [1392 Badges]
Silandra 50 Peacebringer [1138 Badges] [No Redside Badges]
--{=====> Virtue ♀
As mentioned, check elevator areas and the balcony in that one room. Make sure to check side-rooms too. I've seen a couple show up behind a table in a couple of those. You might not see him at first glance.
As for the one we mentioned before located behind the boss.. it turns out he's not always there. The last time I ran it, I ended up with all 12 before I even got to the boss room, so just check everywhere along the way. I've never had to backtrack any floors to find them though. As far as i can tell, they only spawn on the floors AFTER the first boss you defeat, but I guess anythign can happen.
If the target bind isn't helping, try using the option I mentioned above (/optionset ShowVillainname 1). That should help significantly. You'll see their names right through the fire from down the hallway.
@TURGENEV - Freedom Server / IRON / B.A.N.E / HORDE
Turg Fiction: Ghost in the Machine Acts III & IV coming 2012!
Turg Fiction: IX is now LIVE on Architect Entertainment!
Hi Guys,
thank you for your inputs and support
So I finally got it by running a different alt.
I used the "Show Villain Name" option and got 12 targets and saved the hostage and ran him to the elevators and got the usual mission complete stuff.
So I then swapped back to my original alt and reran the arc still with Vill name option set. Guess what, yep only 11 targets....arghhhhh.
I have bugged it but agree that it is and should be way down on the "Things to do" lists for the Dev's.
Thanks again everybody
So many cats - So few recipes!
Age is of no importance,
unless you are a cheese!
I can't begin to tell you all how many times and how many toons I have run this arc/mission on only to miss out on the badge. This thread finally helped me achieve it on the first go around. Now I only have to go back to the toons that have completed this arc and run it with other players that have the mission.
Thanks for some great pointers.
TB
Excellent guide, got it at the second attempt thanks to this
Am I right in thinking that completing this arc leads on to another arc with a new badge at the end?
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Awesome. I tried this arc again today for the second time (been a villain for a while) and while I saw 12 people, got them all and managed to get Harken out, I still didn't get the badge.
that's annoying.
EDIT: Tried it again and got it this time. The only difference was that I clicked the "get out of here" on each pop up this time. Go figure.
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This can be a pretty tough badge. I failed twice simply due to confusion and stressing so here's a quick guide to help others.
- Roy Cooling's arc is for Heroes/Vigilantes only and is in the 25-29 level range via Ouroboros, named "Bad People, Good Intentions". You can tell which one it is since Roy is a more advanced avatar than the older models.
- Roy takes you to Talos. Missions in the arc are all in Talos except for the finale.
- Roy sets you four fairly short missions before offering the special badge mission. It's the one in the large building with Rogue PPD enemies.
- There are three floors to the level at first, with the final boss at the "up" elevators on the third.
- Before you defeat the boss (Mr. Y), be sure to orientate yourself properly. This mission is all about using the new emergency stairwells. You won't be able to use elevators to move up any further than the third floor - instead you must use the large doors near to the elevators.
- Once you are confident that you know where the stairwell door nearest to the boss is, you can defeat him. After he's dead, immediately run and click on the stairs to reach the fourth floor.
- Okay, now you have 12 cops to find on two floors (the fourth and fifth) in five minutes. Both floors are essentially a four-way junction, like a "+" shape. When you arrive on the fourth floor, the first thing to do is make sure you know where you are starting from - remember where you parked.
- The next thing to do is forget about elevators. Completely. Switch off your instinct that you will need to find elevators to get to the fourth floor. Instead, simply take about 1 full minute to systematically check all of the four branches of the floor (like 15-20 seconds each).
- The fire will act like a path for you to follow. The unconscious cops are strewn about on the floor near any place where the fire burns. Don't rush yourself, just walk the four corridors at regular speed. Check the small side rooms but don't worry so much about the areas behind glass doors (I've never seen a cop laying there).
- Remember that certain generic rooms have balcony areas above you!
- Once you've checked the floor, follow the fire and it will show you a clear path to the stairwell door leading to the fifth floor.
- When you reach the top floor, once again take careful note of where you started and perform another systematic search.
- IMPORTANT: the main captive objective is up the stairs in the generic office "final boss" area. You'll know which room I mean when you see it. It's the one where you enter with a staircase side-on and a glass upper wall facing you, that always has 1 NPC group on the ground and a second up the stairs and around behind the glass.
- DO go up the stairs to see if one of the 12 cops is up there, but DO NOT go around behind the wall to face the final enemies and the main objective. The main captive is VERY low level and if he is hit once by the enemies by an AoE grenade he will die and the mission will fail instantly. Also, you do not need to rescue the main captive at all. Saving him has no effect on the badge or the story arc.
- Once you've checked the final area but stayed away from the main captive, plus checked the three other branches of the top floor, you should have rescued your 12 cops and collected the badge.
- Cop positions are random, as far as I can tell. Once I had 5 in a single room but on another attempt there were only two. The hardest cops to find are the ones in the corridors. There are usually two laying in the elevator area on the fourth floor.
- You need to click each cop to rescue them (there's no need to click the "get out of here" dialogue option, they vanish without doing that).
- Time will always be a huge source of stress. You have five minutes to find the 12 cops and usually it takes almost 2 minutes to check the fourth floor alone. You don't usually have time to double-back and re-check the third floor. Also, don't be surprised if you end up with 11 rescued but can't find the last cop - he might be up the stairs near to the final enemies and captive.
- Personally I found it easiest to do North, East, then South on the final floor. South had a lot to check whereas North and East were simple to check.
Anyways, hope some of that helps. Most people are going into the mission, spending the first 2 minutes of the timer panicking on the lower floors floors trying to find the cops and zone via the elevators, before finally noticing the special stairwell doors!
The Widow's Dark Hand - leader of Faux Pas
Champion Server
Tee Hee!