ClawsandEffect

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  1. [ QUOTE ]
    you have Stamina over slotted.

    [/ QUOTE ]

    Eh, 4 isn't overdoing it. I'd question 5 or 6, but I 4 slot Stamina all the time on many of my toons, usually with 4 Performance Shifters for the +End bonus (the 4 slot set bonus, not the proc)

    That would actually be my suggestion for your Stamina, get Performance Shifter End Mod and 2 of the 2 piece ones. You'll lose maybe 2% of your recovery bonus, but an additional 2 endurance, on top of the 2.5% recovery you get (I think) from 2 slotting it, so you come out ahead.
  2. Brakner's suggestion is a good one too, I forgot about it being available. Doesn't need any slots either.
  3. I use them to buy SOs so I don't have to spend influence on them before I upgrade to IOs. It doesn't cost me that much either so I still have some tickets left over for random rolls.

    I also use them to outright buy invention salvage to craft something, 540 tickets is cheaper to me than 2 mil inf.

    Bronze random rolls, before too much longer every character I have will have KB protection and a number of them will have an additional 3% defense and 6% to-hit bonus.

    If I have a LOT and don't feel like doing any of the above things with them I'll burn some on a gold roll. But I prefer using merits for random rolls like that.
  4. If you are playing on a trial account you can only advance to level 13, just short of unlocking Fly. That, and a number of features you aren't allowed to use are the downsides of the trial.

    If you upgrade to a regular account the leveling block is removed and you gain access to all those other features.

    If you decide you want to upgrade, make sure you upgrade your existing account instead of starting a new one, so you can keep your character(s)

    To anyone trying the game out I actually recommend upgrading to a full account for 1 month rather than the free trial. You can level as high as you want and can talk in any channel, join SGs, invite people to teams, all the things trial accounts aren't allowed to do. And since you already have the game downloaded it will be $14.99 for one month, which is less than the price of a movie if you buy popcorn and a soda.
  5. Well aside from questoning why you put Impale off til 35 it looks solid.

    Hmm, looks like you have room for another slot in RttC. I would consider slotting a generic Taunt IO in it and taking Provoke. Give Provoke 1 extra slot and put an accuracy and a taunt in it (or leave it with the default and put an Acc/Taunt from a set in it)

    If you find you don't need Hasten, then go ahead and skip it. Really, you can take just about anything you want and it won't change your performance that much.
  6. Looks much better at a glance, I'll check it when I get home and can open Mid's.

    You seem to have solved the majority of the problems your first two were having. You should notice a significant increase in survivability and longevity with this build.
  7. A few things we might as well just accept:

    1) AE isn't going anywhere.

    2) LFT AE will continue to be the most commonly said thing in Atlas broadcast for the foreseeable future.

    3) Clueless level 50's and Epic ATs will continue to plague us, also for the foreseeable future.

    The devs are unlikely to change anything enough to completely get rid of any of these 3 things. I have resigned myself to dealing with them. Or ignoring them. Whichever makes more sense at the time.
  8. [ QUOTE ]
    The main reason I dislike this suggestion is because of the trademark issues surrounding it. And I see it being a problem for 2 reasons.

    1. The set is narrowly focused. The idea of shooting energy blasts at someone is not narrowly focused, so it's okay. The idea of specifically shooting energy blasts out of your eyes at someone is very narrowly focused, so it's less likely to be okay.

    2. The set is character defining. Similarly, we already have several eye-blast powers (PB and WS have them, laser-beam eyes in the body mastery pool, and rad's x-ray beam). However, none of these powers are character defining. They're 1 power out of many, and not the focus of the entire set.

    Those two things highlight my argument why claws/regen is okay and this isn't. The claws/regen combo is character defining (matching up to wolverine's powers), but neither set is narrowly focused. The idea of being able to heal quickly and the ability to attack someone with claws are both pretty broad. Even the combination can lead a lot of different directions. You could be a wolverine clone to a werewolf.

    Optic blast and optic manipulation, however, are both character defining AND narrowly focused. If you make a character with optic blast/optic manipulation, you can't really avoid being a cyclops clone, even with a different costume.

    Whether it's technically legal or not by trademark law isn't really the issue. These powersets would be practically BEGGING for another lawsuit, and that's a hassle that Paragon Studios and NCSoft don't need.

    Despite that, it is a cool looking set, and I can tell you put a lot of thought into it, so kudos on that part.

    [/ QUOTE ]

    This was the point I was trying to make, but firespray worded it better.

    I'm about 50/50 on the powers themselves.
  9. ClawsandEffect

    I wanted to cry

    I'd have told him he had to click on War Witch 2138 times and she'd show him the secret exit. But, if he clicked her 2139 times he'd have to wait until tomorrow and try it again.


    I had a level 24 Warshade asking how to get to Kings Row.

    He was standing in front of the train car at the time.

    Actual overheard statement: Cool! I'm level 50. I'm gonna go learn how to play my toon!

    It's sad really.
  10. All of it.

    Except Carp Melee.

    I pray to Cod that one never happens.
  11. Oh, was unaware of that.

    My post after that, with wildly inaccurate numbers because I made them all up, should still hold true.

    How it can be true with wildly inaccurate numbers, you ask?

    Don't take it so seriously, it was just an example
  12. As far as I'm aware, you will get the badge if you DC in the last mission, but you will not get the merits. My BS/DA scrapper DCed at the end of Dr. Q. I got the badge, which unlocked the Rularuu broadsword (which I didn't have before so I KNOW I got the badge) but no merits for it.

    If you already have the badge you get squat.
  13. What do I do at level 50?

    I log onto my main after a rough day at work, load up on inspirations, then I go find the biggest baddest thing I can....and SHRED it.

    Wonderful stress relief. I also spend time making my 50s even better than they were before.

    The whole: "Wow, I'm level 50, I'm AWESOME!" thing? Yeah, it doesn't stop. And then you go out and get...you guessed it...MORE AWESOME!!
  14. Their spears are lethal, and not melee. They hurt when 20 of em hit you at once.
  15. [ QUOTE ]
    [ QUOTE ]
    According to Paragonwiki:
    "As of Issue 11 characters are now able to earn Respec Recipes as rare drops from the enemy defeat recipe pools which, upon crafting the recipe, the character will receive a Free Respec as long as that character currently has no Free Respecs."
    Are respec recipes like purple drops (i.e., they have a 1/5000 chance in dropping)? Or are all those respec recipes sold at WW the result of Respec TF completions in Terra Volta?

    [/ QUOTE ]

    Purples have a 1 in 5000 chance of dropping from any critter.

    Pool A has a 2.3%/5.3%/7.9%/100 or 0% chance of dropping for Minions/Lts./Bosses/Archvillains respectively (other classes do not give Pool A drops.)

    But, for a Pool A, you have a one in however many recipes are in Pool A chance it will be a respec, and not one of the MANY other Pool A recipes whenever a Pool A is awarded.

    [/ QUOTE ]

    First it has to roll to drop something, be it an inspiration, enhancement, salvage piece, or recipe. Then it has to roll to see WHAT it dropped. If it dropped a recipe it rolls for rarity. 7 times out of 10 you will get a generic IO, 2 times you will get an uncommon, 1 in 10 will be a rare. And then it rolls on the table of all the rares you could possibly get in your level range.

    If you are fighting 47 or higher enemies 1 in every 500 rare rolls will be a purple (do the math, it works out to 1/5000) I'm guessing it's around 1/1000 for respec recipes.

    I've gotten exactly 3 since IOs were introduced.
  16. Good lord. I just had a thought.


    Can you just imagine the PILE of MM pets under Atlas?
  17. Could it be they want you to leave Atlas Park and venture into the as yet unexplored depths of....(gasp!)....STEEL CANYON!!!

    *a hush falls over the crowd*

    Oh, the humanity!!! What is my level 18 to do in Steel Canyon, that bastion of unimagined perils!?!? Will I survive the trek to the proper store that is an incredible 400 yards away?!

    Or is this the final adventure of VR Boy!?!

    Tune in Next Week for the Conclusion to our Spine-Tingling Tale!!!
  18. It's a mission in Twilight's Son's TF. The one Troy Hickman wrote.
  19. This better? Well, aside from being significantly more expensive?

    Hero Plan by Mids' Hero Designer 1.401
    http://www.cohplanner.com/

    [u]Click this DataLink to open the build![u]

    Level 50 Magic Defender
    Primary Power Set: Radiation Emission
    Secondary Power Set: Sonic Attack
    Power Pool: Fitness
    Power Pool: Flight
    Power Pool: Speed
    Power Pool: Fighting
    Ancillary Pool: Psychic Mastery

    Hero Profile:
    Level 1: Radiant Aura -- Dct'dW-Heal(A), Dct'dW-Rchg(5), Dct'dW-EndRdx/Rchg(15), Dct'dW-Heal/Rchg(39), Dct'dW-Heal/EndRdx/Rchg(39)
    Level 1: Shriek -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(9), Thundr-Acc/Dmg/EndRdx(40), Thundr-Acc/Dmg/Rchg(43), Thundr-Dmg/EndRdx/Rchg(48)
    Level 2: Scream -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(9), Thundr-Acc/Dmg/Rchg(37), Thundr-Acc/Dmg/EndRdx(43), Thundr-Dmg/EndRdx/Rchg(46)
    Level 4: Radiation Infection -- DampS-ToHitDeb(A), DampS-ToHitDeb/EndRdx(5), DampS-ToHitDeb/Rchg/EndRdx(11), DarkWD-Slow%(13), DarkWD-ToHitDeb/EndRdx(31), Achilles-ResDeb%(40)
    Level 6: Accelerate Metabolism -- RechRdx-I(A), RechRdx-I(7), RechRdx-I(7)
    Level 8: Swift -- Flight-I(A)
    Level 10: Enervating Field -- EndRdx-I(A), EndRdx-I(11)
    Level 12: Hover -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(13)
    Level 14: Fly -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(15)
    Level 16: Lingering Radiation -- P'ngTtl-Acc/Slow(A), P'ngTtl-Dmg/Slow(17), P'ngTtl-Acc/EndRdx(17), P'ngTtl-Rng/Slow(19), P'ngTtl-EndRdx/Rchg/Slow(27), P'ngTtl--Rchg%(50)
    Level 18: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(19)
    Level 20: Stamina -- EndMod-I(A), EndMod-I(21), EndMod-I(21)
    Level 22: Amplify -- GSFC-ToHit(A), GSFC-ToHit/Rchg(23), GSFC-ToHit/Rchg/EndRdx(23), GSFC-Rchg/EndRdx(34), GSFC-ToHit/EndRdx(40), GSFC-Build%(50)
    Level 24: Hasten -- RechRdx-I(A), RechRdx-I(25), RechRdx-I(25)
    Level 26: Boxing -- Stpfy-Acc/Rchg(A), Stpfy-Acc/EndRdx(27)
    Level 28: Siren's Song -- FtnHyp-Sleep(A), FtnHyp-Sleep/Rchg(29), FtnHyp-Acc/Sleep/Rchg(29), FtnHyp-Sleep/EndRdx(31), FtnHyp-Acc/Rchg(31)
    Level 30: Tough -- S'fstPrt-ResDam/Def+(A)
    Level 32: EM Pulse -- Lock-Acc/Hold(A), Lock-Acc/Rchg(33), Lock-Rchg/Hold(33), Lock-EndRdx/Rchg/Hold(33), Lock-Acc/EndRdx/Rchg/Hold(34), Lock-%Hold(34)
    Level 35: Weave -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(36), RedFtn-EndRdx/Rchg(36), RedFtn-Def(36), RedFtn-Def/EndRdx/Rchg(37), RedFtn-EndRdx(37)
    Level 38: Screech -- Amaze-Acc/Stun/Rchg(A), Amaze-Acc/Rchg(39)
    Level 41: Dominate -- UbrkCons-Hold(A), UbrkCons-Hold/Rchg(42), UbrkCons-Acc/Hold/Rchg(42), UbrkCons-Acc/Rchg(42), UbrkCons-EndRdx/Hold(43)
    Level 44: World of Confusion -- CoPers-Conf(A), CoPers-Conf/Rchg(45), CoPers-Acc/Conf/Rchg(45), CoPers-Conf/EndRdx(45), CoPers-Acc/Rchg(46), CoPers-Conf%(46)
    Level 47: Mind Over Body -- S'fstPrt-ResDam/EndRdx(A), S'fstPrt-ResKB(48), Aegis-ResDam/EndRdx(48)
    Level 49: Telekinesis -- BasGaze-EndRdx/Rchg/Hold(A), BasGaze-Acc/EndRdx/Rchg/Hold(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Vigilance
    ------------
    [u]Set Bonus Totals:[u]<ul type="square">[*]13.5% DamageBuff(Smashing)[*]13.5% DamageBuff(Lethal)[*]13.5% DamageBuff(Fire)[*]13.5% DamageBuff(Cold)[*]13.5% DamageBuff(Energy)[*]13.5% DamageBuff(Negative)[*]13.5% DamageBuff(Toxic)[*]13.5% DamageBuff(Psionic)[*]4.25% Defense(Smashing)[*]4.25% Defense(Lethal)[*]5.5% Defense(Fire)[*]5.5% Defense(Cold)[*]24.6% Defense(Energy)[*]24.6% Defense(Negative)[*]3% Defense(Psionic)[*]5.5% Defense(Melee)[*]34.9% Defense(Ranged)[*]8% Defense(AoE)[*]1.8% Max End[*]2.5% Enhancement(Held)[*]2.5% Enhancement(JumpHeight)[*]2.5% Enhancement(FlySpeed)[*]2.5% Enhancement(RunSpeed)[*]2.5% Enhancement(JumpSpeed)[*]53% Enhancement(Accuracy)[*]4% Enhancement(Confused)[*]40% Enhancement(RechargeTime)[*]4% Enhancement(Heal)[*]13% FlySpeed[*]34.3 HP (3.38%) HitPoints[*]13% JumpHeight[*]13% JumpSpeed[*]Knockback (Mag -4)[*]Knockup (Mag -4)[*]MezResist(Held) 4.95%[*]MezResist(Immobilize) 2.2%[*]MezResist(Sleep) 2.75%[*]MezResist(Terrorized) 2.2%[*]26.5% (0.44 End/sec) Recovery[*]7.56% Resistance(Fire)[*]7.56% Resistance(Cold)[*]13% RunSpeed[/list]------------
    [u]Set Bonuses:[u]
    [u]Doctored Wounds[u]
    (Radiant Aura)<ul type="square">[*] MezResist(Terrorized) 2.2%[*] 1.26% Resistance(Fire,Cold)[*] 4% Enhancement(Heal)[*] 5% Enhancement(RechargeTime)[/list][u]Thunderstrike[u]
    (Shriek)<ul type="square">[*] 2% (0.03 End/sec) Recovery[*] 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)[*] 7% Enhancement(Accuracy)[*] 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight[*] 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)[/list][u]Thunderstrike[u]
    (Scream)<ul type="square">[*] 2% (0.03 End/sec) Recovery[*] 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)[*] 7% Enhancement(Accuracy)[*] 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight[*] 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)[/list][u]Dampened Spirits[u]
    (Radiation Infection)<ul type="square">[*] 2% DamageBuff(All)[*] 1.8% Max End[/list][u]Dark Watcher's Despair[u]
    (Radiation Infection)<ul type="square">[*] 15.3 HP (1.5%) HitPoints[/list][u]Blessing of the Zephyr[u]
    (Hover)<ul type="square">[*] 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)[/list][u]Blessing of the Zephyr[u]
    (Fly)<ul type="square">[*] 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)[/list][u]Pacing of the Turtle[u]
    (Lingering Radiation)<ul type="square">[*] MezResist(Sleep) 2.75%[*] 2.5% Enhancement(Slow)[*] 9% Enhancement(Accuracy)[*] MezResist(Held) 2.75%[*] 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)[/list][u]Gaussian's Synchronized Fire-Control[u]
    (Amplify)<ul type="square">[*] 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed[*] 19.1 HP (1.88%) HitPoints[*] 2.5% (0.04 End/sec) Recovery[*] 2.5% DamageBuff(All)[*] 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)[/list][u]Stupefy[u]
    (Boxing)<ul type="square">[*] 2.5% (0.04 End/sec) Recovery[/list][u]Fortunata Hypnosis[u]
    (Siren's Song)<ul type="square">[*] 4% (0.07 End/sec) Recovery[*] 2.52% Resistance(Fire,Cold)[*] 15% Enhancement(Accuracy)[*] 10% Enhancement(RechargeTime)[/list][u]Steadfast Protection[u]
    (Tough)<ul type="square">[*] 3% Defense(All)[/list][u]Lockdown[u]
    (EM Pulse)<ul type="square">[*] 3% DamageBuff(All)[*] 2.5% Enhancement(Held)[*] MezResist(Held) 2.2%[*] 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)[*] 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)[/list][u]Red Fortune[u]
    (Weave)<ul type="square">[*] MezResist(Immobilize) 2.2%[*] 1.26% Resistance(Fire,Cold)[*] 2% DamageBuff(All)[*] 5% Enhancement(RechargeTime)[*] 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)[/list][u]Absolute Amazement[u]
    (Screech)<ul type="square">[*] 4% (0.07 End/sec) Recovery[/list][u]Unbreakable Constraint[u]
    (Dominate)<ul type="square">[*] 4% (0.07 End/sec) Recovery[*] 2.52% Resistance(Fire,Cold)[*] 15% Enhancement(Accuracy)[*] 10% Enhancement(RechargeTime)[/list][u]Coercive Persuasion[u]
    (World of Confusion)<ul type="square">[*] 4% (0.07 End/sec) Recovery[*] 4% Enhancement(Confused)[*] 4% DamageBuff(All)[*] 10% Enhancement(RechargeTime)[*] 5% Defense(Ranged), 2.5% Defense(Energy), 2.5% Defense(Negative)[/list][u]Steadfast Protection[u]
    (Mind Over Body)<ul type="square">[*] 1.5% (0.03 End/sec) Recovery[*] Knockback Protection (Mag -4)[/list][u]Basilisk's Gaze[u]
    (Telekinesis)<ul type="square">[*] 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)[/list]
  20. Trip Mines in the water in Siren's Call are fun.

    Due to the changes in how mez works Web Grenade is actually the most useful immob power available to blasters. It has a -fly component to bring flyers to the ground, and if you are fighting a melee toon with no ranged attacks they become nothing but target practice if your webnades hit consistently.

    My Sonic/Devices, the way he is currently slotted, can hit an SR without using Amplify or yellows first. I'd say he has a 60% accuracy rate. Targeting Drone is nice.

    Cloaking Device, as stated, combined with a Stealth IO can get the jump on the rare build with no perception.

    Gun Drone is nice in duels, but fairly useless in zones, I still have it and use it though, if it happens to target the same thing as me it will add decent damage. Note: If it is defeated or times out in mid-combat I don't resummon it.

    Basically with the changes they made to how PvP works a lot of the tools in Devices got a LOT more useful than they used to be.

    Speaking as one who has PvPed with a Sonic/Devices since they were laughed at in zones.
  21. [ QUOTE ]
    [ QUOTE ]
    [ QUOTE ]
    According to Paragonwiki:
    "As of Issue 11 characters are now able to earn Respec Recipes as rare drops from the enemy defeat recipe pools which, upon crafting the recipe, the character will receive a Free Respec as long as that character currently has no Free Respecs."
    Are respec recipes like purple drops (i.e., they have a 1/5000 chance in dropping)? Or are all those respec recipes sold at WW the result of Respec TF completions in Terra Volta?

    [/ QUOTE ]

    Any enemy over level 10 can drop one. They do not come from anywhere else, you can't buy them with tickets or merits, they don't come as random rolls either.

    You can either play until one drops, or buy one from WW, they go for anywhere from 10-30 million, averaging around 20.

    [/ QUOTE ]

    You haven't priced these lately have you? I just sold one for 80M, which when I checked, was the lowest of the last 5 transactions (went up to 83ish M). I'm talking hero market here. I haven't priced them vill side lately.

    [/ QUOTE ]

    Apparently they have gone up quite a bit since I last looked.
  22. [ QUOTE ]
    [ QUOTE ]
    Change the name to trademark infringement blast and I'll /sign.

    [/ QUOTE ]

    Only if claws is changed to trademark infringement melee.

    [/ QUOTE ]

    Except there are a number of characters whose attack methods include claws. Wolverine is one of many. Sabretooth, Darkhawk, Lady Deathstrike, The Lizard, Daken, X-23, and a whole lot more than I can think of off the top of my head, and that's just Marvel.

    How many characters have optic blasts as their PRIMARY power or point of origin for their powers? Superman, Gladiator, and Sentry off the top of my head use optic blasts as well, but they aren't the only ability they have. Cyclops has ONE power, his optic blast, which he uses creatively to achieve varied goals. Which is pretty much what you are suggesting here.

    Add in the fact that an exact copy of Cyclops's visor already exists in-game and you will have SLEWS of clones created, perhaps enough that Marvel will try a lawsuit again, and if they get a different judge who deems that a trademark has been sufficiently infringed upon, they may win. The fact that a set like this would be earning NCSoft money in an indirect fashion just adds to the dilemma. The chances of a successful lawsuit increase if the optic blast set you suggest happens to be red in color. And yes, they COULD sue again, because it would be a different trademark they would be suing over.

    "Claws" and "Regeneration" cover a wide range of effects. My main character happens to be claws/regen. He is a cyborg who uses energy blades and nanomachines to achieve his powers, no correlation to Wolverine at all. With optic based blasts you are limited in your power effects. If they happen to be red it is impossible to NOT have the set copy Cyclops's powers exactly, no matter how you explain it, in appearance at least. I would be okay with a set that INCLUDES an optic blast, but not one that is STRICTLY an optic blast.
  23. Another round of Dueling Answers, Aett?
  24. [ QUOTE ]
    According to Paragonwiki:
    "As of Issue 11 characters are now able to earn Respec Recipes as rare drops from the enemy defeat recipe pools which, upon crafting the recipe, the character will receive a Free Respec as long as that character currently has no Free Respecs."
    Are respec recipes like purple drops (i.e., they have a 1/5000 chance in dropping)? Or are all those respec recipes sold at WW the result of Respec TF completions in Terra Volta?

    [/ QUOTE ]

    Any enemy over level 10 can drop one. They do not come from anywhere else, you can't buy them with tickets or merits, they don't come as random rolls either.

    You can either play until one drops, or buy one from WW, they go for anywhere from 10-30 million, averaging around 20.