Rad/Sonic Build Critique


Catwhoorg

 

Posted

This is my planned Rad/Sonic level 50 respec. The idea here is to be able to solo AVs and GMs and still not be dead weight on teams. I'm rocking 38% ranged defense, so with Radiation Infection running I should be softcapped against AVs and GMs (since it's effectiveness is reduced to around 7-8% debuff) Not a whole lot in the way of recharge, which is one of the things I'd like to improve on. Any advice for better recharge without losing my ranged defense would be appreciated.


Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

[u]Click this DataLink to open the build![u]

Level 50 Magic Defender
Primary Power Set: Radiation Emission
Secondary Power Set: Sonic Attack
Power Pool: Fitness
Power Pool: Flight
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Power Mastery

Hero Profile:
Level 1: Radiant Aura <ul type="square">[*] (A) Numina's Convalescence - Heal/Endurance[*] (5) Numina's Convalescence - Endurance/Recharge[*] (11) Numina's Convalescence - Heal/Recharge[*] (39) Numina's Convalescence - Heal/Endurance/Recharge[*] (39) Numina's Convalescence - Heal[*] (40) Doctored Wounds - Heal[/list]Level 1: Shriek <ul type="square">[*] (A) Thunderstrike - Accuracy/Damage[*] (3) Thunderstrike - Damage/Endurance[*] (15) Thunderstrike - Damage/Recharge[*] (37) Thunderstrike - Accuracy/Damage/Endurance[*] (45) Thunderstrike - Accuracy/Damage/Recharge[*] (46) Thunderstrike - Damage/Endurance/Recharge[/list]Level 2: Scream <ul type="square">[*] (A) Thunderstrike - Accuracy/Damage[*] (3) Thunderstrike - Damage/Endurance[*] (13) Thunderstrike - Damage/Recharge[*] (39) Thunderstrike - Accuracy/Damage/Endurance[*] (46) Thunderstrike - Accuracy/Damage/Recharge[*] (46) Thunderstrike - Damage/Endurance/Recharge[/list]Level 4: Accelerate Metabolism <ul type="square">[*] (A) Performance Shifter - EndMod[*] (5) Performance Shifter - EndMod/Recharge[*] (11) Performance Shifter - EndMod/Accuracy/Recharge[*] (48) Performance Shifter - Accuracy/Recharge[/list]Level 6: Enervating Field <ul type="square">[*] (A) Endurance Reduction IO[*] (7) Endurance Reduction IO[*] (7) Endurance Reduction IO[/list]Level 8: Radiation Infection <ul type="square">[*] (A) Dampened Spirits - To Hit Debuff/Endurance[*] (9) Dampened Spirits - To Hit Debuff/Recharge/Endurance[*] (9) Dampened Spirits - Recharge/Endurance[*] (42) Dark Watcher's Despair - To Hit Debuff/Endurance[*] (43) Dark Watcher's Despair - Chance for Recharge Slow[*] (43) Achilles' Heel - Chance for Res Debuff[/list]Level 10: Swift <ul type="square">[*] (A) Flight Speed IO[/list]Level 12: Hover <ul type="square">[*] (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range[*] (13) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance[/list]Level 14: Fly <ul type="square">[*] (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range[*] (15) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance[/list]Level 16: Shout <ul type="square">[*] (A) Thunderstrike - Accuracy/Damage[*] (17) Thunderstrike - Damage/Endurance[*] (17) Thunderstrike - Accuracy/Damage/Endurance[*] (19) Thunderstrike - Damage/Endurance/Recharge[*] (43) Thunderstrike - Damage/Recharge[*] (48) Thunderstrike - Accuracy/Damage/Recharge[/list]Level 18: Health <ul type="square">[*] (A) Numina's Convalescence - +Regeneration/+Recovery[*] (19) Miracle - +Recovery[/list]Level 20: Stamina <ul type="square">[*] (A) Performance Shifter - EndMod[*] (21) Performance Shifter - EndMod/Accuracy[*] (21) Performance Shifter - EndMod/Recharge[*] (23) Performance Shifter - Chance for +End[/list]Level 22: Lingering Radiation <ul type="square">[*] (A) Pacing of the Turtle - Chance of -Recharge[*] (23) Recharge Reduction IO[/list]Level 24: Amplify <ul type="square">[*] (A) Gaussian's Synchronized Fire-Control - To Hit Buff[*] (25) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge[*] (25) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance[*] (34) Gaussian's Synchronized Fire-Control - Recharge/Endurance[*] (40) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance[*] (40) Gaussian's Synchronized Fire-Control - Chance for Build Up[/list]Level 26: Hasten <ul type="square">[*] (A) Recharge Reduction IO[*] (27) Recharge Reduction IO[*] (27) Recharge Reduction IO[/list]Level 28: Siren's Song <ul type="square">[*] (A) Fortunata Hypnosis - Sleep[*] (29) Fortunata Hypnosis - Sleep/Recharge[*] (29) Fortunata Hypnosis - Accuracy/Sleep/Recharge[*] (31) Fortunata Hypnosis - Accuracy/Recharge[*] (31) Fortunata Hypnosis - Sleep/Endurance[/list]Level 30: Combat Jumping <ul type="square">[*] (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range[*] (31) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance[/list]Level 32: EM Pulse <ul type="square">[*] (A) Lockdown - Accuracy/Hold[*] (33) Lockdown - Accuracy/Recharge[*] (33) Lockdown - Recharge/Hold[*] (33) Lockdown - Accuracy/Endurance/Recharge/Hold[*] (34) Lockdown - Endurance/Recharge/Hold[*] (34) Lockdown - Chance for +2 Mag Hold[/list]Level 35: Screech <ul type="square">[*] (A) Stupefy - Accuracy/Recharge[*] (36) Stupefy - Endurance/Stun[*] (36) Stupefy - Accuracy/Endurance[*] (36) Stupefy - Stun/Range[*] (37) Stupefy - Accuracy/Stun/Recharge[*] (37) Stupefy - Chance of Knockback[/list]Level 38: Mutation <ul type="square">[*] (A) Recharge Reduction IO[/list]Level 41: Conserve Power <ul type="square">[*] (A) Recharge Reduction IO[*] (42) Recharge Reduction IO[*] (42) Recharge Reduction IO[/list]Level 44: Power Build Up <ul type="square">[*] (A) Recharge Reduction IO[*] (45) Recharge Reduction IO[*] (45) Recharge Reduction IO[/list]Level 47: Total Focus <ul type="square">[*] (A) Hecatomb - Damage[*] (48) Hecatomb - Accuracy/Damage/Recharge[*] (50) Hecatomb - Accuracy/Recharge[/list]Level 49: Temp Invulnerability <ul type="square">[*] (A) Steadfast Protection - Resistance/+Def 3%[*] (50) Steadfast Protection - Knockback Protection[*] (50) Steadfast Protection - Resistance/Endurance[/list]------------
Level 1: Brawl <ul type="square">[*] (A) Empty[/list]Level 1: Sprint <ul type="square">[*] (A) Empty[/list]Level 2: Rest <ul type="square">[*] (A) Empty[/list]Level 1: Vigilance
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]7.5% DamageBuff(Smashing)[*]7.5% DamageBuff(Lethal)[*]7.5% DamageBuff(Fire)[*]7.5% DamageBuff(Cold)[*]7.5% DamageBuff(Energy)[*]7.5% DamageBuff(Negative)[*]7.5% DamageBuff(Toxic)[*]7.5% DamageBuff(Psionic)[*]4.25% Defense(Smashing)[*]4.25% Defense(Lethal)[*]5.5% Defense(Fire)[*]5.5% Defense(Cold)[*]23.6% Defense(Energy)[*]23.6% Defense(Negative)[*]3% Defense(Psionic)[*]5.5% Defense(Melee)[*]33% Defense(Ranged)[*]8% Defense(AoE)[*]1.8% Max End[*]2.5% Enhancement(Held)[*]36% Enhancement(Accuracy)[*]3% Enhancement(Stun)[*]16.3% Enhancement(RechargeTime)[*]6% Enhancement(Heal)[*]27% FlySpeed[*]125.9 HP (12.4%) HitPoints[*]27% JumpHeight[*]27% JumpSpeed[*]Knockback (Mag -4)[*]Knockup (Mag -4)[*]MezResist(Held) 5.5%[*]25.5% (0.43 End/sec) Recovery[*]12% (0.51 HP/sec) Regeneration[*]5.04% Resistance(Fire)[*]5.04% Resistance(Cold)[*]27% RunSpeed[/list]------------
[u]Set Bonuses:[u]
[u]Numina's Convalescence[u]
(Radiant Aura)<ul type="square">[*] 12% (0.51 HP/sec) Regeneration[*] 19.1 HP (1.88%) HitPoints[*] 6% Enhancement(Heal)[*] MezResist(Held) 3.3%[/list][u]Thunderstrike[u]
(Shriek)<ul type="square">[*] 2% (0.03 End/sec) Recovery[*] 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)[*] 7% Enhancement(Accuracy)[*] 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight[*] 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)[/list][u]Thunderstrike[u]
(Scream)<ul type="square">[*] 2% (0.03 End/sec) Recovery[*] 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)[*] 7% Enhancement(Accuracy)[*] 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight[*] 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)[/list][u]Performance Shifter[u]
(Accelerate Metabolism)<ul type="square">[*] 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed[*] 19.1 HP (1.88%) HitPoints[*] 2.5% (0.04 End/sec) Recovery[/list][u]Dampened Spirits[u]
(Radiation Infection)<ul type="square">[*] 2% DamageBuff(All)[*] 1.8% Max End[/list][u]Dark Watcher's Despair[u]
(Radiation Infection)<ul type="square">[*] 15.3 HP (1.5%) HitPoints[/list][u]Blessing of the Zephyr[u]
(Hover)<ul type="square">[*] 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)[/list][u]Blessing of the Zephyr[u]
(Fly)<ul type="square">[*] 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)[/list][u]Thunderstrike[u]
(Shout)<ul type="square">[*] 2% (0.03 End/sec) Recovery[*] 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)[*] 7% Enhancement(Accuracy)[*] 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight[*] 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)[/list][u]Performance Shifter[u]
(Stamina)<ul type="square">[*] 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed[*] 19.1 HP (1.88%) HitPoints[*] 2.5% (0.04 End/sec) Recovery[/list][u]Gaussian's Synchronized Fire-Control[u]
(Amplify)<ul type="square">[*] 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed[*] 19.1 HP (1.88%) HitPoints[*] 2.5% (0.04 End/sec) Recovery[*] 2.5% DamageBuff(All)[*] 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)[/list][u]Fortunata Hypnosis[u]
(Siren's Song)<ul type="square">[*] 4% (0.07 End/sec) Recovery[*] 2.52% Resistance(Fire,Cold)[*] 15% Enhancement(Accuracy)[*] 10% Enhancement(RechargeTime)[/list][u]Blessing of the Zephyr[u]
(Combat Jumping)<ul type="square">[*] 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)[/list][u]Lockdown[u]
(EM Pulse)<ul type="square">[*] 3% DamageBuff(All)[*] 2.5% Enhancement(Held)[*] MezResist(Held) 2.2%[*] 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)[*] 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)[/list][u]Stupefy[u]
(Screech)<ul type="square">[*] 2.5% (0.04 End/sec) Recovery[*] 19.1 HP (1.88%) HitPoints[*] 3% Enhancement(Stun)[*] 6.25% Enhancement(RechargeTime)[*] 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)[/list][u]Hecatomb[u]
(Total Focus)<ul type="square">[*] 4% (0.07 End/sec) Recovery[*] 2.52% Resistance(Fire,Cold)[/list][u]Steadfast Protection[u]
(Temp Invulnerability)<ul type="square">[*] 1.5% (0.03 End/sec) Recovery[*] 15.3 HP (1.5%) HitPoints[*] 3% Defense(All)[*] Knockback Protection (Mag -4)[/list]


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

I'd think seriously about putting the Numi proc into the aura.

That would add 3.75% ranged defence, and if you aren't hitting you heal at least once every 4 mins, you likely don't need the extra boost.



@Catwhoorg "Rule of Three - Finale" Arc# 1984
@Mr Falkland Islands"A Nation Goes Rogue" Arc# 2369 "Toasters and Pop Tarts" Arc#116617

 

Posted

I thought about it, and discarded the idea. It's in Health for the endurance recovery bonus. I'm trying to achieve positive endurance recovery so I can keep attacking and not run out of endurance with a minimum of 4 toggles running, 2 of which have a fairly high end cost.

I looked at my recharge options too. Unfortunately the setup I currently have is the only way I could get the 37.5%+ ranged defense I heard I needed against an AV with RI active. So recharge was sacrificed for defense.

Note: I'm also building with a budget, I don't have unlimited funds to put this together with. I already have 3 of the Fortunata's Hypnosis recipes I'm waiting to slot.

Anyone that has ideas to maximize recharge and endurance management without sacrificing more than .5% ranged defense, please share them.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

Drop shout, mutation, pick a different epic (Elec for utility, Psi for good set mule) and grab tough/weave.


 

Posted

This better? Well, aside from being significantly more expensive?

Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

[u]Click this DataLink to open the build![u]

Level 50 Magic Defender
Primary Power Set: Radiation Emission
Secondary Power Set: Sonic Attack
Power Pool: Fitness
Power Pool: Flight
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Psychic Mastery

Hero Profile:
Level 1: Radiant Aura -- Dct'dW-Heal(A), Dct'dW-Rchg(5), Dct'dW-EndRdx/Rchg(15), Dct'dW-Heal/Rchg(39), Dct'dW-Heal/EndRdx/Rchg(39)
Level 1: Shriek -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(9), Thundr-Acc/Dmg/EndRdx(40), Thundr-Acc/Dmg/Rchg(43), Thundr-Dmg/EndRdx/Rchg(48)
Level 2: Scream -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(9), Thundr-Acc/Dmg/Rchg(37), Thundr-Acc/Dmg/EndRdx(43), Thundr-Dmg/EndRdx/Rchg(46)
Level 4: Radiation Infection -- DampS-ToHitDeb(A), DampS-ToHitDeb/EndRdx(5), DampS-ToHitDeb/Rchg/EndRdx(11), DarkWD-Slow%(13), DarkWD-ToHitDeb/EndRdx(31), Achilles-ResDeb%(40)
Level 6: Accelerate Metabolism -- RechRdx-I(A), RechRdx-I(7), RechRdx-I(7)
Level 8: Swift -- Flight-I(A)
Level 10: Enervating Field -- EndRdx-I(A), EndRdx-I(11)
Level 12: Hover -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(13)
Level 14: Fly -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(15)
Level 16: Lingering Radiation -- P'ngTtl-Acc/Slow(A), P'ngTtl-Dmg/Slow(17), P'ngTtl-Acc/EndRdx(17), P'ngTtl-Rng/Slow(19), P'ngTtl-EndRdx/Rchg/Slow(27), P'ngTtl--Rchg%(50)
Level 18: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(19)
Level 20: Stamina -- EndMod-I(A), EndMod-I(21), EndMod-I(21)
Level 22: Amplify -- GSFC-ToHit(A), GSFC-ToHit/Rchg(23), GSFC-ToHit/Rchg/EndRdx(23), GSFC-Rchg/EndRdx(34), GSFC-ToHit/EndRdx(40), GSFC-Build%(50)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(25), RechRdx-I(25)
Level 26: Boxing -- Stpfy-Acc/Rchg(A), Stpfy-Acc/EndRdx(27)
Level 28: Siren's Song -- FtnHyp-Sleep(A), FtnHyp-Sleep/Rchg(29), FtnHyp-Acc/Sleep/Rchg(29), FtnHyp-Sleep/EndRdx(31), FtnHyp-Acc/Rchg(31)
Level 30: Tough -- S'fstPrt-ResDam/Def+(A)
Level 32: EM Pulse -- Lock-Acc/Hold(A), Lock-Acc/Rchg(33), Lock-Rchg/Hold(33), Lock-EndRdx/Rchg/Hold(33), Lock-Acc/EndRdx/Rchg/Hold(34), Lock-%Hold(34)
Level 35: Weave -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(36), RedFtn-EndRdx/Rchg(36), RedFtn-Def(36), RedFtn-Def/EndRdx/Rchg(37), RedFtn-EndRdx(37)
Level 38: Screech -- Amaze-Acc/Stun/Rchg(A), Amaze-Acc/Rchg(39)
Level 41: Dominate -- UbrkCons-Hold(A), UbrkCons-Hold/Rchg(42), UbrkCons-Acc/Hold/Rchg(42), UbrkCons-Acc/Rchg(42), UbrkCons-EndRdx/Hold(43)
Level 44: World of Confusion -- CoPers-Conf(A), CoPers-Conf/Rchg(45), CoPers-Acc/Conf/Rchg(45), CoPers-Conf/EndRdx(45), CoPers-Acc/Rchg(46), CoPers-Conf%(46)
Level 47: Mind Over Body -- S'fstPrt-ResDam/EndRdx(A), S'fstPrt-ResKB(48), Aegis-ResDam/EndRdx(48)
Level 49: Telekinesis -- BasGaze-EndRdx/Rchg/Hold(A), BasGaze-Acc/EndRdx/Rchg/Hold(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Vigilance
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]13.5% DamageBuff(Smashing)[*]13.5% DamageBuff(Lethal)[*]13.5% DamageBuff(Fire)[*]13.5% DamageBuff(Cold)[*]13.5% DamageBuff(Energy)[*]13.5% DamageBuff(Negative)[*]13.5% DamageBuff(Toxic)[*]13.5% DamageBuff(Psionic)[*]4.25% Defense(Smashing)[*]4.25% Defense(Lethal)[*]5.5% Defense(Fire)[*]5.5% Defense(Cold)[*]24.6% Defense(Energy)[*]24.6% Defense(Negative)[*]3% Defense(Psionic)[*]5.5% Defense(Melee)[*]34.9% Defense(Ranged)[*]8% Defense(AoE)[*]1.8% Max End[*]2.5% Enhancement(Held)[*]2.5% Enhancement(JumpHeight)[*]2.5% Enhancement(FlySpeed)[*]2.5% Enhancement(RunSpeed)[*]2.5% Enhancement(JumpSpeed)[*]53% Enhancement(Accuracy)[*]4% Enhancement(Confused)[*]40% Enhancement(RechargeTime)[*]4% Enhancement(Heal)[*]13% FlySpeed[*]34.3 HP (3.38%) HitPoints[*]13% JumpHeight[*]13% JumpSpeed[*]Knockback (Mag -4)[*]Knockup (Mag -4)[*]MezResist(Held) 4.95%[*]MezResist(Immobilize) 2.2%[*]MezResist(Sleep) 2.75%[*]MezResist(Terrorized) 2.2%[*]26.5% (0.44 End/sec) Recovery[*]7.56% Resistance(Fire)[*]7.56% Resistance(Cold)[*]13% RunSpeed[/list]------------
[u]Set Bonuses:[u]
[u]Doctored Wounds[u]
(Radiant Aura)<ul type="square">[*] MezResist(Terrorized) 2.2%[*] 1.26% Resistance(Fire,Cold)[*] 4% Enhancement(Heal)[*] 5% Enhancement(RechargeTime)[/list][u]Thunderstrike[u]
(Shriek)<ul type="square">[*] 2% (0.03 End/sec) Recovery[*] 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)[*] 7% Enhancement(Accuracy)[*] 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight[*] 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)[/list][u]Thunderstrike[u]
(Scream)<ul type="square">[*] 2% (0.03 End/sec) Recovery[*] 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)[*] 7% Enhancement(Accuracy)[*] 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight[*] 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)[/list][u]Dampened Spirits[u]
(Radiation Infection)<ul type="square">[*] 2% DamageBuff(All)[*] 1.8% Max End[/list][u]Dark Watcher's Despair[u]
(Radiation Infection)<ul type="square">[*] 15.3 HP (1.5%) HitPoints[/list][u]Blessing of the Zephyr[u]
(Hover)<ul type="square">[*] 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)[/list][u]Blessing of the Zephyr[u]
(Fly)<ul type="square">[*] 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)[/list][u]Pacing of the Turtle[u]
(Lingering Radiation)<ul type="square">[*] MezResist(Sleep) 2.75%[*] 2.5% Enhancement(Slow)[*] 9% Enhancement(Accuracy)[*] MezResist(Held) 2.75%[*] 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)[/list][u]Gaussian's Synchronized Fire-Control[u]
(Amplify)<ul type="square">[*] 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed[*] 19.1 HP (1.88%) HitPoints[*] 2.5% (0.04 End/sec) Recovery[*] 2.5% DamageBuff(All)[*] 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)[/list][u]Stupefy[u]
(Boxing)<ul type="square">[*] 2.5% (0.04 End/sec) Recovery[/list][u]Fortunata Hypnosis[u]
(Siren's Song)<ul type="square">[*] 4% (0.07 End/sec) Recovery[*] 2.52% Resistance(Fire,Cold)[*] 15% Enhancement(Accuracy)[*] 10% Enhancement(RechargeTime)[/list][u]Steadfast Protection[u]
(Tough)<ul type="square">[*] 3% Defense(All)[/list][u]Lockdown[u]
(EM Pulse)<ul type="square">[*] 3% DamageBuff(All)[*] 2.5% Enhancement(Held)[*] MezResist(Held) 2.2%[*] 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)[*] 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)[/list][u]Red Fortune[u]
(Weave)<ul type="square">[*] MezResist(Immobilize) 2.2%[*] 1.26% Resistance(Fire,Cold)[*] 2% DamageBuff(All)[*] 5% Enhancement(RechargeTime)[*] 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)[/list][u]Absolute Amazement[u]
(Screech)<ul type="square">[*] 4% (0.07 End/sec) Recovery[/list][u]Unbreakable Constraint[u]
(Dominate)<ul type="square">[*] 4% (0.07 End/sec) Recovery[*] 2.52% Resistance(Fire,Cold)[*] 15% Enhancement(Accuracy)[*] 10% Enhancement(RechargeTime)[/list][u]Coercive Persuasion[u]
(World of Confusion)<ul type="square">[*] 4% (0.07 End/sec) Recovery[*] 4% Enhancement(Confused)[*] 4% DamageBuff(All)[*] 10% Enhancement(RechargeTime)[*] 5% Defense(Ranged), 2.5% Defense(Energy), 2.5% Defense(Negative)[/list][u]Steadfast Protection[u]
(Mind Over Body)<ul type="square">[*] 1.5% (0.03 End/sec) Recovery[*] Knockback Protection (Mag -4)[/list][u]Basilisk's Gaze[u]
(Telekinesis)<ul type="square">[*] 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)[/list]


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

This is my current build, although there are a few changes I cant show with mids. Mostly that I have the Galdiators Armor 3% defense slotted in the second slot for MoB and that I have the Panacea set slotted in Radiant Aura.

Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

[u]Click this DataLink to open the build![u]

Level 50 Magic Defender
Primary Power Set: Radiation Emission
Secondary Power Set: Sonic Attack
Power Pool: Fitness
Power Pool: Flight
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Psychic Mastery

Hero Profile:
Level 1: Radiation Infection <ul type="square">[*] (A) Dark Watcher's Despair - To Hit Debuff[*] (3) Dark Watcher's Despair - Chance for Recharge Slow[*] (5) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance[*] (5) Dark Watcher's Despair - To Hit Debuff/Endurance[*] (31) Achilles' Heel - Chance for Res Debuff[/list]Level 1: Shriek <ul type="square">[*] (A) Apocalypse - Accuracy/Damage/Recharge[*] (3) Apocalypse - Chance of Damage(Negative)[*] (7) Apocalypse - Damage/Recharge[*] (7) Apocalypse - Accuracy/Recharge[*] (9) Apocalypse - Damage/Endurance[/list]Level 2: Scream <ul type="square">[*] (A) Thunderstrike - Accuracy/Damage/Endurance[*] (11) Thunderstrike - Damage/Endurance/Recharge[*] (11) Thunderstrike - Accuracy/Damage[*] (13) Thunderstrike - Damage/Endurance[*] (13) Thunderstrike - Damage/Recharge[*] (15) Thunderstrike - Accuracy/Damage/Recharge[/list]Level 4: Accelerate Metabolism <ul type="square">[*] (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range[*] (15) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance[*] (17) Recharge Reduction IO[*] (17) Efficacy Adaptor - EndMod/Recharge[*] (19) Performance Shifter - EndMod/Recharge[/list]Level 6: Radiant Aura <ul type="square">[*] (A) Doctored Wounds - Heal[*] (9) Doctored Wounds - Heal/Endurance/Recharge[*] (21) Doctored Wounds - Heal/Endurance[*] (21) Doctored Wounds - Endurance/Recharge[*] (23) Doctored Wounds - Heal/Recharge[/list]Level 8: Swift <ul type="square">[*] (A) HamiO:Microfilament Exposure[/list]Level 10: Howl <ul type="square">[*] (A) Ragnarok - Accuracy/Recharge[*] (25) Ragnarok - Accuracy/Damage/Recharge[*] (25) Ragnarok - Damage/Recharge[*] (27) Ragnarok - Chance for Knockdown[*] (27) Ragnarok - Damage/Endurance[/list]Level 12: Lingering Radiation <ul type="square">[*] (A) Tempered Readiness - Accuracy/Endurance[*] (29) Tempered Readiness - Range/Slow[*] (29) Tempered Readiness - Damage/Slow[*] (31) Tempered Readiness - Accuracy/Slow[*] (31) Tempered Readiness - Endurance/Recharge/Slow[*] (37) Tempered Readiness - Accuracy/Damage/Slow[/list]Level 14: Health <ul type="square">[*] (A) Numina's Convalescence - Heal[*] (34) Numina's Convalescence - +Regeneration/+Recovery[*] (34) Numina's Convalescence - Heal/Endurance[*] (36) Numina's Convalescence - Endurance/Recharge[*] (46) Numina's Convalescence - Heal/Recharge[*] (50) Numina's Convalescence - Heal/Endurance/Recharge[/list]Level 16: Hover <ul type="square">[*] (A) Blessing of the Zephyr - Knockback Reduction (4 points)[*] (33) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range[*] (33) Luck of the Gambler - Recharge Speed[/list]Level 18: Fly <ul type="square">[*] (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range[*] (19) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance[/list]Level 20: Stamina <ul type="square">[*] (A) Performance Shifter - Chance for +End[*] (23) Endurance Modification IO[*] (34) Performance Shifter - EndMod[/list]Level 22: Assault <ul type="square">[*] (A) Endurance Reduction IO[/list]Level 24: Maneuvers <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed[*] (36) Luck of the Gambler - Defense[/list]Level 26: Enervating Field <ul type="square">[*] (A) Endurance Reduction IO[/list]Level 28: Vengeance <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed[/list]Level 30: Hasten <ul type="square">[*] (A) Recharge Reduction IO[*] (37) Recharge Reduction IO[*] (39) Recharge Reduction IO[/list]Level 32: Super Speed <ul type="square">[*] (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range[*] (33) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance[/list]Level 35: Screech <ul type="square">[*] (A) Absolute Amazement - Endurance/Stun[*] (36) Absolute Amazement - Accuracy/Stun/Recharge[*] (37) Absolute Amazement - Accuracy/Recharge[*] (40) Absolute Amazement - Stun[*] (40) Absolute Amazement - Stun/Recharge[/list]Level 38: EM Pulse <ul type="square">[*] (A) Basilisk's Gaze - Recharge/Hold[*] (39) Basilisk's Gaze - Accuracy/Recharge[*] (39) Basilisk's Gaze - Accuracy/Hold[*] (40) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold[*] (42) Basilisk's Gaze - Endurance/Recharge/Hold[/list]Level 41: Dominate <ul type="square">[*] (A) Lockdown - Chance for +2 Mag Hold[*] (42) Lockdown - Accuracy/Endurance/Recharge/Hold[*] (42) Lockdown - Accuracy/Hold[*] (43) Lockdown - Accuracy/Recharge[*] (43) Lockdown - Recharge/Hold[*] (43) Lockdown - Endurance/Recharge/Hold[/list]Level 44: World of Confusion <ul type="square">[*] (A) Coercive Persuasion - Confused/Endurance[*] (45) Coercive Persuasion - Contagious Confusion[*] (45) Coercive Persuasion - Confused[*] (45) Coercive Persuasion - Confused/Recharge[*] (46) Coercive Persuasion - Accuracy/Confused/Recharge[*] (46) Coercive Persuasion - Accuracy/Recharge[/list]Level 47: Mass Hypnosis <ul type="square">[*] (A) Fortunata Hypnosis - Sleep[*] (48) Fortunata Hypnosis - Sleep/Endurance[*] (48) Fortunata Hypnosis - Sleep/Recharge[*] (48) Fortunata Hypnosis - Accuracy/Recharge[*] (50) Fortunata Hypnosis - Accuracy/Sleep/Recharge[/list]Level 49: Mind Over Body <ul type="square">[*] (A) Steadfast Protection - Resistance/+Def 3%[*] (50) Steadfast Protection - Knockback Protection[/list]------------
Level 1: Brawl <ul type="square">[*] (A) Empty[/list]Level 1: Sprint <ul type="square">[*] (A) Empty[/list]Level 2: Rest <ul type="square">[*] (A) Empty[/list]Level 1: Vigilance
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]11% DamageBuff(Smashing)[*]11% DamageBuff(Lethal)[*]11% DamageBuff(Fire)[*]11% DamageBuff(Cold)[*]11% DamageBuff(Energy)[*]11% DamageBuff(Negative)[*]11% DamageBuff(Toxic)[*]11% DamageBuff(Psionic)[*]3% Defense(Smashing)[*]3% Defense(Lethal)[*]4.25% Defense(Fire)[*]4.25% Defense(Cold)[*]22.7% Defense(Energy)[*]22.7% Defense(Negative)[*]3% Defense(Psionic)[*]3% Defense(Melee)[*]34.9% Defense(Ranged)[*]5.5% Defense(AoE)[*]0.9% Max End[*]1.5% Enhancement(JumpHeight)[*]1.5% Enhancement(RunSpeed)[*]52% Enhancement(Accuracy)[*]1.5% Enhancement(JumpSpeed)[*]1.5% Enhancement(FlySpeed)[*]10% Enhancement(Heal)[*]4% Enhancement(Confused)[*]2.5% Enhancement(Held)[*]93.8% Enhancement(RechargeTime)[*]9% FlySpeed[*]64.9 HP (6.38%) HitPoints[*]9% JumpHeight[*]9% JumpSpeed[*]Knockback (Mag -8)[*]Knockup (Mag -8)[*]MezResist(Confused) 5%[*]MezResist(Held) 10.5%[*]MezResist(Immobilize) 5%[*]MezResist(Sleep) 5%[*]MezResist(Stun) 5%[*]MezResist(Terrorized) 7.2%[*]25.5% (0.43 End/sec) Recovery[*]38% (1.61 HP/sec) Regeneration[*]8.82% Resistance(Fire)[*]8.82% Resistance(Cold)[*]9% RunSpeed[/list]------------
[u]Set Bonuses:[u]
[u]Dark Watcher's Despair[u]
(Radiation Infection)<ul type="square">[*] 15.3 HP (1.5%) HitPoints[*] 2.5% (0.04 End/sec) Recovery[*] 5% Enhancement(RechargeTime)[/list][u]Apocalypse[u]
(Shriek)<ul type="square">[*] 16% (0.68 HP/sec) Regeneration[*] 30.5 HP (3%) HitPoints[*] 4% DamageBuff(All)[*] 10% Enhancement(RechargeTime)[/list][u]Thunderstrike[u]
(Scream)<ul type="square">[*] 2% (0.03 End/sec) Recovery[*] 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)[*] 7% Enhancement(Accuracy)[*] 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight[*] 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)[/list][u]Blessing of the Zephyr[u]
(Accelerate Metabolism)<ul type="square">[*] 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)[/list][u]Doctored Wounds[u]
(Radiant Aura)<ul type="square">[*] MezResist(Terrorized) 2.2%[*] 1.26% Resistance(Fire,Cold)[*] 4% Enhancement(Heal)[*] 5% Enhancement(RechargeTime)[/list][u]Ragnarok[u]
(Howl)<ul type="square">[*] 4% (0.07 End/sec) Recovery[*] 2.52% Resistance(Fire,Cold)[*] 15% Enhancement(Accuracy)[*] 10% Enhancement(RechargeTime)[/list][u]Tempered Readiness[u]
(Lingering Radiation)<ul type="square">[*] 1.5% (0.03 End/sec) Recovery[*] 1.5% Enhancement(Slow)[*] 0.9% Max End[*] 3.75% Enhancement(RechargeTime)[*] 1.88% Defense(Ranged), 0.94% Defense(Energy), 0.94% Defense(Negative)[/list][u]Numina's Convalescence[u]
(Health)<ul type="square">[*] 12% (0.51 HP/sec) Regeneration[*] 19.1 HP (1.88%) HitPoints[*] 6% Enhancement(Heal)[*] MezResist(Held) 3.3%[*] 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)[/list][u]Blessing of the Zephyr[u]
(Hover)<ul type="square">[*] 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)[*] Knockback Protection (Mag -4)[/list][u]Luck of the Gambler[u]
(Hover)<ul type="square">[*] 7.5% Enhancement(RechargeTime)[/list][u]Blessing of the Zephyr[u]
(Fly)<ul type="square">[*] 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)[/list][u]Performance Shifter[u]
(Stamina)<ul type="square">[*] 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed[/list][u]Luck of the Gambler[u]
(Maneuvers)<ul type="square">[*] 10% (0.42 HP/sec) Regeneration[*] 7.5% Enhancement(RechargeTime)[/list][u]Luck of the Gambler[u]
(Vengeance)<ul type="square">[*] 7.5% Enhancement(RechargeTime)[/list][u]Blessing of the Zephyr[u]
(Super Speed)<ul type="square">[*] 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)[/list][u]Absolute Amazement[u]
(Screech)<ul type="square">[*] 4% (0.07 End/sec) Recovery[*] 2.52% Resistance(Fire,Cold)[*] 15% Enhancement(Accuracy)[*] 10% Enhancement(RechargeTime)[/list][u]Basilisk's Gaze[u]
(EM Pulse)<ul type="square">[*] 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)[*] 2% (0.03 End/sec) Recovery[*] 7.5% Enhancement(RechargeTime)[*] Status Resistance 5%[/list][u]Lockdown[u]
(Dominate)<ul type="square">[*] 3% DamageBuff(All)[*] 2.5% Enhancement(Held)[*] MezResist(Held) 2.2%[*] 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)[*] 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)[/list][u]Coercive Persuasion[u]
(World of Confusion)<ul type="square">[*] 4% (0.07 End/sec) Recovery[*] 4% Enhancement(Confused)[*] 4% DamageBuff(All)[*] 10% Enhancement(RechargeTime)[*] 5% Defense(Ranged), 2.5% Defense(Energy), 2.5% Defense(Negative)[/list][u]Fortunata Hypnosis[u]
(Mass Hypnosis)<ul type="square">[*] 4% (0.07 End/sec) Recovery[*] 2.52% Resistance(Fire,Cold)[*] 15% Enhancement(Accuracy)[*] 10% Enhancement(RechargeTime)[/list][u]Steadfast Protection[u]
(Mind Over Body)<ul type="square">[*] 1.5% (0.03 End/sec) Recovery[*] 3% Defense(All)[*] Knockback Protection (Mag -4)[/list]