Chyll

Legend
  • Posts

    2009
  • Joined

  1. *le sigh*

    I get it, but as long as these remain on the left coast I am just never gonna make it...
  2. Chyll

    Cutscenes

    Even the longest barely interrupts the button mashing.

    Kids these days... so impatient.


    Quote:
    Originally Posted by Arnabas View Post
    I like cutscenes.
    /shrug

    Although, I would like the option to skip the long ones when I have seen them 20 times.
    Yep, nothing wrong with the cutscenes until it is the 967th time...
  3. Quote:
    Originally Posted by Darth_Khasei View Post
    Never considered it for a Dom, but have a couple of scrappers with it.
    Only tanks with it so far,... but this dom idea has my brain atingle.
  4. Quote:
    Originally Posted by PowerOfRA View Post
    Ice blast for corruptors defenders and blasters need some love. For so long this class has been weakest out the damage roles.

    Here is a few suggestions.......

    1. Take away 1 of the holds and give it an AoE.
    eg....bitter ice ball (same sort of thing as fire ball)

    2. Fix bitter ice blast, give it some more range and damage.

    3. Fix the PvP damages, ice blast has been unplayable in pvp since issue 12.
    I could not disagree more. Passionately.

    Ice is, according to every blast damage discussion for years, very competitive. In addition, it has excellent mitigation in it's slows and holds - so much so that leveling one pretty much broke controllers for me.


    That said, ice blast has nothing to do with I22.

    lolpvp
  5. Hey!

    How come my partial levels never round up?!?

    Hax!
  6. Quote:
    Originally Posted by Golden Girl View Post
    I've been suggesting that the generic hero statue in the middle of the lake in the Promethus Park district of Atlas Park should be changed to one of Statesman - put a plaque by it with info on Statesman, and maybe a little bridge across to it from the shore, or an eye-catching NPC near it, to get the attention of new players, as they're already sent to that area by Matthew Habashy.
    I think that it'd be a great way of honoring him, and of helping to draw newer players into the game lore.
    And that is a very suitable suggestion.
  7. Quote:
    Originally Posted by Aggelakis View Post
    From what I've noticed, it accompanies pretty much any popup display text. Which is totally wrong. :/
    Or, it was always wrong, and now its fixt?
  8. Carnival pieces, particularly the female/masks elements, are something that players have asked for years to see. We get it now, and along with some of the most striking elements of the CoL's additional pieces. I am not prepared to look that gift horse in the mouth and whine.

    I agree, firmly, that the Devs should perhaps slow down a tad and think more about the players' costume desires for broad cross model applicability (pre-tinting, gender/size). I do believe they are doing that now, and I accept that this set was in the pipeline prior to recent methodology changes. I will not ding them for that timing issue either.
  9. Quote:
    Originally Posted by DreadShinobi View Post
    This. I'm far more interested in whats going to happen after he dies with glacia and infernia as contacts. Really could care less that statesman is kicking the bucket though.
    Not all of them. #6 is an armored cop in PI.
  10. I don't care at all, now that they told me ahead of time.

    And I don't trust them to leave the event with the proper emotional power such a move would deserve. The Well will revive him or some such silliness.
  11. Quote:
    Originally Posted by srmalloy View Post



    It wouldn't be possible to do this with all the costume pieces; most of them don't have an appropriate division like this. But for the ones that do, doing this would create new visuals for the costume pieces without requiring huge amounts of art department time.

    However, it does still require work on their part to copy the costume pieces and rework their coloring this way, so whether it does get done depends on their other workload and how many people would want something like this.
    I would caution that going down this path threatens to re-open the great pre-tinting debate.

    It is not a bad suggestion, IMO, as long as all three options become available.
  12. Quote:
    Originally Posted by Power_Play View Post
    Then you'd be very much incorrect. Golden Age is from the earliest comics of the '30s to the mid '50s, generally recognized as ending with the first "reimagining" of a Golden Age hero. The new version of DC Comics' Flash first appeared in Showcase comics #4, October 1956.

    The Silver Age is generally agreed to have lasted from then until about 1970, when the general message of selfless heroism and confidence started to be replaced by heroes with problems and self-doubt.

    No, I'd be... spot on then.

    I said Silver/Gold from start (earliest comics of the '30s to the mid '50s) to early 70s (from then until about 1970)...

    I meant no apparent definition in the minds of those posting, getting back to Zombie's observation.
  13. Quote:
    Originally Posted by Golden Girl View Post
    A major thing would be to have spandex and masks not look like they were painted on - actaully giving them an edge to make it look like they were separate from out bodies would be great.
    Absolutely.

    Quote:
    Originally Posted by Golden Girl View Post
    Another thing would be to have an option for the classic white eyes on the masks, rather than the more realistic eye holes.
    Double absolutely

    Quote:
    Originally Posted by _Psi_ View Post
    In my opinion, we're missing a lot of basic options.

    Things like textures. A good example are the new CoT tights. They have a really defined texture, but the 'spikes' on it prevent it form being used for tights. If that makes sense.
    So true.
    Not every hero wears skin painted suits... but that is basically what we have as primary option if going for tights. The last superman, Watchmen, Captain America, spiderman movies.... all give a sense of 'material' to their uniforms.[/QUOTE]


    Quote:
    Originally Posted by _Psi_ View Post
    And I remember this idea being made by someone awhile ago, but more cape mantles that could be placed into the Shoulders category.
    Yep, a cable across the throat, a clasp with a symbol/logo, something. That whole section of the costume creator is waaay under developed.


    Quote:
    Originally Posted by Snowzone View Post
    The biggest thing I want are face masks that don't look painted on.
    Yep, just like the basic tights... texture and depth.

    Quote:
    Originally Posted by Premonitions View Post

    You know... 1) this mask is really cool.... 2) it inspires me to think (and not sure it is silver/gold related) that a blank carnie mask that would take face/mask patterns would be very, very popular

    Quote:
    Originally Posted by Zombie Man View Post
    From looking at the examples in this thread, I have ascertained that "Golden/Silver Age" look means anything ever done in a comic book from 1920 to now, with the exception of the mod, mullet, disco look of the 70's.
    What I take is that there is clearly no firm definition for silver/golden age for all... which is true of most genres.

    For me, pretty firmly from start of comics to early 70s....
  14. I thought Synapse owned up to this already...
  15. Quote:
    Originally Posted by Noble Savage View Post
    Alternate theory: devs love eyeballs and jibbers.
    mmmmm.... jibbers....


  16. Quote:
    Originally Posted by Golden Girl View Post
    They gave a little base boost recently with stacking
    Recently?

    o.O
  17. Chyll

    deleted thread

    foul. I call foul...

    Wait, are there rules?
  18. Quote:
    Originally Posted by IAmTheRad View Post
    Well I missed the celestial set. There's no way outside of shelling out the cash right now which I do not have to grab the Celestial set. Well, time to wait until it cycles over.

    I would have it if you got the reward tokens in advance for multi-month subscriptions however.
    No you haven't.
    Both sets are available as options.

    Think that I read that Celestial will remain until what ever comes next comes.
  19. I'd suggest turning off Cloak of Darkness so we can get a better look at the Dark/Dark build.....
  20. Chyll

    Energy Armor

    Quote:
    Originally Posted by shaggy5 View Post
    Is it worth it now?
    yes

    Quote:
    Originally Posted by shaggy5 View Post
    I read all the numbers (some of which mean nothing to me!-ha), but I am wondering what the experience is like for those that play it now.
    Numbers are nice, but the point comes down to, "Is it fun for you?"

    And, for me, EA is just fine in the fun department. Feels about right for durability (layered with a heal to back up the def), has some nice visual elements (especially with KM).

    Quote:
    Originally Posted by shaggy5 View Post
    Would you building another?
    yes
  21. Quote:
    Originally Posted by houtex View Post
    There's enough powers in Co* to call it Sorcery if you just color it and imagine it to be so. Mind and Psi come to mind right off, as well as storm, grav, kin, etc... they're all there, all magically conjurable. Just add bio/RP.
    Yep, all they really need is a 'magical' set of animations for the powers.

    I've always said that origin and animation options could synch up really nicely.
  22. Chyll himself himself (started circa I7) is still in game, and while I do not necessarily play him regularly - he does get a spin around the block on occasion, including being my first or second to get incarnated and trialed up, etc. etc.

    I still have his first costume in one of his slots, and Build 1 on him is his first (and never respec'd) leveling build - mostly SOs, with some IOs (though he fights crime using Build 2 99% of the time).



    That said, my current primarily played characters are a lvl 50 SR/StJ tank and a 40ish DA/StJ scrapper as I (oh, so patiently) await Dark Control.
  23. Chyll

    Attack My Target

    Quote:
    Originally Posted by Twigman View Post
    Marking a moving target so it can be seen on the nav or mini map while it moves is much better than
    [here]
    [here]
    [here]
    [here]

    Not when the moving target dies as fast as they do.

    Quote:
    Originally Posted by Twigman View Post
    And, (LAMBDA) I have too much lag to memorize the locations. I blip through the maps in those rooms.
    With lag that severe, not sure how waypoint would help.

    Shrug, sorry, I disagree that the idea is worthy.