Attack My Target
I think the team leader can already click (On the map) on a target if it shows on the map and accomplish exactly what you want. But only the team leader. Otherwise, if the target is not on the map, you can have all your team mates target YOU and they will then attack YOUR target. Perhaps not exactly what you want, but it should help you accomplish some of what you are asking for.
I was thinking this thread was going to be suggesting that we should be able to use Mastermind "attack my target," etc. commands for non Mastermind or Lore pets. Now that I could get behind, my fluffies are stubborn and it bugs the crap out of me.
</thread jack>
If you click on another player, you automatically target their their target... So a leader need only remind a team to select them to maintain a common target. I know you indicate that this is hard in a crowded situation, but I have never found it to be in Hami raids, Mother Ship Raids, Incarnate trials...
I am not sure what value additional coding would bring to the table for the effort.
I believe the OP idea was to have each player have one marker they can place, for emergencies, and a leader have unlimited markers
These markers would show up on the mini map and on the nav as objectives.
Leader example: LAMBDA_Have the best video card/most survivable players as team leaders. They go into the "granade" and (forgot the other) areas and they run through marking all the containers that need destroyed, so the other players can find them.
Member example: BAF_If a prisoner is escaping, a player can target them.
I believe the OP idea was to have each player have one marker they can place, for emergencies, and a leader have unlimited markers
These markers would show up on the mini map and on the nav as objectives. Leader example: LAMBDA_Have the best video card/most survivable players as team leaders. They go into the "granade" and (forgot the other) areas and they run through marking all the containers that need destroyed, so the other players can find them. Member example: BAF_If a prisoner is escaping, a player can target them. |
That has almost nothing to do with what the OP is suggesting.
|
While they do not show as markers on the map, while going room to room in Lam hitting the macro and the proposed effect isn't drastically different. Most certainly with the BAF - wide open area of moving targets. Macro far superior.
(Ignoring the fact that the objects in Lam are always in the same place, and doesn't take much to memorize them.)
I was responding specifically to the suggestions in the earlier post.
While they do not show as markers on the map, while going room to room in Lam hitting the macro and the proposed effect isn't drastically different. Most certainly with the BAF - wide open area of moving targets. Macro far superior. (Ignoring the fact that the objects in Lam are always in the same place, and doesn't take much to memorize them.) |
[here]
[here]
[here]
And, (LAMBDA) I have too much lag to memorize the locations. I blip through the maps in those rooms.
Marking a moving target so it can be seen on the nav or mini map while it moves is much better than
[here] [here] [here] [here] Not when the moving target dies as fast as they do. |
And, (LAMBDA) I have too much lag to memorize the locations. I blip through the maps in those rooms.
|
Shrug, sorry, I disagree that the idea is worthy.
Give characters the ability to designate one targetable critter, which will then be indicated with a marker on the overhead map and/or the compass, until it is defeated, leaves the map, is abandoned for another target, is cleared, etc.
Since the game was young, we've always been reduced to shouting "here" to indicate a target of interest. It might be a hostage, destructible object, AV, etc. Instead of trying to find the character's name or map marker to click upon, better to allow that player to simply and easily provide a visible map marker to the team/league. It would be similar to the red "last few mobs" markers more recently added to indoor maps, possibly some color other than green and red so as to be distinct. Ideally, if possible, duplicate targets should be represented by a single marker (rather than two or more overlapping markers). The assist command sort of works, but is not ideal. In a large league under stressful conditions with a big screen, it can be very difficult to locate the name bar of the person shouting in order to select them.
Other examples:
1. During a Rikti mothership raid, players mark the location of Rikti Magi, which are priority targets.
2. During a BAF incarnate trial, a player pursuing a fleeing commando marks it on the map so that other league members can quickly find the escaping prisoner, when seconds are critical and typing accurate directions is in direct conflict with trying to defeat the fleeing mob.
3. During a Lady Grey TF, the person who locates Glacia/Infernia marks them on the map.
4. During a Hamidon raid, the yellow/blue/green mito damage team leaders mark the location of the mitos where they will begin.
5. During any hostage mission, mark the location of Sky Dragon, Ken Kellerman, Big McLargeHuge, Amy Jonsson, or whomever you are there to find.
6. During the Winter Trial, mark the location of the incoming Winter Guard.
7. During the Minds of Mayhem trial, the league leader marks a specific Storm Void that he wants defeated to create the sphere of vulnerability around Penelope.
A target marker would only be visible to the owning player, his team, and his league. There are many other possible uses, though the BAF trial would probably be among its best of all applications.
Please try MA arc ID 351455, "Shard Stories: Scavenger's Hunt." Originally created for the Dr. Aeon contest, it explores the wild potential of one of the City's most concept-rich but content-poor settings: the Shadow Shard.