Carnifax_NA

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  1. Quote:
    Originally Posted by Enamel_32 View Post
    Do you have a source on that? Do we know this as a fact? From what I've heard about the Interface incarnate slot, I would just as quickly link the fiery embrace change to that newer incarnate tech than the addition of a new condition check in every power.

    I asked the same question just after the new FE went live. People who were in the beta were able to see the progression the devs made in adding the FE damage component to each power available to Brutes, Scrappers and Tanks.



    Given how the engine works (you can't add an effect to a power, just switch them on or off depending on Flags) it's really the only way they could implement it this way. Things like Domination, Containment, Scourge and Crits work in the same way, they're baked into the powers but dependent on Flags / Conditions switching them on (whether it be a Flag the caster has, like Domination Mode on, a random roll or a Status Effect the target has on them). FE works a bit like those inherents, although I think it's the first power other than Vengeance where the condition flag is set via a power from a powerset rather than an Inherent.


    It's definitely not pet damage, pet damage involves summoning an invisible pet / pseudo-pet at a location which then does the damage (a la Shield Charge, Lightning Rod etc).
  2. Quote:
    Originally Posted by je_saist View Post
    Would you have preferred I use the term Proc instead?

    http://boards.cityofheroes.com/showp...74&postcount=8
    Would we have preferred if you used the right term rather than a wrong one?
    Is that a trick question?
  3. Quote:
    Originally Posted by Grouchybeast View Post
    That reminds me of a colleague at work telling us how an Irish friend got himself in trouble at an airport in the US. When he was asked by the Immigration officer why he was visiting America, he said, "For the crack."
    That'd be craic, which is cheaper but just as addictive

    I use cheers all the time for thank you, in-game too, I never realized it could be a cause of confusion.

    I did say I was nipping out for a [slang for cigerette] once in team chat too and it got horribly filtered. "You're doing what for a what now???"
  4. Quote:
    Originally Posted by Zombie Man View Post
    Wait, what happened to being bored by everything being a Nemesis plot?
    It got boring, so we moved on.

    I'm just waiting for the "Everything is a Hellion plot" Issues.
  5. Quote:
    Originally Posted by Lothic View Post
    I'd support seeing if someone could make that idea work before, once again, I -assumed- it was a dumb idea. These characters have been around for 70+ years - why must they be 100% static for every generation?

    As case in point at first I thought it was a very weird/dumb idea for the recent Daivd Eick Battlestar Galactica to change the roles of Boomer and Starbuck to females. I had actually watched the original BSG when it first aired and I just thought the whole idea of such a fundamental change was near-blasphemy. Turns out it worked out quite well and became part of a show that had 4 MORE seasons than the original series.
    Are you counting that godawful series where they actually got to Earth and every week was Face and Apollo being chased by what every earthling assumed was a guy going to a fancy-dress party as a robot with the light from Kitt stuck in its face?
  6. Quote:
    Originally Posted by mauk2 View Post
    Solo, yes.

    In a team, a Super Stunner frequently gets several heroes in his rez-nuke, and pops back up at full health.

    They are really a pain....
    Most annoying example of this is where I've used Dominator Power Push (which, like Crane Kick is an awesome way to finish off an enemy) to defeat one and push him away from the rest of the team, he landed beside a hostage and rezzed off of them instead
  7. Carnifax_NA

    Help with TIPS

    Quote:
    Originally Posted by Soul_Stormer View Post
    you need to be do tips in paragon city to transition to full hero from the rogue alignment. those in the rogue isles will only keep you a rogue or transition you back to villain.

    the bigger issue may be what you're fighting in paragon city. i've never had a problem getting tips, i run around until i find a boss, defeat it and the surrounding mob (as long the mobs are lvl 20+) and i eventually get a tip (at most a few mobs). you have a much higher chance getting a tip drop from bosses than the other lower ranks, so concentrate on that.

    oh, and by paragon city, i mean the city zones. not cimerora or RWZ. go to talos or PI.

    hope that helps.

    Go to Dark Astoria. If you haven't gotten a tip within 20 minutes of AOE Zombie Death then there's something seriously wrong.



    I completed my Rogue to Hero last night based in PI, I was one tip short and got it from 20 mins of picking on grey conning bosses (Warhulks mostly as they're easy to spot) in the zone.
  8. Carnifax_NA

    I hate myself!

    Quote:
    Originally Posted by galadiman View Post
    Allow me to suggest a syllogism:
    You can't please all of the people all of the time.
    And when it comes down to it, you can't really please any one person all of the time. (There shouldn't really be anyone who loves EVERY SINGLE ASPECT OF THE GAME ALWAYS. Heck, even I can find a few things I don't like. For example, Bases. Want more love. Next.)
    Hence, no matter who you are, prepare to be disappointed at some point. Keep expectations reasonable, and hope for the best.

    Paging Golden Girl to the thread. Golden Girl to the thread please.
  9. Quote:
    Originally Posted by EvilGeko View Post
    Isn't it about the journey? What do you think?
    I've been playing nearly 6 years now, 1.5 of them US side. Last week I dinged my first US (and 3rd overall) level 50. (I should be adding another this week as my Widow/Fort is at 48).

    So yep, tis about the journey for me, I wasn't even aware I had a destination to be honest.

    I've no real interest in the Incarnate TFs really or the Incarnate abilities. (I'll probably try the trials though just to see what they're like).
  10. Quote:
    Originally Posted by Nyx View Post
    Okie. Story nightmare.

    So, I hit 41 (Yay!!!)

    My toon concept is that she was merged with a Kheldian Warshade. Lydia (The toon) was sepperated from him (The Warshade) and through mutation kept the powers of Gravity and could create Force Fields.

    So, I went through all of the powers and I wanted stone, because of gravity's effect on the earth, but then I clicked fire because I already do smashing damage and thought Id have more edge with fire, which I do actually.

    Now, my concept is, well, plain off.

    I even teleport and stuff like a Kheldian. I have stuck very close to my theme, but this busted my theme. I could do a respec I know, but I sort of like fire, Im just not sure how to work it in. Why would I have fire?

    I thought maybe because of cosmic forces. But still...meh, I cant figure it out.

    If you have an idea that would be appreciated.
    Wouldn't Soul or Primal Forces be closer matches? You even get Soul Drain (Mire-a-like) with Soul. Primal has some advantages too, no need to go red-side to get it and Power Boost works well with the ally bubbles.

    Not sure what you could do at the moment with Fire. If we had APP Customization it wouldn't be as much of an issue of course, dark purple fire would work pretty well.

    Only thing I can think of is fudging it as an echo of some other Kheld form, a fiery sun-dweller (I know Novas already live on/in suns) of some sort and designing a cossie around that idea.
  11. For me it's a combination of the size of the henchies plus the godawful noise they make. Bots and Demons are bottom of the list when it comes to MM team mates. I wouldn't quit, unless they're also useless but I would tend to switch character /build to a ranged one to save me some grief. I like teaming with Zombies though. Say what you like about the evils of Necromancy and summoning corpses to do your bidding but they are very well behaved corpses

    Mind you I was trying to play a Widow during City of Demoos so a lot of it is down to residual scarring from that.

    Making Henchies walk-thruable by any team mate and quietening them down a bit would solve a lot of problems in that regard.
  12. Quote:
    Originally Posted by BL00DBATH View Post
    Really? Bc when I immob them it really does keep the kb reduced. Maybe it is just perception but it seems to get the job done.

    Web Grenade does have knockback protection, Web Envelope doesn't
  13. Quote:
    Originally Posted by streetlight View Post
    According to the numbers guys and the programmers, redraw has no impact on DPS. The only thing it hurts is the visual (e.g. if you hate the animation). So if redraw is your only problem, it isn't a problem.
    I'm pretty sure this is incorrect.

    Back Alley Brawler initially said what you've just said above.

    However he then came back and took back what he said and said redraw times are not factored into animation times for Weapon sets.

    They are factored into things like Stone Melee hammer attacks and Spines/Thorn attacks however.
  14. Quote:
    Originally Posted by Residentx10 View Post
    Is there way for me to place bids so my characters get the transfers first? I'll look into this. If should have asked this question first, can money be put into the market and bid on?

    Nope, what I do is on my EU account log in and check Wentworths Atlas for a Training Origin Enhancement with 0 for sale and 0 bids. Then go off and get that and stick it on the market for 100,000 inf or so.



    Log on as the NA account and look up the item. Verify there is still only 1 for sale and 0 bidding and then buy it for however much you want to transfer. The EU account can then log in again and collect the funds.


    There's always a small risk that someone sticks the same Enhancement up at the second you place a bid, but it should be a tiny risk. You could also spread / lower the risk by doing a few smaller transfers rather than one big one if you liked.
  15. Quote:
    Originally Posted by Residentx10 View Post
    Can Influence and Infamy be sent from NA to EU accounts and vice-versa?
    If so is there a limit to what can be sent. I tried to send a 1,000,000 influence and 1,000,000 infamy and they both failed.

    Nope, not at the moment because the NA and EU global names are seperate systems.


    The only common server is the market one, so it is possible for an EU character on one side to place rare / trivial (like an Intangibility TO) onto the market and then your NA character buys it for a lot of money, hence money flows from the NA side to the EU side (minus the 10% Wentworths Commission of course),
  16. Quote:
    Originally Posted by Necrotech_Master View Post
    if your going to proc out caltrops i would use more dmg procs, the -rech proc is almost worthless

    yes stuff like pseudo pets can trigger tons of procs (carrion creepers comes to mind, saw a post somewhere about this which 1 proc placed in carrion creepers can trigger up to 74 times in the duration the power is active)

    from what i know about the interface incarnate procs is they proc like crazy for pseudo pets such as rain of fire, ice storm, ect
    That was me (the Carrion Creepers), and it was 78 proc hits (not chances of, actual damage hits from them) via 2 different procs. However I think some of the Posi Blast ones weren't targetting at living targets because of the weird way the corpse bramble things seem to trigger on corpses / defeated enemies. It was also against "best case" enemies, an attackless bunch of +1x8s in the AE. Still good though, but not game-changing really.

    As for Caltrops it's ok, a proc chance every 10 seconds which basically boils down to 1.4 DPS per proc. Caltrops does 2.78 damage unslotted every second so each PROC is like adding a 50% damage enhancement to it.

    So it's certainly worthwhile. However in the case of the -recharge I'd drop it for another Damage/Recharge IO personally.
  17. Carnifax_NA

    Future of CoX..

    Quote:
    Originally Posted by TheJazMan View Post
    Gee, the company made this comment. They must be telling the truth! Yeah. Ok. Anyway, I went and tried it out when it went F2P - what a joke. Sadly, I initially bought that game; when I logged in these idiots TOOK some of the costume pieces away that you got at first and, now, make you pay for them. Cryptic are complete and utter morons. I also how they now hid the number of players on each shard - probably a good idea considering how few people actually play that pile of crap.
    Yes, you'd never see Paragon Studios hiding or masking the number of players on a server, say by changing how the search tool reports totals for example, would you...
  18. If you're going to pick Soul Extraction I'd suggest slotting it too.

    It's a great power and the Ghostie is a nice addition to your team. I use it every time it's available on my Necro/Dark, using a Zombie as Alpha bait in order to provide the corpse.
  19. So as an Empath is letting people (very occasionally) die so you can cast Vengeance on their sorry corpses and opening combat with Creepers because the bloody herd-happy (but tauntless) Tank is moving too slowly frowned upon or considered Empathlock?

    Not that I'd do such things of course *whistles*
  20. Quote:
    Originally Posted by Residentx10 View Post
    And live it shall!!

    I finally got all of my Dominators out of Praetoria this weekend.

    I have some questions about these two:

    Plant/Plant Assault

    This dom uses chemicals. Do they do splash damage? For example, when I use the other holds/Immob I could "catch" all in the net. But with the Plant my holds aren't so "comprehensive." I have to apply 2 or 3 throws to hold a group.
    I assume you mean Plant/Thorns above? I've no real idea what you mean by "chemicals" or "splash damage" though.

    Plants Holds and Immobs are the same as any other Domis really, they have the same magnitude and durations as any other holds and do about the same damage.

    The only real difference is that a Plants AOE Immob does twice the damage of others which can make it a worthwhile power to slot for Damage and to PROC up.
  21. Quote:
    Originally Posted by Jibikao View Post
    Damn that's pretty sick to score 78 procs.

    Vine has two attacks right? One is melee and one is a range. The melee one has a chance to knockdown so that's why it takes chance for smashing?

    I thought the range can reduce defense (it doesn't take Defense Debuff set?).
    I've been thinking about this and there is one thing about the PROCcing I got which might be distorting the figures. The entangling corpse explodey thing seems to do damage to something other than Live Enemies. It's either itself or the corpse it spawns on (the torrent of grey numbers you always see at the end of a fight even though all the enemies are down). I suspect the Posi is also proccing at whatever targets those grey numbers are affecting.

    But it does certainly proc for all Vine attacks too, which makes in invaluable anyway.

    I'll have a look at squeezing at least one other PROC into creepers tonight to run some more testing. The Trap of the Hunter is probably the next easiest to test because the Lethal Damage type lets me filter it out easier along with the other two.
  22. Carnifax_NA

    Best power ever!

    Carrion Creepers. I love it when you're mid-fight and the little invisible pet you'd forgotten about suddenly spawns 8 Tentacles around you and corpses start exploding.

    I'm fond of all the "corpsey pet" powers though, Soul Extraction (Necromancy) and Dark Extraction (Warshade) are two more of my favourite powers too. Soul for "So, you killed my zombie huh? Now you've just annoyed him" and Dark Extraction for the joy of using a tricky enemies corpse to summon a floating blob of doom.

    Freezing Rain / Sleet also has to rank up there as my favourite debuff in the game.
  23. Carnifax_NA

    Is it just me...

    Quote:
    Originally Posted by dave_p View Post
    Also, to add, if blasters are getting aggro ahead of you and surviving, that means you're likely not pushing the pace enough. Don't dawdle on the last boss; grab the alpha and if your team is able to survive on its own, just jump into the next spawn and set them up for your teammates' AoEs. If your blasters are able to survive fights w/o you, your job switches from keeping them alive, to maximizing their AoE potential. Adapt how you tank based on team makeup.
    ^This, and the post above.*


    I wish someone told the Tank I was teamed with during the week who seemed to be of the old school "Wait until I call it" brigade.


    Tip : If the Plant/Empath on the team is getting bored and deciding to take the spawn on themselves (and is quite capable of doing so and not dying) then chances are it's YOU who is doing something wrong, not them.
  24. Carnifax_NA

    IE9 is out

    Quote:
    Originally Posted by je_saist View Post
    www.microsoft.com/IE9

    release is out for all NT6 Operating Systems. (that's Windows Vista, Windows 7, and Windows Server 2008)

    Granted, most reviews of IE9 indicate that there isn't much in the browser that would make it a better browser than Google Chrome, Mozilla FireFox, Mozilla SeaMonkey, Opera, or even KDE Konqueror for that matter... but the IE9 update seems to bring an updated Explorer.exe executable and plugs several security holes.
    More importantly (to me anyway) they're implementing some CSS3 things and fixing some CSS2 incompatibilities.
  25. Quote:
    Originally Posted by Shadow Wail View Post
    What if we got a name purge?

    Maybe making some long inactive accounts become "Genericxxxxx" make the transition easier?!
    Yes please!