Caltrops and Procs
Once every 10 seconds I believe, so caltrops procs 5 times. You can do incredible damage with controller sets and such that have lots of long duration pets like caltrops, all proccing like crazy. If they make the new incarnate procs affect pseudopets, it will be crazy.
The toon in question here is an IO'd and Proc'd out Bots/Traps/Mace. Resistance is futile.
if your going to proc out caltrops i would use more dmg procs, the -rech proc is almost worthless
yes stuff like pseudo pets can trigger tons of procs (carrion creepers comes to mind, saw a post somewhere about this which 1 proc placed in carrion creepers can trigger up to 74 times in the duration the power is active)
from what i know about the interface incarnate procs is they proc like crazy for pseudo pets such as rain of fire, ice storm, ect

it's already got the max allowable damage procs in it. I figured -rech couldn't hurt for those longer fights.
The toon in question here is an IO'd and Proc'd out Bots/Traps/Mace. Resistance is futile.
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Off topic: You are on guardian right?
The toon in question here is an IO'd and Proc'd out Bots/Traps/Mace. Resistance is futile.
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Also, the -rech proc doesn't yield much in return, if I were to put anything else in there besides the damage procs, the Rag proc chance for KD is always
entertaining while useful.
Don't I know you???
I really like Ragnarok chance for knockdown proc in caltrops. It works great but if you don't need the extra mitigation you could leave it out, except it is fun to watch the mobs on them.
Freedom Server - Main = Lil Bug & way too many alts to list
If you are hoping to leverage the procs in your caltrops patch, I highly recommend Mu mastery. Elec Fences will keep your bots from knocking the mobs out of your patch. Its also great for keeping the mobs overlapped for the *** bots incindiary missles.
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here is a soft-capped build with mu mastery... i like the res, although it sacrifices regen and a proc or two
Villain Plan by Mids' Villain Designer 1.92
http://www.cohplanner.com/
Click this DataLink to open the build!
Blood's botstraps: Level 50 Magic Mastermind
Primary Power Set: Robotics
Secondary Power Set: Traps
Power Pool: Speed
Power Pool: Leadership
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Battle Drones
- (A) Edict of the Master - Accuracy/Damage
- (3) Sovereign Right - Resistance Bonus
- (3) Edict of the Master - Defense Bonus
- (5) Edict of the Master - Accuracy/Damage/Endurance
- (A) Enfeebled Operation - Accuracy/Recharge
- (5) Enfeebled Operation - Endurance/Immobilize
- (7) Enfeebled Operation - Accuracy/Endurance
- (7) Enfeebled Operation - Immobilize/Range
- (9) Enfeebled Operation - Accuracy/Immobilize/Recharge
- (9) Enfeebled Operation - Accuracy/Immobilize
- (A) Javelin Volley - Chance of Damage(Lethal)
- (13) Ragnarok - Chance for Knockdown
- (15) Positron's Blast - Chance of Damage(Energy)
- (15) Positron's Blast - Damage/Recharge
- (17) Impeded Swiftness - Chance of Damage(Smashing)
- (A) Doctored Wounds - Recharge
- (23) Doctored Wounds - Heal
- (23) Doctored Wounds - Heal/Endurance/Recharge
- (25) Doctored Wounds - Heal/Recharge
- (25) Doctored Wounds - Heal/Endurance
- (A) Endurance Reduction IO
- (A) Blessing of the Zephyr - Knockback Reduction (4 points)
- (A) Achilles' Heel - Chance for Res Debuff
- (27) Touch of Lady Grey - Chance for Negative Damage
- (27) Positron's Blast - Accuracy/Damage
- (29) Touch of Lady Grey - Defense Debuff/Recharge/Endurance
- (29) Touch of Lady Grey - Defense Debuff/Recharge
- (A) Blood Mandate - Accuracy/Damage
- (31) Soulbound Allegiance - Damage/Endurance
- (31) Soulbound Allegiance - Chance for Build Up
- (31) Soulbound Allegiance - Damage/Recharge
- (A) Recharge Reduction IO
- (33) Recharge Reduction IO
- (A) Luck of the Gambler - Recharge Speed
- (33) Luck of the Gambler - Defense
- (33) Luck of the Gambler - Defense/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (34) Luck of the Gambler - Defense/Endurance
- (34) Luck of the Gambler - Defense/Endurance/Recharge
- (A) Unbreakable Constraint - Chance for Smashing Damage
- (34) Unbreakable Constraint - Endurance/Hold
- (36) Unbreakable Constraint - Accuracy/Recharge
- (36) Unbreakable Constraint - Accuracy/Hold/Recharge
- (36) Unbreakable Constraint - Hold/Recharge
- (A) Endurance Reduction IO
- (A) Luck of the Gambler - Recharge Speed
- (A) Soulbound Allegiance - Damage
- (37) Soulbound Allegiance - Accuracy/Recharge
- (37) Soulbound Allegiance - Accuracy/Damage/Recharge
- (A) Absolute Amazement - Endurance/Stun
- (37) Absolute Amazement - Stun
- (39) Absolute Amazement - Stun/Recharge
- (39) Absolute Amazement - Accuracy/Stun/Recharge
- (39) Absolute Amazement - Accuracy/Recharge
- (A) Kinetic Combat - Accuracy/Damage
- (40) Kinetic Combat - Damage/Endurance
- (40) Kinetic Combat - Damage/Recharge
- (40) Kinetic Combat - Damage/Endurance/Recharge
- (A) Endurance Reduction IO
- (A) Armageddon - Damage/Endurance
- (42) Armageddon - Chance for Fire Damage
- (42) Armageddon - Accuracy/Recharge
- (42) Armageddon - Accuracy/Damage/Recharge
- (43) Armageddon - Damage/Recharge
- (A) Ragnarok - Damage/Endurance
- (43) Ragnarok - Accuracy/Recharge
- (43) Ragnarok - Accuracy/Damage/Recharge
- (45) Ragnarok - Damage/Recharge
- (45) Ragnarok - Damage
- (A) Aegis - Resistance
- (45) Aegis - Resistance/Endurance
- (46) Aegis - Resistance/Recharge
- (A) Enfeebled Operation - Accuracy/Recharge
- (46) Enfeebled Operation - Endurance/Immobilize
- (46) Enfeebled Operation - Accuracy/Endurance
- (48) Enfeebled Operation - Accuracy/Immobilize/Recharge
- (48) Enfeebled Operation - Accuracy/Immobilize
- (50) Enfeebled Operation - Immobilize/Range
- (A) Steadfast Protection - Resistance/+Def 3%
- (48) Steadfast Protection - Knockback Protection
- (A) Luck of the Gambler - Recharge Speed
- (50) Luck of the Gambler - Defense/Endurance
- (50) Luck of the Gambler - Defense/Endurance/Recharge
Level 0: High Pain Threshold
Level 0: Invader
Level 0: Marshal
Level 50: Spiritual Radial Boost
------------
Level 1: Brawl
- (A) Kinetic Combat - Accuracy/Damage
- (11) Kinetic Combat - Damage/Endurance
- (11) Kinetic Combat - Damage/Recharge
- (13) Kinetic Combat - Damage/Endurance/Recharge
- (A) Unbounded Leap - +Stealth
Level 2: Rest
- (A) Empty
Level 2: Swift
- (A) Run Speed IO
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (17) Numina's Convalescence - Heal
- (19) Miracle - +Recovery
- (A) Jumping IO
- (A) Performance Shifter - Chance for +End
- (19) Performance Shifter - EndMod/Accuracy
- (21) Performance Shifter - EndMod
- (21) Performance Shifter - EndMod/Recharge
if your going to proc out caltrops i would use more dmg procs, the -rech proc is almost worthless
yes stuff like pseudo pets can trigger tons of procs (carrion creepers comes to mind, saw a post somewhere about this which 1 proc placed in carrion creepers can trigger up to 74 times in the duration the power is active) from what i know about the interface incarnate procs is they proc like crazy for pseudo pets such as rain of fire, ice storm, ect |
As for Caltrops it's ok, a proc chance every 10 seconds which basically boils down to 1.4 DPS per proc. Caltrops does 2.78 damage unslotted every second so each PROC is like adding a 50% damage enhancement to it.
So it's certainly worthwhile. However in the case of the -recharge I'd drop it for another Damage/Recharge IO personally.
Just so you all know it has 3 damage procs, a posi' dam/rech and the -rech proc. I did have the kd proc as well but I figured with the -kb I am spamming from web envelope(over the mu immob) and webnade the kd would be kinda pointless.
Just so you all know it has 3 damage procs, a posi' dam/rech and the -rech proc. I did have the kd proc as well but I figured with the -kb I am spamming from web envelope(over the mu immob) and webnade the kd would be kinda pointless.
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the mu mastery immob has kb protection though

Really? Bc when I immob them it really does keep the kb reduced. Maybe it is just perception but it seems to get the job done.
Ok then that makes sense bc most of the lowbies hit with envelope get blowed up fast so I noticed the -kd from nade on the tougher foes.
Blaze you suck at posting builds. Just do the datachunk, your link is broken and i'm not manually putting that into mids lol.
I have caltrops slotted with 4 damage procs and a -rech proc. Can someone plz confirm for me if it procs w/ every tick of damage, once every 10 seconds, or just when I throw them down.