Does Fiery Embrace Weaken other powers???


Brenzo

 

Posted

i know that in the power description, Fiery Aura's Fiery Embrace says that it increases the fire damage you do and also increases all other damage you do slightly.

however, when i check the numbers on Mid's it doesn't specify how much it increases the other powers. if at all.

i ran some things and mid's says that electric melee's Lightning Rod does LESS damage when Fiery Embrace is active than when it isn't.

is this just a bug in mid's? something they missed? or is there some other reason that im not realizing why it lowers the damage of LR?


 

Posted

Mids is wrong, as is the power description for FE.

What it ACTUALLY does is it adds about 45% more dmg to all of your attacks as fire dmg. And this works off of your final dmg not just your base dmg, so it can add over 100 dmg to an attack, easily.

Making it one of the best powers in the game


"I have ridden the mighty moon worm!"
-Al Gore
Fiery Aura is only good for farming, I'm cereal

@Caucasiafro

 

Posted

Quote:
Originally Posted by Brenzo View Post
i know that in the power description, Fiery Aura's Fiery Embrace says that it increases the fire damage you do and also increases all other damage you do slightly.

however, when i check the numbers on Mid's it doesn't specify how much it increases the other powers. if at all.

i ran some things and mid's says that electric melee's Lightning Rod does LESS damage when Fiery Embrace is active than when it isn't.

is this just a bug in mid's? something they missed? or is there some other reason that im not realizing why it lowers the damage of LR?
Remember, MIDS is not an official Paragon Studios Product. It is a community made tool, and may or may not be accurate.

Now, as to what Fiery Embrace does, it adds Pet Fire Damage to all attacks. This can actually have some... interesting... consequences.

One of those is that if you are your damage cap and you trigger Fiery Embrace, you'll actually go over the damage cap for the attacking power since Fiery Embrace activates as a Pet Damage class attack, separate from the original attack.


 

Posted

Quote:
Originally Posted by je_saist View Post
Now, as to what Fiery Embrace does, it adds Pet Fire Damage to all attacks. This can actually have some... interesting... consequences.

One of those is that if you are your damage cap and you trigger Fiery Embrace, you'll actually go over the damage cap for the attacking power since Fiery Embrace activates as a Pet Damage class attack, separate from the original attack.
Fiery Embrace does not use any pet mechanics. Every tanker, brute, and scrapper attack simply has an extra line of damage which only applies when Fiery Embrace is active.

That extra bit of damage is generally 45% of the base value of that attack, is Fire damage, and is fully enhanceable and buffable (which means the enhancements you slot in the power and any damage buffs amplify the fire damage, just like they amplify the rest of the power).


Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.

 

Posted

Correct. No pet mechanic at work, just bonus damage.

May be thinking of burn.


 

Posted

I think FE weakens other powers... I mean, the more I play with FE, the less I want to play any other secondary.


 

Posted

Quote:
Originally Posted by StratoNexus View Post
Fiery Embrace does not use any pet mechanics. Every tanker, brute, and scrapper attack simply has an extra line of damage which only applies when Fiery Embrace is active.

That extra bit of damage is generally 45% of the base value of that attack, is Fire damage, and is fully enhanceable and buffable (which means the enhancements you slot in the power and any damage buffs amplify the fire damage, just like they amplify the rest of the power).
Would you have preferred I use the term Proc instead?

http://boards.cityofheroes.com/showp...74&postcount=8

I use the term Pet to describe an action taking place outside of the power itself. Not as a Mastermind Pet or a Controller Pet. Please learn the difference.


 

Posted

Side note: FE will allow you to surpass the damage cap!


 

Posted

What is the damage cap btw? and this seems to be like a good topic to discuss.

so from my understanding, FE adds around 45% ADDITIONAL damage to all my abilities? so if LR does 300 damage lets say, then FE will add about an additional 135 damage afterwords?

and does this mean that FE adds the same amount of damage to all attacks? does it give fire attacks a bigger bonus? or is it just the same. like 45%.


 

Posted

FE does not give fire attacks a bigger bonus, its about 45% to all attacks no matter the dmg type. And yep, that is just how FE works it would give you about 135 extra dmg. Like i said, its one of the best powers in the game right now

Brute dmg cap is 775% (counting the 100% base).


"I have ridden the mighty moon worm!"
-Al Gore
Fiery Aura is only good for farming, I'm cereal

@Caucasiafro

 

Posted

Quote:
Originally Posted by Carnifax_NA View Post
Would we have preferred if you used the right term rather than a wrong one?
Is that a trick question?
I do agree it would have been better to be right rather than wrong.

Quote:
Originally Posted by je_saist View Post
I use the term Pet to describe an action taking place outside of the power itself. Not as a Mastermind Pet or a Controller Pet. Please learn the difference.
You are still wrong. The extra damage from Fiery Embrace does not take place outside of the power itself. It is coded into every attack power tankers, brutes, and scrappers use.


Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.

 

Posted

Quote:
Originally Posted by StratoNexus View Post
I do agree it would have been better to be right rather than wrong.


You are still wrong. The extra damage from Fiery Embrace does not take place outside of the power itself. It is coded into every attack power tankers, brutes, and scrappers use.
Do you have a source on that? Do we know this as a fact? From what I've heard about the Interface incarnate slot, I would just as quickly link the fiery embrace change to that newer incarnate tech than the addition of a new condition check in every power.


 

Posted

Quote:
Originally Posted by Enamel_32 View Post
Do you have a source on that? Do we know this as a fact? From what I've heard about the Interface incarnate slot, I would just as quickly link the fiery embrace change to that newer incarnate tech than the addition of a new condition check in every power.
I am not sure the Interface tech is that nuanced. It would have to add a different amount of damage based on the damage of each power.

I am not 100% positive I am correct. I do believe I remember there being instances where individual powers had to be fixed though, but I could be misremembering.


Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.

 

Posted

Quote:
Originally Posted by Enamel_32 View Post
Do you have a source on that? Do we know this as a fact? From what I've heard about the Interface incarnate slot, I would just as quickly link the fiery embrace change to that newer incarnate tech than the addition of a new condition check in every power.

I asked the same question just after the new FE went live. People who were in the beta were able to see the progression the devs made in adding the FE damage component to each power available to Brutes, Scrappers and Tanks.



Given how the engine works (you can't add an effect to a power, just switch them on or off depending on Flags) it's really the only way they could implement it this way. Things like Domination, Containment, Scourge and Crits work in the same way, they're baked into the powers but dependent on Flags / Conditions switching them on (whether it be a Flag the caster has, like Domination Mode on, a random roll or a Status Effect the target has on them). FE works a bit like those inherents, although I think it's the first power other than Vengeance where the condition flag is set via a power from a powerset rather than an Inherent.


It's definitely not pet damage, pet damage involves summoning an invisible pet / pseudo-pet at a location which then does the damage (a la Shield Charge, Lightning Rod etc).


 

Posted

Quote:
Originally Posted by je_saist View Post
Would you have preferred I use the term Proc instead?

http://boards.cityofheroes.com/showp...74&postcount=8

I use the term Pet to describe an action taking place outside of the power itself. Not as a Mastermind Pet or a Controller Pet. Please learn the difference.
I can use the term car to describe a vehicle that travels in the air but that does not make it right. There are attacks that summon a pet that does the damage like Lightning rod and have different damage caps because they are pets in addition to MM pets and such. Please learn the difference.


 

Posted

You guys know telling je_saist isn't going to convince him otherwise, right? He is the king of wrong.


"I have ridden the mighty moon worm!"
-Al Gore
Fiery Aura is only good for farming, I'm cereal

@Caucasiafro

 

Posted

Quote:
Originally Posted by ultrawatt View Post
You guys know telling je_saist isn't going to convince him otherwise, right? He is the king of wrong.
So long as someone else reading the thread doesn't read it and thinks its right that's enough for me. Ive long given up trying to convince je saist that they're wrong or engaging in any sort of debate about how powers work. They seem incapable of interacting in that way.

Its usually wrong but its a useful jumping off point for discussing game mechanics by discussing how it really works (or having how I understood it corrected).