Bronze Knight

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  1. Quote:
    Originally Posted by Prof_Backfire View Post
    Does anyone remember me at all?
    You? Nope.

    Your avatar? O hell yes!
  2. I threw this together today the toon is only level 14 ATM. Even so I like to plan ahead. This is the first real dom I've played, and accordingly my first dom build.

    Kinda odd too, not having to chase the +def bonuses

    Any way if some one could look it over and let my know if I've dome any thing horribly bad or moronic.

    Perma Dom and Perma Hasten was my objective.


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  3. Bronze Knight

    Hats

    Quote:
    Originally Posted by Cynical_Gamer View Post
    I just want the option to remove the hair from the hats. Robots and skeletons and other hairless characters need hats too.

    This first please.

    Then maybe later we can get hair and hats separated.

    And among MANY other good hats that we are missing is a few good Flat Caps and some Tam o' Shanters.
  4. Bronze Knight

    Good Builds

    To the OP be careful about waving your builds around on this forum. The number crunchers are thick 'round these parts.

    That said here is the build I'm proud of.

    Villain Plan by Mids' Villain Designer 1.90
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Natural Arachnos Soldier
    Primary Power Set: Crab Spider Soldier
    Secondary Power Set: Crab Spider Training
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Speed
    Power Pool: Leadership
    Ancillary Pool: Leviathan Mastery

    Villain Profile:
    Level 1: Channelgun -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/EndRdx/Rchg(3), Dev'n-Dmg/Rchg(3), Dev'n-Acc/Dmg/Rchg(5), Thundr-Acc/Dmg/Rchg(5), Thundr-Dmg/EndRdx/Rchg(7)
    Level 1: Crab Spider Armor Upgrade -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(33)
    Level 2: Longfang -- ShldBrk-DefDeb(A), ShldBrk-Acc/DefDeb(7), ShldBrk-Acc/Rchg(9), ShldBrk-DefDeb/EndRdx/Rchg(9), ShldBrk-Acc/EndRdx/Rchg(11), ShldBrk-%Dam(11)
    Level 4: Combat Training: Defensive -- LkGmblr-Rchg+(A)
    Level 6: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(34), LkGmblr-Def/EndRdx(36)
    Level 8: Suppression -- Posi-Acc/Dmg(A), Posi-Dmg/Rchg(13), Posi-Dmg/EndRdx(13), Posi-Acc/Dmg/EndRdx(15), Posi-Dam%(15)
    Level 10: Tactical Training: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(17), LkGmblr-Def/EndRdx(21), LkGmblr-Def/EndRdx/Rchg(46)
    Level 12: Venom Grenade -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(17), Posi-Dmg/Rchg(19), Posi-Acc/Dmg/EndRdx(19), Posi-Dam%(21)
    Level 14: Super Jump -- Jump-I(A)
    Level 16: Tactical Training: Assault -- EndRdx-I(A)
    Level 18: Frag Grenade -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(23), Posi-Dmg/Rchg(23), Posi-Acc/Dmg/EndRdx(25), Posi-Dam%(25)
    Level 20: Tactical Training: Leadership -- GSFC-Build%(A), GSFC-ToHit/EndRdx(31), GSFC-Rchg/EndRdx(37), GSFC-ToHit/Rchg/EndRdx(39), GSFC-ToHit/Rchg(40), GSFC-ToHit(43)
    Level 22: Mental Training -- Run-I(A)
    Level 24: Fortification -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/EndRdx/Rchg(27), Aegis-ResDam(29), Aegis-EndRdx/Rchg(40), Aegis-ResDam/Rchg(40)
    Level 26: Aim -- AdjTgt-Rchg(A), AdjTgt-ToHit/Rchg(27), AdjTgt-ToHit/EndRdx/Rchg(29), Rec'dRet-ToHit(36), Rec'dRet-ToHit/Rchg(37)
    Level 28: Serum -- Numna-Heal(A), Numna-Heal/Rchg(31), Numna-Heal/EndRdx/Rchg(31)
    Level 30: Kick -- RechRdx-I(A)
    Level 32: Tough -- ResDam-I(A)
    Level 35: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(36), LkGmblr-Def/EndRdx(37)
    Level 38: Hasten -- RechRdx-I(A), RechRdx-I(39), RechRdx-I(39)
    Level 41: Spirit Shark -- Dev'n-Acc/Dmg/EndRdx/Rchg(A), Dev'n-Acc/Dmg/Rchg(42), Dev'n-Acc/Dmg(42), Dev'n-Dmg/Rchg(42), Thundr-Acc/Dmg/Rchg(43), Thundr-Dmg/EndRdx/Rchg(43)
    Level 44: Arctic Breath -- ShldBrk-DefDeb(A), ShldBrk-Acc/DefDeb(45), ShldBrk-Acc/Rchg(45), ShldBrk-DefDeb/EndRdx/Rchg(45), ShldBrk-Acc/EndRdx/Rchg(46), ShldBrk-%Dam(46)
    Level 47: Bile Spray -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Acc/Dmg/EndRdx(48), Posi-Dam%(50)
    Level 49: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(50), LkGmblr-Def/EndRdx(50)
    ------------
    Level 1: Brawl -- Dmg-I(A)
    Level 1: Sprint -- Run-I(A)
    Level 2: Rest -- RechRdx-I(A)
    Level 1: Conditioning
    Level 4: Ninja Run
    Level 2: Swift -- Run-I(A)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Health -- RgnTis-Regen+(A), Mrcl-Rcvry+(34), Numna-Regen/Rcvry+(34)
    Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(33), P'Shift-EndMod(33)
    ------------



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  5. Interesting reading here. Any advice or builds for an Earth/Earth dom?

    These early levels are soloing hell.
  6. Quote:
    Originally Posted by StrykerX View Post
    Dark Miasma can be colored to look like smoke, and Dark Melee / Dark Armor can also look smoky / misty.

    As far as poison goes, the only power sets that deal any significant toxic damage are:

    Spines (Lethal with Toxic DoT)
    Night Widow (also Lethal / Toxic)
    Bane Spider (Energy / Toxic and Smashing / Toxic I believe)
    probably Thorny Assault
    Dual Pistols with Chem Ammo (80% Lethal, 20% Toxic)
    Demon Summoning (the whip attacks are Fire / Toxic and Hellfire based demons do some Toxic)

    A few other sets have a little toxic damage, but those are the main ones I can think of. The Poison MM set is (obviously) poison based, but it doesn't actually do any damage. It just debuffs the heck out of things.
    Crab spiders also have access to Venom Grenade and Bile Spray (thro mako patron)

    As far as smoky sets tho Rad or Dark is your best bet.
  7. For doing what?

    Farming on 1/8? Crab spider or a scraper Elc/SD or Fire/?

    Soloing Ginant monsters? Bots/Traps.

    Killing every AV in the game? IDK.
  8. Bronze Knight

    Scorpion Shield

    Black Scorpions emblem floats around every now and then. its not constant but it may bother you.

    If you want you can always use one of your other builds to test it out. Unfortunately I have respeced all of my toons that had it.
  9. Crab spiders cab be built to be all kinds of things. They are the Tank Mages or melee or MM's with 6 pets while at the same time providing team buffs and good damage.
  10. I've decided that School of Sharks is not doing what I wanted it to (holding the mobs in one neat group). So I'm switching it out for Arctic Breath for even more -res.

    Villain Plan by Mids' Villain Designer 1.90
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Crab Spider Webguard: Level 50 Natural Arachnos Soldier
    Primary Power Set: Crab Spider Soldier
    Secondary Power Set: Crab Spider Training
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Speed
    Power Pool: Leadership
    Ancillary Pool: Leviathan Mastery

    Villain Profile:
    Level 1: Channelgun -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/EndRdx/Rchg(3), Dev'n-Dmg/Rchg(3), Dev'n-Acc/Dmg/Rchg(5), Thundr-Acc/Dmg/Rchg(5), Thundr-Dmg/EndRdx/Rchg(7)
    Level 1: Crab Spider Armor Upgrade -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(33)
    Level 2: Longfang -- ShldBrk-DefDeb(A), ShldBrk-Acc/DefDeb(7), ShldBrk-Acc/Rchg(9), ShldBrk-DefDeb/EndRdx/Rchg(9), ShldBrk-Acc/EndRdx/Rchg(11), ShldBrk-%Dam(11)
    Level 4: Combat Training: Defensive -- LkGmblr-Rchg+(A)
    Level 6: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(27), LkGmblr-Def(29)
    Level 8: Suppression -- Posi-Acc/Dmg(A), Posi-Dmg/Rchg(13), Posi-Dmg/EndRdx(13), Posi-Acc/Dmg/EndRdx(15), Posi-Dam%(15)
    Level 10: Tactical Training: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(17), LkGmblr-Def/EndRdx(21), LkGmblr-Def/EndRdx/Rchg(40)
    Level 12: Venom Grenade -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(17), Posi-Dmg/Rchg(19), Posi-Acc/Dmg/EndRdx(19), Posi-Dam%(21)
    Level 14: Super Jump -- Jump-I(A)
    Level 16: Tactical Training: Assault -- EndRdx-I(A)
    Level 18: Frag Grenade -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(23), Posi-Dmg/Rchg(23), Posi-Acc/Dmg/EndRdx(25), Posi-Dam%(25)
    Level 20: Tactical Training: Leadership -- GSFC-Build%(A), GSFC-ToHit/EndRdx(31), GSFC-Rchg/EndRdx(37), GSFC-ToHit/Rchg/EndRdx(39), GSFC-ToHit/Rchg(40), GSFC-ToHit(43)
    Level 22: Mental Training -- Run-I(A)
    Level 24: Fortification -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/EndRdx/Rchg(27), Aegis-ResDam(29), Aegis-ResDam/Rchg(36), Aegis-EndRdx/Rchg(40)
    Level 26: Aim -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(34), AdjTgt-Rchg(36), AdjTgt-ToHit/Rchg(37), AdjTgt-ToHit/EndRdx/Rchg(46)
    Level 28: Serum -- Numna-Heal(A), Numna-Heal/Rchg(31), Numna-Heal/EndRdx/Rchg(31)
    Level 30: Boxing -- RechRdx-I(A)
    Level 32: Tough -- ResDam-I(A)
    Level 35: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(36), LkGmblr-Def/EndRdx(37)
    Level 38: Hasten -- RechRdx-I(A), RechRdx-I(39), RechRdx-I(39)
    Level 41: Spirit Shark -- Dev'n-Acc/Dmg/EndRdx/Rchg(A), Dev'n-Acc/Dmg/Rchg(42), Dev'n-Acc/Dmg(42), Dev'n-Dmg/Rchg(42), Thundr-Acc/Dmg/Rchg(43), Thundr-Dmg/EndRdx/Rchg(43)
    Level 44: Arctic Breath -- ShldBrk-DefDeb(A), ShldBrk-Acc/DefDeb(45), ShldBrk-Acc/Rchg(45), ShldBrk-DefDeb/EndRdx/Rchg(45), ShldBrk-Acc/EndRdx/Rchg(46), ShldBrk-%Dam(46)
    Level 47: Bile Spray -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Acc/Dmg/EndRdx(48), Posi-Dam%(50)
    Level 49: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(50), LkGmblr-Def/EndRdx(50)
    ------------
    Level 1: Brawl -- Dmg-I(A)
    Level 1: Sprint -- Run-I(A)
    Level 2: Rest -- RechRdx-I(A)
    Level 1: Conditioning
    Level 4: Ninja Run
    Level 2: Swift -- Run-I(A)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Health -- RgnTis-Regen+(A), Mrcl-Rcvry+(34), Numna-Regen/Rcvry+(34)
    Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(33), P'Shift-EndMod(33)
    ------------



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  11. Quote:
    Originally Posted by Schismatrix View Post
    Anyway, i finally saw the Heavy Trooper weapons backpack in action. It's one of the coolest pieces i've seen in game for a long time. The cannons and missile pods simply look badass. The IDF armor by itself is nicely designed, and i'm really hoping we'll be getting tintable version of the gauntlets, boots and torso pieces in the near future, but that weapons pack is fantastic.
    Which is why Crab spiders should be able to replace there claws with it on alternate costumes.
  12. Its a mere shell of what it use to be, back when you could slot 6 damage procks in it.

    I also beleave that it checks every 10 seconds as well as when you activate it.

    And its STILL a great power...


    Not that it was ever overpowered or any thing.
  13. If you want help with your build I would need to know what you want to do and a rough budget, all-tho with A-merits that's not nearly so much of a prolblem.

    As a general rule allmost any MM can solo most paper missions on 0/8.

    I also plan on refitting my Merc/Traps with more defense here is what I was thinking of.

    Please note this build is NOT fished this is just to give you some ideas.

    Villain Plan by Mids' Villain Designer 1.90
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Technology Mastermind
    Primary Power Set: Mercenaries
    Secondary Power Set: Traps
    Power Pool: Leaping
    Power Pool: Leadership
    Power Pool: Speed
    Power Pool: Fighting
    Ancillary Pool: Mace Mastery

    Villain Profile:
    Level 1: Soldiers -- BldM'dt-Acc/Dmg(A), BldM'dt-Dmg/EndRdx(3), BldM'dt-Acc(3), BldM'dt-Acc/Dmg/EndRdx(5), BldM'dt-Dmg(5), Achilles-ResDeb%(7)
    Level 1: Web Grenade -- Enf'dOp-Acc/Immob(A), Enf'dOp-Acc/Immob/Rchg(39), Enf'dOp-Immob/Rng(39), Enf'dOp-Acc/EndRdx(40), Enf'dOp-EndRdx/Immob(40), Enf'dOp-Acc/Rchg(40)
    Level 2: Caltrops -- RechRdx-I(A)
    Level 4: Slug -- Dev'n-Acc/Dmg/Rchg(A), Dev'n-Acc/Dmg/EndRdx/Rchg(15), Dev'n-Acc/Dmg(50)
    Level 6: Combat Jumping -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(43), Zephyr-ResKB(46), LkGmblr-Rchg+(48), LkGmblr-Def(48), LkGmblr-Def/EndRdx(48)
    Level 8: Equip Mercenary -- EndRdx-I(A)
    Level 10: Acid Mortar -- ShldBrk-DefDeb(A), ShldBrk-Acc/DefDeb(11), ShldBrk-Acc/Rchg(11), ShldBrk-DefDeb/EndRdx/Rchg(19), ShldBrk-Acc/EndRdx/Rchg(19), ShldBrk-%Dam(21)
    Level 12: Spec Ops -- BldM'dt-Acc/Dmg(A), BldM'dt-Acc(13), BldM'dt-Dmg(13), BldM'dt-Acc/Dmg/EndRdx(15), EdctM'r-PetDef(17), SvgnRt-PetResDam(17)
    Level 14: Super Jump -- Jump-I(A)
    Level 16: Force Field Generator -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(23), LkGmblr-Rchg+(25)
    Level 18: Maneuvers -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(21), LkGmblr-Rchg+(23)
    Level 20: Assault -- EndRdx-I(A)
    Level 22: Tactics -- GSFC-Build%(A), GSFC-ToHit/EndRdx(31), GSFC-Rchg/EndRdx(33), GSFC-ToHit/Rchg/EndRdx(33), GSFC-ToHit/Rchg(33), GSFC-ToHit(34)
    Level 24: Hasten -- RechRdx-I(A), RechRdx-I(25), RechRdx-I(31)
    Level 26: Commando -- S'bndAl-Build%(A), S'bndAl-Dmg/EndRdx(27), S'bndAl-Acc/Rchg(27), S'bndAl-Acc/Dmg/Rchg(29), S'bndAl-Dmg/Rchg(29), S'bndAl-Dmg(31)
    Level 28: Poison Trap -- Lock-%Hold(A), Lock-Acc/EndRdx/Rchg/Hold(34), Lock-EndRdx/Rchg/Hold(34), Lock-Rchg/Hold(36), Lock-Acc/Rchg(36), Lock-Acc/Hold(36)
    Level 30: Boxing -- Empty(A)
    Level 32: Tactical Upgrade -- EndRdx-I(A)
    Level 35: Trip Mine -- Oblit-Dmg(A), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-Acc/Rchg(37), Oblit-Dmg/Rchg(37), Oblit-Acc/Dmg/Rchg(39), Oblit-%Dam(50)
    Level 38: Tough -- S'fstPrt-ResDam/Def+(A)
    Level 41: Weave -- RedFtn-Def/EndRdx(A), RedFtn-EndRdx/Rchg(42), RedFtn-Def/Rchg(42), RedFtn-Def/EndRdx/Rchg(42), RedFtn-Def(43), RedFtn-EndRdx(43)
    Level 44: Scorpion Shield -- RedFtn-EndRdx(A), RedFtn-Def/EndRdx(45), RedFtn-Def(45), RedFtn-Def/Rchg(45), RedFtn-EndRdx/Rchg(46), RedFtn-Def/EndRdx/Rchg(46)
    Level 47: Seeker Drones -- RechRdx-I(A)
    Level 49: Triage Beacon -- Numna-Regen/Rcvry+(A), Numna-Heal(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Jump-I(A)
    Level 2: Rest -- RechRdx-I(A)
    Level 1: Supremacy
    Level 4: Ninja Run
    Level 2: Swift -- Run-I(A)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Health -- Mrcl-Rcvry+(A)
    Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(7), P'Shift-EndMod/Acc(9), P'Shift-EndMod/Rchg(9)



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  14. Quote:
    Originally Posted by PennyPA View Post
    I would love to change the environment to be more destructable/changable. Blowing holes in walls if you miss or KBing mobs through walls even better (yeah, I know there is "nothing" on the other side). See those Crey lab doors, don't open them, rip them off!
    This. I would also like KB to do extra damage when the tossed mob runs into something.
  15. Hmmm I see your point. I can then use that slot on Aim to max the recharge and bring my energy resist into the 40's.

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    Did the same thing to the melee build got some more endurance recovery, recharge, and accuracy.

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  16. Soft caped to everything, perma serum, good resist's.

    The Perfect Tank Mage.

    Only things I don't like is that it uses the Shield breaker set. However I see no way of removing it. Also the endurance is on a knifes edge, hopefully Cardiac incarnate slot will help with that.

    Villain Plan by Mids' Villain Designer 1.90
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Crab Spider Webguard: Level 50 Natural Arachnos Soldier
    Primary Power Set: Crab Spider Soldier
    Secondary Power Set: Crab Spider Training
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Speed
    Power Pool: Leadership
    Ancillary Pool: Leviathan Mastery

    Villain Profile:
    Level 1: Channelgun -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/EndRdx/Rchg(3), Dev'n-Dmg/Rchg(3), Dev'n-Acc/Dmg/Rchg(5), Thundr-Acc/Dmg/Rchg(5), Thundr-Dmg/EndRdx/Rchg(7)
    Level 1: Crab Spider Armor Upgrade -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(33)
    Level 2: Longfang -- ShldBrk-DefDeb(A), ShldBrk-Acc/DefDeb(7), ShldBrk-Acc/Rchg(9), ShldBrk-DefDeb/EndRdx/Rchg(9), ShldBrk-Acc/EndRdx/Rchg(11), ShldBrk-%Dam(11)
    Level 4: Combat Training: Defensive -- LkGmblr-Rchg+(A), Ksmt-ToHit+(50)
    Level 6: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(27), LkGmblr-Def(29), Zephyr-Travel(34), Zephyr-Travel/EndRdx(36), Zephyr-ResKB(46)
    Level 8: Suppression -- Posi-Acc/Dmg(A), Posi-Dmg/Rchg(13), Posi-Dmg/EndRdx(13), Posi-Acc/Dmg/EndRdx(15), Posi-Dam%(15)
    Level 10: Tactical Training: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(17), LkGmblr-Def/EndRdx(21), LkGmblr-Def/EndRdx/Rchg(40)
    Level 12: Venom Grenade -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(17), Posi-Dmg/Rchg(19), Posi-Acc/Dmg/EndRdx(19), Posi-Dam%(21)
    Level 14: Super Jump -- Jump-I(A)
    Level 16: Tactical Training: Assault -- EndRdx-I(A)
    Level 18: Frag Grenade -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(23), Posi-Dmg/Rchg(23), Posi-Acc/Dmg/EndRdx(25), Posi-Dam%(25)
    Level 20: Tactical Training: Leadership -- GSFC-Build%(A), GSFC-ToHit/EndRdx(31), GSFC-Rchg/EndRdx(37), GSFC-ToHit/Rchg/EndRdx(39), GSFC-ToHit/Rchg(40), GSFC-ToHit(43)
    Level 22: Mental Training -- Run-I(A)
    Level 24: Fortification -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/EndRdx/Rchg(27), Aegis-ResDam(29), Aegis-ResDam/Rchg(36), Aegis-EndRdx/Rchg(40)
    Level 26: Aim -- AdjTgt-Rchg(A), AdjTgt-ToHit/Rchg(37)
    Level 28: Serum -- Numna-Heal(A), Numna-Heal/Rchg(31), Numna-Heal/EndRdx/Rchg(31)
    Level 30: Kick -- RechRdx-I(A)
    Level 32: Tough -- ResDam-I(A)
    Level 35: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(36), LkGmblr-Def/EndRdx(37)
    Level 38: Hasten -- RechRdx-I(A), RechRdx-I(39), RechRdx-I(39)
    Level 41: Spirit Shark -- Dev'n-Acc/Dmg/EndRdx/Rchg(A), Dev'n-Acc/Dmg/Rchg(42), Dev'n-Acc/Dmg(42), Dev'n-Dmg/Rchg(42), Thundr-Acc/Dmg/Rchg(43), Thundr-Dmg/EndRdx/Rchg(43)
    Level 44: School of Sharks -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(45), Enf'dOp-Acc/EndRdx(45), Enf'dOp-Immob/Rng(45), Enf'dOp-Acc/Immob/Rchg(46), Enf'dOp-Acc/Immob(46)
    Level 47: Bile Spray -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Acc/Dmg/EndRdx(48), Posi-Dam%(50)
    Level 49: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(50)
    ------------
    Level 1: Brawl -- Dmg-I(A)
    Level 1: Sprint -- Run-I(A)
    Level 2: Rest -- RechRdx-I(A)
    Level 1: Conditioning
    Level 4: Ninja Run
    Level 2: Swift -- Run-I(A)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Health -- RgnTis-Regen+(A), Mrcl-Rcvry+(34), Numna-Regen/Rcvry+(34)
    Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(33), P'Shift-EndMod(33)
    ------------



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    I also plan on switching the other build over to a melee oriented build for tanking/bruting. I wish I had room for a taunt power tho.

    Serum and Spiderlings are permad. Soft caped defense, resists are the same more or less.

    Same endurance problems as above. Once agin I am hoaping Cardiac will help solve that problem.

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  17. Quote:
    Originally Posted by Golden Girl View Post
    Couldn't you just do something like a seance? Like one "heil" for "yes", two "heils" for "no"?

    Or we could hoot twice like a barn owl and once like a screech owl.

  18. The problem isn't that the show is bad. Its just that Firefly is anti-government and were talking about Golden Girl here.....


    That said watch Firefly. You won't be disappointed.
  19. The new rockit backpacks would be a GREAT alternative for the Crab Spider leg backpacks that so many people detest.
  20. Bronze Knight

    I want names

    Quote:
    Originally Posted by Steel_Shaman View Post
    Add me to the "angry villager" pile. Now to get my torch and pitchfork....

    RABBLE! RABBLE! RABBLE!

    This is a classic case of fixing something that's not broken.
  21. Well seeing as were all here mind taking a look at my build?

    Targeting drone is there for concept I really want to keep him to.

    Do I need the Regenerate Tissue Unique? Is there any way I can fit a Kesment 6 into this build? I only have maneuvers for teams I leave it off when solo. Its also there for incarnate content.

    Any suggestions on how I can improve my build?

    Hero Plan by Mids' Hero Designer 1.90
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Valkyrie's Executor: Level 50 Technology Scrapper
    Primary Power Set: Broad Sword
    Secondary Power Set: Shield Defense
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Speed
    Power Pool: Leadership
    Ancillary Pool: Weapon Mastery

    Hero Profile:
    Level 1: Hack -- Mako-Dam%(A), Mako-Acc/Dmg(3), Mako-Dmg/Rchg(5), Mako-Acc/EndRdx/Rchg(19), Mako-Acc/Dmg/EndRdx/Rchg(21), Mako-Dmg/EndRdx(21)
    Level 1: Deflection -- S'dpty-Def/Rchg(A), S'dpty-Def/EndRdx(3), S'dpty-EndRdx(5), S'dpty-Def/EndRdx/Rchg(19), S'dpty-Def(45)
    Level 2: Slice -- Achilles-ResDeb%(A), Sciroc-Acc/Dmg(7), Sciroc-Dmg/EndRdx(7), Sciroc-Dmg/Rchg(25), Sciroc-Acc/Dmg/EndRdx(27), Sciroc-Acc/Rchg(27)
    Level 4: Battle Agility -- S'dpty-EndRdx(A), S'dpty-Def/EndRdx(9), S'dpty-Def(9), S'dpty-Def/Rchg(15), S'dpty-Def/EndRdx/Rchg(15)
    Level 6: Combat Jumping -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(17), Zephyr-ResKB(17)
    Level 8: Parry -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(11), Mako-Dmg/Rchg(11), Mako-Acc/EndRdx/Rchg(29), Mako-Acc/Dmg/EndRdx/Rchg(31), Mako-Dam%(31)
    Level 10: True Grit -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResDam/EndRdx(13), Mrcl-Rcvry+(13), Mrcl-Heal(43), RgnTis-Regen+(48)
    Level 12: Active Defense -- RechRdx-I(A)
    Level 14: Super Jump -- Jump-I(A)
    Level 16: Against All Odds -- EndRdx-I(A)
    Level 18: Kick -- Dmg-I(A)
    Level 20: Tough -- ImpArm-ResDam/EndRdx/Rchg(A), ImpArm-ResDam/EndRdx(50)
    Level 22: Weave -- S'dpty-Def(A), S'dpty-EndRdx(50), S'dpty-Def/EndRdx(50)
    Level 24: Whirling Sword -- Oblit-%Dam(A), Oblit-Dmg(29), Oblit-Acc/Rchg(31), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(33)
    Level 26: Disembowel -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(34), Mako-Dmg/Rchg(34), Mako-Acc/EndRdx/Rchg(34), Mako-Acc/Dmg/EndRdx/Rchg(36), Mako-Dam%(36)
    Level 28: Build Up -- AdjTgt-Rchg(A), AdjTgt-ToHit(40), AdjTgt-ToHit/EndRdx(42), AdjTgt-ToHit/Rchg(43), AdjTgt-ToHit/EndRdx/Rchg(43), AdjTgt-EndRdx/Rchg(48)
    Level 30: Hasten -- RechRdx-I(A), RechRdx-I(42), RechRdx-I(46)
    Level 32: Head Splitter -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(37), Sciroc-Dmg/Rchg(37), Sciroc-Acc/Dmg/EndRdx(39), Sciroc-Acc/Rchg(39), Achilles-ResDeb%(39)
    Level 35: Shield Charge -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(36), Sciroc-Dmg/Rchg(37), Sciroc-Acc/Dmg/EndRdx(40), Sciroc-Acc/Rchg(40), RechRdx-I(42)
    Level 38: Phalanx Fighting -- LkGmblr-Rchg+(A)
    Level 41: Caltrops -- Posi-Dam%(A)
    Level 44: Targeting Drone -- GSFC-Build%(A), GSFC-ToHit/EndRdx(45), GSFC-Rchg/EndRdx(45), GSFC-ToHit/Rchg/EndRdx(46), GSFC-ToHit/Rchg(46), GSFC-ToHit(48)
    Level 47: One with the Shield -- ResDam-I(A)
    Level 49: Maneuvers -- LkGmblr-Rchg+(A)
    ------------
    Level 1: Brawl -- Acc-I(A)
    Level 1: Sprint -- Run-I(A)
    Level 2: Rest -- RechRdx-I(A)
    Level 1: Critical Hit
    Level 4: Ninja Run
    Level 2: Swift -- Run-I(A)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Health -- Numna-Regen/Rcvry+(A)
    Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(23), P'Shift-EndMod/Rchg(23), P'Shift-EndMod/Acc(25)



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  22. Officially what color are the glowy Vanguard weapons? I know the claws and bayonets that the Vanguard Sword use are bright green.

    Would the Vanguard Sword/Katina/Claws and Shield that players have access be the same bright green color if indeed there ever was an NPC that used them?

    And could you explain the official Vanguard regulations on armor coloration?

    In the Base there is a great deal of variation between all the NPCs. Just how flexible are the regulations on color and armor usage?
  23. The preset for female sport uses a head detail "mask 1". This mask isn't avable if you go to change it.