Best soloist in the game


Bright Shadow

 

Posted

What is the best soloist in the game?
I was told it was a fire/shield scrapp but thy can't solo the RSF like my mind/fire can
I was also told that warshades are as well


 

Posted

For doing what?

Farming on 1/8? Crab spider or a scraper Elc/SD or Fire/?

Soloing Ginant monsters? Bots/Traps.

Killing every AV in the game? IDK.


Captain Den'Rath 53* Merk/Traps MM, Rivona 50Energy Blast/Time Cor,Victoria Von Heilwig 53* Dual Pistols/Traps Cor, Crab Spider Webguard 53* SOA, Accela 53* Bot/FF MM,Valkyrie's Executor 53* Broadsword/Shield Def Scrap. On FREEDOM! @Knight Of Bronze
"Hypocrisy, the human inherent." "Let not this work be wasted, apply yourself always."

 

Posted

Quote:
Originally Posted by Bronze Knight View Post
For doing what?

Farming on 1/8? Crab spider or a scraper Elc/SD or Fire/?

Soloing Ginant monsters? Bots/Traps.

Killing every AV in the game? IDK.
Pretty much this. What's 'best' depends on which exact balance of survivability, ST damage, AoE damage, and adaptability you care for.


Having Vengeance and Fallout slotted for recharge means never having to say you're sorry.

 

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Depends heavily on what "best" you mean.

Warshades are freaking awesome, unless you want to solo an AV.

I'd probably go with Bots/Traps, Bots/Dark, or ill/cold since the versatility is there to do all sorts of things.


Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.

 

Posted

"Best" is very subjective. It somewhat depends on your own preferred playstyle. Some things that are easy for certain characters, may be hard for others. My Illusion/Rad is my favorite at handling anything solo. (I'm working on IO'ing up an Ill/Cold, but so far I like the Ill/Rad slightly better for all purpose use.) Since the PA take the aggro, he is great at things that other ATs just can't do. However, he's not fast at "farming" as he is more of a single target damage specialist with some AoE (mostly from Fireball). But he has the flexibility to handle missions where distraction and deception will complete the mission much faster than the classic "bull in a china shop" approach.

On the other hand, my Elec/Shield scrapper is great at dealing AoE damage solo. He is my favorite at plowing through large groups of foes while only taking minor damage.

Warshades are awesome, but I like mine better on a team where there are lots of dead bodies to play with and some nice inherent buffs. Admittedly, I haven't IO'ed her up yet -- very expensive.

Bots/Traps? Until the bug that causes the Bots to run into melee is fixed, I find that I go through Bots too fast.


LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control

 

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Quote:
Originally Posted by Local_Man View Post
Bots/Traps? Until the bug that causes the Bots to run into melee is fixed, I find that I go through Bots too fast.
There's your problem. I use teamport to bring all of my pets into melee with me. It makes sure everyone stays in range of the FFG too. We're all at the softcap, I taunt, and they destroy.


Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.

 

Posted

No, the problem is indeed pet behavior. I hate to be nit-picky about that, but I don't want the dev team to think that player work-arounds are acceptable to broken pet AI. Personally, I wants Bots at range so cones are more effective. They basically have no advantages to being in melee. Your playstyle is your playstyle and if you prefer melee, so be it. I don't want to be boxed into that. My Bots are retired, as are all my MMs, until this is fixed.


Global = Hedgefund (or some derivation thereof)

 

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Dark/elec brute is pretty hard to get killed. Great for AVs.


 

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Fortunata!

Because I like to control things while not being hit and having mez protection and all decent range attack.


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.

 

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Personally I like either Fire/Dark Corrs or Electric Melee/Ninjitsu Stalker for solo.

The Fire/Dark can run +2x8 and clear maps FAST.

The Elec/Ninja Stalker can run +3 or +4 x 2 or 3 at level 24ish on.


 

Posted

My vote goes to Bots/Traps.
Some builds start off well and fall away end game, some start slow but have massive end game potential.
Bots/Traps is great start to finish.


L50s: Tanks: Cryofission - Ice/EM - Dr Celsius - Fire/Ice - Saint George - SD/SS | Controllers: Psichosis - Ill/Kin - Major Chaos - Ill/Stm | Scrappers - Neutron Crusader - DM/SR

Currently Levelling: Angelic Blade - BS/WP Scrapper | Seeds of Destruction - Plant/Kin Controller

 

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Quote:
Originally Posted by Deacon_NA View Post
No, the problem is indeed pet behavior. I hate to be nit-picky about that, but I don't want the dev team to think that player work-arounds are acceptable to broken pet AI. Personally, I wants Bots at range so cones are more effective. They basically have no advantages to being in melee. Your playstyle is your playstyle and if you prefer melee, so be it. I don't want to be boxed into that. My Bots are retired, as are all my MMs, until this is fixed.
Same... it's not that I couldn't rework my build's IOs to place more def on the bots so they could handle AoE splash damage next to me as I taunt... but that's not the way I wanted to play my MM. Plus, it hurts to see the mindless buggy things in melee sending their cones off in three different directions, hitting one person each.


 

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Really? Your Bots stay at range and truly STAY there? You are indeed special, I've heard of NO other Bots MMs say they don't have this issue. Good for you.


Global = Hedgefund (or some derivation thereof)

 

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I tell them "Goto" and they stay there for a good long while. Sure there is an occasional bot to move forward, but it's easy enough to tell him to come back.

I'm not saying it's not a buggy AI. I'm not saying it doesn't need fixed.

I'm saying it's a minor nuisance that's easily remedied, and not nearly crippling to the point that I have to shelve the character.


Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.

 

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since day one of my time on this game I've played a fire/fire tank.he use to solo dreck as an av for the lvl 53 s.o's.he's was the best p.l.er in the game before brutes and fire/kins.

Burn now fixed and you can have up to 5 aoes going at once.plus 2 great s.t. powers for help with bosses.

I've soloed gms both in nov and dec. There really isn't much he hasn't done.every tf with easy and well worth the time.survivaliblity and damage.can't go wrong!


 

Posted

Quote:
Originally Posted by Deacon_NA View Post
No, the problem is indeed pet behavior. I hate to be nit-picky about that, but I don't want the dev team to think that player work-arounds are acceptable to broken pet AI. Personally, I wants Bots at range so cones are more effective. They basically have no advantages to being in melee. Your playstyle is your playstyle and if you prefer melee, so be it. I don't want to be boxed into that. My Bots are retired, as are all my MMs, until this is fixed.
Quote:
Originally Posted by Dechs Kaison View Post
I tell them "Goto" and they stay there for a good long while. Sure there is an occasional bot to move forward, but it's easy enough to tell him to come back.

I'm not saying it's not a buggy AI. I'm not saying it doesn't need fixed.

I'm saying it's a minor nuisance that's easily remedied, and not nearly crippling to the point that I have to shelve the character.
I agree with both sides of this. It *is* buggy and should be fixed, it is one of my primary aggravations with my MM and one of the main reasons I'm looking around for another character to try and focus on. However, it's not crippling and pretty easy to work around if you use a good pet control bind system and pay attention to what you're doing.

I would REALLY like it if "goto" made them stay in place. Yeah, they go there and stand for 5 seconds or so but when I point out a place I want them to sit, I would like if they sit there until I tell them otherwise. Or even better the "goto" command lasts until they are no longer in combat, then it reverts to the follow command. (I assume the game has some sort of in/out of combat marker since the costume aura functions have different listings for an all the time aura and a "combat" aura)


 

Posted

Quote:
Originally Posted by Dechs Kaison View Post
I tell them "Goto" and they stay there for a good long while. Sure there is an occasional bot to move forward, but it's easy enough to tell him to come back.
Not unless you put them on goto passive. On anything else, the first one to "goto" doesn't even stay there long enough for the other 5 to get there. He'll just run off on his own. "Goto" apparently means "tag that spot for a millisecond and then move".

I have spammed it 30-40 times in a row and never seen a single one ever make it to the spot 3 feet away.


 

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Quote:
Originally Posted by Kelenar View Post
Pretty much this. What's 'best' depends on which exact balance of survivability, ST damage, AoE damage, and adaptability you care for.
Oh, beyond that, there's also a question of what is a particular person best at.

I mean, a person in a park playing the violin might get more tips than a flutist, but that doesn't mean that the flutist would get more tips if he played the violin instead.


 

Posted

Quote:
Originally Posted by Deacon_NA View Post
My Bots are retired, as are all my MMs, until this is fixed.
Ditto. The AT is about control, and that needs to get fixed.


 

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Here's my top 10 Best Soloist list. Compiled slavishly over the course of a 5 second investigation and not biased in any way at all.


1) Ill/Rad made using Local's guide
2)...
3)...
4)..
5)..
6) Whatever you crazy kids are using nowadays...
7)...
8)...
9)Warshade...
10) Anything but a Dark armor tank. For they suck.


 

Posted

As others have mentioned, it depends heavily on what you'd be soloing. However, maybe this might help.

Among all my characters thus far (excluding Masterminds and Controllers cause neither of them give me a "solo" feel and I'm a sucky Mastermind and I find Controllers boring!), the most solo-friendly one is my Dark/Fire Scrapper.

You get a very decent Single Target damage output to help you take down Bosses, EBs, and other sacks of HP.

You get a very decent AoE damage output to help you clear entire spawns in an instant, thanks to Burn and Blazing Aura.

The above are amplified with Soul Drain and Fiery Embrace, which boost your damage output to insane levels.

You get Healing Flames and Siphon Life as two very reliable ways to recover from damage, on top of all your shields.

If you do what I did and go for Soul Mastery, you'd get Shadow Meld, which can be combined with set bonuses to put you at Soft Cap defenses for 15 seconds in case you need to take a heavy blow or if you need to wait for your heals to come up when things are going bad.

You'd also have access to 2 Endurance Recovery powers (I took only one) and a self-rez.

With Issue 19, you can also take the Spiritual Boost that is perfectly suited to a Dark/Fire Scrapper.

All that is pretty much all you need to battle almost anything in game. I solo Rikti at +3/x8. I can survive Monsters and AVs on my own (sadly, I cannot kill them since my DPS is just shy of overcoming their HP Regeneration), and I can at least make a decent attempt at surviving and obliterating just about anything that's thrown my way if I play my cards right instead of just diving face-first into the ground or tickling the enemy with little pokes.