Mercs/Traps critique
If nothing else, is it better to have 1 interrupt/2 heal/end/rech IOs or 2 interrupt and 1 heal/end/rech IO in Aid Other/Aid Self? Or any other tips?
50s: Yumi Eryuha-Arch/Energy, Mirria-Thugs/Dark, Meyami Kitsuna-Claws/SR, Celesta Seusen-SS/Invuln, Lady Mirriella-Illusion/Empathy
Arc 503982 "Dimension Xi Epsilon 22-10" Part one of a multi-part arc.
If you want help with your build I would need to know what you want to do and a rough budget, all-tho with A-merits that's not nearly so much of a prolblem.
As a general rule allmost any MM can solo most paper missions on 0/8.
I also plan on refitting my Merc/Traps with more defense here is what I was thinking of.
Please note this build is NOT fished this is just to give you some ideas.
Villain Plan by Mids' Villain Designer 1.90
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Technology Mastermind
Primary Power Set: Mercenaries
Secondary Power Set: Traps
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Soldiers -- BldM'dt-Acc/Dmg(A), BldM'dt-Dmg/EndRdx(3), BldM'dt-Acc(3), BldM'dt-Acc/Dmg/EndRdx(5), BldM'dt-Dmg(5), Achilles-ResDeb%(7)
Level 1: Web Grenade -- Enf'dOp-Acc/Immob(A), Enf'dOp-Acc/Immob/Rchg(39), Enf'dOp-Immob/Rng(39), Enf'dOp-Acc/EndRdx(40), Enf'dOp-EndRdx/Immob(40), Enf'dOp-Acc/Rchg(40)
Level 2: Caltrops -- RechRdx-I(A)
Level 4: Slug -- Dev'n-Acc/Dmg/Rchg(A), Dev'n-Acc/Dmg/EndRdx/Rchg(15), Dev'n-Acc/Dmg(50)
Level 6: Combat Jumping -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(43), Zephyr-ResKB(46), LkGmblr-Rchg+(48), LkGmblr-Def(48), LkGmblr-Def/EndRdx(48)
Level 8: Equip Mercenary -- EndRdx-I(A)
Level 10: Acid Mortar -- ShldBrk-DefDeb(A), ShldBrk-Acc/DefDeb(11), ShldBrk-Acc/Rchg(11), ShldBrk-DefDeb/EndRdx/Rchg(19), ShldBrk-Acc/EndRdx/Rchg(19), ShldBrk-%Dam(21)
Level 12: Spec Ops -- BldM'dt-Acc/Dmg(A), BldM'dt-Acc(13), BldM'dt-Dmg(13), BldM'dt-Acc/Dmg/EndRdx(15), EdctM'r-PetDef(17), SvgnRt-PetResDam(17)
Level 14: Super Jump -- Jump-I(A)
Level 16: Force Field Generator -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(23), LkGmblr-Rchg+(25)
Level 18: Maneuvers -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(21), LkGmblr-Rchg+(23)
Level 20: Assault -- EndRdx-I(A)
Level 22: Tactics -- GSFC-Build%(A), GSFC-ToHit/EndRdx(31), GSFC-Rchg/EndRdx(33), GSFC-ToHit/Rchg/EndRdx(33), GSFC-ToHit/Rchg(33), GSFC-ToHit(34)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(25), RechRdx-I(31)
Level 26: Commando -- S'bndAl-Build%(A), S'bndAl-Dmg/EndRdx(27), S'bndAl-Acc/Rchg(27), S'bndAl-Acc/Dmg/Rchg(29), S'bndAl-Dmg/Rchg(29), S'bndAl-Dmg(31)
Level 28: Poison Trap -- Lock-%Hold(A), Lock-Acc/EndRdx/Rchg/Hold(34), Lock-EndRdx/Rchg/Hold(34), Lock-Rchg/Hold(36), Lock-Acc/Rchg(36), Lock-Acc/Hold(36)
Level 30: Boxing -- Empty(A)
Level 32: Tactical Upgrade -- EndRdx-I(A)
Level 35: Trip Mine -- Oblit-Dmg(A), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-Acc/Rchg(37), Oblit-Dmg/Rchg(37), Oblit-Acc/Dmg/Rchg(39), Oblit-%Dam(50)
Level 38: Tough -- S'fstPrt-ResDam/Def+(A)
Level 41: Weave -- RedFtn-Def/EndRdx(A), RedFtn-EndRdx/Rchg(42), RedFtn-Def/Rchg(42), RedFtn-Def/EndRdx/Rchg(42), RedFtn-Def(43), RedFtn-EndRdx(43)
Level 44: Scorpion Shield -- RedFtn-EndRdx(A), RedFtn-Def/EndRdx(45), RedFtn-Def(45), RedFtn-Def/Rchg(45), RedFtn-EndRdx/Rchg(46), RedFtn-Def/EndRdx/Rchg(46)
Level 47: Seeker Drones -- RechRdx-I(A)
Level 49: Triage Beacon -- Numna-Regen/Rcvry+(A), Numna-Heal(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Jump-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Supremacy
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Mrcl-Rcvry+(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(7), P'Shift-EndMod/Acc(9), P'Shift-EndMod/Rchg(9)
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Budget, as you mentioned, isn't too much of an issue. I pointed out that S/L was my goal, but I didn't really want to take Scorpion Shield, though I suppose taking it would make it easier to cap S/L and still be able to build for other things, but I like having resists on top of defense if I can.
50s: Yumi Eryuha-Arch/Energy, Mirria-Thugs/Dark, Meyami Kitsuna-Claws/SR, Celesta Seusen-SS/Invuln, Lady Mirriella-Illusion/Empathy
Arc 503982 "Dimension Xi Epsilon 22-10" Part one of a multi-part arc.
In a random mood to i19/inherent-stamina-ify my builds, I decided to work on my Mercs/Traps build, to see what I could come up with. My main aim was softcap Smashing/Lethal, then...Well, whatever. I kind of didn't have any other plans. I did manage to softcap it with my build, but I was mostly wondering how badly I managed to mess up my build with my slotting, and if there is anything I could do to keep the softcap but have the build better.
Villain Plan by Mids' Villain Designer 1.90
http://www.cohplanner.com/
Click this DataLink to open the build!
Kylita: Level 50 Magic Mastermind
Primary Power Set: Mercenaries
Secondary Power Set: Traps
Power Pool: Leadership
Power Pool: Medicine
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Soldiers -- BldM'dt-Acc/Dmg(A), BldM'dt-Dmg/EndRdx(3), SvgnRt-Acc/Dmg(3), BldM'dt-Dmg(5), Achilles-ResDeb%(5), LdyGrey-%Dam(7)
Level 1: Web Grenade -- Enf'dOp-Acc/Immob/Rchg(A), Enf'dOp-Acc/Rchg(40), Enf'dOp-EndRdx/Immob(40), Enf'dOp-Acc/EndRdx(50)
Level 2: Caltrops -- CtlSpd-EndRdx/Rchg/Slow(A), CtlSpd-Acc/EndRdx(31), CtlSpd-Rng/Slow(43), CtlSpd-Dmg/Slow(43)
Level 4: Triage Beacon -- Dct'dW-Rchg(A), Dct'dW-Heal/Rchg(7), Dct'dW-EndRdx/Rchg(11), Dct'dW-Heal/EndRdx/Rchg(11), Dct'dW-Heal(19)
Level 6: Equip Mercenary -- EndRdx-I(A)
Level 8: Maneuvers -- DefBuff-I(A), DefBuff-I(9), RedFtn-Def/EndRdx(9)
Level 10: Acid Mortar -- AnWeak-Acc/DefDeb(A), AnWeak-Acc/Rchg(33), LdyGrey-DefDeb/EndRdx(34), LdyGrey-DefDeb(34), LdyGrey-DefDeb/Rchg(34), LdyGrey-Rchg/EndRdx(36)
Level 12: Spec Ops -- SvgnRt-PetResDam(A), SvgnRt-Acc/Dmg(13), SvgnRt-Dmg/EndRdx(13), SvgnRt-Acc/EndRdx(15), SvgnRt-Acc/Dmg/EndRdx(15), SvgnRt-Acc(19)
Level 14: Assault -- EndRdx-I(A)
Level 16: Force Field Generator -- DefBuff-I(A), DefBuff-I(17), DefBuff-I(17)
Level 18: Tactics -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(25), GSFC-ToHit/EndRdx(31)
Level 20: Poison Trap -- BasGaze-Acc/EndRdx/Rchg/Hold(A), BasGaze-EndRdx/Rchg/Hold(21), BasGaze-Rchg/Hold(21), BasGaze-Acc/Hold(23), Lock-Acc/EndRdx/Rchg/Hold(23), Lock-%Hold(25)
Level 22: Burst -- Dev'n-Acc/Dmg/EndRdx/Rchg(A), Ruin-Acc/EndRdx/Rchg(45), LdyGrey-%Dam(46)
Level 24: Aid Other -- Numna-Heal/EndRdx/Rchg(A), Dct'dW-Heal/EndRdx/Rchg(46), IntRdx-I(46)
Level 26: Commando -- BldM'dt-Acc/Dmg(A), BldM'dt-Dmg/EndRdx(27), BldM'dt-Acc/EndRdx(27), BldM'dt-Acc/Dmg/EndRdx(29), BldM'dt-Acc(29), BldM'dt-Dmg(31)
Level 28: Seeker Drones -- SipInsght-ToHitDeb(A), SipInsght-Acc/ToHitDeb(36), SipInsght-Acc/Rchg(36), SipInsght-ToHitDeb/EndRdx/Rchg(37), SipInsght-Acc/EndRdx/Rchg(37)
Level 30: Aid Self -- IntRdx-I(A), Numna-Heal/EndRdx/Rchg(50), Dct'dW-Heal/EndRdx/Rchg(50)
Level 32: Tactical Upgrade -- EndRdx-I(A)
Level 35: Trip Mine -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(37), M'Strk-Dmg/Rchg(39), M'Strk-Acc/EndRdx(39), M'Strk-Acc/Dmg/EndRdx(39), M'Strk-Dmg/EndRdx/Rchg(40)
Level 38: Boxing -- Empty(A)
Level 41: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(42), RctvArm-ResDam/Rchg(42), RctvArm-ResDam/EndRdx/Rchg(42), S'fstPrt-ResDam/Def+(43)
Level 44: Weave -- DefBuff-I(A), DefBuff-I(45), RedFtn-Def/EndRdx(45)
Level 47: Charged Armor -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(48), RctvArm-ResDam/EndRdx/Rchg(48), RctvArm-ResDam(48)
Level 49: Combat Jumping -- RedFtn-Def/EndRdx(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Supremacy
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(33), P'Shift-End%(33)
50s: Yumi Eryuha-Arch/Energy, Mirria-Thugs/Dark, Meyami Kitsuna-Claws/SR, Celesta Seusen-SS/Invuln, Lady Mirriella-Illusion/Empathy
Arc 503982 "Dimension Xi Epsilon 22-10" Part one of a multi-part arc.