Confused about Arachnos.


Adeon Hawkwood

 

Posted

Hi all. I'm confused about the Epic Arachnos Archetypes. Here's why I'm confused about them and hope someone can unconfuse me.

I unlocked them a few days ago and from what I see, they look like a regular archetype that you could probably come close to duplicating on some standard Archetypes. For example the Widows look like you would use the Stalker Archetype with Claws and Ninjitsu to make something kinda similar. Granted it wouldn't be a carbon copy, but close enough to play and have fun with it.

The real confusing thing though is how the Villain contact Kalinda has dialogue that talks about being handpicked to be a destined one or a chosen one. With that in mind, why are the Arachnos Archetypes considered an Epic Archetype and not a specialized career path through Kalinda?

This being an MMORPG in a sense, has me looking at it in a way the Dev's probably didn't. The way Kalinda talks and how the Arachnos contact puts it, has me thinking players who choose her ,were hand picked to join Arachnos. Meaning simply that. The players who choose her would be given tests on Mercy Island as a sort of "Basic Training" styled thing to get into Arachnos. Then at a certain lvl you would choose a career path that would best suit the Archetype you picked. Like Stalkers for the Blood widows with claws, or Brutes for the Crab and Bane spiders as examples.

Anyone able to give me a better idea on why they went the Epic route, instead of a specialized career path route with those? Personally I'd rather break outta the prison and talk to kalinda about joining Arachnos. Then do missions and unlock the costumes for them that way ,but that's just me.

Which i'm actually gonna try and do once i get a Wolf Spider costume I like for an Assault Rifle corrupter. I'll just need to look at a good secondary for it.


 

Posted

The first mission from the Arachnos Soldier/Widow contact has ou screwing with some files to get your name on a list. You aren't supposed to be on it.

The main difference between them and other ATs is the availability of ranged attacks and significant built-in defense on the same character. (in other words, you can attack at range and don't have to dip into IOs and Pool Powers to get defense)

Yes, you can have a Claws/Ninjitsu stalker that is sort of similar, but when have you ever seen one that has a full attack chain of ranged Psionic attacks?

The "base" of those ATs is not all they do. You get 2 more paths with each that you can go down to become more than a stalker or AR blaster could ever be.

Bane Spiders have an Arachnos Mace that gives them a number of mace attacks and can be used to fire ranged blasts.

Fortunatas have Psionic powers and usually fight mostly at range, but still have all the defenses they had before.


Quote:
Originally Posted by Dechs Kaison
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Posted

Quote:
Originally Posted by Colonel-Confederate View Post
I unlocked them a few days ago and from what I see, they look like a regular archetype that you could probably come close to duplicating on some standard Archetypes. For example the Widows look like you would use the Stalker Archetype with Claws and Ninjitsu to make something kinda similar. Granted it wouldn't be a carbon copy, but close enough to play and have fun with it.
While the VEATs do have a lot of similarity to other ATs they do end up having significant differences.

Offensively the VEAT primary sets are closer to Dominator Assault sets than Melee sets since they combine both melee and ranged attacks. Additionally the Tactical Training powers plus Mind Link for Widows and Venom Grenade for Spiders give the VEATs a number of strong team support powers not normally available to other ATs (TT:A and TT:L aren't much better than the Leadership versions admittedly but TT:M is quite a bit stronger).

As you say you can make something similar with other ATs but the exact combination of powers available to the VEATs is not duplicated anywhere else and does have a greater impact on their playstyle than it might appear.


 

Posted

Arachnos ATs combine high defense, toxic damage (for some branches), Psi damage (for Widows), a mix of ranged and melee capabilities, a mix of control and damage dealing, all while providing strong buffs to the team. While the features available in the ATs are available in other ATs, they are available in mixes that cannot be replicated by any other AT. You can build a VEAT that looks like a Stalker or Dominator, for example, but you cannot build a Stalker to buff teammates the way a VEAT can, a Dominator to have the defenses a Fortunata has, etc.


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Posted

Quote:
Originally Posted by UberGuy View Post
You can build a VEAT that looks like a Stalker or Dominator, for example, but you cannot build a Stalker to buff teammates the way a VEAT can, a Dominator to have the defenses a Fortunata has, etc.
Not only that, but thanks to dual builds, you could have a psy dominator and a claws stalker, both with high defenses and awesome team buffs, all in the same character.


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Posted

Quote:
Originally Posted by Dechs Kaison View Post
Not only that, but thanks to dual builds, you could have a psy dominator and a claws stalker, both with high defenses and awesome team buffs, all in the same character.
Beat me to it, this certainly qualifies as epic to me, and is part of the reason that I chose a widow for my next project.


 

Posted

Crab spiders cab be built to be all kinds of things. They are the Tank Mages or melee or MM's with 6 pets while at the same time providing team buffs and good damage.


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Posted

Quote:
Originally Posted by Adeon Hawkwood View Post
(TT:A and TT:L aren't much better than the Leadership versions admittedly but TT:M is quite a bit stronger)
They do have one significant advantage, the endurance cost is a whole lot lower on TT:A and TT:L. Otherwise they are the same.

It should also be noted that SoAs get to use very nice modifiers on the leadership pool powers also. Their maneuvers defense numbers match those of defenders, while the assault numbers are as good as controllers. On my crab spider I run both the TT versions and pool versions of maneuvers and assault.

Back to the OP:

As others have said, the real beauty in SoAs is flexibility. You have a lot of options in where your build can go on either SoA class.

On the Soldier side, you can pretty much can mix portions of:
stalker
tanker
blaster
mastermind
All with team support properties which are very powerful.

On the Widow side you mix:
Blaster
Scrapper
Stalker (though this angle is a bit weak since the hide is lacking)
Dominator
again with fairly strong team support abilities

You do have to make some choices which are exclusionary in each build which doesn't allow complete mixing and matching of all class type abilities, but the flexibility surpasses that of every other AT (IMO at least).

The one thing which the SoAs do which is truly unique is offer a character with fairly high ranged damage, and very solid status protection. While the sonic, force field, and traps sets do also do this, they are a bit lacking in their status protection (sleep hole). Also SoAs have a higher damage scalar than defenders or corrupters.


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Posted

My badger/main character these days is my Crab Spider. I have her set up with a series of ranged/AoE attacks along with a few melee but basically I have set her up as a Blaster. Okay so you ask what is the difference?

1. Between her own natural abilities coupled with the accolades I have earned she has about the same amount of hit points as a Scrapper. So unlike any Blaster in game she can take more damage without dying

2. DE----- FENSE! (lol) The armor I have along with the Tactical auras I have provide me, along with team mates that are close enough, with defense against almost every known type of attack including holds, immobs, fears, etc. There isn't a Blaster, Defender, Corruptor or Dominator alive that has this much defense and now that I have my Alpha Slot filled she's added another 20% which gives her defense some tanks would envy (NO not STONE tanks ).

3. Pets.. I can summon 3 spiderlings, 2 Arachnobot Disruptors and 1 Arachnobot Blaster. Granted each only lasts about 4 minutes but with all three available there is never a time when I can't have out at least one set adding to my damage output. So along with the ability to do damage and buff I am also a wanna-be Master mind with an array of minions.

4. DAMAGE ... Okay unlike the classic blaster I don't have a Long Range Sniper attack but I have a ton of others that allow me to put out close to 1200 HP on damage just running through my attack chain once and that doesn't include the damage my pets may be causing. Add in several immobs (Web grenades and Wide Area Wen Grenades) for some lockdown and my Venom Grenades which debuff and the overall effect can be devastating.

As mentioned we do get our own storyline and don't even have to process through the "Breakout" tutorial at level one. The Contacts provide short arcs that aid in leveling and even provide you with the chance to get a 2nd outfit as early as level 10 (Since you get only limited options on your first).. Don't get too excited. Yes overall we can have 6 costumes with the addition of halloween salvage but the 6th ends up being a mirrior or the 1st and you have almost no way to access it. Once you hit level 45 and complete all the story arcs from you Patron ( including defeating Recluse) you get one more mission as a "Destined One" and find yourself in Atlas Park where you get to defeat Statesman. NO other AT gets that opportunity one on one.... well at least not SO FAR

Personally, because I have the option for both, I think the VEATS were better designed and much more fun to play than the HEATS. Regardless of what path you chose you have plenty of options.. You can easily have a dual build with one Bane Spider and one Crab or one Fortunata and one Night Widow. Even inside those choices you get more. I set up my crab as a Blaster with a few melee attacks for anything close but you could set up a crab as a melee character just as easily with a few long ranged attacks to either pull mobs to you OR take out that one mob member running away (without having a foot race).


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Posted

Thank you for the feed back. It looks like I need to go read about Arachnos to find the answer on why they couldn't have been a specialized career choice. Like i was saying how Kalinda could be an Arachnos Recruiter and then at a certain lvl you would "choose to join Arachnos". Which would put you with the Arachnos power sets as a Specialized Career path.

The initial contact mission could have been done like I was suggesting. Instead of already being in Arachnos. They would be recruiting from all the folks breaking outta the Zig.

With how they have to respec anyways at a certain lvl as an Epic. You would still do that as a "Specialized Career" because you joined them. That's when the costume and other stuff would unlock.

Does that make any sense as having it more as a story based thing, instead of already being in Arachnos? So basically there is no moving up with in the Organization. Llike how the real world military is where you get recruited and then have to work your way up.

But hey thanks for all the info. Now when can we get the Longbow version?


 

Posted

It's been a while since I did the initial content for my VEATs but I never got the impression that Kalinda was treating me the same way. As I recall I had a totally different initial contact who provided the story that I was very miffed at all these upstart punks just waltzing in to Arachnos territory as favourites of Recluse, and I wanted to get in on that action. The early missions had me running around trying to get my name on the Destined One list, and this all seemed reasonable enough to me, and provides for a mechanism to fit me in to all the other content in the game without having to rewrite all the dialogue trees.

Then again, I have noticed that Kalinda is a bit bugged in other respects. Maybe you talked to her when you weren't supposed to and she gave you her initial contact speech? She gave me that when I came across with a Praetorian and wanted to do my cape mission. Before I could do my cape mission I had to do the "Take out Operative Burch" mission. Very surreal having level 20+ longbow in there, but Burch and his contact were still level 4.


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Posted

Quote:
Originally Posted by Colonel-Confederate View Post
Thank you for the feed back. It looks like I need to go read about Arachnos to find the answer on why they couldn't have been a specialized career choice. Like i was saying how Kalinda could be an Arachnos Recruiter and then at a certain lvl you would "choose to join Arachnos". Which would put you with the Arachnos power sets as a Specialized Career path.

The initial contact mission could have been done like I was suggesting. Instead of already being in Arachnos. They would be recruiting from all the folks breaking outta the Zig.

With how they have to respec anyways at a certain lvl as an Epic. You would still do that as a "Specialized Career" because you joined them. That's when the costume and other stuff would unlock.

Does that make any sense as having it more as a story based thing, instead of already being in Arachnos? So basically there is no moving up with in the Organization. Llike how the real world military is where you get recruited and then have to work your way up.

But hey thanks for all the info. Now when can we get the Longbow version?
Arachnos Operatives are normal people they recruited.

Anyone with superpowers is hired as a freelancer. In a lot of cases, if you were a metahuman, joining Arachnos like that would result in the loss of your powers, and you would be just another goober in a black bodysuit. Most supervillains would not want anything to do with that scenario, because THEY want to rule the world, not be a faceless drone in someone else's army while they rule it.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

Just saying, there's no way a Stalker can offer a team 22% DEF and ToHit with 30% DMG.

Each VEAT also buffs the team. That means widows are Stalkers + Corruptors. And Fortunatas are Dominators + Corruptors with defense. And Crabs are Blasters + Corruptors with Invuln-ish defenses. Of course, all the things they have are weakened and inbetween those roles. Fortunatas don't have as many or as powerful mezzes as a real Mind Dom, and a Crab's defenses aren't as potent as an actual Invuln. But they're still hybrid ATs with bonuses like range while having defense and still getting team buffs.


Quote:
Originally Posted by PRAF68_EU View Post
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Posted

Also worth noting with VEAT's damage modifiers and the Brute Patron Pools any VEAT can be made into an AoE powerhouse just by taking the Levithan Mastery Pool.


 

Posted

Quote:
Originally Posted by Colonel-Confederate View Post
Thank you for the feed back. It looks like I need to go read about Arachnos to find the answer on why they couldn't have been a specialized career choice. Like i was saying how Kalinda could be an Arachnos Recruiter and then at a certain lvl you would "choose to join Arachnos". Which would put you with the Arachnos power sets as a Specialized Career path.

The initial contact mission could have been done like I was suggesting. Instead of already being in Arachnos. They would be recruiting from all the folks breaking outta the Zig.
That would be a whole lot better than the way they did do it, for regular ATs anyway.

However gaining powers with such a career path, rather than just content, wouldn't be. What do the others get who don't take that career path? If you get powers from other career paths, those powers now have to be implemented in a way that they are balanced for every AT, etc.

However I do think that any future epic ATs should be implemented not as ATs, but optional careers that can be chosen. Like picking backstory along with origin.

Default: Custom backstory, they way it works now
Rikti: You get a set of exclusive Rikti content plus a costume slot with Rikti options
Etc.


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Posted

My Crabbie is a little Spidermind Blaster.



 

Posted

Good point on what to give the others. I just see the Arachnos and the Longbow's as a specialized career and not a special archetype. The HEATS I can see as a special Archetype from the get go. They have everything at the front end that definitely backs it up. Whereas everything at the start of the VEATS doesn't really hint at that epic-ness.

It is very true a Villian is out to rule the world. He also would have to start somewhere. So by joining Arachnos on a special Career path , he/she/it/ would be biding there time and getting the training from Arachnos to do just that. So when they are ready they launch a takeover of Arachnos and kill Recluse and then move on to take down Statesman. All with smart planning and being a common thug soldier to start. Regardless if they are a metahuman or not. They would figure out a way to do it.

But this thread has cleared up some of the questions I had and thank's to all for clearing it up. But i'll say it's lame to put Warshade in as a HEAT when it could have been a VEAT, and be like how a Tank = Brute on the Red side. It would be the opposite basically of a Peace Bringer is what i'm referring to.
So it woulda been Peacebringer = Blue Side, Warshade = Red side, Arachnos (both that they have now)= Red side , Longbow = Blue side ( 2 Versions just like Arachnos).

That's how i'd have done it. Since you all cleared things up and made me realize it was a balance issue with all the other classes, as to why it's not a special career path.


 

Posted

Basically the way I see it is, your Arachnos troops are like front line troops. They do all the work, they're down in the trenches, they're the cannon fodder who are the first to be sacrificed. They're not particularly well trained or well armed, but they've got numbers.

The superheroes/villains in this game, though, they're the Green Berets. They're the superstars, they get their names up in lights and parades in their honor. Maybe they go in alone and get the hard jobs done, or maybe it's all just flash and good PR, but the thing is everybody loves them. Lord Recluse and his cronies (as they are, after all Green Berets themselves, just at the top of their game) are on the lookout for them and give them all their benefits and favors.

Well, some of the front line grunts get a little ticked about this. They say, "Hey, I could take that hill single handedly, if they just gave me a chance." So, they go out, and take the hill, and all of a sudden they're the ones that their leaders are noticing and they're the ones getting the ticker tape parades.

That's in effect what you as the player of an Arachnos Soldier are. You get tired of being a grunt and put your name on the Destined One list, and in so doing find out that you've actually become a Destined One. By virtue of being arrogant enough to think that you could be more than just a front line grunt, you made yourself into more than just a front line grunt. (Although honestly, I sometimes think Kalinda is no smarter than Azuria on the hero side, if you can fool her so completely into thinking she put you on the list )

And yeah, the Destined Ones are being recruited to join Arachnos. Or killed if they don't. But in the end you show Lord Recluse you're not to be messed with, and he leaves you alone. So again, you can interpret that as joining Arachnos if you want to, but it's really up to you. (And even if you join Arachnos, you're not an Arachnos Soldier, any more than Ghost Widow or Black Scorpion is an Arachnos Soldier. Again, there's grunts and then there's Green Berets. )


 

Posted

Quote:
Originally Posted by Colonel-Confederate View Post
But i'll say it's lame to put Warshade in as a HEAT when it could have been a VEAT, and be like how a Tank = Brute on the Red side. It would be the opposite basically of a Peace Bringer is what i'm referring to.
So it woulda been Peacebringer = Blue Side, Warshade = Red side, Arachnos (both that they have now)= Red side , Longbow = Blue side ( 2 Versions just like Arachnos).
Hum. There was another thread on that subject as well. But never mind.

Basically, I believe that the dev plan was to introduce a Kheldian alternative for the villain side. In short, Nictus. When they developed the Soldiers of Arachnos, however, they realized that to just duplicate what the heroes already had, and just hand it to the villains, "Here you go, we don't really care to give you anything special, just a carbon copy of what the heroes have" wouldn't go over well. They could have given the heroes Longbow as well, but it honestly would not have been any better. The EATs already exist, to just copy them over for parity would be a waste of time.

As I said in the other thread, with Going Rogue there is no longer a problem of parity. You can play a Warshade on the red side as a villain any time you want. You can play an Arachnos Soldier as a Longbow agent on the blue side any time you want. There is no reason to create another AT that is an exact copy of an AT just to have it on the other side.

Peacebringers and Warshades, IMHO, are not different enough to be like Tankers and Brutes. Tankers are not Brutes, and Brutes are not Tankers. They do not share the same Inherent, they do not have the same stats, they have very different strengths and weaknesses. If you play a Tanker like a Brute, you'll be frustrated by the lack of damage, if you play a Brute like a Tanker, you'll get killed. While Peacebringers and Warshades have some major differences, they do share the same stats and inherent, and both have exactly the same form shifting capabilities. So I don't think there is enough difference to make them into two different ATs, and I don't think that the same AT should be native to both sides.


 

Posted

Quote:
Originally Posted by Colonel-Confederate View Post
But i'll say it's lame to put Warshade in as a HEAT when it could have been a VEAT, and be like how a Tank = Brute on the Red side.
i suppose i should point out that there was no redside (Issue 6, 31 October 2005) for Warshades (Issue 3, 4 January 2005) to belong to when the Kheldians were created. While they could have shelved Warshades and added them as Nictus some time after City of Villains went live, it certainly looks as if the whole point was to offer two different playstyles with the new ATs, and to emphasize the concept of redemption and to reinforce the theme that dark is not evil.

Also, keep in mind that City of Villains was treated as a separate game for years after it went live and the only direct interaction with City of Heroes characters was in PvP zones.

Not to mention that VEATS and the coding that allowed branching powersets was added much later anyway. Suggesting that they should have introduced the EATS with blueside having Longbow and Peacebringers, and redside having SOAs and Nictus is completely ignoring the timeline of when the various ATs and factions were added to the game.


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Quote:
Originally Posted by Schismatrix View Post
i suppose i should point out that there was no redside (Issue 6, 31 October 2005) for Warshades (Issue 3, 4 January 2005) to belong to when the Kheldians were created. While they could have shelved Warshades and added them as Nictus some time after City of Villains went live, it certainly looks as if the whole point was to offer two different playstyles with the new ATs,
Yeah, while I have honestly been looking forward to the day when I could switch villains to heroes and heroes to villains since the game was released -- well before there even WERE any villains -- I find it very satisfying to play my Nictus as a villain now. In a way, he's a re-fallen reformed, he tried the path of the Warshade, but was corrupted all over again by his villanous host.

That's the point, though, there was almost nothing for Nictus to offer the villain side. If they were too different from Warshades that would clash with the game lore, and the new Epic ATs were based in a new game lore, the lore of the villain side. Kheldians wouldn't fit over in the Rogue Isles, where there were no Nictus, any better than Longbow would fit over in the hero side in the days before there were even any Arachnos Agents IN Paragon City, much less Longbow patrolling the streets like there are now.

Plus, when you really get down to it, Kheldians used to be pretty weak. I can't even really weigh in on that, because I didn't even get to try them out before they had already had a few balance passes, but SoA were definately designed with lessons learned from Kheldians in mind. For one thing, it was finally realized that "kryptonite" wasn't needed. IMHO Kheldians got so much better because SoA could be held up to them as a standard. That certainly would not have happened if villains got Nictus and something like Blood of the Black Stream as a similar shapeshifting AT.

I think ultimately what it comes down to is, a tank/nuker shapeshifting AT makes sense blue side, where the tank/nuker/healer triad is still tenatively included in the design, but it didn't make sense on the red side, with its more self sufficient ATs. There, a team support AT needed to be a team support AT, not a damage dealer forced into a team role by being inherently nerfed when it was solo.


 

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Quote:
Originally Posted by docbuzzard View Post
They do have one significant advantage, the endurance cost is a whole lot lower on TT:A and TT:L. Otherwise they are the same.
I think it's also worth noting that the major benefit of the Leadership pool in general is being able to stack the buffs together between multiple players. Arachnos Soldiers/Widows can stack with themselves. I know my Fortunata runs 6 Leadership toggles.


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Quote:
Originally Posted by Adeon Hawkwood View Post
(TT:A and TT:L aren't much better than the Leadership versions admittedly but TT:M is quite a bit stronger).
You do know that the effect of the Leadership Pool Powers changes based on the target AT, right?
L:A might give a defender %18.75 DMG bonus. A scrapper would only get %10.50.
TT:A gives everyone the same bonus, regardless of AT.


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Posted

Quote:
Originally Posted by ChiosuBlues View Post
You do know that the effect of the Leadership Pool Powers changes based on the target AT, right?
L:A might give a defender %18.75 DMG bonus. A scrapper would only get %10.50.
TT:A gives everyone the same bonus, regardless of AT.
The leadership pool powers don't change based on the TARGET, they have different values based on the OWNER of the power.

A Defender using Leadership: Assault provides an 18.75% damage bonus to everyone in range of the power.

A Scrapper using Leadership: Assault only provides a 10.5% damage bonus

But the bonus is based on the user of the power, not who's affected by it.

Edit: Well I guess if you want to get technical about it, they do change based on the target, since the target of the power is actually the caster/owner and it's an aoe effect applied to him.


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