Here's a low-mid range cost level 50 PvE build I did for a SG mate that soft caps your positional defense.
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Hoplon: Level 50 Technology Tanker
Primary Power Set: Shield Defense
Secondary Power Set: Super Strength
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Hero Profile:
Level 1: Deflection <ul type="square">[*] (A)
Serendipity - Defense[*] (7)
Serendipity - Defense/Endurance[*] (9)
Serendipity - Defense/Recharge[*] (11)
Serendipity - Defense/Endurance/Recharge[*] (11)
Aegis - Resistance[*] (48)
Aegis - Resistance/Endurance[/list]
Level 1: Jab <ul type="square">[*] (A)
Crushing Impact - Accuracy/Damage[*] (3)
Crushing Impact - Damage/Recharge[*] (3)
Crushing Impact - Accuracy/Damage/Recharge[*] (5)
Crushing Impact - Accuracy/Damage/Endurance[*] (5)
Crushing Impact - Damage/Endurance/Recharge[/list]
Level 2: Battle Agility <ul type="square">[*] (A)
Serendipity - Defense[*] (13)
Serendipity - Defense/Endurance[*] (13)
Serendipity - Defense/Recharge[*] (19)
Serendipity - Defense/Endurance/Recharge[/list]
Level 4: True Grit <ul type="square">[*] (A)
Healing IO[*] (23)
Healing IO[*] (23)
Titanium Coating - Resistance[*] (34)
Titanium Coating - Resistance/Endurance[*] (40)
Titanium Coating - Resistance/Recharge[/list]
Level 6: Jump Kick <ul type="square">[*] (A)
Crushing Impact - Accuracy/Damage[*] (7)
Crushing Impact - Damage/Recharge[*] (17)
Crushing Impact - Accuracy/Damage/Recharge[*] (17)
Crushing Impact - Accuracy/Damage/Endurance[*] (19)
Crushing Impact - Damage/Endurance/Recharge[/list]
Level 8: Active Defense <ul type="square">[*] (A)
Recharge Reduction IO[*] (9)
Recharge Reduction IO[/list]
Level 10: Against All Odds <ul type="square">[*] (A)
Endurance Reduction IO[/list]
Level 12: Swift <ul type="square">[*] (A)
Run Speed IO[/list]
Level 14: Super Jump <ul type="square">[*] (A)
Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range[*] (15)
Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance[*] (15)
Blessing of the Zephyr - Knockback Reduction (4 points)[/list]
Level 16: Haymaker <ul type="square">[*] (A)
Crushing Impact - Accuracy/Damage[*] (37)
Crushing Impact - Damage/Recharge[*] (39)
Crushing Impact - Accuracy/Damage/Recharge[*] (39)
Crushing Impact - Accuracy/Damage/Endurance[*] (39)
Crushing Impact - Damage/Endurance/Recharge[/list]
Level 18: Health <ul type="square">[*] (A)
Healing IO[/list]
Level 20: Stamina <ul type="square">[*] (A)
Performance Shifter - EndMod[*] (21)
Performance Shifter - EndMod/Accuracy[*] (21)
Performance Shifter - EndMod/Recharge[/list]
Level 22: Taunt <ul type="square">[*] (A)
Accuracy IO[/list]
Level 24: Knockout Blow <ul type="square">[*] (A)
Crushing Impact - Accuracy/Damage[*] (25)
Crushing Impact - Damage/Recharge[*] (25)
Crushing Impact - Accuracy/Damage/Recharge[*] (27)
Crushing Impact - Accuracy/Damage/Endurance[*] (27)
Crushing Impact - Damage/Endurance/Recharge[/list]
Level 26: Shield Charge <ul type="square">[*] (A)
Multi Strike - Accuracy/Damage[*] (40)
Multi Strike - Damage/Endurance[*] (40)
Multi Strike - Damage/Recharge[*] (42)
Multi Strike - Accuracy/Endurance[*] (42)
Multi Strike - Accuracy/Damage/Endurance[*] (42)
Multi Strike - Damage/Endurance/Recharge[/list]
Level 28: Rage <ul type="square">[*] (A)
Gaussian's Synchronized Fire-Control - To Hit Buff[*] (29)
Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge[*] (29)
Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance[*] (31)
Gaussian's Synchronized Fire-Control - Recharge/Endurance[*] (31)
Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance[*] (31)
Gaussian's Synchronized Fire-Control - Chance for Build Up[/list]
Level 30: Kick <ul type="square">[*] (A)
Accuracy IO[/list]
Level 32: One with the Shield <ul type="square">[*] (A)
Titanium Coating - Resistance[*] (33)
Titanium Coating - Resistance/Endurance[*] (33)
Titanium Coating - Resistance/Recharge[*] (33)
Titanium Coating - Endurance/Recharge[*] (34)
Titanium Coating - Resistance/Endurance/Recharge[*] (34)
Titanium Coating - Endurance[/list]
Level 35: Tough <ul type="square">[*] (A)
Titanium Coating - Resistance[*] (36)
Titanium Coating - Resistance/Endurance[*] (36)
Titanium Coating - Resistance/Recharge[*] (36)
Titanium Coating - Resistance/Endurance/Recharge[*] (37)
Titanium Coating - Endurance/Recharge[*] (37)
Titanium Coating - Endurance[/list]
Level 38: Foot Stomp <ul type="square">[*] (A)
Multi Strike - Accuracy/Damage[*] (43)
Multi Strike - Damage/Endurance[*] (43)
Multi Strike - Damage/Recharge[*] (43)
Multi Strike - Accuracy/Endurance[*] (46)
Multi Strike - Accuracy/Damage/Endurance[*] (48)
Multi Strike - Damage/Endurance/Recharge[/list]
Level 41: Phalanx Fighting <ul type="square">[*] (A)
Defense Buff IO[/list]
Level 44: Weave <ul type="square">[*] (A)
Red Fortune - Defense[*] (45)
Red Fortune - Defense/Endurance[*] (45)
Red Fortune - Defense/Recharge[*] (45)
Red Fortune - Endurance/Recharge[*] (46)
Red Fortune - Defense/Endurance/Recharge[*] (46)
Red Fortune - Endurance[/list]
Level 47: Grant Cover <ul type="square">[*] (A)
Red Fortune - Defense[*] (48)
Red Fortune - Defense/Endurance[*] (50)
Red Fortune - Defense/Recharge[/list]
Level 49: Combat Jumping <ul type="square">[*] (A)
Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range[*] (50)
Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance[*] (50)
Blessing of the Zephyr - Knockback Reduction (4 points)[/list]
------------
Level 1: Brawl <ul type="square">[*] (A)
Accuracy IO[/list]
Level 1: Sprint <ul type="square">[*] (A)
Jumping IO[/list]
Level 2: Rest <ul type="square">[*] (A)
Recharge Reduction IO[/list]
Level 1: Gauntlet
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]4.5% DamageBuff(Smashing)[*]4.5% DamageBuff(Lethal)[*]4.5% DamageBuff(Fire)[*]4.5% DamageBuff(Cold)[*]4.5% DamageBuff(Energy)[*]4.5% DamageBuff(Negative)[*]4.5% DamageBuff(Toxic)[*]4.5% DamageBuff(Psionic)[*]5.63% Defense(Smashing)[*]5.63% Defense(Lethal)[*]6.25% Defense(Fire)[*]6.25% Defense(Cold)[*]5.63% Defense(Energy)[*]5.63% Defense(Negative)[*]11.3% Defense(Melee)[*]11.3% Defense(Ranged)[*]12.5% Defense(AoE)[*]25% Enhancement(RechargeTime)[*]34% Enhancement(Accuracy)[*]10% FlySpeed[*]267.1 HP (14.3%) HitPoints[*]10% JumpHeight[*]10% JumpSpeed[*]Knockback (Mag -8)[*]Knockup (Mag -8)[*]MezResist(Held) 5.5%[*]MezResist(Immobilize) 11%[*]MezResist(Sleep) 9.9%[*]MezResist(Stun) 7.7%[*]2.5% (0.04 End/sec) Recovery[*]8% (0.63 HP/sec) Regeneration[*]4.41% Resistance(Fire)[*]4.41% Resistance(Cold)[*]15% RunSpeed[/list]
------------
[u]Set Bonuses:[u]
[u]Serendipity[u]
(Deflection)<ul type="square">[*] 4% (0.31 HP/sec) Regeneration[*] 14.1 HP (0.75%) HitPoints[*] 3% Enhancement(Accuracy)[/list]
[u]Aegis[u]
(Deflection)<ul type="square">[*] 5% RunSpeed[/list]
[u]Crushing Impact[u]
(Jab)<ul type="square">[*] MezResist(Immobilize) 2.2%[*] 21.1 HP (1.13%) HitPoints[*] 7% Enhancement(Accuracy)[*] 5% Enhancement(RechargeTime)[/list]
[u]Serendipity[u]
(Battle Agility)<ul type="square">[*] 4% (0.31 HP/sec) Regeneration[*] 14.1 HP (0.75%) HitPoints[*] 3% Enhancement(Accuracy)[/list]
[u]Titanium Coating[u]
(True Grit)<ul type="square">[*] MezResist(Sleep) 2.2%[*] 28.1 HP (1.5%) HitPoints[/list]
[u]Crushing Impact[u]
(Jump Kick)<ul type="square">[*] MezResist(Immobilize) 2.2%[*] 21.1 HP (1.13%) HitPoints[*] 7% Enhancement(Accuracy)[*] 5% Enhancement(RechargeTime)[/list]
[u]Blessing of the Zephyr[u]
(Super Jump)<ul type="square">[*] 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)[*] 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)[*]
Knockback Protection (Mag -4)[/list]
[u]Crushing Impact[u]
(Haymaker)<ul type="square">[*] MezResist(Immobilize) 2.2%[*] 21.1 HP (1.13%) HitPoints[*] 7% Enhancement(Accuracy)[*] 5% Enhancement(RechargeTime)[/list]
[u]Performance Shifter[u]
(Stamina)<ul type="square">[*] 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed[*] 35.1 HP (1.88%) HitPoints[/list]
[u]Crushing Impact[u]
(Knockout Blow)<ul type="square">[*] MezResist(Immobilize) 2.2%[*] 21.1 HP (1.13%) HitPoints[*] 7% Enhancement(Accuracy)[*] 5% Enhancement(RechargeTime)[/list]
[u]Multi Strike[u]
(Shield Charge)<ul type="square">[*] MezResist(Sleep) 1.65%[*] 0.95% Resistance(Fire,Cold)[*] MezResist(Stun) 1.65%[*] 1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)[*] 1.88% Defense(Melee), 0.94% Defense(Lethal), 0.94% Defense(Smashing)[/list]
[u]Gaussian's Synchronized Fire-Control[u]
(Rage)<ul type="square">[*] 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed[*] 35.1 HP (1.88%) HitPoints[*] 2.5% (0.04 End/sec) Recovery[*] 2.5% DamageBuff(All)[*] 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)[/list]
[u]Titanium Coating[u]
(One with the Shield)<ul type="square">[*] MezResist(Sleep) 2.2%[*] 28.1 HP (1.5%) HitPoints[*] MezResist(Stun) 2.2%[*] MezResist(Held) 2.75%[*] 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing)[/list]
[u]Titanium Coating[u]
(Tough)<ul type="square">[*] MezResist(Sleep) 2.2%[*] 28.1 HP (1.5%) HitPoints[*] MezResist(Stun) 2.2%[*] MezResist(Held) 2.75%[*] 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing)[/list]
[u]Multi Strike[u]
(Foot Stomp)<ul type="square">[*] MezResist(Sleep) 1.65%[*] 0.95% Resistance(Fire,Cold)[*] MezResist(Stun) 1.65%[*] 1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)[*] 1.88% Defense(Melee), 0.94% Defense(Lethal), 0.94% Defense(Smashing)[/list]
[u]Red Fortune[u]
(Weave)<ul type="square">[*] MezResist(Immobilize) 2.2%[*] 1.26% Resistance(Fire,Cold)[*] 2% DamageBuff(All)[*] 5% Enhancement(RechargeTime)[*] 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)[/list]
[u]Red Fortune[u]
(Grant Cover)<ul type="square">[*]
MezResist(Immobilize) 2.2% (Exceeded 5 Bonus Cap)[*] 1.26% Resistance(Fire,Cold)[/list]
[u]Blessing of the Zephyr[u]
(Combat Jumping)<ul type="square">[*] 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)[*] 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)[*]
Knockback Protection (Mag -4)[/list]