Shield/SS build


Black_Mute

 

Posted

could someone link me to a good shield defence/ super strength build.


 

Posted

Here's a low-mid range cost level 50 PvE build I did for a SG mate that soft caps your positional defense.

Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

[u]Click this DataLink to open the build![u]

Hoplon: Level 50 Technology Tanker
Primary Power Set: Shield Defense
Secondary Power Set: Super Strength
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting

Hero Profile:
Level 1: Deflection <ul type="square">[*] (A) Serendipity - Defense[*] (7) Serendipity - Defense/Endurance[*] (9) Serendipity - Defense/Recharge[*] (11) Serendipity - Defense/Endurance/Recharge[*] (11) Aegis - Resistance[*] (48) Aegis - Resistance/Endurance[/list]Level 1: Jab <ul type="square">[*] (A) Crushing Impact - Accuracy/Damage[*] (3) Crushing Impact - Damage/Recharge[*] (3) Crushing Impact - Accuracy/Damage/Recharge[*] (5) Crushing Impact - Accuracy/Damage/Endurance[*] (5) Crushing Impact - Damage/Endurance/Recharge[/list]Level 2: Battle Agility <ul type="square">[*] (A) Serendipity - Defense[*] (13) Serendipity - Defense/Endurance[*] (13) Serendipity - Defense/Recharge[*] (19) Serendipity - Defense/Endurance/Recharge[/list]Level 4: True Grit <ul type="square">[*] (A) Healing IO[*] (23) Healing IO[*] (23) Titanium Coating - Resistance[*] (34) Titanium Coating - Resistance/Endurance[*] (40) Titanium Coating - Resistance/Recharge[/list]Level 6: Jump Kick <ul type="square">[*] (A) Crushing Impact - Accuracy/Damage[*] (7) Crushing Impact - Damage/Recharge[*] (17) Crushing Impact - Accuracy/Damage/Recharge[*] (17) Crushing Impact - Accuracy/Damage/Endurance[*] (19) Crushing Impact - Damage/Endurance/Recharge[/list]Level 8: Active Defense <ul type="square">[*] (A) Recharge Reduction IO[*] (9) Recharge Reduction IO[/list]Level 10: Against All Odds <ul type="square">[*] (A) Endurance Reduction IO[/list]Level 12: Swift <ul type="square">[*] (A) Run Speed IO[/list]Level 14: Super Jump <ul type="square">[*] (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range[*] (15) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance[*] (15) Blessing of the Zephyr - Knockback Reduction (4 points)[/list]Level 16: Haymaker <ul type="square">[*] (A) Crushing Impact - Accuracy/Damage[*] (37) Crushing Impact - Damage/Recharge[*] (39) Crushing Impact - Accuracy/Damage/Recharge[*] (39) Crushing Impact - Accuracy/Damage/Endurance[*] (39) Crushing Impact - Damage/Endurance/Recharge[/list]Level 18: Health <ul type="square">[*] (A) Healing IO[/list]Level 20: Stamina <ul type="square">[*] (A) Performance Shifter - EndMod[*] (21) Performance Shifter - EndMod/Accuracy[*] (21) Performance Shifter - EndMod/Recharge[/list]Level 22: Taunt <ul type="square">[*] (A) Accuracy IO[/list]Level 24: Knockout Blow <ul type="square">[*] (A) Crushing Impact - Accuracy/Damage[*] (25) Crushing Impact - Damage/Recharge[*] (25) Crushing Impact - Accuracy/Damage/Recharge[*] (27) Crushing Impact - Accuracy/Damage/Endurance[*] (27) Crushing Impact - Damage/Endurance/Recharge[/list]Level 26: Shield Charge <ul type="square">[*] (A) Multi Strike - Accuracy/Damage[*] (40) Multi Strike - Damage/Endurance[*] (40) Multi Strike - Damage/Recharge[*] (42) Multi Strike - Accuracy/Endurance[*] (42) Multi Strike - Accuracy/Damage/Endurance[*] (42) Multi Strike - Damage/Endurance/Recharge[/list]Level 28: Rage <ul type="square">[*] (A) Gaussian's Synchronized Fire-Control - To Hit Buff[*] (29) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge[*] (29) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance[*] (31) Gaussian's Synchronized Fire-Control - Recharge/Endurance[*] (31) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance[*] (31) Gaussian's Synchronized Fire-Control - Chance for Build Up[/list]Level 30: Kick <ul type="square">[*] (A) Accuracy IO[/list]Level 32: One with the Shield <ul type="square">[*] (A) Titanium Coating - Resistance[*] (33) Titanium Coating - Resistance/Endurance[*] (33) Titanium Coating - Resistance/Recharge[*] (33) Titanium Coating - Endurance/Recharge[*] (34) Titanium Coating - Resistance/Endurance/Recharge[*] (34) Titanium Coating - Endurance[/list]Level 35: Tough <ul type="square">[*] (A) Titanium Coating - Resistance[*] (36) Titanium Coating - Resistance/Endurance[*] (36) Titanium Coating - Resistance/Recharge[*] (36) Titanium Coating - Resistance/Endurance/Recharge[*] (37) Titanium Coating - Endurance/Recharge[*] (37) Titanium Coating - Endurance[/list]Level 38: Foot Stomp <ul type="square">[*] (A) Multi Strike - Accuracy/Damage[*] (43) Multi Strike - Damage/Endurance[*] (43) Multi Strike - Damage/Recharge[*] (43) Multi Strike - Accuracy/Endurance[*] (46) Multi Strike - Accuracy/Damage/Endurance[*] (48) Multi Strike - Damage/Endurance/Recharge[/list]Level 41: Phalanx Fighting <ul type="square">[*] (A) Defense Buff IO[/list]Level 44: Weave <ul type="square">[*] (A) Red Fortune - Defense[*] (45) Red Fortune - Defense/Endurance[*] (45) Red Fortune - Defense/Recharge[*] (45) Red Fortune - Endurance/Recharge[*] (46) Red Fortune - Defense/Endurance/Recharge[*] (46) Red Fortune - Endurance[/list]Level 47: Grant Cover <ul type="square">[*] (A) Red Fortune - Defense[*] (48) Red Fortune - Defense/Endurance[*] (50) Red Fortune - Defense/Recharge[/list]Level 49: Combat Jumping <ul type="square">[*] (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range[*] (50) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance[*] (50) Blessing of the Zephyr - Knockback Reduction (4 points)[/list]------------
Level 1: Brawl <ul type="square">[*] (A) Accuracy IO[/list]Level 1: Sprint <ul type="square">[*] (A) Jumping IO[/list]Level 2: Rest <ul type="square">[*] (A) Recharge Reduction IO[/list]Level 1: Gauntlet
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]4.5% DamageBuff(Smashing)[*]4.5% DamageBuff(Lethal)[*]4.5% DamageBuff(Fire)[*]4.5% DamageBuff(Cold)[*]4.5% DamageBuff(Energy)[*]4.5% DamageBuff(Negative)[*]4.5% DamageBuff(Toxic)[*]4.5% DamageBuff(Psionic)[*]5.63% Defense(Smashing)[*]5.63% Defense(Lethal)[*]6.25% Defense(Fire)[*]6.25% Defense(Cold)[*]5.63% Defense(Energy)[*]5.63% Defense(Negative)[*]11.3% Defense(Melee)[*]11.3% Defense(Ranged)[*]12.5% Defense(AoE)[*]25% Enhancement(RechargeTime)[*]34% Enhancement(Accuracy)[*]10% FlySpeed[*]267.1 HP (14.3%) HitPoints[*]10% JumpHeight[*]10% JumpSpeed[*]Knockback (Mag -8)[*]Knockup (Mag -8)[*]MezResist(Held) 5.5%[*]MezResist(Immobilize) 11%[*]MezResist(Sleep) 9.9%[*]MezResist(Stun) 7.7%[*]2.5% (0.04 End/sec) Recovery[*]8% (0.63 HP/sec) Regeneration[*]4.41% Resistance(Fire)[*]4.41% Resistance(Cold)[*]15% RunSpeed[/list]------------
[u]Set Bonuses:[u]
[u]Serendipity[u]
(Deflection)<ul type="square">[*] 4% (0.31 HP/sec) Regeneration[*] 14.1 HP (0.75%) HitPoints[*] 3% Enhancement(Accuracy)[/list][u]Aegis[u]
(Deflection)<ul type="square">[*] 5% RunSpeed[/list][u]Crushing Impact[u]
(Jab)<ul type="square">[*] MezResist(Immobilize) 2.2%[*] 21.1 HP (1.13%) HitPoints[*] 7% Enhancement(Accuracy)[*] 5% Enhancement(RechargeTime)[/list][u]Serendipity[u]
(Battle Agility)<ul type="square">[*] 4% (0.31 HP/sec) Regeneration[*] 14.1 HP (0.75%) HitPoints[*] 3% Enhancement(Accuracy)[/list][u]Titanium Coating[u]
(True Grit)<ul type="square">[*] MezResist(Sleep) 2.2%[*] 28.1 HP (1.5%) HitPoints[/list][u]Crushing Impact[u]
(Jump Kick)<ul type="square">[*] MezResist(Immobilize) 2.2%[*] 21.1 HP (1.13%) HitPoints[*] 7% Enhancement(Accuracy)[*] 5% Enhancement(RechargeTime)[/list][u]Blessing of the Zephyr[u]
(Super Jump)<ul type="square">[*] 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)[*] 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)[*] Knockback Protection (Mag -4)[/list][u]Crushing Impact[u]
(Haymaker)<ul type="square">[*] MezResist(Immobilize) 2.2%[*] 21.1 HP (1.13%) HitPoints[*] 7% Enhancement(Accuracy)[*] 5% Enhancement(RechargeTime)[/list][u]Performance Shifter[u]
(Stamina)<ul type="square">[*] 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed[*] 35.1 HP (1.88%) HitPoints[/list][u]Crushing Impact[u]
(Knockout Blow)<ul type="square">[*] MezResist(Immobilize) 2.2%[*] 21.1 HP (1.13%) HitPoints[*] 7% Enhancement(Accuracy)[*] 5% Enhancement(RechargeTime)[/list][u]Multi Strike[u]
(Shield Charge)<ul type="square">[*] MezResist(Sleep) 1.65%[*] 0.95% Resistance(Fire,Cold)[*] MezResist(Stun) 1.65%[*] 1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)[*] 1.88% Defense(Melee), 0.94% Defense(Lethal), 0.94% Defense(Smashing)[/list][u]Gaussian's Synchronized Fire-Control[u]
(Rage)<ul type="square">[*] 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed[*] 35.1 HP (1.88%) HitPoints[*] 2.5% (0.04 End/sec) Recovery[*] 2.5% DamageBuff(All)[*] 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)[/list][u]Titanium Coating[u]
(One with the Shield)<ul type="square">[*] MezResist(Sleep) 2.2%[*] 28.1 HP (1.5%) HitPoints[*] MezResist(Stun) 2.2%[*] MezResist(Held) 2.75%[*] 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing)[/list][u]Titanium Coating[u]
(Tough)<ul type="square">[*] MezResist(Sleep) 2.2%[*] 28.1 HP (1.5%) HitPoints[*] MezResist(Stun) 2.2%[*] MezResist(Held) 2.75%[*] 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing)[/list][u]Multi Strike[u]
(Foot Stomp)<ul type="square">[*] MezResist(Sleep) 1.65%[*] 0.95% Resistance(Fire,Cold)[*] MezResist(Stun) 1.65%[*] 1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)[*] 1.88% Defense(Melee), 0.94% Defense(Lethal), 0.94% Defense(Smashing)[/list][u]Red Fortune[u]
(Weave)<ul type="square">[*] MezResist(Immobilize) 2.2%[*] 1.26% Resistance(Fire,Cold)[*] 2% DamageBuff(All)[*] 5% Enhancement(RechargeTime)[*] 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)[/list][u]Red Fortune[u]
(Grant Cover)<ul type="square">[*] MezResist(Immobilize) 2.2% (Exceeded 5 Bonus Cap)[*] 1.26% Resistance(Fire,Cold)[/list][u]Blessing of the Zephyr[u]
(Combat Jumping)<ul type="square">[*] 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)[*] 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)[*] Knockback Protection (Mag -4)[/list]


 

Posted

thanks a lot man!


 

Posted

I would make a few alterations to the above build:

Deflection: Go with 4 Gift of the Ancients here, and two steadfast, including the res/def one. Don't take the -knockback one.

True Grit just needs three Healing IOs and call it done.

Health needs two slots. Keep 2 Healing IOs in it for now. But eventually replace it with a Numina +regen/+recovery and a Miracle +recovery. Yes, these can be expensive. But they are extremely doable, and for no influence at all. Just run task forces until you get the 250 merits for them. They're so worth it. I got mine without paying a dime.

Combat Jumping: Does not need the third Zephyr with the knockback protection. Just put a defense in there until you find a Luck of the Gambler. Nor do you need it in Super Jump.

One thing that the build did which I disagreed with, was stack way too much defense. You do NOT need six slots of Multi Strike, Red Fortune or Titanium Coating, to soft cap a tank. Come on guys, one of the benefits of playing a Tank shielder, is that you don't need to do the ridiculous things to get bonuses that a scrapper or brute shield does.

Don't take Jump Kick at level 6. That's just weird. DO take Hasten. You WANT Hasten. The best thing a Shield tanker can do is perma hasten, so that you can fire off Shield Charge more often. Getting Conserve Energy is nice too, especially for boss fights. My shield tanker has a perfectly fine attack chain with jab, haymaker, knockout blow and footstomp. Most of the time, nothing is alive that a single jab or haymaker won't kill, after a shield charge every 20-25 seconds followed by a footstomp. You're a tanker, so you will never solo an AV anyways. But you will still be doing a massive damage on teams. I often do the most, thanks to shield charging and footstomping alone.

You want a Force Feedback +recharge in foot stomp.

Also. Ditch the Multi-strike set in Shield Charge and Footstomp. DO Frankenslot for damage and recharge in both. Two eradication, two cleaving blow, a single multi-strike and a forcefeedback in footstomp is good. 4 eradication, 2 cleaving blow in Shield Charge is good too. Both will help your recovery/endurance.

Slotting stamina can always be weird. People find ways to be cute with it, and I've made that mistake too. But a Performance Shifter change for +end is nice.

For defenses, aside from what I said about Deflection, I put 5 Red Fortune in Battle Agility and Weave. Which along with three sets of Crushing Impact in Jab, Haymaker and Knockout, is a nice 25% recharge. I put an extra slot of end redux IO in Haymaker and KO blow.

Neither Tough or One with the Shield should be six slotted. I don't even run Tough most of the time, unless I'm doing an Imperious task force. I've had just 3 resist damages in there forever...But I've gotten to the point, with all my end bonuses these days, that my base Endurance is like 119. So I rarely have end issues, and in any case, slotting toggles for end reduction to be effective is a myth. It's one of the least efficient ways to use a slot.

Instead, I think you will be EXTREMELY well served, by six slotting Taunt and putting a Mocking Beratement in there. It gives a hefty 7.5% recharge boost, and a bunch of other good stuff. Perfect Zinger is better, but its 5% recharge boost won't help, given all the room that a Shield/SS set has for crushing impact and red fortunes.

And WHY would anyone put Phalanx Fighting off until level 41!!? Get it as soon as possible. It provides 5% defense right off the bat, and could provide much more in the hard fights where you'll need it. That's one of the best things about the Tanker shield set. We can just get to 46-49% defense and chill. We have enough defense debuff resisting and with the addition of Phalanx Fighting, (not to mention our copious hit points) to do just fine.

All in all, I think that was a fine scrapper build (I guess), but it did not play to a tanker's strengths.


 

Posted

Here's a mild variation of the build I've almost completed.

Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

[u]Click this DataLink to open the build![u]

Cadmium Crusher: Level 50 Technology Tanker
Primary Power Set: Shield Defense
Secondary Power Set: Super Strength
Power Pool: Fitness
Power Pool: Flight
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Deflection -- GftotA-Run+(A), GftotA-Def(13), GftotA-Def/EndRdx(15), GftotA-Def/EndRdx/Rchg(15), LkGmblr-Rchg+(19)
Level 1: Jab -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(3), C'ngImp-Dmg/Rchg(3), C'ngImp-Acc/Dmg/EndRdx(5), C'ngImp-Dmg/EndRdx/Rchg(5)
Level 2: True Grit -- Numna-Heal(A), Numna-Heal/EndRdx(7), Numna-Heal/Rchg(7)
Level 4: Haymaker -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(9), Mako-Dmg/Rchg(9), Mako-Acc/EndRdx/Rchg(34), Mako-Acc/Dmg/EndRdx/Rchg(37), Mako-Dam%(48)
Level 6: Active Defense -- RechRdx-I(A), RechRdx-I(13)
Level 8: Swift -- Run-I(A)
Level 10: Air Superiority -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(11), C'ngImp-Dmg/Rchg(11), C'ngImp-Acc/Dmg/EndRdx(37), C'ngImp-Dmg/EndRdx/Rchg(37)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(50)
Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(50)
Level 16: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(17), Numna-Heal/EndRdx(17), Mrcl-Heal(45), Mrcl-Rcvry+(46), RgnTis-Regen+(46)
Level 18: Against All Odds -- EndRdx-I(A), Taunt-I(19)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc(21)
Level 22: Knockout Blow -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(23), Mako-Dmg/Rchg(23), Mako-Acc/EndRdx/Rchg(25), Mako-Acc/Dmg/EndRdx/Rchg(25), Mako-Dam%(46)
Level 24: Battle Agility -- GftotA-Run+(A), GftotA-Def(33), GftotA-Def/EndRdx(33), GftotA-Def/EndRdx/Rchg(33), LkGmblr-Rchg+(34)
Level 26: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(27), Oblit-Dmg/Rchg(27), Oblit-Acc/Dmg/Rchg(29), Oblit-Acc/Dmg/EndRdx/Rchg(29), Oblit-%Dam(31)
Level 28: Rage -- GSFC-Rchg/EndRdx(A), GSFC-ToHit(31), GSFC-ToHit/Rchg(31)
Level 30: Boxing -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(40), C'ngImp-Dmg/Rchg(43), C'ngImp-Acc/Dmg/EndRdx(43), C'ngImp-Dmg/EndRdx/Rchg(45)
Level 32: One with the Shield -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResDam/EndRdx(34)
Level 35: Tough -- ImpArm-ResDam(A), ImpArm-ResDam/EndRdx(36), ImpArm-ResDam/EndRdx/Rchg(36), ImpArm-ResDam/Rchg(36)
Level 38: Foot Stomp -- Oblit-Dmg(A), Oblit-Acc/Rchg(39), Oblit-Dmg/Rchg(39), Oblit-Acc/Dmg/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(40), Oblit-%Dam(40)
Level 41: Weave -- GftotA-Run+(A), GftotA-Def(42), GftotA-Def/EndRdx(42), GftotA-Def/EndRdx/Rchg(42), LkGmblr-Rchg+(43)
Level 44: Phalanx Fighting -- LkGmblr-Rchg+(A), LkGmblr-Def(45)
Level 47: Conserve Power -- RechRdx-I(A), RechRdx-I(48), RechRdx-I(48)
Level 49: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rng(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- HO:Micro(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]12% DamageBuff(Smashing)[*]12% DamageBuff(Lethal)[*]12% DamageBuff(Fire)[*]12% DamageBuff(Cold)[*]12% DamageBuff(Energy)[*]12% DamageBuff(Negative)[*]12% DamageBuff(Toxic)[*]12% DamageBuff(Psionic)[*]6.75% Defense(Smashing)[*]6.75% Defense(Lethal)[*]3% Defense(Fire)[*]3% Defense(Cold)[*]8.31% Defense(Energy)[*]8.31% Defense(Negative)[*]4.88% Defense(Psionic)[*]10.5% Defense(Melee)[*]13.6% Defense(Ranged)[*]3% Defense(AoE)[*]9.45% Max End[*]39% Enhancement(Accuracy)[*]62.5% Enhancement(RechargeTime)[*]10% FlySpeed[*]260 HP (13.9%) HitPoints[*]10% JumpHeight[*]10% JumpSpeed[*]MezResist(Held) 6.6%[*]MezResist(Immobilize) 13.2%[*]MezResist(Stun) 4.4%[*]12.5% (0.21 End/sec) Recovery[*]44% (3.44 HP/sec) Regeneration[*]7.5% Resistance(Fire)[*]32.5% RunSpeed[/list]------------
[u]Set Bonuses:[u]
[u]Gift of the Ancients[u]
(Deflection)<ul type="square">[*] 2% (0.03 End/sec) Recovery[*] 2.5% Resistance(Fire)[*] 1.8% Max End[*] 7.5% RunSpeed[/list][u]Luck of the Gambler[u]
(Deflection)<ul type="square">[*] 7.5% Enhancement(RechargeTime)[/list][u]Crushing Impact[u]
(Jab)<ul type="square">[*] MezResist(Immobilize) 2.2%[*] 21.1 HP (1.13%) HitPoints[*] 7% Enhancement(Accuracy)[*] 5% Enhancement(RechargeTime)[/list][u]Numina's Convalescence[u]
(True Grit)<ul type="square">[*] 12% (0.94 HP/sec) Regeneration[*] 35.1 HP (1.88%) HitPoints[/list][u]Mako's Bite[u]
(Haymaker)<ul type="square">[*] MezResist(Immobilize) 3.3%[*] 28.1 HP (1.5%) HitPoints[*] 3% DamageBuff(All)[*] MezResist(Held) 3.3%[*] 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)[/list][u]Crushing Impact[u]
(Air Superiority)<ul type="square">[*] MezResist(Immobilize) 2.2%[*] 21.1 HP (1.13%) HitPoints[*] 7% Enhancement(Accuracy)[*] 5% Enhancement(RechargeTime)[/list][u]Luck of the Gambler[u]
(Combat Jumping)<ul type="square">[*] 10% (0.78 HP/sec) Regeneration[*] 7.5% Enhancement(RechargeTime)[/list][u]Blessing of the Zephyr[u]
(Super Jump)<ul type="square">[*] 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)[/list][u]Numina's Convalescence[u]
(Health)<ul type="square">[*] 12% (0.94 HP/sec) Regeneration[*] 35.1 HP (1.88%) HitPoints[/list][u]Miracle[u]
(Health)<ul type="square">[*] 2.5% (0.04 End/sec) Recovery[/list][u]Performance Shifter[u]
(Stamina)<ul type="square">[*] 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed[*] 35.1 HP (1.88%) HitPoints[/list][u]Mako's Bite[u]
(Knockout Blow)<ul type="square">[*] MezResist(Immobilize) 3.3%[*] 28.1 HP (1.5%) HitPoints[*] 3% DamageBuff(All)[*] MezResist(Held) 3.3%[*] 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)[/list][u]Gift of the Ancients[u]
(Battle Agility)<ul type="square">[*] 2% (0.03 End/sec) Recovery[*] 2.5% Resistance(Fire)[*] 1.8% Max End[*] 7.5% RunSpeed[/list][u]Luck of the Gambler[u]
(Battle Agility)<ul type="square">[*] 7.5% Enhancement(RechargeTime)[/list][u]Obliteration[u]
(Shield Charge)<ul type="square">[*] MezResist(Stun) 2.2%[*] 3% DamageBuff(All)[*] 9% Enhancement(Accuracy)[*] 5% Enhancement(RechargeTime)[*] 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)[/list][u]Gaussian's Synchronized Fire-Control[u]
(Rage)<ul type="square">[*] 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed[*] 35.1 HP (1.88%) HitPoints[/list][u]Crushing Impact[u]
(Boxing)<ul type="square">[*] MezResist(Immobilize) 2.2%[*] 21.1 HP (1.13%) HitPoints[*] 7% Enhancement(Accuracy)[*] 5% Enhancement(RechargeTime)[/list][u]Steadfast Protection[u]
(One with the Shield)<ul type="square">[*] 1.5% (0.03 End/sec) Recovery[*] 3% Defense(All)[/list][u]Impervium Armor[u]
(Tough)<ul type="square">[*] 2.5% (0.04 End/sec) Recovery[*] 1.88% Defense(Psionic)[*] 2.25% Max End[/list][u]Obliteration[u]
(Foot Stomp)<ul type="square">[*] MezResist(Stun) 2.2%[*] 3% DamageBuff(All)[*] 9% Enhancement(Accuracy)[*] 5% Enhancement(RechargeTime)[*] 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)[/list][u]Gift of the Ancients[u]
(Weave)<ul type="square">[*] 2% (0.03 End/sec) Recovery[*] 2.5% Resistance(Fire)[*] 1.8% Max End[*] 7.5% RunSpeed[/list][u]Luck of the Gambler[u]
(Weave)<ul type="square">[*] 7.5% Enhancement(RechargeTime)[/list][u]Luck of the Gambler[u]
(Phalanx Fighting)<ul type="square">[*] 10% (0.78 HP/sec) Regeneration[*] 7.5% Enhancement(RechargeTime)[/list][u]Mocking Beratement[u]
(Taunt)<ul type="square">[*] 1.8% Max End[/list]


I went with Gift of the Ancients for all of my defense toggles for the Recovery and Endurance bonuses, and the run speed increases. Caltrops patches and Quicksand doesn't slow me down much. I got my recharge bonuses from Crushing Impact, Obliteration, and Luck of the Gambler IOs, so I don't feel any need to have Hasten and a second endurance crash to go with Rage, even with 119 endurance to play with. Shield Charge is up every 35 seconds as it is, and Footstomp every 8 seconds, which is plenty fast.

And I went way high on defense numbers as well, because it makes cascade failure impossible. And 2868 hit points after accolades to soak up damage, before considering One With the Shield's 20% hp buff. Lord Recluse either one-shots you if you go in unbuffed, or you live. The End.


 

Posted

I think I would've pulled a few slots from Health (leaving the uniques) Phalanx and from Active Defense, unless you're trying to stack it. One 50 recharge, combined with recharge from sets, keeps it up for me.

Then I'd probably put those slots into Taunt and grab one of the nicer set bonuses in the game. But YMMV. You also don't need to slot a Taunt into Against All Odds, if you're already taking taunt, and you're better off with hurdle than swift, if you're taking combat jumping.

I didn't slot boxing in my build, cause either jab, haymaker, knockout or footstomp is always up. And I don't have end issues anymore.

But otherwise, it's good. I think where I might disagree, are just aesthetic decisions. The core of the build is solid.

I will say thought that 47%-50% defense, with my defense debuff resist enhanced as much as possible, with the addition of Grant Cover and Phalanx Fighting, is more than sufficient for fighting even something like Lord Recluse. Since Phalanx adds quite a bit more on AV fights with everyone close together, and you'll need to eat a purple anyways just to be safe, to start. Also. Any group doing an end game task force, is gonna have alot of buffs flying around. If they're any good.

Personally, I don't center my builds around worst case PUG scenarios where I have to do it all myself. There's no sense with a tanker, since you don't have the damage to take down an AV yourself anyways. Whereas a scrapper can get away with that kind of thinking.

But a shield/ss tank can still do annihilating levels of damage on spawns.

EDIT: And I think that you would have to have like 75+ defense to take on Recluse without taking a purple or being buffed anyways...


 

Posted

Yeah, I might respec to pull one recharge out of Active Defense at some point. I slotted it that way so it would be permanent with SOs. I slotted the Taunt IO into AAO because I thought it still had the same weaker taunt numbers that Rise to the Challenge has in the Willpower set, so that could probably be moved as well.

I prefer Swift over Hurdle for the sake of getting out of Caltrops and Quicksand patches, but I'd take both if I could.

But Shields does seem versatile enough to not require identical builds to be darn sturdy, which is nice. To each their own, YMMV, etc., etc.