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Posts
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Quote:There is nothing in there that any of my people, hero or villain, need before about level 45.
While you can't get access to it earlier, what exactly is in the Midnighter Club before level 35 that you need access to and is causing you so much frustration, just out of curiousity?
The problem is that I like to get my access set up all nice and early, so that when I DO hit 45+, I can go run the ITF with friends with no hassle. The arc has long been taken care of.
Wanting to bring my Bane [or whatever] to Cim as a level 45 or so, only to be denied access to the club because I was told "NO" as a level 14, and then I forgot that I had to run the arc after level 30 - because I have all my heroes ready to go, but my villains for some arbitrary reason are not allowed until post-30..... quite frankly, stinks.
I know the unforgiving crowd who haunt these forums is about to start chanting, "Well then don't forget who has what!" yeah I am glad that plan works for you, but some of us may have literally dozens of upper-level heroes AND villains, and it can get tough to remember exactly who has run what arc and when.
Thank you for replies. -
...And this is why, when I am running my Demon MMs through their paces, that my computer sound is turned OFF.
Developers please make these pets less noisy, for the love of all that is unholy! And other players, please don't hate us Demon folks, because we are powerless to change the noise these beings generate. You oughtta be us, and have to run around with our sound off because we are sick and tired of being "AAAA-RAAAAAUUUUUUUGGGHHHHH!"-ed to death.
ENOUGH ALREADY! -
Ok, please excuse the ignorance but I cannot find the answer to this on Paragonwiki and I have just HAD IT UP TO HERE *hand held over head*.
As a hero, I can run the Midnighter arc and get future access to Cimerora very early in that character's "life." Before level 15, as I recall.
As a villain, things seem somewhat different. I run a stupid, boring and difficult arc for Ashley McKnight, upon completing which I am told to come back at level 30. I don't enter the Midnighter Club then, that seems to have to wait until level 30. Level THIRTY?!! [Not to mention that the hero Castanella arc is a major boring nuisance as well, but at least blueside there might be someone to team with to run through it quickly.]
Clearly I am doing something wrong. What am I doing wrong? What is the best, easiest and earliest way to get this plague of an arc out of the way for my villains?! Am I even talking to the right contact, because Ashley sure does not seem to be it. -
I am up for snow on the ground, bare trees in winter, leaves on the ground, foggy days.... I am not up for falling snow or falling rain. This will create lag that would make the ITF Valley of Lag look like nothing.
Immersion would be further broken by the non-reactions of passing NPCs, just like how it gets broken now by passersby casually walking right through firefights between guys backed up by posses of firewielding demons versus some teleporting Sorcerers. They're not going to rescript the game so that outdoors NPCs are wearing winter garments or rain galoshes or whatever... sorry, I don't see this ever happening for a number of reasons. This isn't one bit more wacky than people requesting that the game be rewritten so that we can play super-cats and super-dogs, and I mean the four-legged variety. Do the developers have time for this sort of thing? Now that they've laid off half the staff or whatever, now less than ever.
Anyone wanting to see real-time outdoor rain can mosey over to that other superhero game and take a look. Ugh. I think you'll be less than impressed; I certainly was. -
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...How the h. could Goldbrickers "go rogue" when the entire lot of 'em spends all day every day breaking into every office in Cap au Diable? That sounds like plain ol' crime to me.
And Sky Raiders? With a guy like Castillo at the helm? Bah. Castillo is far too busy holding up a hand-mirror and admiring his own naturally curly hair a la Peanuts co-star Frieda, to be any kind of heroic figure. He should never go rogue, because beating him up is only slightly less fun than beating up villainous idiot extraordinaire Ace McKnight. Wiping the floor with McKnight is one of the finer pleasures CoV has to offer.
About as scary as Castillo: Frieda
Who oughtta 'go rogue" is Longbow. If those are the good guys, God help us all. -
Quote:At least she HAS cleavage with that, or the Witch top! One of my main beefs with the old Tops With Skin parts is that no matter how revealing it might be [Metal top, I am looking at you], the cleavage area looks like the Bonneville Salt Flats. There's nothing there.
To add to the Wedding Bits issue on female toons... That cleavage shading looks even worse on characters with "non-standard" skin-tones. My blue-skined sonic defender looks like she's suffering from a rather unfortunate skin condition when I put her in the Bridal top.
So my blue-skinned character might have brown cleavage, but at least she has it. It could be worse, *evil glare at >* METAL TOP WITH SKIN.
In other news it looks like "white" skin is much closer to Ghost-Widow white these days, and I approve of this change. I want dead white. Ghost white. Whiter than a sheet! Thank you.
Illusionists attacking from Phase sucks and has always sucked; I will agree with that one.
Make with Desdemona's corset top for players ASAP, please:
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OK, I got a Demon/pain MM in the mid-40s and as we all know, a ship raid or two is nice for helping the leveling go a bit faster, as well as providing merits for those pretty Vanguard parts. My problem is, on a Mastermind what's the best way to participate?
My instinct is to NOT summon pets until all the pylons are down, get to the lip of the bowl and THEN summon. I do have Group Fly and this is great solo, but its going to be way too slow to get the pets to every pylon in time to do any good.
I also dont want to fly ahead and have my pets straggling along behind on the ground, drawing aggro as they run, or getting killed which will do neither them or me a bit of good.
How do you deal with this? Or do MMs in the know just stay off ship raids out of politeness? I do see MMs participating... -
Quote:I have been on many, many ship raids with Earthclan Elite and have yet to see any discourteous or disrespectful behavior from them. They are always friendly and the raids are led well. They are in fact one of the friendlier large groups on Guardian.I would first like to state how proud I am to be part of Earthclan Elite. They are some of the best people I ever met in CoX. Courteous and always willing to help. Since I returned after a 3 yr hiatus, I have been welcomed back with open arms. Doctor Vivian and KinImp3 have been great support, along with the rest of EE. They really did help me a lot when it comes to getting back into the game. EE's weekly CoP and Rikti Raids are always well organized and a real blast to be a part of. All directions being shouted out in request for convenience. If someone had questions, all they need do is ask and the answer is given.
No complaints here. -
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Quote:For a comics example of a god with a gun, please see the central character of Mark MIllar's "Wanted:" perhaps the greatest ode to supervillains ever.
A man using barehands and feet, or utilizing any element, I'd understand(for the bare-handed godlikes, see the Dragonball saga), but if you are simply a man(or woman)with a gun or sword(however technologically advanced), how would that work?
The gun does not make you a god. It is your abilities that make you a god; the guns are just how you get things done. I see no logistical problem with it. If you didn't have guns, you'd have something else.
With that said however, I find the DP set very lacking - and so underpowered that I deleted my level 24[?] DP character. I won't be back until the set is adjusted because its just woefully sub-par IMO. -
Quote:Elitism is alive and well in this game; its characterised by those who can afford to slot a powers-list chock-full of 500 million-Inf recipes and those who cannot. Luckily purple merits mitigate this somewhat.... but only somewhat.
The last thing this game needs is the raid treadmill, devolving into elitisim etc. etc...something which exists only in a small capacity in this game.
I don't want the Incarnate stuff sellable on the market, nor would it make sense for it to do so since it would be.... completely unattainable to many players. If purple recipes are selling for 300 million plus these days, what do you think those would go for....? But that is even to the side: people who want to be Incarnate can get their hands dirty AND EARN IT THE HARD WAY. Do you really, really think States and Recluse bought their way into the Well of Furies' abilities? What a ridiculous idea.
Nor did they earn it like we'll have to, but my point is that becoming Incarnate is NOT a financial transaction, NOR SHOULD IT BE. At least it better not be, that would be incredibly stupid from a lore standpoint.
*gets off soap-box* -
Quote:Dear OP:
OP: Yet now, ever more changes, often labelled 'quality of life', come up that give characters something that once set the characters apart. Like,
- Everyone can fly now. (Jump packs for unlimited sale, fly speed enhanced.) [....snip list of horrific options giving everyone that most dreaded of things, freedom of choice]
I tell you what, why don't you worry about your own characters, and let me build mine in the ways I see fit. That way we are both happy.
This is a game about metahumans, so expecting people to be content perambulating around without travel pools, etc is just a waste of time.
Devo said it best:
Freedom of choice, is what you got/
Freedom FROM choice, is what you want
Hands off my freedom of choice; if you don't want your people having jump packs, you do not have to use them, but please stop low-level agitating to get everyone else's taken away. Thanks in advance. -
Quote:MyDark/dark Scrapper went from 1-20 in about 15 minutes flat - literally - in an AE mito farm run by a friend. At 20 I pulled her out to save her from punitive action. She came out having skipped aeons of pain and with a zillion tickets, enabling her to be one of my richest characters since she avoided having to scrounge for enhancements and rare salvage.Correct me if I'm wrong, but I thought that people who gained xp through known exploits in AE had that xp revoked when the exploit mission was removed? Or at least, at one point? Doesn't that stop those exploit farms from being actually profitable for power leveling?
I have NO regrets about skipping levels 1-20, NONE WHATEVER and would do it again if I could. So not everyone got the ban-hammer on this issue.
It also allowed me to experiment with sets without havigto invest 6 months into them. A lot of people got deleted. No harm done, I experimented the fast and easy way.
Those were the days. -
If you were around long enough to remember the Good versus Evil pack, then you already know that way back in the day, WE GOT NEW COSTUME PIECES ONCE IN A BLUE MOON!!! IF THEN!!
Once. In. A. Blue. Moon.
Here are your two choices:
*new costume pieces in packs that you pay for, on a fairly regular schedule, and pretty good pieces, too
OR
*A few costume pieces once in a blue moon. That being.... twice a year or so. And they might just be Tights patterns, not real costume pieces.
Those are your choices. That is how this game rolls. You are NOT getting extremely time-consuming, beautiful reflective pieces for free; that's just not going to happen. The developer's actions on this point have been crystal clear: if you want the best stuff, you WILL pay for it.
Free = a trickle of items at a snail's pace, paying = pretty brisk releases. That's it, folks. Complaining will change nary a thing: you are still not getting this stuff for free.
THE BEST COSTUME PIECES WILL NEVER BE FREE AGAIN. This is reality, live it, learn it, love it. But please, stop demanding stuff that is not gonna happen. If you think for one instant that the game's owners are going to give up this quite lucrative little cash cow, think again. Because they're not. I can promise that with 100% certainty.
Moo who?:
Bad -
A week into the Origin pack, as usual I have used it for what I bought it to use for [most of my Magic people HAD TO HAVE at least one costume with the Runes - and most of my people are Magic], and have discovered multiple other uses for it along the way! An aura here, a cape there.... I'm piecing it out all over the place, and I declare it good.
For instance I did not think I had use #1 for the Bioplasmic aura, but it turns out that I DO. And not just once. Every such use amortizes down the cost of the pack, I know I should be complaining but I am too busy enjoying the Impervium cape. So there -
As an owner of seven cats + outdoor strays whom I feed out of the kindness of my heart, I can state with very little uncertainty that we will never see cat/dog player characters in this game. In fact, we won't see cat/dog NPCs either.
This would mean a rework of:
*many if not most costume parts
*a new animation for every power that HAS an animation, in this game. Imagine the work. Just imagine the work for ONE set, Martial Arts. It boggles the mind.
*complete retrofitting of auras to fit new face models
*complete retrofitting of all capes to fit new body models
*weapons on an animal model body? Imagine the issues getting this done, for they would be many and several
*other stuff I have not thought of.
..... Does anyone seriously, seriously think that the developers are going to shell out the time and resources to do this? Could they do it even if they doubled their staff? I seriously doubt it. For this reason I say this is a vain hope. We can't even get improved animal HEADS in this game, and people think they are going to rework the game from the ground up so that we can play four-legged Supercats and Superdogs.
Ain't happening.
Quote:I might want to create Cthulhu in this game, or a giant sea-serpent, but I recognize that its based around an anthromorphic body model and that is they way we roll here. Everything has limitations, and that is a limitation of this game as EVERY OTHER game has its own limitations.Other people have their characters the way *they* want them. -
My guess is that it was implemented in order to quiet complaints that people were tired of having the music switch every time they entered a new neighborhood. And when crossing the center of Steel Canyon especially, the music could switch on you rapid-fire. Or what about ship raids when you are taking down the pylons and are zigging all over the map? Annoying.
Yet this new way means that I often don't get to hear music that I actually like. -
I love Vital Strike, but I rarely bother with it unless facing an EB or AV. The reason is that the next-to-last power in the chain is a thing I have slotted with a +KB set. Now I loathe KB, and never more so than when playing a melee character. Yet the bonuses are so sweet, I live with it.
The problem is that that power with the +KB IOs slotted hurls my opponent away from me, and I have to chase them down in order to fire off the last power in the chain. So I wait till I have something resistant to my KB to worry about that chain.... but "VITAL STRIKE!" floating over my opponents' head is a pretty sweet sight indeed.... and even better if he has pals nearby. -
Quote:...Still don't care! An Alien orgin would still have been appropriate, even if yet another classification were needed to offset it for the purpose of assigning DO enhancements.
But it also includes aliens, as they are natural to their own planet, and it can include mythological creatures from nature like pixies and dryads and ents, as they are natural, they come from Nature and the Earth.
No one is suggesting that one be brought into the game at this late date. But it would have been appropriate, since we have a very large amount of beings from another planet running around in it. Argue semantics all you like, all you have to do is log into Atlas and at least five things from another planet will cross your path. *shrug* -
Quote:For an issue as game-changing as this one is going to be, I am not at all certain that skipping beta is all that hot of an idea.Really starting to think I19 will skip beta and just get released right after the invasion.
This makes me think maybe they're thinking "we're doing what we're doing, and if they don't like it, tough," but I admit to being a pessimist. -
Quote:First, I notice that you were unable to produce any persons other than yourself and Smiley Girl who want this badge changed; in all fairness I think there actually were a few more, but my point stands: its looking like the majority of people reading this thread either do not want it changed, or just don't care.
Mesmer: It is entirely up to you to prove your assertion that Wolverine, as a super-hero, is constantly killing people. I even said that he's killed a few as a super-hero, but that is partly what makes more mainstream members of the hero community distrust him. Go check those websites yourself and prove your assertion. I didn't bring the topic up. Your comments get a big [Citation needed] and putting it off on others just shows how little you know about what you're talking about.
Now as to this quote above, I would rebut this further, but it looks as if others have done that already using but a fraction of the evidence out there - and don't even get me started on Batman.
As for your demand for a "citation," I feel as free to ignore that as you did my demand that you produce a list of people in this thread who are horrified, outraged and disgusted by the shame of having to carry around a badge in their inventory with "Malleus" on it. *shrug* I am not writing a term paper for you.
As far as I remember, this is at least the third year Smiley-Girl has wangled and wailed to get the Malleus badge pulled. It hasn't worked yet, and I doubt that it ever WILL work, but I will wish the two of you luck in advance for the resumption of the festivities in 2011. -
Quote:Welcome to Titanville, "Stupidly Overpoweredville."My lvl 42 scrapper met his first orange-conned Hercules Titan last night and found himself in the hospital about 45 seconds later. My scrapper is a MA/Inv build, pretty well slotted. I used all the defensive buffs and inspirations I had before engaging it but I scarcely made a dent.
Is there any way for the solo scrapper to kill these things?
These things are the main reason I avoid Malta missions these days, especially on non-shielded ATs. If you're well IO'ed out and keep moving, you can beat them as long as you are shielded.
Solo squishies? Not only do they have to outwit a five-minute stun from what seems like everyone else every time they round a corner, they have to contend with the Stupidly Overpowered here. Yeah.... its time to go find another Council mish. -
Quote:Aliens = beings from another planet.What would be in there? Aliens that are the same for all their race = Natural. Aliens with abilities beyond their race's normal abilities, innate = Mutant. Aliens who use science-driven means to gain their abilities = Science. Aliens who use power armour or other alien tech to gain their abilities = Technology. Aliens who use energy driven by various, non-Science means for their abilities = Magic.
How on earth - do pardon the pun - would we know what an alien being's "race's normal abilities" would be? We would not, they are not indigenous to our planet. What looks to us like "power armor" might be something they were born with, i.e. grew.
Too many potential kinds of aliens in the Universe to lump them in with Natural humans, or maybe that is just me. -
Here is my question: given the huge range of characters that could be filed under the "natural" banner, I would like to know exactly what ONE aura and cape the developers could think up that would be appropriate for ALL of the following types of natural people:
*Ninja
*all soldiers
*aliens such as Superman
*other aliens
*Boxers/other melee-type fighters
*people actually born with paranormal powers, such as many witches/warlocks
*acrobats
.... and the list goes on. NO ONE CAPE AND AURA CAN FIT ALL OF THESE TYPES. In my opinion it is silly to come to the table with such an expectation.... with that said, I do think there should be an Alien Origin in the game.