BBhumeBB

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  1. The "pick a role" thing is vicious poison, and should be extirpated from gaming, not enhsrined in a mechanic.

    Just saying.
  2. Quote:
    Originally Posted by Westley View Post
    Offense is created by the offended, not the offender. If nothing upsets or offends you, then guess what? Nobody has that power over you, and you lead a much happier life.

    People GIVE others the power to hurt them. If someone is hurting you with words... simply take that power away from them. Give their words no weight or meaning. There, problem solved and you end up with an idiot that's ranting and raving his head off to no effect, wasting HIS time instead of yours.
    Possibly valid when the ranter has the stones to perform his actions within arms length of those who have let themselves be offended by his existientially neutral actions. For in that instance he lets himself be hurt when they strike him.

    Otherwise, he is a posturing little coward.
  3. Yep, 16-18" outside (also Silver Spring MD). Good exercise shovelling. Thank Gods it is lovely powder...if I were a skier I'd be heading for the nearest slope, no matter how bad the roads. Easy to clear, even this deep.
  4. Best time is:
    - when you or another member meet someone who seems like a good addition to the group.
    - and the prospective member is interested in joining.
    - and someone is online to invite and they are online to accept (assuming the developers have'nt finally added offline invitations).
  5. Many players would not know tactics (the practice, not the power of the same name) if it walked up and outraged them in the public square at high noon.

    That said, one may differ on certain tactical plans:
    - I agree with stopping before going around the corner, to see what is waiting there, but don't agree (given the way the game works) with scouting the whole map in advance.

    - Which raises the difference between tactics in CoH and tactics in the real world. The AI lets us get away with stuff that wouldn't fool a preoccupied duckling outside of CoH. Pulling one small group of enemies from a larger group standing a few feet away. Piling up enemies in melee rage at corners. Enemies forgetting they were just attacked if you run far and fast enough (not to mention most enemies losing interest in you if you make it to a doorway or elevator). Free healing (in Everquest, if I recall correctly, enemies reacted to a healer as if the damage he healed to his allies were damage he'd inflicted on the enemies).

    - So tactics in CoX is a mix of actual tactical use of ground, fields of fire, position, insofar as the engine allow those factors to play a role, and applying, in essence, exploits of the AI's limitations. We are outsmarting the programmers as much, or more, as we are outsmarting the opponents we face in play.

    - The game tends to support stand-up fights on both sides (PCs and NPCs). Mnay given teams can either win a fight handily, or if outgunned, must hit and run until they whittle down the particular opponent.

    And we are fighting superpowered villains, yes, even the skeevy minions of the less powerful groups, so sometimes all the tactical advantage in the world won't carry the day.

    I observe that players who solo a lot (I do) are more sensitive to looking at the tactical situation a bit more closely, and trying to use it to their advantage. By the same token, that may be one reason the zerg (massed frontal attack) is more common in teams.
  6. Quote:
    Originally Posted by Celestial_Lord View Post
    Nosferatu overpowered just a tad?
    I take it I should just forget about Nosferatu and drop the mission?

    Yeah, yeah, I know, "Get a team!" Tried. Repeatedly.
    Nosferatu is notoriously tough, as AV or Elite.
    If he won't go down solo on lowest setting, then yep, drop him or find people to help ratpack him.
  7. Thoughts:

    - appreciate the effort but given the choice between a root canal and playing PvP, I am afraid I tend to choose the root canal.

    - the wannabe netkops whining about this being in the wrong section are attempting, consciously or not to deflect the argument and I recommend you not get suckered into taking their bait and going meta, debating whether the post belings in General Discussion or not. Over the last 20 or 30 years online (FIDO echoes, internet, etc.) I have noticed that many people, when they dislike the content of a thread and don't wish to engage it substantively, will instead attempt to hijack it with some argument about the formet, netiquette, etc.

    - the limited range of builds useful in PvP (I leave it to experienced PvP players as to how accurate your summaries are) constitute one of the many reasons that PvP does not attract me. Trashtalk and similar issues surrounding many PvP players is the main one, to be sure - it doesn't have to be most PvP players displaying an unsavory attitude...there just have to be enough of them floating around to make the root canal look like a preferable alternative.

    - I have to admit the outsize avatar image pushing everything over to the right maakes the posts hard to read, and this affects the impact of your argument. The medium is not the WHOLE message, despite what McLuhan said, but it is certainly part of it and you might want to choose a frame for your presentation which makes it easier to read.

    Good hunting in finding other players who enjoy PvPing with you.
  8. Quote:
    Originally Posted by marc100 View Post
    I am rolling my first energy/energy blaster and its pretty fun. Im at lvl 11 with her now.

    I then teamed up with a lvl 50 scrapper to help him and I start firing.
    Immediately he says "No KB".

    So I looked at my powers and they ALL caused knockback lol.
    I couldnt help him more than throwing my apprentice charm and using sands of mu. I felt pretty useless.

    So while the blaster is fun to play, I dont want to play her anymore because I dont want to hear "no KB" for the next 39 levels and people not wanting to team with me because of knockback
    1) The point: they can't hit you when they are flying through the air/flat on their backs.
    2) The scrapper is, if not an idiot, then inflexible.
    3) On the other hand, part of the charm of knockback is learning to use it tactically in a group. Position yourself to knock the enemies into a wall, or the floor, or into a tactically useful spot. Learn to knock enemies into the existing fight, not to where engaging them will alert the spawn down the hall.
    4) My energy blasters have a note in their team seek message: "If knockback bothers you, we will not be happy together."

    Good hunting.
  9. Quote:
    Originally Posted by OPTICAL_ILLUSION View Post
    Implementing this idea will increase long-term PvE retention numbers and improve the overall health of PvP. PvE win/PvP win/More $ for NCsoft win!
    Sorry, I am not clear what the suggestion is. If you mean Praetoria would be an open PvP zone, that would be a pity, as I'd like to see it, but will not enter an open PvP zone.
  10. He was rude. However, Judy Martin (Miss Manners) would point out that rudeness does not justify the use of rudeness in return.
  11. Yep - I tend to take it on hand to hand lethal/smashing types, whose powers have the least effect on the critters the axe works best against.
  12. BBhumeBB

    Origins

    Quote:
    Originally Posted by Samuel_Tow View Post
    An alien's abilities are natural to him, so there really is no way other than to train those abilities up. Since Natural enhancements, specifically SOs, are all techniques and training, I don't see why not.
    Apropos of nothing, this reminded me of one of the best throwaway references in an alternate world setting. Poul Anderson's "Operation Chaos" (one of the first "our modern world but magic works like in the old grimoires" exercises) includes a reference by the hero (Steve Matuchek, a werewolf) when he is fighting a demon that has also assumed wolf form: "She didn't know the judo breaks for her animal form."

    Just contemplating the backstory behind a concept like judo tailored for wolf-form lycanthropes is dazzling. When did a werewolf sign up at Kodokan (or maybe a loup-garou in French Federation judo)? If there were formal judo forms for werewolves, were they developed while Kano O-sensei was still around (the Goetic Age was ushered in by Einstein's early work, that's the point-of-departure for the novel, and Dr. Kano lived until 1938)? Did the werewolf get a black belt in human form and then adapt judo to his wolf form? Or was this homecooked, military hand to hand developed in WW II (which is in progress as the book opens, only against a heretical Islamic empire, not the Axis we know).

    It is doubtless a combination of SF and martial arts geekdom that would make questions like this arise, but Poul invokes it with a single sentence tossed off during the fight between Steve and Cybelita. That's good fantasy writing.
  13. BBhumeBB

    Origins

    Quote:
    Originally Posted by Anti_Proton View Post
    So I guess when you go to the Natural Store, your alien uses their imagination and are not really using Military-named enhancements? Im just saying.
    Rather perforce - military spec goodies would not make sense for many of my Nats, just as (presumably) martial arts okuden type Dragon goodies don't for others. Nor does my nanotech powered Tech origin electric blaster load up on cyberware to improve his powers.

    etc.etc.etc.

    But the designers went with the kicky names for enhancements rather than just SO Tech Damage, or whatnot. Everyone invests their imagination the way they like.
  14. Oh that's easy. We can update the panel in the online version and hunt down all the hardcopy versions for correction or destruction.
  15. Cyrus, sitting peacefully in the neighborhood he loved all his life, "under his own fig tree," is what heroes are fighting FOR. Is what, in the trope Troy handled rather nicely, of aged-hero-goes-down-in-last-ditch-stand, heroes are supposed to do. Not the posing, the postures of comic book heroism, the display of the powers that make them apart from other people, the ones we find in body bags in some of our adventures, who die when they are shot, or cut, or burned. A quiet man who went down to protect the places and people he loved.

    The statue is fine.
  16. BBhumeBB

    Origins

    Quote:
    Originally Posted by Fleeting Whisper View Post
    Hallowed are the Ori!


    Oops, wrong universe...

    So how do you explain the Rikti Maguses?
    Danger junkies? Masochists?
  17. BBhumeBB

    Origins

    Without going into detail, the bullets seem to suggest things like:

    - use the Marvel Universe's cultural setting for mutants.
    - use the DC Universe's model for magic (though it would apply to Marvel as well).
    - use a special form of recharge/dependability issues, apart from endurance, to limit Tech, rather in the manner of Champions "Obvious Accessible Focus" and "Charges" modifiers (the paper and pencil system, not the new MMO).

    In short, make origins model your favorite advantages and limitations from different comic book settings.

    I disagree. There is always a variation on the theme of "origin" - not to mention endless fodder for arguments other whether a given iconic hero is a given origin (viz. this thread, whether Cap is Natural or Science).

    Leave Origins as a touch of color players can use or ignore, selecting powersets and enhancements (we don't have disadvantages as such) to emphasize the aspects of their powersets that please them.

    Problem being that the game occurs in its own fictional universe.
  18. Quote:
    Originally Posted by Samuel_Tow View Post
    OK, so far I'm seeing basically "persistent world with many players in it." I can kind of go along with that, but where does all the other stuff come in to? Mind you, I'm not saying it's BAD, but where does this idea that that is what EVERY MMO should have come from?
    Seems to me a lot of these "givens" derive from paper and pencil RPGs, which provided the baseline models for quantifying kids games (Avoiding "Bang! Got ya!:" "Missed me!" "Did not!" "Did too!" etc.).

    1) Multiple players telling the story of their individual characters.
    1a) In a way that is heroic/dramatically interesting.
    1b) Affecting the world in which they live (the weakest link for MMOs, where the same challenges are, and perhaps must be, offered to the guy who logged on yesterday as well as the guy who logged on years ago at go live).

    2) Understandable rules for interaction (they can be as whacky as you like, viz things like Paranoia or Toon, as long as they are mutually understood by all).
    2a) Mediated by a trustworthy referee (the live GM, versus the computer program)

    3) Characters can change as they become more experienced/powerful. XP are the earliest form of this (that model itself derived from miniatures rules point cost systems) and certainly the easiest for a program to handle. You do X, the counter increments by so much, until you get Y event/reward.

    Point based skill systems are more flexible but harder to manage to avoid gamebreaking results without a live referee.

    Systems like the old DC Heroes, where players can modify outcomes of their actions on the fly, are even harder for a computer to handle, and are virtually impossible in a realtime simulation.

    Story based systems (for lack of a better term), where players can express rewards by manipulating the world (viz. Feng Shui), are harder still, and run into problems in the "persistent experience for all players" thing.

    3a) Most MMOs use character classes with limited flexibility for which abilities players can get on a given character. Again, it makes like easier for the poor program.

    4) Many MMO players are demanding (not to say spoiled). If this game offers (for example) banks, they will agitate for banks in other games even where the designers feel they don't fit. Scenarioes that allow for failure, or character designs that can produce suboptimal results, are viewed as insults, as are marketing decisions which do not reward everybody.

    If a large portion of the market demands homogeneity, then vendors will tend to be homogenous.

    The tech, code base and platforms are so expensive that a startup with a really idiosyncratic (in market terms) design concept would be hard pressed to find capital.
  19. Quote:
    Originally Posted by SunGryphon View Post
    So, much like the zombie event, the deadly apocalypse has stuck around. Any signs of what the trigger is yet?
    New text parser on the forums activates the event every time someone asks about the trigger for the Deadly Apocalypse.
  20. Quote:
    Originally Posted by MLEdelen View Post
    Like the ability to have 2 auras or be able to have more than one designs on my toons shirt..(like having stars 1 and stars 2 patterns at the same time), etc....
    Issues which have diddly to do with power themes.
  21. Quote:
    Originally Posted by Durakken View Post
    I want... dog, crocodile, eagle, chicken, dragon, cat, etc heads. Scales and fur textues as well >.> gib nao!
    Go the whole hog and release a whole range of fetish gear in a packet, not just furries.
  22. Quote:
    Originally Posted by Windenergy21 View Post
    Why did they change the name of the Talsorian weapons to vanguard?
    Maybe Mike Pondsmith finally noticed?
  23. Quote:
    Originally Posted by Redmanfx View Post
    What say you?
    I say that I would prefer not to go through the inconvenience of server merges (name contention, loss of cpu cycles, sg issues) so that I will be available to play with you at your convenience.
  24. Fibblins - They are not uncommon suggestions, but not generally well-regarded.

    Non-unique names: Many players feel proprietary about the names they have. There is also the assumption that desirable names are tied up on inactive characters, which is not provable. Among other concerns: If two players, one good guy who has proven himself a friendly and valuable teammate, and one cretinous jerk who has proven to be agony on the hoof as a teammate, both play as Superguy, the concern is that the first player will be tarred with the brush created by the second.

    Faster fly: I won't complain. Love fly, yes it is slow. My understanding is that it is as fast as the graphics engine can handle. If they ever crank that limitation up, I will be among those applauding.

    Destructible/usable environment: Same as above. Many-many issues would have to be resolved in setting it up, though.

    Open PvP: Would be a deal breaker for me. I'd unsubscribe rather than deal with it.
  25. I don't know offhand when the Cimerora storyline was plotted, but will note that Jack Emmert was teaching Classics before he was hired by Cryptic.