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Posts
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Any character would do, really. If your build is good for regular play, inspirations will likely do fine in closing the gap.
Just find something fun to play, a single character doesn't make a huge difference in trials, anyway. -
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The Longbow Cataphract looks impressive and has some useful abilities. Namely the chance for heavy -regen.
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Agreed strongly with 1 and 2. 3 isn't a deal breaker but could be better. 4 is unnecessary.
I would add that I think global channels should be made available to free players, so outside communities can easily join the game together. The limit would be that channel admins could choose to allow/disallow free players from joining their channels, or to silence free players. -
Quote:That's interesting, perhaps I mis-read Dechs' guide here: http://dechskaison.blogspot.com/2011...f-tanking.htmlI've never seen that happen, and I actually have experience showing the opposite. Aggroing 17 rikti monkeys and then running into a new spawn, no reaction from any mob of the new group until I punch or taunt one of them, at which point one rikti monkey will back away to his spawn point.
Let's see...
Quote:Originally Posted by Dechs Kaison, How Aggro WorksEvery enemy has to decide which player to attack. It does this by assessing a "threat" value that is calculated for each player the enemy is aware of. These values are then sorted into a list and the enemy attacks the player with the highest threat on this list that the enemy is able to.
The formula, as close as the game developers will tell us, takes into account the amount of damage a player has done, the range that damage came from (melee or ranged), the archetype of that player, any secondary effects from that player, and a taunt value. It is important to note that this taunt value is dependent on the taunt duration which is remaining. A fifteen second taunt is very strong when it is first applied and much weaker thirteen seconds later. There is another factor which is unique to the type of enemy which may cause it to be threatened by some attributes more than others, but any more details of this has not been released.
There is another aggro list you need to be aware of as well, your own. At any one point in time, you can have no more than seventeen enemies attacking you. This aggro cap was put in place to prevent zone wide "herding" of enemies. This list is sorted by only two factors. The enemies that have been most recently attacked are at the top of the list. The second sorting mechanic is enemy rank, with higher rank enemies given priority. If you could somehow attack seventeen of each bosses, lieutenants and minions all at the same time, only the bosses would retaliate. What this means is that, even if you could be the highest threat for any more than seventeen enemies, the enemies at the bottom of your aggro list will be forced to attack someone else.
Edit: So yeah, if you've recently attacked 17 monkeys(and they lived) then even if you get right near a boss he won't attack you. However, if you attack 17 monkeys as well as the boss, one monkey will wander off.
What can we take from this? Make sure you either taunt the Bosses and LT's or hit them with something. -
It's kind of like making customers run sprints instead of paying at a fast food restaurant.
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The best thing you can do is to keep the hard targets attacking you. If you're over the aggro cap, AFAIK, the boss will take priority over a LT in your aggro list. In other words, if you aggro 30 enemies, 15 of them minions, 10 of them LT's, and 5 of them bosses, your aggro cap will include all of the LT's and bosses while almost all of the minions will be attacking your teammates. But since they are minions they can be taken care of easily.
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Sure a Brute will be better than a second Tanker, but if you're not willing to settle as a team leader you'll be wasting your time while the "slower" team is already in the middle stages of the TF.
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It's really a matter of preference. I prefer the 20% for lethal.
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The top DB builds, the ones who invest a LOT in recharge, go for the BF-AS-SS-AS attack chain for single targets, and the BF-TE-SS attack chain for AoE. Nimble Slash helps when exemplaring or when debuffed with the Weaken and Empower combos.
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Quote:Anything that can be sold on the market is bad. That means inspirations, loot table benefits, and reward/incarnate merits as those can be turned into recipes.Inspirations
Temporary powers
Veteran powers (not badges)
Respecs
Tailor tokens
Costume pieces
Pool A-E pre-crafted untradeable enhancemens
New pre-crafted untradeable enhancements
New inspirations
Enhancement-unslotting
Astral merits
Empyrean merits
Reward merits
Favor of the Well
Notice of the Well
+Loot/XP drops
Halloween costume toggles -
Quote:Burn-Gloom-Haymaker-KOB-Gloom-Haymaker. Purple procs in Burn, Gloom, and Haymaker, -res proc in Burn.Burst damage... well, it depends on what you mean. Any Brute is going to take a little while to get Fury rolling, and you'll want to double-stack Rage. But if you're counting those as givens, hit Fiery Embrace and Knockout Blow and see what happens. I haven't run any numbers, but my guess is "a whole lot of damage." And you should be able to put together a decent chain. I'm not really a Brute DPS expert, though.
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I think it would be cool to have an armor set which used DP's Swap Ammo mechanic. For example, you can choose to be stronger against Psionic or Energy damage, or to be stronger against Lethal or Smashing. You could also trade things like regen for recharge and stuff like that.
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Quote:I like this, very user friendly.I would make it so that you can add a tag like [Reply] to tells you send and messages you send over global channels. When the tag is used it results in the following appearance:
Oedipus Tex: [Click here to reply] Lvl 20 radio team with room for 3, please send tell.
The free player could click the text link and be able to to reply, but would not be able to send tells just using /tell. -
If you had to choose only one character to slot expensive IO's in, SS/Elec is a good choice.
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Quote:It's better than Howl for single targets, and it has some nice set bonus options.Is there any reason to take shout? It does identical DPA to scream but with less granular animation and recharge times, as well as reduced range. It seems to me that the optimal chain for a soloing /sonic is shriek -> scream, and the optimal chain for a teaming /sonic is shriek -> scream -> screech -> shriek -> scream -> howl for a hard target, or simply shriek -> scream -> howl for masses of stuff. Lacking the recharge for shriek -> scream, I'd rather either accept a small gap or add howl than take an extra attack that seems to exist only as a joke. I guess identical DPA but an extra stacking of -res makes it technically worth it when soloing hard targets, but is that the only case where it's worth it?
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What would stop people from buying small insps via vendors and using insp combining macros to get a full tray of large insps in seconds?
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It would be interesting to see if it becomes the top DPS performer, seeing as it has a warm-up feature like Dual Blades and potential for being able to fit both -res procs.
I for one hope not, because I just spent all my savings on a Dual Blades character. -
If your budget is indeed unlimited, here's the build I'm currently using:
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Quote:There's a big difference between selling XP and Inf. People spend months gathering enough influence to completely IO a build. In the same time you can get tons of level 50's.I agree. CoH is a business, and if it has things of value to sell, then they would be foolish not to charge whatever the market will bear.
Don't believe it? I got trashed in this thread for suggesting that we be able to pay for priority access to servers during busy times, but guess what? That's exactly what F2P is bringing:
http://www.cityofheroes.com/news/fre...es.html#tabs-4
Scroll down and you will see that only the paying VIP players get "Priority Queues".
Business' sole reason for existing is to make money. If the powers that be believe the way to make more money is going F2P and selling valuable things separately from a subscription model, then CoH should sell everything that people will buy, including Inf and XP, or at least a way to facilitate getting them.
If you let people buy Influence, it would be very frustrating to players who spend a lot of their time grinding to get their builds up, like me. -
Quote:It is your damage, though. Just like the pets are a part of your damage, they are also a part of my damage. Fact is that defenders, due to their buff/debuff nature, get more out of lore pets than any other AT.Not to downplay that, but it tells far more about the defender buffs than defender damage. Do we get a cookie if we can show a faster scrapper time?
Your scrapper with lore pets might come close to that time or even surpass it, but the fact that defenders can now match a scrapper pylon time is proof enough that defender damage got a significant buff through lore pets.
Think of it like this. In the final AV fight in Lambda for example, not only will I have scrapper level DPS, I also contribute more to the team's damage+survivability through buffs and debuffs. -
I might be wrong here, but maybe the problem is that hardcore grinding isn't something most costume harvesters are into. In other words, costume pieces appeal to the people who like the social aspect over playing the game, so those same people aren't happy when they are forced to do something they don't like in order to get their costume fix.
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Yeah, I tested it myself multiple times. Using Adrenalin Boost on Vicky gave me significantly faster Pylon times consistently. I'm talking about a 50% faster time with AB.