Alternitive way to get Paragon Points.


Aett_Thorn

 

Posted

How about getting 320 for getting a toon up to level 50?
Just enough to buy an additional caricature slot.


 

Posted

All that does is give people even more reason to powerlevel to 50, skip all the content and irritate everyone along the way.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

The longer we can prevent our game from turning into yet another 'Race to the cap' type MMO the better.

Now, I'm all for them adding PP or something just as enticing to some of the content ingame that gets ignored. Perhaps 100 PP when you take down a GM. On a month long timer per account, to prevent farming PP.

This way GM teams would become common again. Or something similar for long abandoned TF's and things like Terra Volta etc. etc.

Maybe a small PP reward for gaining the particularly timesink badges ala Overseers and the like.


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Posted

That has to be the stupidest idea I've ever heard.

Edit: Never mind.


Mains (Freedom) @Auroxis
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Posted

Quote:
Originally Posted by MaestroMavius View Post
Really? Were you not here for the oh so serious Carp Armor requests?
Except the recent ones have a very serious tone. Seems like a new trend.


Mains (Freedom) @Auroxis
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Posted

This idea is not as stupid as you all think it is, in fact it might even encourage people to buy paragon points for feature purposes and for that I will explain more clearly

I've played one hybrid MMO much like CoH is going to turn into, it's Dungeons and Dragons Online. They have VIPs, they have premiums and they have frees. THEY gave out free 'turbine points' every time your character earned enough 'favour' from quests, to get all the favour from a quest you needed to complete it at the hardest difficulty and unless someone else in the team already did it, required you to complete it on Normal and Hard before you could reach 'Elite'.

The interval was regular I think, 50 favour = 25 points, and it continued steadily on until you pretty much did ALL the quests on their hardest difficulties. You could reincarnate your character to start the process all over again but reincarnation isn't the point of my suggestion.

CoH doesn't have a favour system but they do have a Badge system you can use to keep track of things like this. Why not make it so every 50 badges you earn, you gain X amount of paragon points? The smart balance would be for the free player to unlock at least one nice thing through hard work alone, with some points left over.

Now to the encouraging-to-spend part of the suggestion: You have left over points and a sale comes on for something like say, the next super-booster. You're only 100 points down but nowhere near to getting enough badges to earn it for free so what do you do? You buy the difference.


That is how DDO did it, that's how I became a premium member because of it and if you think about it, it could work for CoH just as well.

Give players a chance to earn a small amount of points for free to encourage them to spend points or decide "Hey this game is really good, VIP please!"



Home server: Victory
Characters on: Victory & Virtue
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@Oneirohero

 

Posted

Quote:
Originally Posted by Oneirohero View Post
CoH doesn't have a favour system but they do have a Badge system you can use to keep track of things like this. Why not make it so every 50 badges you earn, you gain X amount of paragon points? The smart balance would be for the free player to unlock at least one nice thing through hard work alone, with some points left over.
That is not "this" suggestion, however, and most of the rebuttals you'll see centre around there not needing to be more reason to rush to LEVEL 50.

As far as Paragon Points for badges go, aside from encouraging even more farming, I'm ambivalent.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

Quote:
Originally Posted by Oneirohero View Post
This idea is not as stupid as you all think it is, in fact it might even encourage people to buy paragon points for feature purposes and for that I will explain more clearly

I've played one hybrid MMO much like CoH is going to turn into, it's Dungeons and Dragons Online. They have VIPs, they have premiums and they have frees. THEY gave out free 'turbine points' every time your character earned enough 'favour' from quests, to get all the favour from a quest you needed to complete it at the hardest difficulty and unless someone else in the team already did it, required you to complete it on Normal and Hard before you could reach 'Elite'.
Except that method encourages doing the challenging content, and doesn't lend itself to repetitiveness as you cannot get points from the same quest more than once, and there are i'm assuming lots of quests to get points from.

Rewarding people for reaching 50 will encourage powerleveling, the worst form of content in the game.


Mains (Freedom) @Auroxis
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Sorajin - Elec/Nin Stalker
Neuropain - Sonic/Mental/Elec Blaster

 

Posted

Quote:
Originally Posted by MaestroMavius View Post
Really? Were you not here for the oh so serious Carp Armor requests?
Do NOT mock the Carp Armor!


Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson

"I was just the one with the most unsolicited sombrero." - Traegus

 

Posted

where are the prices listed?


 

Posted

Quote:
Originally Posted by Hydrofoil_Zero View Post
How about getting 320 for getting a toon up to level 50?
Just enough to buy an additional caricature slot.
I find caricatures to be a hateful artform, devoid of any skill



Quote:
Originally Posted by VoodooGirl View Post
[*]Watching out for the Spinning Disco Portal of D00M!*

 

Posted

Quote:
Originally Posted by Auroxis View Post
Except that method encourages doing the challenging content, and doesn't lend itself to repetitiveness as you cannot get points from the same quest more than once, and there are i'm assuming lots of quests to get points from.

Rewarding people for reaching 50 will encourage powerleveling, the worst form of content in the game.
So, take the OP's idea (which I agree is *very* bad) and use it to encourage running of content instead. Any non-Ouro arc that you finish (of your own,) you get one. Task forces, two the first time. (Perhaps limit to those that award a badge, so badge = two PP.) Grand total of five for reaching 50.

Doesn't sound like much... until you start running a good bit of content.

Of course, there's a question of what to do with content finished in teams - though it'd also encourage people to run the same arcs together.


 

Posted

Quote:
Originally Posted by Hydrofoil_Zero View Post
How about getting 320 for getting a toon up to level 50?
Just enough to buy an additional caricature slot.
A caricature slot? A slot that holds a likeness that is a humorous exaggeration of my character's attributes, peculiarities or appearance?


I used to fiddle with my back feet music for a black onyx. My entire room absorbed every echo. The music was . . . thud like. The music was . . . thud like. I usually played such things as rough-neck and thug. Opaque melodies that would bug most people. Music from the other side of the fence.

 

Posted

Quote:
Originally Posted by Memphis_Bill View Post
So, take the OP's idea (which I agree is *very* bad) and use it to encourage running of content instead. Any non-Ouro arc that you finish (of your own,) you get one. Task forces, two the first time. (Perhaps limit to those that award a badge, so badge = two PP.) Grand total of five for reaching 50.

Doesn't sound like much... until you start running a good bit of content.

Of course, there's a question of what to do with content finished in teams - though it'd also encourage people to run the same arcs together.
The only groups of people who will ever run the same arc together on a regular basis are Superteams, the occasional close friend team, and Task Forces. Anything else is wishful thinking with how non-ouroboros mission arcs currently work.

To be honest, I don't see any great content in this game worth encouraging with PP's. TF's are already giving not only merits but also shards, potential accolades, and the occasional WST.

I could see giving PP's for a "Master of" badge, but some of those can be too easy to get. EDIT: Actually, that wouldn't be too bad. Hmm.


Mains (Freedom) @Auroxis
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Posted

Quote:
Originally Posted by Auroxis View Post
there are i'm assuming lots of quests to get points from.
Yeah, not exactly. There were lots of quests there for VIPs. Free/Premium players didn't have access to very many for free. That's part of the reason I stopped playing it. When I was a Premie, I got sick of running the same quests over and over again. When I became a VIP, it was annoying when I'd try to get a party together to run quests and it'd turn out that some of them were Freebies and Some were VIP, and the VIPs didn't want to do the free quests since they had done them too many times back when they were free. But then our Cleric would be a free player and we wouldn't be able to find a VIP cleric to join us on a VIP quest. It just got really annoying putting any parties together; and soloing was nowhere near as friendly as it is here.

But yeah, overall I don't think adding PPs for reaching goals is needed. We already have the ability to earn Hero/Villain Merits and Reward Merits from our actions. Adding more earnable in-game rewards just muddles things I think.


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Posted

Quote:
Originally Posted by IanTheM1 View Post
Attaching even greater rewards to badges that are already frustrating and potentially alienating doesn't seem like a great idea to me.
I've never found Mo teams very alienating, and "even greater rewards" implies that a badge that does nothing is a great reward in the first place. That said I wouldn't want anything close to what the OP wants in terms of the number of PP's. 5-10 per Mo badge seems reasonable.

Mo teams might be too picky at times, but that's the only trade-off. If they fail the Mo run they rarely stop and start over unless they've just started out, so it's not that frustrating. If you fail you still get rewards for completion.

Still this isn't something I would really like to have in the game, just something nice to put on the long list of nice things that could be added. There are much more important things the devs could do.


Mains (Freedom) @Auroxis
Auroxis - Emp/Rad/Power Defender Pylon Video Soloing an AV
Pelvic Thunder - SS/Elec/Mu Brute
Sorajin - Elec/Nin Stalker
Neuropain - Sonic/Mental/Elec Blaster

 

Posted

Quote:
Originally Posted by Auroxis View Post
Except that method encourages doing the challenging content, and doesn't lend itself to repetitiveness as you cannot get points from the same quest more than once, and there are i'm assuming lots of quests to get points from.

Rewarding people for reaching 50 will encourage powerleveling, the worst form of content in the game.
I'm sorry if my post wasn't clear.

But free paragon points attached from reaching badge milestones isn't directly connected to power levelling. I mean there ARE only four badges to do with reaching levels. Additionally on a single character you can only earn a single badge once.

If DDO give points for completing challenging content, why can't CoH give points to playing ALL the content? If anything there's badges to be gained in not power levelling too.



Home server: Victory
Characters on: Victory & Virtue
My first 50(0)! 18/11/11
@Oneirohero

 

Posted

Quote:
Originally Posted by MaestroMavius View Post
The longer we can prevent our game from turning into yet another 'Race to the cap' type MMO the better.

Now, I'm all for them adding PP or something just as enticing to some of the content ingame that gets ignored. Perhaps 100 PP when you take down a GM. On a month long timer per account, to prevent farming PP.

This way GM teams would become common again. Or something similar for long abandoned TF's and things like Terra Volta etc. etc.

Maybe a small PP reward for gaining the particularly timesink badges ala Overseers and the like.
Why would them racing to the cap be bad. Ether they'll
A: quit (Big loss) or
B: get invested into the game and become regular players.

But with only 2 slots they'll liable to max them out and just leave with out ever getting a chance to enjoy the game.
Having a lvl 50 equal a new slot would encourage them to keep playing, expanding, exploring.

Not to mention that it would be also vary fine for those of us who are playing and could use the extra slots.


 

Posted

Quote:
Originally Posted by Oneirohero View Post
I'm sorry if my post wasn't clear.

But free paragon points attached from reaching badge milestones isn't directly connected to power levelling. I mean there ARE only four badges to do with reaching levels. Additionally on a single character you can only earn a single badge once.

If DDO give points for completing challenging content, why can't CoH give points to playing ALL the content? If anything there's badges to be gained in not power levelling too.
Badge hunting isn't my cup of tea, either. It doesn't reward players for challenging content, it rewards them for content I, personally, find tedious(exploration badges in particular). That isn't saying badge hunting shouldn't be rewarded more, but making it the center of a new PP reward system isn't something I would like.


Mains (Freedom) @Auroxis
Auroxis - Emp/Rad/Power Defender Pylon Video Soloing an AV
Pelvic Thunder - SS/Elec/Mu Brute
Sorajin - Elec/Nin Stalker
Neuropain - Sonic/Mental/Elec Blaster

 

Posted

Quote:
Originally Posted by Hydrofoil_Zero View Post
Why would them racing to the cap be bad. Ether they'll
A: quit (Big loss) or
B: get invested into the game and become regular players.

But with only 2 slots they'll liable to max them out and just leave with out ever getting a chance to enjoy the game.
Having a lvl 50 equal a new slot would encourage them to keep playing, expanding, exploring.

Not to mention that it would be also vary fine for those of us who are playing and could use the extra slots.
Free players potentially quitting over this is bad enough. It is a big loss when a potential customer doesn't get to enjoy what your game offers before quitting.

But that's not the only problem. People will use dual accounts to farm PP's.


Mains (Freedom) @Auroxis
Auroxis - Emp/Rad/Power Defender Pylon Video Soloing an AV
Pelvic Thunder - SS/Elec/Mu Brute
Sorajin - Elec/Nin Stalker
Neuropain - Sonic/Mental/Elec Blaster

 

Posted

Quote:
Originally Posted by Auroxis View Post
Free players potentially quitting over this is bad enough. It is a big loss when a potential customer doesn't get to enjoy what your game offers before quitting.

But that's not the only problem. People will use dual accounts to farm PP's.
That should only become a problem if you can send paragon points to other accounts. If not, playing another account only nets you more character slots, that's it. You can't possibly get EVERYTHING by making more accounts if the rewards and points are bound to account.



Home server: Victory
Characters on: Victory & Virtue
My first 50(0)! 18/11/11
@Oneirohero

 

Posted

Quote:
Originally Posted by Oneirohero View Post
That should only become a problem if you can send paragon points to other accounts. If not, playing another account only nets you more character slots, that's it. You can't possibly get EVERYTHING by making more accounts if the rewards and points are bound to account.
Account one: Powerleveler.
Account two: Main account.

1. Main account creates a character.
2. Powerleveler makes Main account's character ding 50.
3. Main account gets a lot of PP's.
4. Main account deletes the character.
5. Repeat.


Mains (Freedom) @Auroxis
Auroxis - Emp/Rad/Power Defender Pylon Video Soloing an AV
Pelvic Thunder - SS/Elec/Mu Brute
Sorajin - Elec/Nin Stalker
Neuropain - Sonic/Mental/Elec Blaster