Alternitive way to get Paragon Points.
All that does is give people even more reason to powerlevel to 50, skip all the content and irritate everyone along the way.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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The longer we can prevent our game from turning into yet another 'Race to the cap' type MMO the better.
Now, I'm all for them adding PP or something just as enticing to some of the content ingame that gets ignored. Perhaps 100 PP when you take down a GM. On a month long timer per account, to prevent farming PP.
This way GM teams would become common again. Or something similar for long abandoned TF's and things like Terra Volta etc. etc.
Maybe a small PP reward for gaining the particularly timesink badges ala Overseers and the like.
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That has to be the stupidest idea I've ever heard.
Edit: Never mind.
Mains (Freedom) @Auroxis
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Really? Were you not here for the oh so serious Carp Armor requests?
Maestro Mavius - Infinity
Capt. Biohazrd - PCSAR
Talsor Tech - Talsorian Guard
Keep Calm & Chive On!
Mains (Freedom) @Auroxis
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Pelvic Thunder - SS/Elec/Mu Brute
Sorajin - Elec/Nin Stalker
Neuropain - Sonic/Mental/Elec Blaster
I've played one hybrid MMO much like CoH is going to turn into, it's Dungeons and Dragons Online. They have VIPs, they have premiums and they have frees. THEY gave out free 'turbine points' every time your character earned enough 'favour' from quests, to get all the favour from a quest you needed to complete it at the hardest difficulty and unless someone else in the team already did it, required you to complete it on Normal and Hard before you could reach 'Elite'.
The interval was regular I think, 50 favour = 25 points, and it continued steadily on until you pretty much did ALL the quests on their hardest difficulties. You could reincarnate your character to start the process all over again but reincarnation isn't the point of my suggestion.
CoH doesn't have a favour system but they do have a Badge system you can use to keep track of things like this. Why not make it so every 50 badges you earn, you gain X amount of paragon points? The smart balance would be for the free player to unlock at least one nice thing through hard work alone, with some points left over.
Now to the encouraging-to-spend part of the suggestion: You have left over points and a sale comes on for something like say, the next super-booster. You're only 100 points down but nowhere near to getting enough badges to earn it for free so what do you do? You buy the difference.
That is how DDO did it, that's how I became a premium member because of it and if you think about it, it could work for CoH just as well.
Give players a chance to earn a small amount of points for free to encourage them to spend points or decide "Hey this game is really good, VIP please!"
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My first 50(0)! 18/11/11
@Oneirohero
CoH doesn't have a favour system but they do have a Badge system you can use to keep track of things like this. Why not make it so every 50 badges you earn, you gain X amount of paragon points? The smart balance would be for the free player to unlock at least one nice thing through hard work alone, with some points left over.
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As far as Paragon Points for badges go, aside from encouraging even more farming, I'm ambivalent.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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This idea is not as stupid as you all think it is, in fact it might even encourage people to buy paragon points for feature purposes and for that I will explain more clearly I've played one hybrid MMO much like CoH is going to turn into, it's Dungeons and Dragons Online. They have VIPs, they have premiums and they have frees. THEY gave out free 'turbine points' every time your character earned enough 'favour' from quests, to get all the favour from a quest you needed to complete it at the hardest difficulty and unless someone else in the team already did it, required you to complete it on Normal and Hard before you could reach 'Elite'. |
Rewarding people for reaching 50 will encourage powerleveling, the worst form of content in the game.
Mains (Freedom) @Auroxis
Auroxis - Emp/Rad/Power Defender Pylon Video Soloing an AV
Pelvic Thunder - SS/Elec/Mu Brute
Sorajin - Elec/Nin Stalker
Neuropain - Sonic/Mental/Elec Blaster
Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson
"I was just the one with the most unsolicited sombrero." - Traegus
where are the prices listed?
How about getting 320 for getting a toon up to level 50?
Just enough to buy an additional caricature slot. |
Except that method encourages doing the challenging content, and doesn't lend itself to repetitiveness as you cannot get points from the same quest more than once, and there are i'm assuming lots of quests to get points from.
Rewarding people for reaching 50 will encourage powerleveling, the worst form of content in the game. |
Doesn't sound like much... until you start running a good bit of content.
Of course, there's a question of what to do with content finished in teams - though it'd also encourage people to run the same arcs together.
So, take the OP's idea (which I agree is *very* bad) and use it to encourage running of content instead. Any non-Ouro arc that you finish (of your own,) you get one. Task forces, two the first time. (Perhaps limit to those that award a badge, so badge = two PP.) Grand total of five for reaching 50.
Doesn't sound like much... until you start running a good bit of content. Of course, there's a question of what to do with content finished in teams - though it'd also encourage people to run the same arcs together. |
To be honest, I don't see any great content in this game worth encouraging with PP's. TF's are already giving not only merits but also shards, potential accolades, and the occasional WST.
I could see giving PP's for a "Master of" badge, but some of those can be too easy to get. EDIT: Actually, that wouldn't be too bad. Hmm.
Mains (Freedom) @Auroxis
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Help keep Paragon City alive with the unofficial City of Heroes Tabletop Role Playing Game!
But yeah, overall I don't think adding PPs for reaching goals is needed. We already have the ability to earn Hero/Villain Merits and Reward Merits from our actions. Adding more earnable in-game rewards just muddles things I think.
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Attaching even greater rewards to badges that are already frustrating and potentially alienating doesn't seem like a great idea to me.
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Mo teams might be too picky at times, but that's the only trade-off. If they fail the Mo run they rarely stop and start over unless they've just started out, so it's not that frustrating. If you fail you still get rewards for completion.
Still this isn't something I would really like to have in the game, just something nice to put on the long list of nice things that could be added. There are much more important things the devs could do.
Mains (Freedom) @Auroxis
Auroxis - Emp/Rad/Power Defender Pylon Video Soloing an AV
Pelvic Thunder - SS/Elec/Mu Brute
Sorajin - Elec/Nin Stalker
Neuropain - Sonic/Mental/Elec Blaster
Except that method encourages doing the challenging content, and doesn't lend itself to repetitiveness as you cannot get points from the same quest more than once, and there are i'm assuming lots of quests to get points from.
Rewarding people for reaching 50 will encourage powerleveling, the worst form of content in the game. |
But free paragon points attached from reaching badge milestones isn't directly connected to power levelling. I mean there ARE only four badges to do with reaching levels. Additionally on a single character you can only earn a single badge once.
If DDO give points for completing challenging content, why can't CoH give points to playing ALL the content? If anything there's badges to be gained in not power levelling too.
Home server: Victory
Characters on: Victory & Virtue
My first 50(0)! 18/11/11
@Oneirohero
The longer we can prevent our game from turning into yet another 'Race to the cap' type MMO the better.
Now, I'm all for them adding PP or something just as enticing to some of the content ingame that gets ignored. Perhaps 100 PP when you take down a GM. On a month long timer per account, to prevent farming PP. This way GM teams would become common again. Or something similar for long abandoned TF's and things like Terra Volta etc. etc. Maybe a small PP reward for gaining the particularly timesink badges ala Overseers and the like. |
A: quit (Big loss) or
B: get invested into the game and become regular players.
But with only 2 slots they'll liable to max them out and just leave with out ever getting a chance to enjoy the game.
Having a lvl 50 equal a new slot would encourage them to keep playing, expanding, exploring.
Not to mention that it would be also vary fine for those of us who are playing and could use the extra slots.
I'm sorry if my post wasn't clear.
But free paragon points attached from reaching badge milestones isn't directly connected to power levelling. I mean there ARE only four badges to do with reaching levels. Additionally on a single character you can only earn a single badge once. If DDO give points for completing challenging content, why can't CoH give points to playing ALL the content? If anything there's badges to be gained in not power levelling too. |
Mains (Freedom) @Auroxis
Auroxis - Emp/Rad/Power Defender Pylon Video Soloing an AV
Pelvic Thunder - SS/Elec/Mu Brute
Sorajin - Elec/Nin Stalker
Neuropain - Sonic/Mental/Elec Blaster
Why would them racing to the cap be bad. Ether they'll
A: quit (Big loss) or B: get invested into the game and become regular players. But with only 2 slots they'll liable to max them out and just leave with out ever getting a chance to enjoy the game. Having a lvl 50 equal a new slot would encourage them to keep playing, expanding, exploring. Not to mention that it would be also vary fine for those of us who are playing and could use the extra slots. |
But that's not the only problem. People will use dual accounts to farm PP's.
Mains (Freedom) @Auroxis
Auroxis - Emp/Rad/Power Defender Pylon Video Soloing an AV
Pelvic Thunder - SS/Elec/Mu Brute
Sorajin - Elec/Nin Stalker
Neuropain - Sonic/Mental/Elec Blaster
Home server: Victory
Characters on: Victory & Virtue
My first 50(0)! 18/11/11
@Oneirohero
That should only become a problem if you can send paragon points to other accounts. If not, playing another account only nets you more character slots, that's it. You can't possibly get EVERYTHING by making more accounts if the rewards and points are bound to account.
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Account two: Main account.
1. Main account creates a character.
2. Powerleveler makes Main account's character ding 50.
3. Main account gets a lot of PP's.
4. Main account deletes the character.
5. Repeat.
Mains (Freedom) @Auroxis
Auroxis - Emp/Rad/Power Defender Pylon Video Soloing an AV
Pelvic Thunder - SS/Elec/Mu Brute
Sorajin - Elec/Nin Stalker
Neuropain - Sonic/Mental/Elec Blaster
How about getting 320 for getting a toon up to level 50?
Just enough to buy an additional caricature slot.