Insps and more Insps?
1. Can we get the ability to combine 3 like inspirations into 1 insp of the same type but of the next higher tier added to the insp combo selection list? (for example: 3 Insights = 1 Keen Insight)
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2. When a player levels while in a team, 'morale gets boosted' for anyone near the player (or everyone on the team); allowing them all to get a T1 Inspiration boost to correspond with the leveling player's T3 boost? |
Inspirations are fine the way they are now, they don't really need anything added or changed. :/
Arc ID: 348998 - Becoming a villain
Arc ID: 373341 - To Save a Hero
Got Inf?
What would stop people from buying small insps via vendors and using insp combining macros to get a full tray of large insps in seconds?
Mains (Freedom) @Auroxis
Auroxis - Emp/Rad/Power Defender Pylon Video Soloing an AV
Pelvic Thunder - SS/Elec/Mu Brute
Sorajin - Elec/Nin Stalker
Neuropain - Sonic/Mental/Elec Blaster
Apparently, I play "City of Shakespeare"
*Arc #95278-Gathering the Four Winds -3 step arc; challenging - 5 Ratings/3 Stars (still working out the kinks)
*Arc #177826-Lights, Camera, Scream! - 3 step arc, camp horror; try out in 1st person POV - 35 Ratings/4 Stars
Apparently, I play "City of Shakespeare"
*Arc #95278-Gathering the Four Winds -3 step arc; challenging - 5 Ratings/3 Stars (still working out the kinks)
*Arc #177826-Lights, Camera, Scream! - 3 step arc, camp horror; try out in 1st person POV - 35 Ratings/4 Stars
Not really, the supply would overwhelm the demand and the ease of acquisition would actually undermine the market.
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Not everyone (especially new players) has rich alts they can use to twink out new characters.
Apparently, I play "City of Shakespeare"
*Arc #95278-Gathering the Four Winds -3 step arc; challenging - 5 Ratings/3 Stars (still working out the kinks)
*Arc #177826-Lights, Camera, Scream! - 3 step arc, camp horror; try out in 1st person POV - 35 Ratings/4 Stars
Wait, on the one hand you're saying that its a bad idea because it'll put money into players pockets, then you say its a bad idea because it'll take money out?
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This is how RMTers abuse exploits, and this idea would be an exploit. They don't give a damn about ruining things for legitimate players. And with the switch to F2P we are going to see the return of a lot of RMTers.
Yeah this insp idea could be horribly abused and farmed for cash on the market.
/unsigned |
So yes people would abuse it, but nobody'd be getting rich.
Issue 16 made me feel like this.
Warning: This poster likes to play Devil's Advocate.
1. Can we get the ability to combine 3 like inspirations into 1 insp of the same type but of the next higher tier added to the insp combo selection list? (for example: 3 Insights = 1 Keen Insight)
2. When a player levels while in a team, 'morale gets boosted' for anyone near the player (or everyone on the team); allowing them all to get a T1 Inspiration boost to correspond with the leveling player's T3 boost? |
The advent of the Insps being cast on a character when it levels up was (and is) powerful enough. I don't see any reason why giving OTHER characters a similar benefit is even close to necessary. It isn't even a QoL change, really. I especially see issue in lower levels where leveling happens ridiculously often. I can see situations where every team member could have Large AND several Small Insps cast on them, which trivializes already fairly easy content. Leave the trivialization of content to the Incarnates.
As for the first idea? Again, I see no reason for this at all. Secondly, higher level Insps should be harder to get than small ones... for obvious reasons. But this would actually make them all equally easy, which is just plain illogical. There is a certain amount of balance that needs to be maintained.
#1. Personally, my oversight on this was forgetting 'Vendor' purchasable Inspirations. As someone stated earlier, it would be too easy just to buy the cheapos and bump them up to T3s; thereby trivializing the drop system for them. Otherwise, not really a bad idea.
As far as the second portion, low-level trivialization is a poor position to hold, IMO. Levels 1-10 pretty much cease to exist in solo play and can be totally eradicated by PUGs and better. Then there's Super SKing. Having a PBAoE T1 insp boost when leveling at this (or any other level range) really shouldn't be an issue. For me, it would be more of a game mechanic expression of RP morale. (like the effect on Greek troops when Achilles would hit the field and smackdown whoever the other morale-breaker was). Feeding off of that burst of 'positive energy'.
And when is necessity, necessarily a req here?
Apparently, I play "City of Shakespeare"
*Arc #95278-Gathering the Four Winds -3 step arc; challenging - 5 Ratings/3 Stars (still working out the kinks)
*Arc #177826-Lights, Camera, Scream! - 3 step arc, camp horror; try out in 1st person POV - 35 Ratings/4 Stars
1. Can we get the ability to combine 3 like inspirations into 1 insp of the same type but of the next higher tier added to the insp combo selection list? (for example: 3 Insights = 1 Keen Insight)
2. When a player levels while in a team, 'morale gets boosted' for anyone near the player (or everyone on the team); allowing them all to get a T1 Inspiration boost to correspond with the leveling player's T3 boost?
Apparently, I play "City of Shakespeare"
*Arc #95278-Gathering the Four Winds -3 step arc; challenging - 5 Ratings/3 Stars (still working out the kinks)
*Arc #177826-Lights, Camera, Scream! - 3 step arc, camp horror; try out in 1st person POV - 35 Ratings/4 Stars