Airhammer

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  1. Siegfried/Ichigo

    thats me right there...
  2. its like 59-60% for incarnate trials. I never try to get there though.. thats what teammates re for.
  3. Quote:
    Originally Posted by ChrisMoses View Post
    Maestro nailed it. We should have closed this thread two seconds after he replied.
    Seriously.. that was the bets answer and its the reason why I tell people who start the game. play a blaster.. you learn HOW to play..

    never ceases to amaze me the people who start playing scrappers and are shocked to find out that mez actually exists.. lol
  4. Elec is a very good resistance set with strong resistances to Energy and End Drain. In fact you will laugh at Malta sappers. Its is good against Smashing/Lethal and has decent Psi resistance as well. Powersink is an excellent end recovery tool as well. Its main weaknesses are no defense and no resistance to Toxic damage.

    SS offers very good mitigation from Footstomp.

    Many people build more defense into Elec which helps make it more survivable. I choose to go in a different direction because I dont like building defense with IO's ( i have done it, i just dont enjoy doing it )

    I chose to make Energize Perma.. Its a long road but eventually with IO and Incarnate help I was able to make Energize and Hasten perma.. Once on an small BAF run I was able to hold my own against both AV's while everyone ran to the hospital. I had to hit godmode once but was able to survive the crash, hit energize and not die...

    Its a good combo that you should enjoy.
  5. i went with TA and the redraw doesnt bother me that much.. I know it drives others crazy.. Its great on teams.. not so much solo..

    im looking a a DP/Time now because I think the self buffs and debuffs can wrk together very well.
  6. if you are going to make something for farming EM is one of the worst choices you could make. Its not even the issue with its DPS, its the lack of Good AOE damage. Farming is about defeating large mobs quickly.. EM does not do this. I have a INV/EM and I would never pick him to farm with.. ever...
  7. Yes if you move from VIP to premium you lose access to Incarnate powers. Those are reserved for VIP players.
  8. Quote:
    Originally Posted by Broken_Wings View Post
    Energy Control!

    Anger your team with the power of KNOCKBACK!

    Here i fixed that for you

    :P
  9. Airhammer

    Pistol Scrapper

    Im making this.. thanks for the idea..
  10. Airhammer

    Blappinator?

    Ice/Thorns..

    seriously.. thank me later..
  11. With the ability to now have Perma Light form.. Perma Lightform users like myself would be forced to play constantly as a perma puffball of light.. Not very fun. I agree that the new effect are to subtle and need a little more oomph
  12. I have to agree with much of what has been said here.

    The Controller gets its damage from its primary, pets ( if it has one ) and eventually its Ancillary pools. The Controller focuses more on Control and Buff/Debuffs. Of course this can vary depending on the Controller. Fire lends itself very well to damage..


    Dominators get the majority of their damage from their secondary which is an assault secondary. They do what i can the Lock it down.. Take it down...

    Electric as a Controller primary is low on damage. Having an Elec/Rad I can debuff and lock stuff down very very well. I just wont defeat it as fast as a Dom will.

    While Electric might not benefit from Domination as well as others it still does benefit.. And perma dom as we all know is Chocolate Awesomesauce...

    Elec/Psi will probably do a little more damage than an Elec/Elec Dom..
  13. ahhhh then my apologies I read that wrong..
  14. im sorry but if you didnt get to the softcap on a SR you did something wrong.. I just threw together a basic build on Mids with just base level 35 IO's and hit the soft cap..
  15. There are several main issues I have with the set.

    1) The graphics are hard to see. Its challenging at times to actually see what is held or immobilized. Every other set I have played has a very obvious graphic that shows me what is held or immobilized.

    2) Why does Minds Levitate do a LOT more damage that Lift when they are the same exact power ?

    3) Dimension Shift is an utter crap of a power. It should be removed and replaced with something that is useful. Many have suggested an Ice Slick type powers whose effect makes mobs bounce up.. like an Anti Gravity field..

    4) Gravity IMO should have an AoE immobilize that cancels all knockback and repel and for jusy 8 seconds. That just makes sense to me.

    5) Propel.. Useless animations that IMO were all about looking cool and not actual gameplay.. Takes too long to animate and usually hits target after its already dead. Range is too short for its animation time. Should be 80. not 60. For the length of time it really should be a small cone effect..

    6) Wormhole. Overly complicated TP power which stuns enemies AFTER they come out of the Wormhole allowing them to shoot the crap out of me before they get stunned.. yes thats what I want.. a post mez power.. that needs to be fixed badly.. Its should work more consistently on bosses.

    7) Sadly... the Warshade has better Gravity themed powers than the Gravity Controller.. This Saddens be greatly...
  16. Quote:
    Originally Posted by Chyll View Post
    My KM/EA brute is a ball.
    Loving mine so far.. once I can get perma Energize... its gonna be lethal...


    but for a totally new feel you might want to wait for Street Justice
  17. I have been looking at various /Time Builds and the set seems very very slot heavy and i cannot see any powers that are truly skippable..

    Any advice on slotting would really be appreciated.. Thank you..
  18. Here is my Revised build.. Better than the first attempt I think but still feels lacking..

    Hero Plan by Mids' Hero Designer 1.951
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    PrimeTime: Level 50 Technology Controller
    Primary Power Set: Gravity Control
    Secondary Power Set: Time Manipulation
    Power Pool: Speed
    Power Pool: Teleportation
    Power Pool: Flight
    Ancillary Pool: Psionic Mastery

    Hero Profile:
    Level 1: Crush -- HO:Nucle(A), HO:Nucle(3), HO:Nucle(3)
    Level 1: Time Crawl -- Acc-I(A), RechRdx-I(34), RechRdx-I(34), RechRdx-I(34)
    Level 2: Gravity Distortion -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(5), Decim-Dmg/Rchg(5), Decim-Acc/EndRdx/Rchg(7), Decim-Acc/Dmg/Rchg(7)
    Level 4: Temporal Mending -- Dct'dW-Heal(A), Dct'dW-Rchg(17), Dct'dW-Heal/Rchg(19), Dct'dW-Heal/EndRdx/Rchg(37), Dct'dW-Heal/EndRdx(37)
    Level 6: Lift -- HO:Nucle(A), HO:Nucle(9), HO:Nucle(11)
    Level 8: Crushing Field -- Posi-Acc/Dmg(A), Posi-Acc/Dmg/EndRdx(9), Posi-Dmg/EndRdx(15), Posi-Dmg/Rchg(15), Posi-Dmg/Rng(17)
    Level 10: Time's Juncture -- HO:Enzym(A), HO:Enzym(11), HO:Enzym(39)
    Level 12: Temporal Selection -- Dct'dW-Heal(A), Dct'dW-Heal/EndRdx(13), Dct'dW-Heal/Rchg(13), Dct'dW-Heal/EndRdx/Rchg(31), Dct'dW-Rchg(40)
    Level 14: Hasten -- RechRdx-I(A), RechRdx-I(25), RechRdx-I(25)
    Level 16: Distortion Field -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(23), BasGaze-Acc/EndRdx/Rchg/Hold(23), BasGaze-Rchg/Hold(39)
    Level 18: Gravity Distortion Field -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(19), BasGaze-Acc/EndRdx/Rchg/Hold(21), BasGaze-Rchg/Hold(21)
    Level 20: Time Stop -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(36), BasGaze-Acc/EndRdx/Rchg/Hold(36), BasGaze-Rchg/Hold(37)
    Level 22: Recall Friend -- Range-I(A)
    Level 24: Teleport -- Range-I(A)
    Level 26: Wormhole -- Amaze-Stun(A), Amaze-Stun/Rchg(27), Amaze-Acc/Stun/Rchg(27), Amaze-Acc/Rchg(29), Amaze-EndRdx/Stun(29)
    Level 28: Farsight -- RechRdx-I(A), RechRdx-I(36), RechRdx-I(42), HO:Cyto(43), HO:Cyto(43), HO:Cyto(50)
    Level 30: Hover -- Flight-I(A)
    Level 32: Singularity -- HO:Nucle(A), HO:Nucle(33), HO:Nucle(33)
    Level 35: Slowed Response -- Acc-I(A), RechRdx-I(45), RechRdx-I(46), RechRdx-I(46)
    Level 38: Chrono Shift -- Dct'dW-Heal(A), Dct'dW-Heal/EndRdx(39), Dct'dW-EndRdx/Rchg(40), Dct'dW-Rchg(40), Dct'dW-Heal/Rchg(43), Dct'dW-Heal/EndRdx/Rchg(46)
    Level 41: Mental Blast -- HO:Nucle(A), HO:Nucle(42), HO:Nucle(42)
    Level 44: Indomitable Will -- RechRdx-I(A), RechRdx-I(45), RechRdx-I(45)
    Level 47: Psionic Tornado -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Dmg/Rng(48), Posi-Acc/Dmg/EndRdx(50), EndRdx-I(50)
    Level 49: Super Speed -- Run-I(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Containment
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 2: Swift -- Flight-I(A)
    Level 2: Health -- Heal-I(A)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- EndMod-I(A), EndMod-I(31), EndMod-I(31), P'Shift-End%(33)
    ------------
    Set Bonus Totals:
    • 7.5% Defense(Energy)
    • 7.5% Defense(Negative)
    • 3.75% Defense(Ranged)
    • 2.25% Max End
    • 12% Enhancement(Heal)
    • 66.25% Enhancement(RechargeTime)
    • 33% Enhancement(Accuracy)
    • 11.45 HP (1.13%) HitPoints
    • MezResist(Immobilize) 2.75%
    • MezResist(Terrorized) 6.6%
    • 15% (0.25 End/sec) Recovery
    • 9.45% Resistance(Fire)
    • 9.45% Resistance(Cold)
    • 1.26% Resistance(Toxic)
    • 1.26% Resistance(Psionic)



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  19. Im thinking about recharge.. Farsight, Chrono Shift and Indomitable Will should be up as much as possible...

    I think the end issues I can deal with especially later when I will probably go for the Cardiac Alpha...

    Is there anything that is skippable in Time ?? I dont see it...

    This is the only TP character I have.. I pick hover I find that TP works better with it and it keeps me out of melee when fighting and gives me a better view of the battle field...

    I took SuperSpeed as a throw in power.. I could take the Long Range TP or the Team TP as well.

    I really dont care about building in a whole bunch of defensive IO's to softcap on non melee toons.

    I just didnt expect Time to be SOOOOO slot hungry..
  20. as much frustration as Gravity causes me I want to try a Grav/Time.. However what i am seeing is that Time is extremely slot heavy and I dont know which powers are skippable, if any at all are.

    Here is the build I ws working on.. Id appreciate any advice...


    Hero Plan by Mids' Hero Designer 1.951
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    PrimeTime: Level 50 Technology Controller
    Primary Power Set: Gravity Control
    Secondary Power Set: Time Manipulation
    Power Pool: Speed
    Power Pool: Teleportation
    Power Pool: Flight
    Ancillary Pool: Psionic Mastery

    Hero Profile:
    Level 1: Crush -- HO:Nucle(A), HO:Nucle(3), HO:Nucle(3)
    Level 1: Time Crawl -- Acc-I(A), RechRdx-I(34), RechRdx-I(34), RechRdx-I(34), P'ngTtl--Rchg%(36)
    Level 2: Gravity Distortion -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(5), Decim-Dmg/Rchg(5), Decim-Acc/EndRdx/Rchg(7), Decim-Acc/Dmg/Rchg(7)
    Level 4: Temporal Mending -- Dct'dW-Heal(A), Dct'dW-Rchg(17), Dct'dW-Heal/Rchg(19), Dct'dW-Heal/EndRdx/Rchg(37), Dct'dW-Heal/EndRdx(37)
    Level 6: Lift -- HO:Nucle(A), HO:Nucle(9), HO:Nucle(11)
    Level 8: Crushing Field -- Posi-Acc/Dmg(A), Posi-Acc/Dmg/EndRdx(9), Posi-Dmg/EndRdx(15), Posi-Dmg/Rchg(15), Posi-Dmg/Rng(17)
    Level 10: Time's Juncture -- HO:Enzym(A), HO:Enzym(11), HO:Enzym(39)
    Level 12: Temporal Selection -- Dct'dW-Heal(A), Dct'dW-Heal/EndRdx(13), Dct'dW-Heal/Rchg(13), Dct'dW-Heal/EndRdx/Rchg(31), Dct'dW-Rchg(40)
    Level 14: Hasten -- RechRdx-I(A), RechRdx-I(25), RechRdx-I(25)
    Level 16: Distortion Field -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(23), BasGaze-Acc/EndRdx/Rchg/Hold(23), BasGaze-Rchg/Hold(39)
    Level 18: Gravity Distortion Field -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(19), BasGaze-Acc/EndRdx/Rchg/Hold(21), BasGaze-Rchg/Hold(21)
    Level 20: Time Stop -- Empty(A), Empty(36), Empty(36), Empty(37)
    Level 22: Recall Friend -- Empty(A)
    Level 24: Teleport -- HO:Micro(A)
    Level 26: Wormhole -- Amaze-Stun(A), Amaze-Stun/Rchg(27), Amaze-Acc/Stun/Rchg(27), Amaze-Acc/Rchg(29), Amaze-EndRdx/Stun(29)
    Level 28: Farsight -- Empty(A), Empty(43), Empty(50)
    Level 30: Hover -- Flight-I(A)
    Level 32: Singularity -- HO:Nucle(A), HO:Nucle(33), HO:Nucle(33)
    Level 35: Slowed Response -- Empty(A), Empty(45), Empty(46), Empty(46), Empty(46)
    Level 38: Chrono Shift -- Empty(A), Empty(39), Empty(40), Empty(40), Empty(43)
    Level 41: Mental Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(42), Decim-Dmg/Rchg(42), Decim-Acc/EndRdx/Rchg(42), Decim-Acc/Dmg/Rchg(43)
    Level 44: Indomitable Will -- RechRdx-I(A), RechRdx-I(45), RechRdx-I(45)
    Level 47: Psionic Tornado -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Dmg/Rng(48), Posi-Acc/Dmg/EndRdx(50), EndRdx-I(50)
    Level 49: Super Speed -- Empty(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Containment
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Empty(A)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- EndMod-I(A), EndMod-I(31), EndMod-I(31), P'Shift-End%(33)
    ------------
    Set Bonus Totals:
    • 5% Defense(Energy)
    • 5% Defense(Negative)
    • 2.5% Defense(Ranged)
    • 4.5% Max End
    • 33% Enhancement(Accuracy)
    • 60% Enhancement(RechargeTime)
    • 8% Enhancement(Heal)
    • 22.89 HP (2.25%) HitPoints
    • MezResist(Immobilize) 5.5%
    • MezResist(Terrorized) 4.4%
    • 13% (0.22 End/sec) Recovery
    • 8.19% Resistance(Fire)
    • 8.19% Resistance(Cold)
  21. Quote:
    Originally Posted by Energizing_Ion View Post
    Ah okay, I'm not familiar but will look him up!
    Beta Ray Bill was introduced in Thor 337.. I have even Walt Simonson Thor EXCEPT 337...
  22. Thors hammer has been picked up by both Hulk, Cap and Beta Ray Bill..

    Hulk had the sheer strength to lift Thors hammer. Theoretically someone in Marvel COULD lift Thors Hammer if strong enough. As someone else pointed out in the Marvel game, Thors strength was listed as Unearthly. Hulk is also Unearthly ( meaning able to lift 100 tons with relative ease ).. However Hulk when made enough could go into Shift X. Y and Z.. Z was considered by Marvel terms to have the ability to lift over 500 tons.. A very angry Hulk as we all know get massive strength boosts.. Hulk basically through sheer strength overrode the protection spell placed on the hammer

    Captain America as someone else pointed out is an exceptionally honorable individual. The Hammers spell sees the really honorable as being worthy to wield it.. and therefore allows it..

    In the case of Beta Ray Bill.. he actually didnt pick up Thors Hammer.. He picked up the cane.. he was looking for Thor's Hammer and being distressed that he couldnt find it.. and smacked the cane against a wall.. and that gave him the power of Thor.. This is what makes Bills case unique.. he didnt just lift the hammer.. he was imbued with all the powers of Thor.. so much so that when Odin summoned him.. he thought Bill was Thor
  23. Quote:
    Originally Posted by Tenzhi View Post
    Chalk me up as yet another doing a SR/KM speedster. I was trying to stave off making a SR until Street Justice was available, but I couldn't help myself.
    Im holding out.. waiting for Street Justice or Titan Weapons !!!