Trying to figure out a Gravity/Time Build


Airhammer

 

Posted

as much frustration as Gravity causes me I want to try a Grav/Time.. However what i am seeing is that Time is extremely slot heavy and I dont know which powers are skippable, if any at all are.

Here is the build I ws working on.. Id appreciate any advice...


Hero Plan by Mids' Hero Designer 1.951
http://www.cohplanner.com/

Click this DataLink to open the build!

PrimeTime: Level 50 Technology Controller
Primary Power Set: Gravity Control
Secondary Power Set: Time Manipulation
Power Pool: Speed
Power Pool: Teleportation
Power Pool: Flight
Ancillary Pool: Psionic Mastery

Hero Profile:
Level 1: Crush -- HO:Nucle(A), HO:Nucle(3), HO:Nucle(3)
Level 1: Time Crawl -- Acc-I(A), RechRdx-I(34), RechRdx-I(34), RechRdx-I(34), P'ngTtl--Rchg%(36)
Level 2: Gravity Distortion -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(5), Decim-Dmg/Rchg(5), Decim-Acc/EndRdx/Rchg(7), Decim-Acc/Dmg/Rchg(7)
Level 4: Temporal Mending -- Dct'dW-Heal(A), Dct'dW-Rchg(17), Dct'dW-Heal/Rchg(19), Dct'dW-Heal/EndRdx/Rchg(37), Dct'dW-Heal/EndRdx(37)
Level 6: Lift -- HO:Nucle(A), HO:Nucle(9), HO:Nucle(11)
Level 8: Crushing Field -- Posi-Acc/Dmg(A), Posi-Acc/Dmg/EndRdx(9), Posi-Dmg/EndRdx(15), Posi-Dmg/Rchg(15), Posi-Dmg/Rng(17)
Level 10: Time's Juncture -- HO:Enzym(A), HO:Enzym(11), HO:Enzym(39)
Level 12: Temporal Selection -- Dct'dW-Heal(A), Dct'dW-Heal/EndRdx(13), Dct'dW-Heal/Rchg(13), Dct'dW-Heal/EndRdx/Rchg(31), Dct'dW-Rchg(40)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(25), RechRdx-I(25)
Level 16: Distortion Field -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(23), BasGaze-Acc/EndRdx/Rchg/Hold(23), BasGaze-Rchg/Hold(39)
Level 18: Gravity Distortion Field -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(19), BasGaze-Acc/EndRdx/Rchg/Hold(21), BasGaze-Rchg/Hold(21)
Level 20: Time Stop -- Empty(A), Empty(36), Empty(36), Empty(37)
Level 22: Recall Friend -- Empty(A)
Level 24: Teleport -- HO:Micro(A)
Level 26: Wormhole -- Amaze-Stun(A), Amaze-Stun/Rchg(27), Amaze-Acc/Stun/Rchg(27), Amaze-Acc/Rchg(29), Amaze-EndRdx/Stun(29)
Level 28: Farsight -- Empty(A), Empty(43), Empty(50)
Level 30: Hover -- Flight-I(A)
Level 32: Singularity -- HO:Nucle(A), HO:Nucle(33), HO:Nucle(33)
Level 35: Slowed Response -- Empty(A), Empty(45), Empty(46), Empty(46), Empty(46)
Level 38: Chrono Shift -- Empty(A), Empty(39), Empty(40), Empty(40), Empty(43)
Level 41: Mental Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(42), Decim-Dmg/Rchg(42), Decim-Acc/EndRdx/Rchg(42), Decim-Acc/Dmg/Rchg(43)
Level 44: Indomitable Will -- RechRdx-I(A), RechRdx-I(45), RechRdx-I(45)
Level 47: Psionic Tornado -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Dmg/Rng(48), Posi-Acc/Dmg/EndRdx(50), EndRdx-I(50)
Level 49: Super Speed -- Empty(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Containment
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(31), EndMod-I(31), P'Shift-End%(33)
------------
Set Bonus Totals:

  • 5% Defense(Energy)
  • 5% Defense(Negative)
  • 2.5% Defense(Ranged)
  • 4.5% Max End
  • 33% Enhancement(Accuracy)
  • 60% Enhancement(RechargeTime)
  • 8% Enhancement(Heal)
  • 22.89 HP (2.25%) HitPoints
  • MezResist(Immobilize) 5.5%
  • MezResist(Terrorized) 4.4%
  • 13% (0.22 End/sec) Recovery
  • 8.19% Resistance(Fire)
  • 8.19% Resistance(Cold)


The hard things I can do--- The impossible just take a little bit longer.

If numbers are so much more important than a teammate who is fun to play with, forget about the game altogether and go play with a calculator instead. -Claws and Effect-

 

Posted

Time is rather end heavy, that much is true, but you with some good endrdx slotting you can manage.

What are you trying to accomplish with this build? Are you aiming for perma chorno-shift, do you want high damage, high defense? It would help to know what you're aiming for.

Also why do you have two travel powers? It would make more sense to either grab a tier 3 power form a travel pool, or get another epic power instead of a second travel power.


 

Posted

Im thinking about recharge.. Farsight, Chrono Shift and Indomitable Will should be up as much as possible...

I think the end issues I can deal with especially later when I will probably go for the Cardiac Alpha...

Is there anything that is skippable in Time ?? I dont see it...

This is the only TP character I have.. I pick hover I find that TP works better with it and it keeps me out of melee when fighting and gives me a better view of the battle field...

I took SuperSpeed as a throw in power.. I could take the Long Range TP or the Team TP as well.

I really dont care about building in a whole bunch of defensive IO's to softcap on non melee toons.

I just didnt expect Time to be SOOOOO slot hungry..


The hard things I can do--- The impossible just take a little bit longer.

If numbers are so much more important than a teammate who is fun to play with, forget about the game altogether and go play with a calculator instead. -Claws and Effect-

 

Posted

Here is my Revised build.. Better than the first attempt I think but still feels lacking..

Hero Plan by Mids' Hero Designer 1.951
http://www.cohplanner.com/

Click this DataLink to open the build!

PrimeTime: Level 50 Technology Controller
Primary Power Set: Gravity Control
Secondary Power Set: Time Manipulation
Power Pool: Speed
Power Pool: Teleportation
Power Pool: Flight
Ancillary Pool: Psionic Mastery

Hero Profile:
Level 1: Crush -- HO:Nucle(A), HO:Nucle(3), HO:Nucle(3)
Level 1: Time Crawl -- Acc-I(A), RechRdx-I(34), RechRdx-I(34), RechRdx-I(34)
Level 2: Gravity Distortion -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(5), Decim-Dmg/Rchg(5), Decim-Acc/EndRdx/Rchg(7), Decim-Acc/Dmg/Rchg(7)
Level 4: Temporal Mending -- Dct'dW-Heal(A), Dct'dW-Rchg(17), Dct'dW-Heal/Rchg(19), Dct'dW-Heal/EndRdx/Rchg(37), Dct'dW-Heal/EndRdx(37)
Level 6: Lift -- HO:Nucle(A), HO:Nucle(9), HO:Nucle(11)
Level 8: Crushing Field -- Posi-Acc/Dmg(A), Posi-Acc/Dmg/EndRdx(9), Posi-Dmg/EndRdx(15), Posi-Dmg/Rchg(15), Posi-Dmg/Rng(17)
Level 10: Time's Juncture -- HO:Enzym(A), HO:Enzym(11), HO:Enzym(39)
Level 12: Temporal Selection -- Dct'dW-Heal(A), Dct'dW-Heal/EndRdx(13), Dct'dW-Heal/Rchg(13), Dct'dW-Heal/EndRdx/Rchg(31), Dct'dW-Rchg(40)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(25), RechRdx-I(25)
Level 16: Distortion Field -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(23), BasGaze-Acc/EndRdx/Rchg/Hold(23), BasGaze-Rchg/Hold(39)
Level 18: Gravity Distortion Field -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(19), BasGaze-Acc/EndRdx/Rchg/Hold(21), BasGaze-Rchg/Hold(21)
Level 20: Time Stop -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(36), BasGaze-Acc/EndRdx/Rchg/Hold(36), BasGaze-Rchg/Hold(37)
Level 22: Recall Friend -- Range-I(A)
Level 24: Teleport -- Range-I(A)
Level 26: Wormhole -- Amaze-Stun(A), Amaze-Stun/Rchg(27), Amaze-Acc/Stun/Rchg(27), Amaze-Acc/Rchg(29), Amaze-EndRdx/Stun(29)
Level 28: Farsight -- RechRdx-I(A), RechRdx-I(36), RechRdx-I(42), HO:Cyto(43), HO:Cyto(43), HO:Cyto(50)
Level 30: Hover -- Flight-I(A)
Level 32: Singularity -- HO:Nucle(A), HO:Nucle(33), HO:Nucle(33)
Level 35: Slowed Response -- Acc-I(A), RechRdx-I(45), RechRdx-I(46), RechRdx-I(46)
Level 38: Chrono Shift -- Dct'dW-Heal(A), Dct'dW-Heal/EndRdx(39), Dct'dW-EndRdx/Rchg(40), Dct'dW-Rchg(40), Dct'dW-Heal/Rchg(43), Dct'dW-Heal/EndRdx/Rchg(46)
Level 41: Mental Blast -- HO:Nucle(A), HO:Nucle(42), HO:Nucle(42)
Level 44: Indomitable Will -- RechRdx-I(A), RechRdx-I(45), RechRdx-I(45)
Level 47: Psionic Tornado -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Dmg/Rng(48), Posi-Acc/Dmg/EndRdx(50), EndRdx-I(50)
Level 49: Super Speed -- Run-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Containment
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Flight-I(A)
Level 2: Health -- Heal-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(31), EndMod-I(31), P'Shift-End%(33)
------------
Set Bonus Totals:

  • 7.5% Defense(Energy)
  • 7.5% Defense(Negative)
  • 3.75% Defense(Ranged)
  • 2.25% Max End
  • 12% Enhancement(Heal)
  • 66.25% Enhancement(RechargeTime)
  • 33% Enhancement(Accuracy)
  • 11.45 HP (1.13%) HitPoints
  • MezResist(Immobilize) 2.75%
  • MezResist(Terrorized) 6.6%
  • 15% (0.25 End/sec) Recovery
  • 9.45% Resistance(Fire)
  • 9.45% Resistance(Cold)
  • 1.26% Resistance(Toxic)
  • 1.26% Resistance(Psionic)



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The hard things I can do--- The impossible just take a little bit longer.

If numbers are so much more important than a teammate who is fun to play with, forget about the game altogether and go play with a calculator instead. -Claws and Effect-

 

Posted

Took what I've learned with my earth/time and applied it to grav/time (I also went Psi for the purpose of perma IW). Chrono Shift and IW are just barely perma until you add in Spiritual Alpha. This build uses T3 Total Radial.

EDIT> Damage procs in Distortion Field are quite yummy!

Hero Plan by Mids' Hero Designer 1.951
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Technology Controller
Primary Power Set: Gravity Control
Secondary Power Set: Time Manipulation
Power Pool: Flight
Power Pool: Speed
Power Pool: Teleportation
Power Pool: Concealment
Ancillary Pool: Psionic Mastery

Hero Profile:
Level 1: Crush -- Decim-Acc/Dmg(A), Decim-Acc/EndRdx/Rchg(3), Decim-Acc/Dmg/Rchg(7), Decim-Dmg/EndRdx(34), Decim-Build%(46)
Level 1: Time Crawl -- TmpRdns-Acc/Slow(A), TmpRdns-Acc/EndRdx(5), P'ngTtl-Acc/EndRdx(43)
Level 2: Gravity Distortion -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(3), BasGaze-Acc/EndRdx/Rchg/Hold(7), BasGaze-EndRdx/Rchg/Hold(23), Dmg-I(39), Dmg-I(40)
Level 4: Time's Juncture -- DarkWD-ToHitDeb/EndRdx(A), DarkWD-ToHitdeb/Rchg/EndRdx(5), DarkWD-Rchg/EndRdx(15), DarkWD-ToHitDeb(34)
Level 6: Temporal Mending -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(11), Dct'dW-Rchg(31), Dct'dW-Heal(37), Dct'dW-Heal/EndRdx(40)
Level 8: Crushing Field -- Posi-Acc/Dmg(A), Posi-Acc/Dmg/EndRdx(9), Posi-Dmg/Rchg(9), Posi-Dmg/EndRdx(34), Posi-Dam%(43), GravAnch-Hold%(50)
Level 10: Temporal Selection -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(11), Dct'dW-Rchg(31), Dct'dW-Heal(37), Dct'dW-Heal/EndRdx(40)
Level 12: Hover -- LkGmblr-Rchg+(A), Zephyr-Travel/EndRdx(13), Zephyr-Travel(42)
Level 14: Hasten -- RechRdx-I(A)
Level 16: Distortion Field -- G'Wdw-Dam%(A), NrncSD-Dam%(17), ImpSwft-Dam%(17), RechRdx-I(25)
Level 18: Gravity Distortion Field -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(19), BasGaze-Acc/EndRdx/Rchg/Hold(19), BasGaze-Rchg/Hold(25)
Level 20: Time Stop -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(21), BasGaze-Acc/EndRdx/Rchg/Hold(21), BasGaze-EndRdx/Rchg/Hold(23)
Level 22: Recall Friend -- Jnt-EndRdx/Rng(A)
Level 24: Teleport -- Jnt-EndRdx/Rng(A)
Level 26: Wormhole -- Stpfy-Acc/Rchg(A), Stpfy-Acc/Stun/Rchg(27), Stpfy-Stun/Rng(27), Rope-Acc/Stun/Rchg(31), Rope-Stun/Rng(37)
Level 28: Farsight -- LkGmblr-Rchg+(A), LkGmblr-Def/Rchg(29), RedFtn-Def/Rchg(29)
Level 30: Long Range Teleport -- RechRdx-I(A)
Level 32: Singularity -- ExRmnt-Acc/Dmg(A), ExRmnt-Dmg/EndRdx(33), ExRmnt-EndRdx/Dmg/Rchg(33), ExRmnt-+Res(Pets)(33), SvgnRt-Acc/Dmg(43), SvgnRt-PetResDam(46)
Level 35: Slowed Response -- Achilles-ResDeb%(A), AnWeak-Acc/Rchg(36), AnWeak-Acc/Rchg/EndRdx(36), ShldBrk-Acc/EndRdx/Rchg(36)
Level 38: Chrono Shift -- Efficacy-EndMod/Rchg(A), P'Shift-EndMod/Rchg(39), RechRdx-I(39)
Level 41: Indomitable Will -- LkGmblr-Rchg+(A), RechRdx-I(42), RechRdx-I(42)
Level 44: Mental Blast -- Decim-Acc/Dmg(A), Decim-Acc/EndRdx/Rchg(45), Decim-Acc/Dmg/Rchg(45), Decim-Dmg/EndRdx(45), Decim-Dmg/Rchg(46)
Level 47: Psionic Tornado -- Posi-Acc/Dmg(A), Posi-Acc/Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Dmg/EndRdx(48), Posi-Dam%(50)
Level 49: Grant Invisibility -- LkGmblr-Rchg+(A)
Level 0: Freedom Phalanx Reserve
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 0: Portal Jockey
Level 50: Spiritual Total Radial Revamp
------------
Level 1: Brawl -- Empty(A)
Level 1: Containment
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Flight-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(15)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(13), P'Shift-EndMod/Rchg(50)



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SG: Guadians of Paragon - VG: Paragon's Darkness
The Usual Suspects: Fimboolvetr (Icer Tank), Tsukiyomi (Mind/Psi/Ice Dom), Smiting Dragon (Dm/Sr Scrap), Widow Mortis (NW)
Up and Comers: Ameterasu (Km/Reg Scrap), Arrhymian (Elec/Nin Stalk), TDMKII (Bot/Traps MM)

 

Posted

Here is mine, I have capped S/L defense...

Here are the numbers...

S/L 45%
Energy/Neg 30%
Fire/Cold 20%
Psy 20%
Melee 24.5%
Ranged 25.1%
AoE 20%

Recharge is at 195% without Chrono Shift, with Chrono Shift add +50%

Hero Plan by Mids' Hero Designer 1.951
http://www.cohplanner.com/
Click this DataLink to open the build!
Chrome Matrix i21: Level 50 Science Controller
Primary Power Set: Gravity Control
Secondary Power Set: Time Manipulation
Power Pool: Flight
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Ice Mastery
Hero Profile:


Level 1: Lift

  • (A) Decimation - Accuracy/Damage
  • (11) Decimation - Accuracy/Endurance/Recharge
  • (31) Decimation - Damage/Endurance
  • (31) Decimation - Damage/Recharge
  • (42) Decimation - Accuracy/Damage/Recharge
Level 1: Time Crawl
  • (A) Tempered Readiness - Accuracy/Slow
  • (13) Tempered Readiness - Endurance/Recharge/Slow
  • (15) Tempered Readiness - Accuracy/Endurance
  • (34) Tempered Readiness - Range/Slow
  • (34) Tempered Readiness - Accuracy/Damage/Slow
Level 2: Temporal Mending
  • (A) Doctored Wounds - Heal/Endurance
  • (3) Doctored Wounds - Heal/Recharge
  • (5) Doctored Wounds - Heal
  • (34) Doctored Wounds - Recharge
  • (40) Doctored Wounds - Heal/Endurance/Recharge
Level 4: Gravity Distortion
  • (A) Basilisk's Gaze - Recharge/Hold
  • (5) Basilisk's Gaze - Accuracy/Recharge
  • (15) Basilisk's Gaze - Accuracy/Hold
  • (29) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
Level 6: Propel
  • (A) Decimation - Accuracy/Endurance/Recharge
  • (7) Decimation - Damage/Recharge
  • (7) Decimation - Damage/Endurance
  • (37) Decimation - Accuracy/Damage
  • (37) Decimation - Accuracy/Damage/Recharge
Level 8: Crushing Field
  • (A) Enfeebled Operation - Accuracy/Recharge
  • (9) Enfeebled Operation - Immobilize/Range
  • (13) Enfeebled Operation - Endurance/Immobilize
  • (31) Enfeebled Operation - Accuracy/Immobilize
  • (36) Enfeebled Operation - Accuracy/Immobilize/Recharge
  • (40) Enfeebled Operation - Accuracy/Endurance
Level 10: Temporal Selection
  • (A) Doctored Wounds - Endurance/Recharge
  • (11) Doctored Wounds - Heal/Recharge
  • (25) Doctored Wounds - Heal/Endurance/Recharge
  • (40) Doctored Wounds - Heal
  • (42) Doctored Wounds - Recharge
Level 12: Hover
  • (A) Luck of the Gambler - Recharge Speed
Level 14: Fly
  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 16: Distortion Field
  • (A) Basilisk's Gaze - Accuracy/Hold
  • (17) Basilisk's Gaze - Accuracy/Recharge
  • (17) Basilisk's Gaze - Recharge/Hold
  • (50) Basilisk's Gaze - Endurance/Recharge/Hold
Level 18: Gravity Distortion Field
  • (A) Basilisk's Gaze - Recharge/Hold
  • (19) Basilisk's Gaze - Endurance/Recharge/Hold
  • (19) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
  • (50) Basilisk's Gaze - Accuracy/Recharge
Level 20: Time Stop
  • (A) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
  • (21) Basilisk's Gaze - Endurance/Recharge/Hold
  • (21) Basilisk's Gaze - Recharge/Hold
  • (37) Basilisk's Gaze - Accuracy/Hold
Level 22: Time's Juncture
  • (A) Tempered Readiness - Accuracy/Slow
  • (23) Tempered Readiness - Accuracy/Endurance
  • (23) Tempered Readiness - Range/Slow
  • (43) Tempered Readiness - Accuracy/Damage/Slow
  • (46) Tempered Readiness - Endurance/Recharge/Slow
Level 24: Hasten
  • (A) Recharge Reduction IO
  • (25) Recharge Reduction IO
Level 26: Wormhole
  • (A) Stupefy - Accuracy/Recharge
  • (27) Stupefy - Accuracy/Endurance
  • (27) Stupefy - Stun/Range
  • (43) Stupefy - Endurance/Stun
  • (43) Stupefy - Accuracy/Stun/Recharge
Level 28: Farsight
  • (A) Luck of the Gambler - Recharge Speed
  • (29) HamiO:Cytoskeleton Exposure
  • (39) HamiO:Membrane Exposure
Level 30: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
  • (42) Defense Buff IO
Level 32: Singularity
  • (A) Expedient Reinforcement - Accuracy/Recharge
  • (33) Expedient Reinforcement - Accuracy/Damage/Recharge
  • (33) Expedient Reinforcement - Accuracy/Damage
  • (33) Expedient Reinforcement - Damage/Endurance
Level 35: Slowed Response
  • (A) HamiO:Lysosome Exposure
  • (36) HamiO:Lysosome Exposure
  • (36) HamiO:Lysosome Exposure
Level 38: Chrono Shift
  • (A) Doctored Wounds - Heal/Endurance/Recharge
  • (39) Numina's Convalescence - Heal/Endurance/Recharge
  • (39) Efficacy Adaptor - EndMod/Recharge
Level 41: Hibernate
  • (A) Recharge Reduction IO
Level 44: Frozen Armor
  • (A) Red Fortune - Defense/Endurance
  • (45) Red Fortune - Defense
  • (45) Red Fortune - Endurance
  • (45) Red Fortune - Defense/Recharge
  • (46) Red Fortune - Defense/Endurance/Recharge
  • (46) Luck of the Gambler - Recharge Speed
Level 47: Ice Storm
  • (A) Positron's Blast - Damage/Range
  • (48) Positron's Blast - Damage/Recharge
  • (48) Positron's Blast - Damage/Endurance
  • (48) Positron's Blast - Accuracy/Damage/Endurance
  • (50) Positron's Blast - Chance of Damage(Energy)
Level 49: Afterburner
  • (A) Luck of the Gambler - Recharge Speed
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
------------


Level 1: Brawl
  • (A) Empty
Level 1: Containment


Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 2: Swift
  • (A) Flight Speed IO
Level 2: Health
  • (A) Miracle - +Recovery
  • (9) Numina's Convalescence - +Regeneration/+Recovery
Level 2: Hurdle
  • (A) Jumping IO
Level 2: Stamina
  • (A) Endurance Modification IO
  • (3) Endurance Modification IO
Level 4: Ninja Run
------------


Set Bonus Totals:
  • 5% DamageBuff(Smashing)
  • 5% DamageBuff(Lethal)
  • 5% DamageBuff(Fire)
  • 5% DamageBuff(Cold)
  • 5% DamageBuff(Energy)
  • 5% DamageBuff(Negative)
  • 5% DamageBuff(Toxic)
  • 5% DamageBuff(Psionic)
  • 4.06% Defense(Smashing)
  • 4.06% Defense(Lethal)
  • 10% Defense(Energy)
  • 10% Defense(Negative)
  • 4.38% Defense(Melee)
  • 5% Defense(Ranged)
  • 6.3% Max End
  • 3% Enhancement(Stun)
  • 9% Enhancement(Accuracy)
  • 3% Enhancement(JumpSpeed)
  • 3% Enhancement(FlySpeed)
  • 125% Enhancement(RechargeTime)
  • 3% Enhancement(JumpHeight)
  • 8% Enhancement(Heal)
  • 3% Enhancement(RunSpeed)
  • 3% Enhancement(Immobilize)
  • 41.97 HP (4.13%) HitPoints
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Confused) 2.5%
  • MezResist(Held) 2.5%
  • MezResist(Immobilize) 10.2%
  • MezResist(Sleep) 2.5%
  • MezResist(Stun) 2.5%
  • MezResist(Terrorized) 6.9%
  • 16% (0.27 End/sec) Recovery
  • 5.36% Resistance(Fire)
  • 5.36% Resistance(Cold)
  • 1.88% Resistance(Negative)
------------
Set Bonuses:
Decimation


(Lift)
  • MezResist(Immobilize) 2.75%
  • 11.45 HP (1.13%) HitPoints
  • 2.25% Max End
  • 6.25% Enhancement(RechargeTime)
Tempered Readiness


(Time Crawl)
  • 1.5% (0.03 End/sec) Recovery
  • 1.5% Enhancement(Slow)
  • 0.9% Max End
  • 3.75% Enhancement(RechargeTime)
Doctored Wounds


(Temporal Mending)
  • MezResist(Terrorized) 2.2%
  • 1.26% Resistance(Fire,Cold)
  • 4% Enhancement(Heal)
  • 5% Enhancement(RechargeTime)
Basilisk's Gaze


(Gravity Distortion)
  • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
  • 2% (0.03 End/sec) Recovery
  • 7.5% Enhancement(RechargeTime)
Decimation


(Propel)
  • MezResist(Immobilize) 2.75%
  • 11.45 HP (1.13%) HitPoints
  • 2.25% Max End
  • 6.25% Enhancement(RechargeTime)
Enfeebled Operation


(Crushing Field)
  • 3% Enhancement(Immobilize)
  • 1.88% Resistance(Negative)
  • 2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
  • 3.75% Enhancement(RechargeTime)
  • 3.13% Defense(Melee), 1.56% Defense(Lethal), 1.56% Defense(Smashing)
Doctored Wounds


(Temporal Selection)
  • MezResist(Terrorized) 2.2%
  • 1.26% Resistance(Fire,Cold)
  • 4% Enhancement(Heal)
  • 5% Enhancement(RechargeTime)
Luck of the Gambler


(Hover)
  • 7.5% Enhancement(RechargeTime)
Blessing of the Zephyr


(Fly)
  • Knockback (Mag -4), Knockup (Mag -4)
Basilisk's Gaze


(Distortion Field)
  • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
  • 2% (0.03 End/sec) Recovery
  • 7.5% Enhancement(RechargeTime)
Basilisk's Gaze


(Gravity Distortion Field)
  • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
  • 2% (0.03 End/sec) Recovery
  • 7.5% Enhancement(RechargeTime)
Basilisk's Gaze


(Time Stop)
  • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
  • 2% (0.03 End/sec) Recovery
  • 7.5% Enhancement(RechargeTime)
Tempered Readiness


(Time's Juncture)
  • 1.5% (0.03 End/sec) Recovery
  • 1.5% Enhancement(Slow)
  • 0.9% Max End
  • 3.75% Enhancement(RechargeTime)
Stupefy


(Wormhole)
  • 2.5% (0.04 End/sec) Recovery
  • 19.08 HP (1.88%) HitPoints
  • 3% Enhancement(Stun)
  • 6.25% Enhancement(RechargeTime)
Luck of the Gambler


(Farsight)
  • 7.5% Enhancement(RechargeTime)
Luck of the Gambler


(Combat Jumping)
  • 7.5% Enhancement(RechargeTime)
Expedient Reinforcement


(Singularity)
  • Status Resistance 2.5%
  • 3% DamageBuff(All)
  • 6.25% Enhancement(RechargeTime)
Red Fortune


(Frozen Armor)
  • MezResist(Immobilize) 2.2%
  • 1.26% Resistance(Fire,Cold)
  • 2% DamageBuff(All)
  • 5% Enhancement(RechargeTime)
Luck of the Gambler


(Frozen Armor)
  • 7.5% Enhancement(RechargeTime)
Positron's Blast


(Ice Storm)
  • 2.5% (0.04 End/sec) Recovery
  • 1.58% Resistance(Fire,Cold)
  • 9% Enhancement(Accuracy)
  • 6.25% Enhancement(RechargeTime)
Luck of the Gambler


(Afterburner)
  • 7.5% Enhancement(RechargeTime)
Code:
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|-------------------------------------------------------------------|



Post Comic book Fan Films that ROCK!
Fight my brute

 

Posted

When building a Gravity controller, there are a few things to keep in mind:

1. Crush does more damage than Lift AND it sets up Containment. Since GD will miss every now and then, Crush's Containment is very nice to have. The best single target attack chain is GD-Crush-(Propel or Lift).

2. Propel does a LOT more damage than Lift, and that damage is significant when doubled by Containment. But Propel's slow animation means that on larger teams, the targetted foe is sometimes killed by a teammate before Propel hits. Propel is much better solo and on small teams. Lift may be better for larger teams to avoid "necroblasting" (hitting something already dead), but in general, I prefer the GD-Crush-Propel attack chain because of the huge amount of damage it does. I would only go with Lift if I was only going to play on large teams. Besides, Propel looks cool.

3. Crushing Field, like all AoE Immobs other than Roots, does pretty poor damage. You will get more damage by slotting procs than slotting the power for damage. For example, 5 Posi-blast (not the proc), does about 18 damage. 4 Trap of the Hunter (including the proc) plus the Posi-Blast proc does about 34 damage on average.

and a few other comments based upon my preferences:

4. Teleport+Hover is viable for travel, even if it is a bit of a pain for shorter distances. However, if you aren't using Hover to hold a LotG Recharge or other useful IO, why not use the Raptor Pack instead and save a power choice? And if you aren't stuck on Teleport, consider Super Speed with a Celerity Stealth slotted in it for full invisibility. That invis makes it far easier to lead Singy into battle to be your tank.

5. Putting one or both of the +10% Resistance procs in Singularity will increase its survival quite a bit. Use 4 Expediant Reinforcement, the Sovereign Right proc and an Acc/Dam Hami-O to finish it out . . . or you could use a Dam/Mez Hami-O since Singy has a lot of control powers.

6. I'm not sure that the Baz Gaze set is a great idea for Distortion Field. Use that set in GD, with an Acc/Dam Hami-O and a common Damage to finish it out. Putting procs in Dist. Field looks like it should be pretty good.


LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control