Super Reflexes vs. Willpower


Airhammer

 

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Which do you prefer and why for a scrapper?


 

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Wrong section.

Just incase it changes to Tankers then its too early to state, however any SR with a KBAoE and Aid self would imo be better than a WP with no KBAoE and no Aid self.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

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Originally Posted by Mint View Post
Which do you prefer and why for a scrapper?
I hate SR. Will power is the best defensive power in my opinion. It may not have KBAoE or Self Aid; however, it makes up for it with regeneration powers, knockback resistance, sleep, holds, psionics, and a few other resistances that SR does not give you without continually having to activate Practiced Brawler. Conversly, SR does not offer any resistance to psionics or toxic effects damage as WP does. Hands down, willpower over all, then DM, Invulnerability, SD and so on. SR, never again..never never never never never! Did I say never? Yup, never again.


Current active characters: Dragon Maiden (50+3 Brute SS/WP/PM), Black Widow Maiden (50+1 Night Widow), Catayclasmic Ariel (50 lvl Defender - Kin/DP), Quantumshock (50 lvl Elect/Energy/Energy), American's Defender (38 lvl Tanker - SD/Mace), Spider-Maiden (15 lvl Corruptor - RB/PD) & Siren Shrike (15 lvl Defender - Sonic/Sonic). My entire stable.

 

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Originally Posted by KnightofKhonsu View Post
I hate SR. Will power is the best defensive power in my opinion. It may not have KBAoE or Self Aid; however, it makes up for it with regeneration powers, knockback resistance, sleep, holds, psionics, and a few other resistances that SR does not give you without continually having to activate Practiced Brawler. Conversly, SR does not offer any resistance to psionics or toxic effects damage as WP does. Hands down, willpower over all, then DM, Invulnerability, SD and so on. SR, never again..never never never never never! Did I say never? Yup, never again.
Different strokes for different folks. I will point out that on a TANKER you can hit both the soft cap and DDR very very early >>> as in about 20th on IO's and with SO's not long afterwards.

I've much more experience with SR than Willpower, but if both are well built both will survive 99+% of what the game will throw at you and the other 1% will likely kill both. It's more a matter of which 1% you want to be giving you a tough time ... Cimes will tend to tear up the WP and Carnies will give the SR fits.


 

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Yeah, im sorry I just reaslised I put this in the tanker fourm, to all reading this my appologies. Since I have your attention if you would like to comment on the 2 powers please do so. I made a SJ/SR scrapper and I also made a SJ/WP scrapper. I was thinking that since street justice is already a fast animation set and hard hitting that quickness + hasten would make this set very very fast, im going to try it out.

Does anyone know if quickness can help make hasten perma?

But also willpower may be good with the scrapper cause I get the feeling that SR will be squishy compared to will power, and I notice that willpower has a power that can help with endurance which should help and a power that not only boosts ones HP but does -Tohit on the enemy as well.

If you have played both a super reflexes and will power please post your experience with the 2 and compare. Thanks


 

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Does anyone know if quickness can help make hasten perma?
Yes, its a 20% boost to the global amount you need for perma Hasten.
It also means you get to laugh when Earth Thorns drop Quicksand on the team or Knives of Artemis start laying caltrop fields.

Quickness is +20% to recharge rate, +40% resistance to slow speed of Fly and Run, +40% resistance to recharge debuffs as well as a Run and Fly speed buff.


 

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But also willpower may be good with the scrapper cause I get the feeling that SR will be squishy compared to will power, and I notice that willpower has a power that can help with endurance which should help and a power that not only boosts ones HP but does -Tohit on the enemy as well.

If you have played both a super reflexes and will power please post your experience with the 2 and compare. Thanks
I think in a very general way the difference is what tends to need to most 'work' as you IO out the respective builds.

For SR +defense/soft cap is easy. You'll be hunting max health and regen/+heal to up your survival.

For WP you basically have the tools which up your hit points/max health and regen. You are going to spend your IO time looking to shore up your defenses to increase your survival.

Each without those respective parts to their whole are going to feel more 'squishy'.

Both are very build it and forget ... not much clicking for either except your attacks. (unlike say Regen whose life can be a click fest by comparison)


 

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explain soft cap a little bit please


 

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45% def.

Read Arcanvilles guides for more info than that.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

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Originally Posted by Mint View Post
explain soft cap a little bit please
Thare are two soft caps ingame. Reg content and incarnate. Lowest any non elite boss/av can get to hit u is 5 %. Reg content have a 50% chance to hit u. So soft cap is 45% def. Incarn has a 64%(i think) chance to hit so soft cap is 59%.

Thare are two types of defence. Positional and elemental.
Posis are melee/aoe and range. Elen is a long,list but most important are smash/leathel and for incarn elec. Depending on armour u pick witch one to aim for changes.


 

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Originally Posted by Doomguide View Post
Different strokes for different folks. I will point out that on a TANKER you can hit both the soft cap and DDR very very early >>> as in about 20th on IO's and with SO's not long afterwards.
Well, I can say with assurance I've did not end up with a softcap on my tanker or my brute, which both have WP. Matter of fact, my brute, Dragon Maiden, is so well slotted that I can stand toe to toe with Jack of Irons and trade blows with him taking his best shot and delivering to him some horrendous damage (with the aid of some inspirations of course). Example: I have slotted three Numina's Conv in three different healing powers. Two from Will Power and my health. I only have 1 Regen enhancement though as one is allowed, period. That gives me 36% regeneration alone. Not counting the other IOs that give you regen or recovery. If I sloted more than 3 of one enhancement in a power, yes, you get a softcap. Oh yeah, I've slotted 5 of the 6 Hetacomb enhancements slotted in one power, 3 Apocalypse (16% reg) with 3 Devastation (12% reg) for my rock throwing, and working on getting Armageddon for my foot stomp. So there are ways to increase using the system without having to worry about a soft cap. And before you ask, yes all my enhancements work that I have slotted in the power. I verified that afterwards.

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Originally Posted by doomguide
I've much more experience with SR than Willpower, but if both are well built both will survive 99+% of what the game will throw at you and the other 1% will likely kill both. It's more a matter of which 1% you want to be giving you a tough time ... Cimes will tend to tear up the WP and Carnies will give the SR fits.
I've not faced anything yet that I'd categorize as "giving me fits." They all give me fits! LOL That's what makes it fun. Oh yeah, I hate the Carnies as I hate The Knives...as I hate the Circle, and so on! LOL


Current active characters: Dragon Maiden (50+3 Brute SS/WP/PM), Black Widow Maiden (50+1 Night Widow), Catayclasmic Ariel (50 lvl Defender - Kin/DP), Quantumshock (50 lvl Elect/Energy/Energy), American's Defender (38 lvl Tanker - SD/Mace), Spider-Maiden (15 lvl Corruptor - RB/PD) & Siren Shrike (15 lvl Defender - Sonic/Sonic). My entire stable.

 

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MY SR scrapper loves both Carnies and Cimes. And can stand and fight and GM in the game. The answer to the OP is make both, play till lvl 20, and then pick. But that's just me. I got one of everything.


Check out this!!!! http://www.youtube.com/user/LastRoninCoH/featured

 

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I've not faced anything yet that I'd categorize as "giving me fits." They all give me fits! LOL That's what makes it fun. Oh yeah, I hate the Carnies as I hate The Knives...as I hate the Circle, and so on! LOL
pretty much why I said 99+%.

As for the "I will point out that on a TANKER you can hit both the soft cap and DDR very very early" ... doh meant as an SR tanker. If you can EVER do both as a WP tanker or WP anything I'll be very impressed (soft cap S/L yes, DDR at 95+% not happening)

Personally when faced with these kinds of choices I do what LAST_RONIN suggests, only my success rate at dropping one in favor of the other is a bit off Altitis will do that to you.


 

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im sorry but if you didnt get to the softcap on a SR you did something wrong.. I just threw together a basic build on Mids with just base level 35 IO's and hit the soft cap..


The hard things I can do--- The impossible just take a little bit longer.

If numbers are so much more important than a teammate who is fun to play with, forget about the game altogether and go play with a calculator instead. -Claws and Effect-

 

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Originally Posted by Airhammer View Post
im sorry but if you didnt get to the softcap on a SR you did something wrong.. I just threw together a basic build on Mids with just base level 35 IO's and hit the soft cap..
Methinks there's a misunderstanding here. Yes it's stupidly easy to soft cap an SR tanker (and not much harder to do so on either scrapper, stalker or brute versions of SR). Knight of Khonsu was, if I'm not mistaken, only referring to his WP characters as he'd sooner play with cats in a cold shower than run another SR anything ...


 

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Originally Posted by Doomguide View Post
Methinks there's a misunderstanding here. Yes it's stupidly easy to soft cap an SR tanker (and not much harder to do so on either scrapper, stalker or brute versions of SR). Knight of Khonsu was, if I'm not mistaken, only referring to his WP characters as he'd sooner play with cats in a cold shower than run another SR anything ...
That's how I read it.

Generally speaking, getting S/L to softcap on a WP if the biggest thing, and E/N the second biggest. On a tanker you should be able to softcap both, but on a Scrapper or Brute you might need to settle for 32.5%...


 

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ahhhh then my apologies I read that wrong..


The hard things I can do--- The impossible just take a little bit longer.

If numbers are so much more important than a teammate who is fun to play with, forget about the game altogether and go play with a calculator instead. -Claws and Effect-

 

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Originally Posted by Doomguide View Post
Knight of Khonsu was, if I'm not mistaken, only referring to his WP characters as he'd sooner play with cats in a cold shower than run another SR anything ...
Absolutely correct!

*looks over at his two wet cats who are scowling at me.* <snikers>

Uh huh, uh huh.


Current active characters: Dragon Maiden (50+3 Brute SS/WP/PM), Black Widow Maiden (50+1 Night Widow), Catayclasmic Ariel (50 lvl Defender - Kin/DP), Quantumshock (50 lvl Elect/Energy/Energy), American's Defender (38 lvl Tanker - SD/Mace), Spider-Maiden (15 lvl Corruptor - RB/PD) & Siren Shrike (15 lvl Defender - Sonic/Sonic). My entire stable.