How do you find the defensive soft cap?
The softcap for regular content is 45%.
I believe the softcap for incarnate content is higher than that...but I can't comment on that.
Also...the 45% is total defensive percentage for a single defense stat...such as smashing/lethal defense.
its like 59-60% for incarnate trials. I never try to get there though.. thats what teammates re for.
The hard things I can do--- The impossible just take a little bit longer.
If numbers are so much more important than a teammate who is fun to play with, forget about the game altogether and go play with a calculator instead. -Claws and Effect-
If you click on your "Powers" tab and go to Combat Attributes, you can see what your actual defense numbers are.
The percentages from enhancements affect the stat of the power they're slotted in.
So if you slot an SO into one of the powers, it makes that particular power % higher.
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How do you reach it, just add the % up from defense, lets say your a SR tank, so you add up the percentage from your enhancements on each defensive power, so if it says, 20% 20% 8% 8%, add those up and you get 56%. Is that how you do it?
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So if the base value is 10%, and the enhancement value is 50%, it works like this:
10 x 1.5 = 15%
NOT like this:
10% + 50% = 60%
To get the total defense of a particular type for a build, you have to add the enhanced values of your defense powers with any set bonuses you might have. By far the easiest way to do this is to put your build in Mids' and have it do the math for you.
Hope that helps!
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How do you reach it, just add the % up from defense, lets say your a SR tank, so you add up the percentage from your enhancements on each defensive power, so if it says, 20% 20% 8% 8%, add those up and you get 56%. Is that how you do it?
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So in your example you have 20, 20, 8, 8 for defense values, but you don't list what kind of defense it is. Let's say for this example you have 30% smashing defense, 20% energy defense, and 15% melee defense. You get attacked with a melee attack that is flagged to do smashing and energy damage. Since your smashing defense is highest, this is the value that gets used, so you will defend against it with 30% defense.
You do not add up defense from various types. Ever.
The softcap refers to getting one type or position to 45% defense. The most common things people shoot for is either 45% smash/lethal on melee oriented characters, because those are the most common damage types, especially in melee (sometimes people will go for energy/negative after that because energy is the next most common damage). Or capped range defense for ranged characters such as blasters, and most controllers/defenders/corruptors. The last kind is the "best" way to cap and that is to cap all 3 positions, melee, range, and aoe. Some people will get those 3 to 32.5% defense so one small purple inspiration will bring them to the cap.
I'm sure someone else will come up with a better and more in depth response, but that sums up the basics.
From the one comment the OP made, it sounds like he has a Super Reflex tank (although I could be incorrect). The defenses for a SR Tank are built around Positional Defense: Melee, AoE and Ranged. So with a SR tank you'll want to focus on adding Positional Defense Set bonuses, over Typed Defense bonuses. (I.E. build on it's strengths) Look to find those set bonuses in your attacks. They typically show up in the 5th or 6th piece of a set, with some exceptions.
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Since nobody has linked it yet, here is Arcanaville's guide to defense:
http://boards.cityofheroes.com/showthread.php?t=121258
It is extremely detailed and should answer pretty much every question about defense.
How do you reach it, just add the % up from defense, lets say your a SR tank, so you add up the percentage from your enhancements on each defensive power, so if it says, 20% 20% 8% 8%, add those up and you get 56%. Is that how you do it?