Does anyone have any /Time Slotting advice


Airhammer

 

Posted

I have been looking at various /Time Builds and the set seems very very slot heavy and i cannot see any powers that are truly skippable..

Any advice on slotting would really be appreciated.. Thank you..


The hard things I can do--- The impossible just take a little bit longer.

If numbers are so much more important than a teammate who is fun to play with, forget about the game altogether and go play with a calculator instead. -Claws and Effect-

 

Posted

I would like to test this out, myself. Time Crawl is super useful. Temporal mending seems like a Doctor's Wound 5 slot candidate as well as temporal selection. In my opinion, temporal selection seems made for ranged squishy damage dealers, and lieutenant pets . Time Juncture is end hungry (.52 base compared to assault's .39). Set's don't help with -dmg, its best feature. Five slots of dampened spirits gets a nice 5% recharge set bonus, but it is a tight build. Min/maxing at level 50 you could get by with fewer slots of Hammi-Os. I am throwing something together to get the bird's eye yet grower build.


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HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.

 

Posted

Time's Crawl: 2-3 slots of ACC and ENDRED. It recharges fast enough on it's own, and faster once you have some +RCH set bonuses and/or Chrono Shift and/or Hasten.

Time's Juncture: 2 slots of Enzyme Hami Origin Enhancements, untill then, 2 ENDRED enhancements.

If you take Temporal Selection: RCH/END IO.

There's some slot saving help for you


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The BrandX Collection

 

Posted

Quote:
Originally Posted by Psylenz View Post
I would like to test this out, myself. Time Crawl is super useful. Temporal mending seems like a Doctor's Wound 5 slot candidate as well as temporal selection. In my opinion, temporal selection seems made for ranged squishy damage dealers, and lieutenant pets . Time Juncture is end hungry (.52 base compared to assault's .39). Set's don't help with -dmg, its best feature. Five slots of dampened spirits gets a nice 5% recharge set bonus, but it is a tight build. Min/maxing at level 50 you could get by with fewer slots of Hammi-Os. I am throwing something together to get the bird's eye yet grower build.
Times juncture with dampened spirits? I usually go with the Dark Watchers Despair myself. Same effect, less slots.

As for farsight, I slot that with a LotG +7.5 and 3 - 4 Membrane Exposures (I know, over slotted a bit but I likes it). Times crawl is fine with 1 accuracy io. Also, distortion field and time stop are great canidates for basalisk gaze. Temporal Selection, Temporal Mending, and Chrono Shift all get 5 piece doctored wounds. Slowed response is up in the air, it depends on the needs for IO bonuses really.


Dreaded Wail hits things freakin' hard.. i like to hit things freakin' hard... so.. id go Wail... SAVE THE WAILS!!!! - Solar_Lunata

 

Posted

Thanks all this was very helpful !!


The hard things I can do--- The impossible just take a little bit longer.

If numbers are so much more important than a teammate who is fun to play with, forget about the game altogether and go play with a calculator instead. -Claws and Effect-

 

Posted

Temporal Mending/Selection - 5 Doctored Wounds

Time Stop - 4 Basilisk Gaze

Distortion Field - 4 Basilisk Gaze OR 3 Dmg procs + 1 Rech IO

Time's Juncture - 4 Dark Watcher's

Time Crawl - 3 Tempered Readiness (the ones with Acc)

Farsight - LotG: +rech and a couple def/rech IOs or Membranes.

Slowed Response - Achilles' proc, 2 acc/end/rech, 1 acc/rech

Chrono Shift - 2 endmod/rech, 1 rech IO

I understand that the Def version of Chrono Shift has a wonky recharge time compared to other versions. This slotting would be for when the devs fix that oversight.

The nonDefender versions can be made perma with ~93% global recharge, Hasten, and CS running. Hasten, under the same conditions, only needs 2 slots of Rech. However, if you go Spiritual for your Alpha, you can drop Hasten down to the base slot and it be perma.

Of course, modifications would have to be made depending on what you wanted to do with the build.


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Posted

Mine's built for Recharge and getting Chrono Shift as close to perma as possible without Hasten, so I went:
~Time Crawl - 5 Tempered Readiness (all but the Dam/Slow)
~Temporal Mending, Temporal Selection, and Chrono Shift - 5 Doctored Wounds (all but the Recharge for the first two, all but the Heal for Chrono Shift)
~Time's Juncture - 4 Dark Watcher's Despair (all but the proc and the ToHit/Rech)
~Distortion Field and Time Stop - 4 Basilisk's Gaze (all but the proc and the and the quad)
~Slowed Response - 4 Analyze Weakness (all but the DefDebuff and the proc)