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Posts
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That's a /wp brute, or even WP tank. Giving /regen more regen does so very little for the build. It wants recharge for the clicks, which in part gives regen with health. Outside of that, it wants def because it's basically naked to any damage type so you are always getting hit and getting hit for near the full amount.
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It's why we are given up to three builds. I have a leveling build and I'm working on a IOed out one since I hit 50. There is the Incarnate version waiting there as well as soon as I do enough of the trials for it to matter.
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Kat/elec. Kat has solid enough ST damage and DA does wonders for a resist set.
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Recharge for perma DP and whatever attack chain you are aiming for. Def after that.
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40-1 in terms of fresh versus rotten. Average grade is 8. It's got a 77 on metacritic so I figure it's more of an 8 versus a 9. Still, I'm just happy it's suppose to be good.
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So you either missed, or were oblivious to the vast amount of hate and bad reviews the film got when it came out.
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Regen matters less when you are actively using Siphon Life. Elec likely comes out best in end game content these days.
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Quote:I could easily see taking Maneuvers instead since one might want to focus on adding def to the build. A Plant/storm/ice has a lot of potential for def.well I guess to give a little more background the toon I am looking at it with (who has it now) is plant/storms controller so other than containment I have no way to boost my overall damage via build ups or fulcrum shifts or anything like that except for the ridiculous amounts of skittles that drop from hapless victims of roots/creepers/freezingrain/icestorm.
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Depending on diff setting for the missions and rested exp, yes. I pick certain builds to get to 50 and then make sure I do the WTF with them if they can. I fully expect my Ill/rad to go from 48.9 to 50 when I do the Sutter TF with him this week.
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Quote:And this is why I play it on a stalker.... I think it sucks, for highend performance.
Its DPS at high recharge levels, without the "right" secondary, is middle of the pack to good, and that's only if you leverage Power Siphon to its fullest. In real game situations, not so easy to keep those 5 stacks going.
PS can seem awesome at first glance, but spending 2 seconds of animation for 20 seconds of buff - and a buff that builds up rather than always on - isn't all that impressive. So much of the DPS being tied to it also means you get less out of damage buffs (be it external, or stuff like Assault and Musculature) than some other primaries.
The AoE isn't anything to write home about either. Burst has the standard terrible PBAoE radius, 8 feet, and Repulsing Torrent can't possibly be intended as a damage power, as it does less than Quick Strike. -
Merits can alter the cost a ton, but in my head a 500 mill build is rather cheap. My Kat/sr cost about 600-700 mil for 6 IOs alone. Again, merits can alter that price a lot.
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Somewhere in there you'll want end reduc even if it comes via the alpha slot, or somewhere else. /storm is end heavy anyway. Plant certainly doesn't help. CC has an end cost of 26.
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Quote:Frankenslotting 101The big problem is and you can maybe explain it to me is that i look at those special enhancements and yes its cool that they may give you end,redx+acc+dam together on one enhacement but you can only use one per power and the values they provide are like half or lower then the standard crafted enhancements like damage rated at 43.2 but end,redx+acc+dam everything is like 12.7 how is that better. Please help, Thanks
Let's say you are a Elec tank. This means you get Energize. You currently have it four slotted. At 22 you could add in 2 recharge and 2 heal common IOs. This would give you 64% recharge and heal. You could however take heal/recharges from four sets even though they give just 20% of each aspect per IO.
Factoring in ED...
E = Total Enhancement %. In this case 20% X 4 due to the four IOs.
70 + (0.9 × (E - 70))
70 + (0.9 × (80 - 70))
70 + (0.9 × (10))
70 + 9
79%
In other words, instead of getting 64% heal and recharge, you are now getting 79% heal and recharge from the same amount of slots.
Links of note:
Enhancements Values are near the bottom
Invention Sets
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Quote:I would hate to think what your opinion of Fire is then.Its a pretty dreadful set for survival unless you can heap a lot of inf on and layer defenses.
Also this. It doesn't make it the best, but of the newer content it's coming across as the best set for it. -
I'm stealing this from elsewhere.
Quote:Helloooooooooo Marvel Studios,
Look at Jamie Foxx, now back to me, now over to Tyrese Gibson, now back to me , now over to Terrence Howard, Now. Back. To. Me. Sadly, they are not Power Man. But if you cast me as Luke Cage and not one of those other guys, you'd have a hero with sex appeal... who just happens to look like me.
Look up. Where are you? I know. You're on top of the box office with the man your superhero could look like. I already have the God-given super powers of making panties melt off women and turning them into drooling fangirls with just a flick of my pecs. Look again, the pecs' beads of sweat have become sequel diamonds!
Anything is possible when you have a superhero who relies on his natural physique and not an airbrush.
I'm on a movie poster. -
Quote:
Well, my niece acquired the nickname Bacon over the years, and Francis Bacon was another old philosopher along with Calvin and Hobbes, so it seemed like a good name plus, if anyone would name his daughter Bacon, it would be Calvin. -
Quote:Early on, /regen is rather awesome compared to other sets. WP has the issue that it has no real "oh crap" button, but it gets into less of those situations. As you level and IOs become a factor other sets catch up to /regen. Best feeling ever on a low level character was Claws/regen at 18.I rerolled from regen to will and I would say that regen is more survivable but I prefer will because it's less clickey.
I don't lack ideas of alts and I am really holding off on making more, but I'm rather tempted to make a Elec/ss tank. -
Better resist, and the heal is solid. +recharge for faster attacks. A damage aura for higher damage output. A PBAoE end drain for more mitigation and endless SMASH. The tier 9 is solid as well. The real downside of it for brutes is that Energize comes in at 28.
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A D3 will have the hardest time taking on AVs, but with Incarnates, that might be a non-issue. A Rad/sonic will be easier for AVs than a Dark/sonic, but both will be really good for anything else. I don't have a Dark/sonic, but my Rad/sonic duoed a number of AVs while leveling. Ill/rad is likely the best all-round blue side build, so no team should be dumb enough to not want one. From a pure min/max point of view, I would go Rad/sonic, or Ill/rad, but the other two options are good enough to be more than happy with. If somebody wants something dead, I grab my Rad/sonic. If I want something dead, I use my Ill/rad.
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I pretty much have to invent ways of making a bad PuG on Freedom. About the worst I can come up with is only setting the diff at +1 post level 22. The last team that really stuck out as being bad was on Victory. Leader was a 6 month player who assumed he and the rest of the team knew everything and didn't really have to lead. It has been a long time since I wanted to quit a TF when at the AV stage of it.
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The blaster will do more damage. The defender will be more survivable in the context that they have debuffs. If I want a survivable DP character, I go Traps over TA.
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My Kat/sr does alright considering he's still at 50(+0). I figure with the level bumps running the trials will be a non-issue. Certainly not any worse for it compared to other builds. Note, this is a /sr with Aid Self.