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fire/kin = MEGA fun?
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Yup, any other questions?
Ohh and don't take hot feet, or atleast respec it out once you get to fireball...
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n00b, get them both and 'arrest' mobs even faster...
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I've said it before and I'll say it again: That man, ladies and gentlemen, speaks the truth -
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Don't agree with slotting CJ for jump rather than def... personally I've never needed more jumping than CJ already has unaided. It adds a noticeable bit of defense, and it's worth slotting for that, the immobilization protection is nice too. The endurance cost is minimal though, really not worth reducing.
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Slotting both hurdle and combat jumping with jump enhs gives you fantastic maneuverability and seeing a 3 slotted combat jumping with defense buff SOs gives you a hardly mindboggling 3.5% defense (the base defense is 2.3%).
Not exactly worth it in my book.... -
@Wilf
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Assuming I can make the raid, I'd like to volunteer to help SB the PA droppers - Have a kin with Fly, and I suspect that'll be more use than yet another empath!
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Sweet!!
@jakku
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Hello,
I have a scrapper, which i plan to get dark mastery as the epic, assuming i get him to level 45 in time, with the hold, would i be able to be involved in the hold phase? -angel eyes-
Thanks
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It really depends on how many people we are in the holding group.
Basically controllers will have 1st priority in this. If Xanthus feels we could use more holders he will call for it over Request. -
my Bots/FFs MM is called Arch Helmet and the pets are:
1: Barf
2: Prince Valium
3: Lone Starr
4: Youghurt
5: Skroob
6: Mega Maid
and my thugs are:
1: Thugs
2: With
3: No
4: Aim
5: In
6: Life
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PvP zones, especially RV, has become more of a badgehunting zone than an actual PvP zone and thats unfortunate.
IMO badgehunting shouldnt be in PvP zones but RV has loads so you can't really blame people for badgehunting there, but as previously stated it IS a PvP zone so expect to be attacked.
I'm a badger on one of my toons and if I get attacked while badging i try to fight back and if I lose I will go to hossie and go at it again or come back later...simple as that.
If I'm on one of my PvP toons I will generally attack everything in sight...again...it's a PvP zone...expect to be attacked.
Heavys are stupidly overpowered but goes with the badgehunting and IMO ruins some of the fun of the PvP aspect. -
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I think if I were to do it again I would either go with:
Ill/Rad or Fire/Kin.
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Or even better, play both!
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that man, ladies and gentlemen, speaks the truth -
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I'm playing an ice/storm atm, so I can't help much with the ice side, but as far as kin goes....
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ROFL!! thats one of the funniest sentences I've seen for a while
My suggestion for a build would look something like this:
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Name:
Level: 50
Archetype: Controller
Primary: Ice Control
Secondary: Kinetics
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01) --> Block of Ice==> Acc(1) Acc(3) Rechg(7) Rechg(7) Hold(9) Hold(9)
01) --> Transfusion==> Acc(1) Acc(43) Rechg(46) Heal(46) Heal(46) Heal(50)
02) --> Siphon Power==> Acc(2) Acc(3)
04) --> Frostbite==> Acc(4) Acc(5) EndRdx(5)
06) --> Hurdle==> Jump(6)
08) --> Combat Jumping==> Jump(8)
10) --> Siphon Speed==> Acc(10) Acc(11) Rechg(11) Rechg(15) Rechg(15)
12) --> Ice Slick==> Rechg(12) Rechg(13) Rechg(13)
14) --> Super Jump==> Jump(14)
16) --> Arctic Air==> EndRdx(16) EndRdx(17) ConfDur(17) ConfDur(19) Slow(19) Slow(25)
18) --> Swift==> Run(18)
20) --> Stamina==> EndMod(20) EndMod(21) EndMod(21)
22) --> Speed Boost==> EndMod(22) EndMod(23) EndMod(23)
24) --> Acrobatics==> EndRdx(24) EndRdx(25)
26) --> Glacier==> Acc(26) Acc(27) Rechg(27) Rechg(37) Hold(40) Hold(40)
28) --> Hasten==> Rechg(28) Rechg(29) Rechg(29)
30) --> Shiver==> Acc(30) Acc(31) Rechg(31) Rechg(31) Slow(34)
32) --> Jack Frost==> Acc(32) Acc(33) Dmg(33) Dmg(33) Dmg(34) Hold(34)
35) --> Transference==> Acc(35) Acc(36) Rechg(36) EndMod(36) EndMod(37) EndMod(37)
38) --> Fulcrum Shift==> Acc(38) Acc(39) Rechg(39) Rechg(39) Rechg(40)
41) --> Fire Ball==> Acc(41) Acc(42) Dmg(42) Dmg(42) Dmg(43) Rechg(43)
44) --> Fire Shield==> EndRdx(44) DmgRes(45) DmgRes(45) DmgRes(45)
47) --> Fire Blast==> Acc(47) Acc(48) Dmg(48) Dmg(48) Dmg(50) Rechg(50)
49) --> Increase Density==> DmgRes(49)
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01) --> Sprint==> Empty(1)
01) --> Brawl==> Empty(1)
01) --> Containment==> Empty(1)
02) --> Rest==> Empty(2)
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In regards to the Dominator bit, I imagined running Arctic
On the face of it Steamy Mist also seems like a reasonable investment given the Res, the stealth and the resistance to Confuse.
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Arctic Air is very end hungry and Steamy Mist and Hurricane isnt exactly light on end either + you will have a difficult time running Hurricane with Arctic Air because of the repel effect in Hurricane....I would personally pick Hurricane over Arctic Air...but thats really up to your individual playstyle -
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2. Is Steamy Mist worth it? I know the +def is pretty poor but what is the +Res to energy etc. like? I should imagine the res vrs. Confuse would be nice in PvP.
3. Is it possible to make a Dominator type build? As I said I'm getting AS and could get Punch and then Tough from the fighting pools. IS this viable or just a more efficent way to collect debt?
Thanks in advance.
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Steamy Mist is definately worth it. First you get the stealth which with super speed will be as invisibility. Second you will have some very nice resistances in it.
Would personally always go for it.
AS could be handy at lowerlvl...especially since Ice is the controller primary with the least damage but would personally not take it...too many other good powers to take -
Anyone actually have any leadership numbers for the Thug Enforcers?
Have no idea if its even worth putting defense buffs or tohit buffs in them. -
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Fort Pliz archy
I'd recommend sticking some more ranges on clear mind. I wouldn't bother with aim on an empath it isn't needed at all as none of the primaries require a tohitcheck.
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I know...but there really wasn't much else to take so I figured for the odd moment when you decide to Total Focus someone it might aswell be with Aim and Build Up first -
I would probably go for something like this:
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Name:
Level: 50
Archetype: Controller
Primary: Illusion Control
Secondary: Kinetics
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01) --> Blind==> Acc(1) Acc(3) Rechg(3) Rechg(5) Hold(5) Hold(7)
01) --> Transfusion==> Acc(1) Acc(7) Rechg(13) Heal(15) Heal(15) Heal(46)
02) --> Spectral Wounds==> Acc(2) Acc(9) Rechg(9) Dmg(11) Dmg(11) Dmg(13)
04) --> Siphon Power==> Acc(4) Acc(17) Rechg(17) Rechg(19)
06) --> Hurdle==> Jump(6) Jump(19) Jump(50)
08) --> Combat Jumping==> Jump(8) Jump(21)
10) --> Superior Invisibility==> EndRdx(10) EndRdx(21) EndRdx(23)
12) --> Siphon Speed==> Acc(12) Acc(23) Rechg(25) Rechg(25) Rechg(27)
14) --> Super Jump==> Jump(14)
16) --> Swift==> Run(16)
18) --> Phantom Army==> Rechg(18) Rechg(27) Rechg(29) Dmg(29) Dmg(31) Dmg(31)
20) --> Speed Boost==> EndMod(20) EndMod(31) Run(33) Run(33) Range(33) Range(34)
22) --> Stamina==> EndMod(22) EndMod(34) EndMod(34)
24) --> Acrobatics==> EndRdx(24) EndRdx(36)
26) --> Spectral Terror==> Acc(26) Fear(36) Range(46)
28) --> Hasten==> Rechg(28) Rechg(36) Rechg(37)
30) --> Super Speed==> Run(30) EndRdx(37)
32) --> Inertial Reduction==> Jump(32) Rechg(37)
35) --> Transference==> Acc(35) Acc(39) Rechg(39) EndMod(39) EndMod(40) EndMod(40)
38) --> Fulcrum Shift==> Acc(38) Acc(40) Rechg(42) Rechg(42) Rechg(42) EndRdx(43)
41) --> Indomitable Will==> Rechg(41) Rechg(43) Rechg(43)
44) --> Mind Over Body==> EndRdx(44) EndRdx(45) DmgRes(45) DmgRes(45) DmgRes(46)
47) --> Phantasm==> Acc(47) Acc(48) Dmg(48) Dmg(48) Dmg(50)
49) --> Increase Density==> Range(49) DmgRes(50)
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Yes, i know both IR and SJ are in there. It's simply because IR is so damn good in PvP but you need acrobatics at the same time.
This build is centered around team PvP but will still do well in duels. -
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soz dis prob been todl but spetral terror can get u otu fo sum verys ticky situations u use it n dey get scard n cower y u cna heal or run but if u slap dat i a mob den use flash n FS den fireball it is a nova pow lol
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and in English now please???
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whoshotwhoinwhatnow?? -
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I have spectral terror with my illusion / storm and I dont really see the point most of the time. Fear doesnt set up containment, and the fear breaks if they're hit....
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Yup, but will go back to being feared after they fire 1 shot. -
The build below will work very well in both PvE and PvP.
Havent taken fly since theres simply too many counters to fly for my taste.
If you really want recall friend I guess you could take it instead of Aim.
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Name:
Level: 50
Archetype: Defender
Primary: Empathy
Secondary: Energy Blast
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01) --> Healing Aura==> Heal(1) Heal(3) Heal(3) Rechg(5) Rechg(5) Rechg(7)
01) --> Power Bolt==> Acc(1) Acc(7)
02) --> Heal Other==> Heal(2) Heal(9) Heal(9) Rechg(11) Rechg(11) Range(13)
04) --> Absorb Pain==> Heal(4) Heal(13) Heal(15) Rechg(15) Range(17) Range(17)
06) --> Combat Jumping==> Jump(6) Jump(19)
08) --> Clear Mind==> Range(8) Rechg(42)
10) --> Hurdle==> Jump(10) Jump(19) Jump(21)
12) --> Fortitude==> DefBuf(12) DefBuf(21) DefBuf(23) Rechg(23) Rechg(25) Rechg(25)
14) --> Super Jump==> Jump(14) EndRdx(43)
16) --> Swift==> Run(16)
18) --> Recovery Aura==> Rechg(18) Rechg(27) Rechg(27) EndMod(43) EndMod(50)
20) --> Stamina==> EndMod(20) EndMod(29) EndMod(29)
22) --> Acrobatics==> EndRdx(22) EndRdx(31)
24) --> Hasten==> Rechg(24) Rechg(31) Rechg(31)
26) --> Regeneration Aura==> Heal(26) Heal(33) Heal(33) Rechg(33) Rechg(34) Rechg(34)
28) --> Super Speed==> Run(28) Run(34) EndRdx(43)
30) --> Stealth==> EndRdx(30) EndRdx(36)
32) --> Adrenalin Boost==> Rechg(32) Rechg(36) Rechg(36) Heal(37) Heal(37) EndMod(37)
35) --> Aim==> Rechg(35) Rechg(39) Rechg(39) TH_Buf(46)
38) --> Power Push==> Acc(38) Acc(39) Rechg(40) Rechg(40) Range(40)
41) --> Power Build Up==> Rechg(41) Rechg(42) Rechg(42) TH_Buf(46)
44) --> Temp Invulnerability==> EndRdx(44) EndRdx(45) DmgRes(45) DmgRes(45) DmgRes(46)
47) --> Total Focus==> Acc(47) Acc(48) Dmg(48) Dmg(48) Dmg(50) Rechg(50)
49) --> Resurrect==> Rechg(49)
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01) --> Sprint==> Empty(1)
01) --> Brawl==> Empty(1)
01) --> Vigilance==> Empty(1)
02) --> Rest==> Empty(2)
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I have to laugh at the people who complain when I tp them into a nice mob. I get called all sorts. Noob, cheat, cheap.
I'll agree its cheap. Hardly costs any endurance at all.
My fave was the other day when a dom and a stalker I had been torturing were in the zone and a fight club started. So the whole team was gathered in the momument circle thingy in Sirens. I think ok....a cease fire is a cease fire and go stand next to them all. They both attack me. I run off and live. When I come back one is in a duel so I wait a little longer until his health is low then TP him to a nice mob. He dies.
I then TP the stalker to the same mob and hold/immob her. She dies. They then kick off and the Dom says he will never PvP again.
Eeeeehhh....we have some laughs on Union we do. Or a least I do anyways.
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Intentionally causing debt is griefing in my book!
On another note the times I've been called a cheat 'cos I was using holds on my controllers isnt even funny anymore
And of course...STAND STILL AND FIGHT DAMMIT!! yes sir! shall I just turn my back to you aswell for a better shot then sir scrapper/stalker etc.? -
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1) As someone already mentioned, maybe there are special insp drops somewhere on the map, either from GMs or swarms.
2) The fact that the Portal Corp building has no monsters within it seems suspicious, but as we know the doors are shut. Maybe a nearby GM has the key?
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1: There isnt. Tried and tested in the US and on Defiant.
2: Theres some weird things about this I must admit. There was a theory that if you killed a certain numbers of GMs around the Crey Facility you would be able to get the "blue hand" over some power generator thingies at the facility. Same as above...tried and tested...does nothing. -
Would probably go with something like this myself:
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Name:
Level: 50
Archetype: Controller
Primary: Gravity Control
Secondary: Radiation Emission
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01) --> Crush==> Acc(1) Acc(17) Dmg(40) Dmg(43) Dmg(46)
01) --> Radiant Aura==> Heal(1) Heal(3) Heal(3) Rechg(48) Rechg(50)
02) --> Gravity Distortion==> Acc(2) Acc(5) Rechg(5) Rechg(7) Hold(7) Hold(9)
04) --> Radiation Infection==> TH_DeBuf(4) TH_DeBuf(9) TH_DeBuf(11)
06) --> Accelerate Metabolism==> Rechg(6) Rechg(11) Rechg(13) EndMod(13) EndMod(15) EndMod(15)
08) --> Hurdle==> Jump(8)
10) --> Combat Jumping==> Jump(10)
12) --> Enervating Field==> EndRdx(12) EndRdx(17)
14) --> Super Jump==> Jump(14)
16) --> Swift==> Run(16)
18) --> Gravity Distortion Field==> Acc(18) Acc(19) Rechg(19) Rechg(21) Hold(21) Hold(23)
20) --> Stamina==> EndMod(20) EndMod(23) EndMod(25)
22) --> Lingering Radiation==> Acc(22) Acc(25) Rechg(27) Rechg(27) Rechg(29) EndRdx(29)
24) --> Acrobatics==> EndRdx(24) EndRdx(31)
26) --> Wormhole==> Acc(26) Acc(31) Rechg(31) Rechg(33) DisDur(33) DisDur(33)
28) --> Hasten==> Rechg(28) Rechg(34) Rechg(34)
30) --> Super Speed==> Run(30) EndRdx(46)
32) --> Singularity==> Acc(32) Hold(34) Hold(36) Immob(36) Dmg(36) Dmg(37)
35) --> Crushing Field==> Acc(35) Acc(37) EndRdx(37)
38) --> EM Pulse==> Acc(38) Acc(39) Rechg(39) Rechg(39) Rechg(40) Hold(40)
41) --> Power Blast==> Acc(41) Acc(42) Dmg(42) Dmg(42) Dmg(43) Rechg(43)
44) --> Temp Invulnerability==> EndRdx(44) EndRdx(45) DmgRes(45) DmgRes(45) DmgRes(46)
47) --> Power Boost==> Rechg(47) Rechg(48) Rechg(48)
49) --> Conserve Power==> Rechg(49) Rechg(50) Rechg(50)
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01) --> Sprint==> Empty(1)
01) --> Brawl==> Empty(1)
01) --> Containment==> Empty(1)
02) --> Rest==> Empty(2)
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First off...you're way too worried about endurance even though /Storm is a very end heavy + no accuracies??
Spectral Wounds should be 2 acc, 3 dmg and 1 rech if you have the slot.
Gale, you wont use this power much but put an acc or 2 in it instead of end red
Blind, your most important power and the only power apart from flash that sets up containment. Slot 2 acc, 2 rech, 2 hold dur.
Snow Storm, pretty end heavy. Slot 2 end reds and maybe 1 slow and maybe even 1 rech depending on your use.
Confuse, basically only need 1 or 2 acc and 1 confusion duration. Try this and see if you want more slots in depending on playstyle.
Flash, if you get this it should be slotted 2 acc, 2 rech, 2 hold durs.
Superior invis, 1 of 3 stealth powers in this combo. I would personally go with the steamy mist + super speed combo for invis and some really nice resistance to fire, cold and energy (steamy mist would be slotted 2 end reds, 3 dmg res. The defense is too small to slot for.)
If you still want to go with fly superior invis is probably the best choice. Slot with 2-3 end reds.
Freezing Rain, awesome power. Nice slow, does some knockdown and has about 30% dmg resistance debuff. Slot with 2-3 rech and 1 end red.
Phantom Army, staple power of the illusion set. Slot 3 rech, 3 dmg
Hurricane, biggest accuracy debuff in the game, slot 2 end reds, 3 tohit debuff.
Health, never ever 3 slot this on a squishy...simply not worth it. Stick with the default slot.
Hasten, 3 recharges wouldnt be all bad in here.
Thunder Clap, I would advice against this since it only stuns minions. If you still want to get it I would say slot it with 2 acc and a mix of recharges and dis durations.
Phantasm, end reds and recharges??? Slot it with 1-2 acc, 3 dmg.
Tornado, I love this power but would advice against with illusion because of the lack of immobs that negates knockback. It will knock mobs all over the place and probably aggro other mobs if you cant contain the mobs.
Lightning Storm, not worth slotting for end drain. Slot 3 dmg, 2 rech, 1 end red.
Ice Blast, slot 2 acc, 3 dmg, 1 rech
Hibernate, slot 3 rech + a combo of heals and end mods.
Ice Storm, 3 dmg, 2 rech, 1 end red.
Spectral Terror, take it earlier...its awesome. Stationary pet the keeps casting a cone fear. Get it, learn to use it, love it. Slot 1 acc, 1-2 fear dur -
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You know - I too have just mapped every inch of the Hive and I'm convinced that there is something off about it.
Map wise - there is almost a definate letter 'D' on the map next to 1 of these normal mob spawns.
I also picked up the time traveller badge by pure accident.
There is an area in the top right corner that is always a black strip. Not sure if this is just a map bug. I'm going back now to take another look around...
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Maybe we are thinking the wrong way about the doors. Perhaps you don't get into them but instead are exits. Where from I have no idea.
Don't suppose anyone has a picture of these doors?
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Or could it be thats its just a "generic" model of a building with doors theyve put in? Maybe for possible door missions in the Hive at a later point in CoH history.
Don't pay much heed to the silver bullet theories. -
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..and read their description... and I think it's hinting at something. The words 'You've encountered these before, but these somehow seem different' just sends alarm bells off in my head, so I just wonder if they are the key to the mystery.
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If you get stung by the swarms in the hive you won't be able to fly and teleport....that's where they differ from normal swarms. -
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AFAIK Immob stops knockdown/knockback only for the first 10 seconds
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Except for the gravity control immobs which don't interfere with knockdown .
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....and Tenebrous Tentacles from the Dark Blast set -
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I wasn't dissing darkest night , i just think its better to get at a higher level because end is a real problem at low levels and you rarely fight AVs at low level.
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Would recommend getting Darkest Night and slotting it asap. I used it to herd as soon as I got it at lvl 4 and still use it all the time.