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So, I did another Sutter TF today.
Primal Durray can take a long running jump into the fetid maw of a hellbeast to lightly roast in his own juices of being thoroughly annoying and fun-killing before being mauled to death by the withered hands of the restless dead.
His teleporting borders on the level of ADD, his air strikes miss their little arrow targets by wide marks to decimate people who for all intents and purposes -are- clear of them
The fight ruined what was an enjoyable TF. Not to mention that his brother's stupid little clones come around to screw with you if you defeat him first and then don't reward anything for taking down an EB.
"I'm going to teleport around in a way that no power in the verse can stop me, oh hey, you've almost caught up with me? BYE! Hey I'm over here you're coming over here you're almost here no you're not BYE! I'm over here now oh look airstrikes they're here they're there they're everywhere with convenient arrows but LULZ you thought you were clear but you're not and BYE! I'm over here now look at me here look at me here you're coming here you got a hit on me BYE! And now I'm out of range so you lose your targeting on me and by the time you're here where I am right now right now right now here you are BYE! I'm over here!"
Burn in righteous fire, Durray. I'm going to take your little jaunt pack and cram it sideways into a place where you probably don't want it and then I'm going to lock you in a teleport nullification room so there's only one way your annoying little gizmo is coming out.
How's that for a game mechanic, you thrice-damned, blood pressure-vexing, utterly annoying goosehat?
I feel better now.
Seriously, tone down the teleporting. -
Wouldn't this put the Rogues and Vigilantes at even -more- of a disadvantage?
After all, those who are of the middle alignments don't get access to the various rolls, just merits on alignment reaffirmation. Nor do we get a transport hub, our own transport abilities don't work well for getting us about the tourist zones, and unless we're teaming then we don't get access to a lot of content. -
Quote:"The Pandorica will open and silence will fall."Yep, if you read any of the articles about the new Doctor Who series, they mentioned that the 'biggest/baddest/newest' villain group going to be the 'main' villain throughout the series would show itself in last night's episode and that they were called The Silent.
I don't remember too many episodes previously that mentioned/teased about 'silence' but....hmm, actually thinking about it I can only think of one off the top of my head.
The Eleventh Hour, S5E01
Well, the Pandorica's been opened. Now silence is falling? -
Quote:*eyetwitch* *research*The penalty for Apex/Tin Mage is still there. Praetorians are apparently uber powerful, well-blessed gods of destruction. Except when they aren't. Then they're in the same level range as the Freakshow. Don't bother looking for an explanation, there isn't one.
Quote:Originally Posted by ApexEveryone from the Freedom Phalanx was there, fighting tooth and nail against the Praetorians but, for some reason, everyone but Statesman had all of their abilities drained to the point of being useless.Quote:Originally Posted by ApexWe don't know why, but wherever these Praetorians show up, anyone who isn't an Incarnate has their powers totally drained. Even then, Incarnates who aren't somewhat powered up are still drained of some of their powers.
*whimper of pain* -
And a few things surprised me. if you're also late to doing it, like me, there may be some spoilers.
1: There were lots of optional things to get done, but from my position as a team member rather than a team leader, completing them didn't actually seem to do anything. No badges or anything. It threw me a little.
2: In the Apex/Tin Mage TF's, the IDF were presented as a force that defeated the Freedom Phalanx in the opening salvo, and took Incarnate-awakened heroes to even begin to match them as they attacked Paragon.
In this TF, people from level 20-40 could face them with no problem. That seems a little odd to me. Does the alpha slot penalty for not having it unlocked still exist in the two Praetorian TF's?
3: The under-sewer fight seemed rather, rather anti-melee. The constant flood of exploding ghouls, delivering a fair wallop of damage? The fact they come from several directions made me wonder how it could be possible to distract them while the AV summoning them was taken down. We took a lot of injury and defeats, and I was only safe due to being able to hover outside of their blast zone, them having no other attacks.
4: Primal Durray's teleporting seemed rather excessive, especially coupled with his air strikes, and then the spawns of Sky Raiders getting involved as well.
I enjoyed it, but... these things jab at me, and I was wondering if anyone else has noticed them too. -
Jingle All The Way
Kindergarten Cop
Demolition Man
League of Extraordinary Gentlemen
Daredevil: Director's Cut
Dungeons and Dragons - "SNAAAAAAAAAAAAIIIIIIILS!"
Suburban Commando
Shoot 'em Up
Sky High
Freaky Friday (The newer version)
The Death Race film with Ian McShane in, just for his fourth-wall hammering. And because he's Ian McShane. -
I know what you mean, was much shorter than I thought it would be too.
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Currently, you gain an extra Tier 1 pet at 6, another at 18, and an additional Tier 2 pet at 24.
Tier 1 Pet Summon unlocks at level 1, Tier 2 at level 12, and Tier 3 at level 26.
My suggestion would be to bring the 3rd Additional Tier 1 Pet down to level 16, and Tier 2 to 20. This would space out the levels between your 2nd Tier 2 and your Tier 3 pet, and I think it'd make the whole accumulation of pets go a little better. -
Quote:That'd be even more of a pain.I'd prefer all powers to be banned really. greyed out like darkgob says.
Though powers like sprint, walk, ouro are fine, just everything else include ss, sj, tp mish tp, etc to be greyed out
People use some toggles as part of their character in RP. A spirit for example may use Hover/Stealth to look suitably ghost-like. If a change as the one you were suggesting were to go through, then such a character would be unable to utilize Pocket D for RP. -
What about the paltry 2 thread reward of the Tin Mage/Apex TF's, that works out as 1/10 a common component rather than the 1/2 it used to be when it was a shard reward?
Would any change be considered to at least let the breakdown threads for components be a round unit of 10, for the Uncommon, and so forth?
Will there be any clarifications or tweaks to the MoLambda requirements? I'm still having trouble getting my head round them.
Will you comment on the situation with Leagues and Physical/Psychic Incarnate experience? -
Pyronic Judgement.
Biiiig badda boom.
(Pyronic Judgement + Reactive Interface for more burnination) -
Quote:You have completed the Assault on Cole's Tower Trial!
Not to mention confusing for the underlings...though handy for foiling assassination attempts.
"Thank you, Primal Heroes! But... our Emperor is in another castle!" -
Castillo grinned at his reflection, turning his head and shifting his pose as he lavished himself with attention. "You, my dear Captain, are a very ravishing man." His utterances were full of the rich sound of reverence and narcissism that could only come from the throat of one so utterly deeply truly in love with themselves.
"I'm flattered, really, I am." He replied to himself, giving his arms a little flex. He even had the audacity to blush, coming over all coy.
"Modest, too. Is there no end to your depths? No limit to your capacity for granting the most delectable surprises?" He uttered, eyes wide with respect.
"No... never an end and never a limit, Castillo. For you, anyway." Breath misted up the mirror as he leaned in, planting a chaste kiss on his lips. Just as it was about to develop into something more, a fist rapped thrice at the door
"Philistine!" The Captain bellowed. "You know never to disturb me when I have my incense burning! Can you not smell it? Does it not waft with quiet grace and dignity? RUINED!" -
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Synapse/Positron - Heterosexual Life Partners... for life!
(Everything else is just a cruel trick, a cruel trick indeed.) -
What about the final room of the LGTF? Not only is there tremendous lag there, but the scenery starts disappearing. Has that been fixed yet?
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I'd certainly not miss the LFG tool in its current form. Global channels and PD seem to be the best way to get a Trial team.
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Quote:Nah, they had Halloween for that last big downtime, I'm betting on... Pocket D Chalet being opened.Don't worry, we'll get a Haloween event out of this for sure.
Quote:Originally Posted by Master ZaproboTry looking at it this way... we get a Ustream Dev Chat at a reasonable hour instead?
Yeah, I know... -
It's more likely than you think.
Yeah, I know there's issues that need to be fixed, but right slap bang in the middle of EU prime time? Can't it be done 4-6pm? 2 till 4?
Of course, that's assuming that it does end at its scheduled time. -
I think part of the ED/GDN thing was how it was handled. GDN happens, then 'there'll be no more grand changes to powers' from Jack, technically true, ED was a grand change to enhancements, but in spirit? Enhancements affect Powers, and after people had worked on changing their build to cope with GDN as best they could, they were then hit by ED which destroyed their efforts.
Couple this with how they were trying to suppress knowledge of ED with the CoV NDA, it all seemed rather underhanded. ED and GDN did need to happen, but it happened in a way that was not conductive to player > Developer trust.
Currently my main issues with CoH are the following:
The Neuron Effect - Release something, leave it, go to next shiny. Power Customization is still unfinished, with no support for Power Pools, Ancillary Power Pools. PVP was changed and then left in i13. There's been no new arena maps since the Pocket D cage was added. Ancient Rome zone.
Reluctance to power tinker - There's many powers that have been left for years in forms that mean they are relegated to being skip-only, pretty much. Others are just woefully underpowered, and some power sets could do with a bit of love. (I'm looking at you, Fire Manipulation/Ice Manipulation) There's also the Cottage Rule too, that I never quite got why it was there.
A lack of new, non-booster/pack costume pieces - I'll sell someone elses soul for the new IDF armour that isn't level gated/locked to a single character. It's good that the Vanguard Pack is coming out, now I can only hope for a Roman pack.
The 'New' over 'Revamp' mindset - CoH's old zones and content are ancient. And it shows. But there's always been that "We'd rather make something new than go back to this, it'd take the same amount of effort." vibe when it's come up before. We have a way of generating custom content that hasn't been used for competitions. "This arc is old and you don't like it? Send in your AE-made versions, we can hold a vote/contest to get something neat to replace it with."
And some zones just need something to do rather than new geometry. Perez, Creys, Astoria. -
Obligatory 50+9001 comment.
I do worry about being left behind. In that other game, it helped that I could easily gear up with 5 man content to participate in 10 mans and so forth. It's' no good being able to do a trial with 8 people if those 8 people don't have the power actually complete the trial (and would have to get the incarnate stuff to be able to do it as an 8-man) -
All enemies around Lambda Complex defeated. All enemies within courtyard defeated. All gun emplacements destroyed. Security bot destroyed. 10 Grenades and Acids recovered. All portals disabled. Marauder defeated. Checked iXP for Interface: 30%.
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You did better than me.
I got bored after the first one, especially the wait for the team to sort out. 70% to go to unlock Interface. That's 3 more Lambdas at least, assuming I get the threads needed to make the rest of the items to actually slot it.
If it could be done with 8 max, or less, I'd prefer it. Every person you need is more hassle and faff. -
Get Teleport Power to Vanguard Staging Outpost, contained within the depths of Praetoria. Central room with portal back to primal, and large rooms off there for gathering for various trials.
Want to run for a Lambda? Go to the Lambda Briefing Area and wait around. Maybe some tactical wall images with basic hints and tips, city train map style. -
Here's how I would have done the system:
Incarnate XP unlocks slots, you can then add a basic type for that slot of your choice. (So for Alpha: select Musculature, Nerve, Cardiac, Spiritual)
Incarnate XP can then be directed in one of three ways:
1: Levelling up that power. Level up Musculature to 100%, choose Core/Radial Musculature. Level that up, choose the next branch of choice. Level that up to very rare. You can go back at any point and level another branch up, and then switch between branches.
2: Levelling up the next tier slot of choice for unlocking. Unlock Alpha + Musculature, then you keep the Common (Level 1) Musculature, and start on either Judgement or Interface unlocking.
3: A Mix of two: Level Musculature and Interface at the same time (XP split 50/50), or level Interface and Judgement unlocks.
Once you've unlocked everything you want, you can't store that Incarnate XP (or iXP) up, so when the new set of trials arrive with the next slots, you start putting XP into there however you wish. In the meantime, you could work on levelling up your various branches to be able to switch Incarnate abilities for whatever situation you think you may need.