A change to Pocket D
At the very least, if the powers are to be truly unavailable inside Pocket D, the power icons should be greyed out so you can't even click them. When you forgot that the teleport doesn't work, you waste an activation, which either leaves you waiting for the cooldown, or losing a charge in the case of the Market teleports.
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I'd prefer all powers to be banned really. greyed out like darkgob says.
Though powers like sprint, walk, ouro are fine, just everything else include ss, sj, tp mish tp, etc to be greyed out
I'd prefer all powers to be banned really. greyed out like darkgob says.
Though powers like sprint, walk, ouro are fine, just everything else include ss, sj, tp mish tp, etc to be greyed out |
People use some toggles as part of their character in RP. A spirit for example may use Hover/Stealth to look suitably ghost-like. If a change as the one you were suggesting were to go through, then such a character would be unable to utilize Pocket D for RP.
I'd prefer all powers be allowed in Pocket D. The only reason that Teleport powers were originally supressed is due to people using it to teleport people into the dancer's cages and getting them stuck there. If I'm not mistaken, they opened the cages up anyway (I recall seeing people getting in themselves recently). So the original reason is gone.
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At the very least, if the powers are to be truly unavailable inside Pocket D, the power icons should be greyed out so you can't even click them. When you forgot that the teleport doesn't work, you waste an activation, which either leaves you waiting for the cooldown, or losing a charge in the case of the Market teleports.
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I'd prefer all powers be allowed in Pocket D. The only reason that Teleport powers were originally supressed is due to people using it to teleport people into the dancer's cages and getting them stuck there. If I'm not mistaken, they opened the cages up anyway (I recall seeing people getting in themselves recently). So the original reason is gone.
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Since the TP field interrupts Recall Friend, it'd be much more sensical to only put the field in the VIP Room though.
Issue 16 made me feel like this.
Warning: This poster likes to play Devil's Advocate.
I was under the impression they might have also been guarding against the possibility of people getting into the (invisible) Ski Chalet during the off-season.
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How would it matter if you did get into the chalet? I've logged in on characters that were out there before the event ended. The characters appear to be standing in space, looking at a handful of NPCs standing on nothing. And after about ten seconds, the server notices where I am and automatically moves the character back into the main club area. And even if someone was out there, trying to navigate the invisible geometry would be a huge pain. About the only benefit is being able to access the Candy Cane elf, and the stuff he sells can only be used by the character buying it.
About the only benefit is being able to access the Candy Cane elf, and the stuff he sells can only be used by the character buying it.
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That'd be even more of a pain.
People use some toggles as part of their character in RP. A spirit for example may use Hover/Stealth to look suitably ghost-like. If a change as the one you were suggesting were to go through, then such a character would be unable to utilize Pocket D for RP. |
I support the "suppression field in tiki lounge only" idea. I'd like to be able to teleport MYSELF around in the much larger bar/dancefloor area, and if there's no question of griefing by teleporting people into cages, I don't see why I should be forbidden from doing so.
Also, teleports aren't suppressed in the Chalet anyway... so how would this be guarding against that?
Like to see a quartermaster added to Pocket D, so you can buy and sell TO's, DO's, and SO's
In Pocket D, teleports are currently banned by a wide area anti-TP field. This is frustrating if TP is your travel power and you're using the zone as a shortcut. Could the global ban be removed with the option of:
1) Banning just TP friend (and variants).
2) Restricting the "No TP" zone to just the tiki lounge and, if necessary, the hero and villian exit/entry zones (although a much better effect would be done by simply having non-aligned people unable to enter the actual zones, and able to access the lift back down to Pocket D proper, thereby ensuring the only way to go is back to their city).
3) Making Pocket D's floor untargettable (red reticule) and making TP friend ground-target only. I've never seen anyone use TP-Friend's aerial capacity for anything other than dropping other players in high level mobs or off buildings. Teleporters can just fly through the air and stop at a wall. This also has the side effect of stopping griefers from dropping rain of fire or sleet on roleplayers that are there.
Thanks for reading. Options are given in order of preference.