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Posts
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Two Words: Inherent Stealth...that is all.
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A sad testament to AI used for NPCs in this game.
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Remember, there is a built-in pause before the initial alpha. I call it the "Dramatic Pose" moment and in that moment there aggro shifts to you. The "Hit-the-Deck" command would add a -aggro check to the NPCs.
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Yes, this is a thread promoting killing/defeating civilians and before the obligatory "...but this game is rated T for teens", remember Call of Duty has the same rating. The idea add a new dynamic to the current game-play by motivating players to actively protect NPCs because they can now be attacked by the enemy. To do this, we would have the ability to buff NPCs and give them basic commands like "Stay-Close" or "Hit-the-Deck" to prevent them from drawing needless aggro. The narrative works for villains who are doing the kidnapping as well since they are more valuable alive than dead. In the case of Bank missions, where villains can attack NPCs, you would be able to incapacitate large groups of NPCs to a sliver of health at which point they will be laid out, but alive, and will not be target-able anymore.
XP can be given for either protecting or incapacitating NPCs respectively as well as badges and recognition. As a Rogue or Vigilante NPCs will con yellow, so you can chose to help or hurt them, ie. attacking a mugger = Helping, attacking the mugger AND the victim and robbing them yourself = hurting. These will eventually go toward changing your affiliation to either good or evil. Overall, the emphasis will still be on "incapacitating" civilians in the same vane as "defeating" or enemies. -
Let's admit it. Our models need a structural revamp. Not enough layers and not enough customization points.
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Quote:I fully support this suggestion, and have made it in the past, myself. Every time I see my super-giant robot reach down and pull a dinky little rock to fling at enemies, I turn red with embarrassment.
I feel that Propel should throw a subset of random objects from the Propel list, but only the ones that look heavier (so not a potted plant) and aren't too goofy (like a coffin). Fork lift, junk car, air compressor, giant crate, statue, lamp post, that sort of thing.
And if you think it looks odd to pull out a junk car in an office, remember that you can pull out a chunk of asphalt from a metal grate cat walk, the top of a chain link fence or while standing on suspended power cables.
Would be cool if there was a way to tag the type of objects that are thrown, based on the environment or tile set. If in an office, your hurl desks, chairs, file cabinets, etc. If on the street, it's cars, trucks, pieces of the street, etc. -
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Quote:And despite it all, they manage to save the world just as often as anyone in DC.I'm not too big on Marvel, but my take is that most of the heroes don't deserve praise...
Captain America isn't really a hero and is more of a d-bag than anything from what I have read (which is very little mind you)
Tony Stark is a arms dealer and a drunk chauvinist.
Thor should be the one above, but is aloof and doesn't really care too much about being a hero
Bruce Banner is a whiney idiot that Trashes the world as much or more than super villains.
Xavier can be seen as training an army of super powered people
The Fantastic Four unleash chaos on the world in various forms due to Reed messing with stuff.
The only real example of a hero they have that I've seen is Spider-Man and those affiliated directly with him.
Of course, the civilians themselves are fairly d-baggy themselves with cops pulling guns and shooting at people who are clearly not a threat, people accusing heroes of being in league with villains, and various other crap...
Seems to me that the civilians get the heroes they deserve in the Marvel universe, at least the Ultimate Marvel Universe -
We should have comic panels for EVERY MISSION! Or at least every story mission.
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Quote:Well it was his Symbiote Costume, which increases his powers somewhat.
When people told me Spider-man beat Firelord, I assumed it was in red and blue.
Still, even with the symbiote costume, isn't Firelord still more powerful?
Apparently, Firelord forgot he could survive a nuclear attack, travel faster than the speed of light, and nearly impervious to most forms of physical harm. Or that he could have just incinerated the entire city block instead of trying to actually fight Spider-man. -
Quote:Spider-Man beat down a freaking Herald of Galactus.
I've personally soloed a LOT of the content that was "designed only for teams!"
The Lambda trial has already been duoed.
The completely ARBITRARY minimum number of players to start a trial has absolutely nothing to do with how "epic" and encounter turns out to be.
Being forced to wait around X amount of time for a trial to start isn't epic.
Being forced to listen to the inane ramblings of other players isn't epic.
Waltzing through a trial without any effort isn't epic.
This is epic:
And that's soloing.
Soloing: Like a 300lb Linebacker being beaten by a six-year-old...it could happen. -
Quote:I'd like to know how forcing people who are otherwise uninterested in Trials to run them ad nauseum [like we have not ALREADY run them ad nauseum] is going to engender within those persons a burning hunger to do nothing but... run more trials! MOAR TRIALS!
I am also confused as to the idea of every alt who is a level 50 should be doing nothing but grinding trials -which is what gating this stuff behind Trial-only content says to me, in a broad sense. What? We have two trials, about to be three. A new Trial is not exactly popping up every week. Or even every month. Two Trials? Wow.
And yeah, I know more Trials will follow but that's a long time in the future. Till we get that content all of our level 50s are expected to grind those two Trials NOW. I have seen those cutscenes enough! Its like Sisyphus + hill....
This stuff, especially emotes for God's sake, is still ridiculously overpriced. At the very least we need to be able to earn these merits IN OTHER PLACES besides these same two Trials, which most of us have run to the point of *headdesk* as it is - and now we are looking at weeks of more of the same. That defines "fun" to me, don't know about everyone else.
I was gonna suggest some sort of "Incarnate-Level" radio missions. -
Nice! It's the subtly that makes it powerful.
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Just saw the movie and to me it felt "disjointed". There are alot of cool scenes, but together, it didn't make a movie. Hammond felt like a filler to close the gap until Parallax came to Earth. They could have given us more backround story and a real fight between Parallax and the Corps and simply did away the the Hammond character all together.
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Quote:One thing this image points out to me?
It's kind of funny how Recluse has become an afterthought.
If I were him, I would let the heroes of Paragon fight and bleed against the Preatorians and then sweep in when both sides are weakened. Also, at last count, there were three Statesmen and for him, that's two too many. -
This brings up the ability to have certain strengths and weaknesses to certain types of damage. If being a Fire/Fire whatever, one would think you to have a weakness to cold and strong against...well, fire. I wouldn't mind this being an option like turning on and off XP.
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I have no problem with the large weapons, as long as it keeps the anime-types from complaining they aren't represented enough in this game, because I truely expect the next complaint to be that there need to be larger eye options and the ability to translate mission text into Japanese.
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Im betting both Atlas and Galaxy are getting the new coat of pain, except Galaxy will hit a tree soon after.
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Tough one, especially with the zone revamps.