Use Project's Projectile Gallery for Hurl


Anti_Proton

 

Posted

call be silly but is there any point of the video u want us to look at? or u just want anime style hurl?


 

Posted

Quote:
Originally Posted by HardRider View Post
call be silly but is there any point of the video u want us to look at? or u just want anime style hurl?
anime-style hurl?

that's pretty generic superstrength style hurl regardless of country of origin

I want the hurl projectile to be something more than just a rather weak seeming piece of pavement

Shizuo's tendency to grab whatever's on hand (vending machines, counters, cars, street signs, people, trees, etc) just presents a wide variety of objects to make the point


Thrythlind's Deviant Art Page
"Notice at the end, there: Arcanaville did the math and KICKED IT INTO EXISTENCE." - Ironik on the power of Arcanaville's math

 

Posted

hes basically saying make hurl use the game random item generator that propel uses, so he can pull whatever out of the ground

i would actually support that for more variety and because i like how propel works like that but i hate the power because of long animation time and i dont really care for gravity in general as it currently is


 

Posted

Quote:
Originally Posted by Necrotech_Master View Post
hes basically saying make hurl use the game random item generator that propel uses, so he can pull whatever out of the ground

i would actually support that for more variety and because i like how propel works like that but i hate the power because of long animation time and i dont really care for gravity in general as it currently is
correct, if I had the skill and software, I'd look for some clips with Shizuo, the Hulk, Doomsday, and any other super-strong character I could think of with a penchant for not carrying exactly what it was they were throwing

however, of the Vids I immediately am aware of, Shizuo's provide the best hurl examples given that in a lot of cases, the first sign someone he's mad at has that he's around is impact by vending machine


Thrythlind's Deviant Art Page
"Notice at the end, there: Arcanaville did the math and KICKED IT INTO EXISTENCE." - Ironik on the power of Arcanaville's math

 

Posted

Quote:
Originally Posted by BrandX View Post
What is this Anime?!
Durarara!!

the exclamation points are part of the title

Shizuo there is one of the "Secondary" characters....though, he's in every arc so far and is vitally important to one of them

same people that did Baccano!

Shizuo is listed by the writer/creator as the show's strongest characters and one of the universe's five strongest men, along with a demon, a person I've heard described as a "living black hole", another "human", and some guy whose entire schtick is "strongest man in the history of time"

everything but two bonus episodes is on Hulu right now, no telling when they'll expire it though

minor spoiler, the apparent main character (the kid introed in the first epi) is a decoy....the main is the headless biker

I might make a female version of Shizuo when titan weapons comes out....heck, given my tendency to create multiple builds of the same character to represent different moods or equipment sets, might get a SS/Will brute out to do it


Thrythlind's Deviant Art Page
"Notice at the end, there: Arcanaville did the math and KICKED IT INTO EXISTENCE." - Ironik on the power of Arcanaville's math

 

Posted

I fully support this suggestion, and have made it in the past, myself. Every time I see my super-giant robot reach down and pull a dinky little rock to fling at enemies, I turn red with embarrassment.

I feel that Propel should throw a subset of random objects from the Propel list, but only the ones that look heavier (so not a potted plant) and aren't too goofy (like a coffin). Fork lift, junk car, air compressor, giant crate, statue, lamp post, that sort of thing.

And if you think it looks odd to pull out a junk car in an office, remember that you can pull out a chunk of asphalt from a metal grate cat walk, the top of a chain link fence or while standing on suspended power cables.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

Quote:
Originally Posted by Samuel_Tow View Post
... and aren't too goofy (like a coffin)...
But I like the coffin. It was particularly amusing the first time I threw one at a Skull.


What I wish, was that there was a way to give different effects based on the object it propelled. (Though I realize it's not feasible currently, and that it would probably be widely unpopular for a good deal of people.)

Telephone pole/transformer? add a small aoe energy damage, kind of like how Thunderstrike works.

Chemical drum? Have it leave behind a chemical burn patch.

Car or other very large object? Cone instead of single target.

Bomb? Add AoE fire damage.

Lamp? Have it deal half smashing damage and half energy.

Etc., Etc.


@Oathbound & @Oathbound Too

 

Posted

Quote:
Originally Posted by Lycanus View Post
Please watch the following video to demonstrate my point:

Superstrength Hurl as it SHOULD be
I fail to see why you needed to post an over-long anime video to demonstrate your point. Also, I believe the word in the Subject you were looking for is Propel.



 

Posted

Quote:
Originally Posted by Thirty-Seven View Post
I fail to see why you needed to post an over-long anime video to demonstrate your point. Also, I believe the word in the Subject you were looking for is Propel.
yeah, forgot the name of the power I guess

anyway

because it's fun to watch and 3 minutes isn't overly long

rule of "I like it"


Thrythlind's Deviant Art Page
"Notice at the end, there: Arcanaville did the math and KICKED IT INTO EXISTENCE." - Ironik on the power of Arcanaville's math

 

Posted

Quote:
Originally Posted by Lycanus View Post
because it's fun to watch and 3 minutes isn't overly long
That's subjective.

Also, I was mostly just confused... since I was expecting to watch a humorous video in which you had your character performing hurl over and over again after having edited in random objects to cover the boulder-thing (intentionally poorly edited, I might add, to add to the effect). Needless to say, I was dissapointed.



 

Posted

Quote:
Originally Posted by Thirty-Seven View Post
That's subjective.

Also, I was mostly just confused... since I was expecting to watch a humorous video in which you had your character performing hurl over and over again after having edited in random objects to cover the boulder-thing (intentionally poorly edited). Needless to say, I was dissapointed.
I WISH I could do that


Thrythlind's Deviant Art Page
"Notice at the end, there: Arcanaville did the math and KICKED IT INTO EXISTENCE." - Ironik on the power of Arcanaville's math

 

Posted

Wouldn't work due to clipping issues.


 

Posted

Quote:
Originally Posted by Not_Rhino View Post
Wouldn't work due to clipping issues.
Any object wider than the character's hands in the Hurl animation would work with no ambiguous "clipping issues."


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

Quote:
Originally Posted by Necrotech_Master View Post
hes basically saying make hurl use the game random item generator that propel uses, so he can pull whatever out of the ground

ooooooo in tht case..signed


 

Posted

You could give the hurl animation little scripts that say "If you're out in a city zone, [Hurl] spawns /these/ items" then "If in an office, spawn these items instead" And all you need is a generic/legacy version for a place that doesn't fit the usual areas for specific spawning reasons.

It's less damaging to your suspension of disbelief to throw a car around outside than it is inside an office building that's not otherwise depreceated.

But it it were like Propel, I wouldn't be too bummed about it. I would stick with the rocks :P



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Characters on: Victory & Virtue
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@Oneirohero

 

Posted

Quote:
Originally Posted by Samuel_Tow View Post
Any object wider than the character's hands in the Hurl animation would work with no ambiguous "clipping issues."
Don't forget to take into account those with Shields who get a special one-handed Hurl animation, (which, btw, is quite bad-***).


 

Posted

Quote:
Originally Posted by Samuel_Tow View Post
I fully support this suggestion, and have made it in the past, myself. Every time I see my super-giant robot reach down and pull a dinky little rock to fling at enemies, I turn red with embarrassment.

I feel that Propel should throw a subset of random objects from the Propel list, but only the ones that look heavier (so not a potted plant) and aren't too goofy (like a coffin). Fork lift, junk car, air compressor, giant crate, statue, lamp post, that sort of thing.

And if you think it looks odd to pull out a junk car in an office, remember that you can pull out a chunk of asphalt from a metal grate cat walk, the top of a chain link fence or while standing on suspended power cables.

Would be cool if there was a way to tag the type of objects that are thrown, based on the environment or tile set. If in an office, your hurl desks, chairs, file cabinets, etc. If on the street, it's cars, trucks, pieces of the street, etc.


"Samual_Tow - Be disappointed all you want, people. You just don't appreciate the miracles that are taking place here."

 

Posted

Quote:
Originally Posted by Lycanus View Post
Please watch the following video to demonstrate my point:

Superstrength Hurl as it SHOULD be
I think that video gave me ADD. I had to stop watching it, the cuts every other second were too much, I have no idea what was going on half the time. I saw a bunch of things flying around and heard bad music.

Something less spastic than that and using propel's item list, ok, I could get behind that as an option.


@Johnstone & @Johnstone 2
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