Costumes, Hair


Ad Astra

 

Posted

I love the customizability in this game, and it's what pulled me in from the MMO I played before, but I still think there can be some improvements. Most notably, in the way hair is implimented.

Why is it we can't have long hair and a hat?

Is there any chance of long ponytails, possibly as an extra item in one of the Detail slots?

Is there any reason long hair and long ponytails/pigtails can't be given the same movement treatment as capes?

Perhaps hair can be split into Bangs (which are replaced by hats/helmets) and Backs (which can be used alongside hats/helmets), and could be customized separately.


 

Posted

agreed, it would be nice to have different hair options with hats


 

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Movable Hair?

I summon Golden Girl!


Altoholic - but a Blaster at Heart!

Originally Posted by SpyralPegacyon

"You gave us a world where we could fly. I can't thank you enough for that."

 

Posted

/Signed. /Very Signed


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Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

Originally I'd thought "not enough anchor points," but then I remembered that helmets seem to have four things to attach to heads (helmet itself plus three details). So yeah, allowing changeable hair should be doable without losing either face detail. Hats with hair please!

EDIT: Wait, unless Ears are normally unavailable with hats anyway, I was right about not enough anchor points. Can we change our ears when wearing a hat? I forget.


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Posted

Moving hair doesn't look that great at all. Plus, ya know, the whole multiple capes rant.

I'm all for more hair options, though. Especially hair styles that don't look absolutely ridiculous. Art designers, please take a look at normal people out and about and see all the styles out there before giving us more hair.


 

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Quote:
Originally Posted by Xzero45 View Post
Moving hair doesn't look that great at all. Plus, ya know, the whole multiple capes rant.

I'm all for more hair options, though. Especially hair styles that don't look absolutely ridiculous. Art designers, please take a look at normal people out and about and see all the styles out there before giving us more hair.
Perhaps the use of the moving hair could disable the use of capes. Though I don't see it affecting buttcapes, trenchcoats, or the magic bolero costume options since the 'cape' part is so much lower on the body.

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Originally Posted by FlashToo View Post
EDIT: Wait, unless Ears are normally unavailable with hats anyway, I was right about not enough anchor points. Can we change our ears when wearing a hat? I forget.
Yeah you can change ears when you have a hat on. My Dominator has elf ears and a witch's hat.

My big complaint is that the ONLY hair option with hats is an extremely short, almost bald buzz cut, or a generic 'long' look that is slave to the hat's secondary color. This looks okay, I guess, in the case of the witch hats, but could still be improved upon.

If it necessitates another anchor point, I don't know how hard that might be for the developers. But it might be worth the effort.


 

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The problem with animated or moving hair is that it requires tech that City of Heroes simply doesn't have right now. What this means is we'll need an entirely new system to be developed to handle that, and with the development team being "frugal," I suspect they won't give a very high priority to that.

Animated hair using the Capes system is a mistake. It's both very limited in what it can look like and, quite frankly, it looks like crap. No offence to Ghost Widow, but her hair looks like a mop. It has no sense of volume to it, no sense of density. It looks more like a balding man's thinning-out mullet.

Animated hair would need to account for long hair, short hair, pigtails, ponytails, braids, Johnny Bravo bangs, afros and more. Pretty much each hair's "movement" would need to be rigged for that hairstyle specifically, barring extremely short or extremely greaser hair.

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When it comes to hats with hair, that's kind of the same situation - hair options would need to be unique to each hat, unless the developers somehow enforced a standardised hatline like we have a standard waistline, but given the variety of hats we have now, this is unlikely. You can't just combine an existing hair with an existing hat, simply because when people put on hats, they compress the hair, something which doesn't work quite as well with 3D meshes.

What would be necessary for hair with hats is for hair "cutouts" to be appended to the hat, and those would need to be matched to the hatline dimensions of each separate hat. What this means is we'll likely only ever see a few styles per hat, basically bald/short/long/tail.

I actually don't believe this is impossible to do, or even "too much work," though, to be honest. It might increase the workload involved with adding more hats in the future, and it may be quite a bit of an art dump to do all at the same time, but it has the potential to be a mini revolution in costume design.


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Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

No offense, but most of the hairstyles we have now aren't all that good looking either. At least Ghost Widow has the option, and unlike you, I think it looks pretty good.

It'd look better if she had some color. The whole "mop" thing you complain about is because, in order to look ghostly, her hair is white and has no highlights.


 

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The fact that this is already in game is what bugs me most.

No, not moving hair. The hats with different hair thing.
Go look at the standard Cabal minions. No hair, right?
Now go find one of them in PD. Or Katie here;



The Cabal hat. With hair, no less.

It can be done.
WHY has it not been done? There is NO good excuse why.


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Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

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Originally Posted by Pesky View Post
No offense, but most of the hairstyles we have now aren't all that good looking either. At least Ghost Widow has the option, and unlike you, I think it looks pretty good.
No offense?

The hairstyles we have may not all be great, but most of them are good, and very, very few of them make sense to be animated via the cape rig. The cape rig as a whole is designed to simulate cloth. Hair is not cloth, and the more you make it look like cloth, the worse it looks. Take, for instance, the basic Pigtails hair. That isn't doable in any way, shape or form as a cape, because it's two distinct pigtails and also because it's more of a rope system than a cloth system. Or take the Serrated Sugar hair - that one consists of sprawling clumps of hair which should all be animated separately. Or take the Spiky Tall hair. This needs to wobble, not hang down like cloth.

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Originally Posted by Pesky View Post
It'd look better if she had some color. The whole "mop" thing you complain about is because, in order to look ghostly, her hair is white and has no highlights.
Ever seen a shampoo commercial on TV? Seen how they advertise hair VOLUME? Ghost Widow's "mop" lacks volume of any kind. It's entirely two-dimensional. Her hair looks like it's constantly wet, or otherwise constantly greasy. Long hair does not behave like this. It does not wave around in a clump. Long hair separates into strands, flows over the shoulders on both sides, splits into parts and such as it moves. What Ghost Widow has just looks wrong, because it looks like a "sheet" of hair. Which is what it is.

If we want animated hair, the cape rig ain't it. We'd need something better and more appropriate, because I prefer for them to give us something good, rather than throw in whatever they have lying around the studio, especially since that won't be applicable for more than a third of female hairs and precisely NONE of the male hairs.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

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All I'm saying is that something could be done. And something is better than nothing. I'm not insisting the cape system should be used, but I'm saying it's an option.


 

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Originally Posted by Pesky View Post
All I'm saying is that something could be done. And something is better than nothing. I'm not insisting the cape system should be used, but I'm saying it's an option.
I don't disagree that something could be done. I just want to see a purpose-built system for it. I recall as far back as Neverwinter Nights that games have used some kind of "wobbling" rig for hairstyles, which made hair less wavy like a piece of cloth and more just wobbly like... Well, like real hair. Long hair might still be a problem, but only for the extremely long ones. Shorter hairstyles should still work, though.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

it's so nice to see ppl think that moving hair automatically means cape hair, guild wars has moving hair yet it doesn't use the cape physx for the hair parts.


 

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Quote:
Originally Posted by Techbot Alpha View Post
The fact that this is already in game is what bugs me most.

No, not moving hair. The hats with different hair thing.
Go look at the standard Cabal minions. No hair, right?
Now go find one of them in PD. Or Katie here;



The Cabal hat. With hair, no less.

It can be done.
WHY has it not been done? There is NO good excuse why.
They might have attached the hair to her Ears anchor point.


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Widow VEAT just need to have more hair options with the costume period! If it's a clipping issue, I already don't use the high collar, and so no clipping issue would insue for me.

We also need some hoods that don't make the characters look bald. Maybe have some bangs sneaking out of the side of the hoods. Something.

Oh, and we need better hoods period while we're at it.

Magic Pack hoodie is close, but needs to look like there's some hair under there as well as an option to not have the magic glyphs or what ever outlining it.


BrandX Future Staff Fighter
The BrandX Collection

 

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Quote:
Originally Posted by BrandX View Post
Widow VEAT just need to have more hair options with the costume period! If it's a clipping issue, I already don't use the high collar, and so no clipping issue would insue for me.

We also need some hoods that don't make the characters look bald. Maybe have some bangs sneaking out of the side of the hoods. Something.

Oh, and we need better hoods period while we're at it.

Magic Pack hoodie is close, but needs to look like there's some hair under there as well as an option to not have the magic glyphs or what ever outlining it.
This.
Also, I think we should get animated hair.
Belladona Vetrano got it the right way, we should get a couple of long hair options, also ponytails. I think the cape system for hair looks fine.


 

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Quote:
Originally Posted by youganite View Post
it's so nice to see ppl think that moving hair automatically means cape hair, guild wars has moving hair yet it doesn't use the cape physx for the hair parts.
CoH=!GW


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Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

Quote:
Originally Posted by Techbot Alpha View Post
CoH=!GW
Nonetheless, it should still be possible to add some hair bones to make it animate when characters walk and jump, the same as tails.


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Quote:
Originally Posted by Techbot Alpha View Post
CoH=!GW
What the intent of that post was that animated hair doesn't have to be animated via the cape rig. As far as I'm concerned, it SHOULDN'T be animated via the cape rig, because that's not designed to handle hair, it's designed to handle cloth, and hair is not cloth.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

exactly, hair that moves have bin done trough animating bones for years, even some old games from around 1998 have moving hair but they move because the hair style is assigned to a set of bones.
i ones tried the same thing for fun, i can, and so should any professional animator.


 

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So long as it's animated, I don't really care how it's done. But the idea of adding a basic skeleton sounds like a good way to simulate proper volume.

Just think! They could improve their own AVs like Ghost Widow with this kind of revamp, too.


 

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Let's admit it. Our models need a structural revamp. Not enough layers and not enough customization points.


"Samual_Tow - Be disappointed all you want, people. You just don't appreciate the miracles that are taking place here."

 

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The game IS quite old, I'm not expecting a miracle with this suggestion or anything.