Adeon Hawkwood

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  1. Adeon Hawkwood

    Wst

    At the very least I expect that level 50s will get the bonus XP converted to inf (unless they have debt). since that si how it currently works.
  2. Quote:
    Originally Posted by BlueTurbo View Post
    To be clear I am suggesting a seperate feature that has absolutely nothing to do with the current base system.
    Forbin's point is that from a development point of view it would not be a separate feature (baring a rash of head injuries amongst the development team).

    One of the most basic concepts in any sort of coding is that you don't unnecessarily reinvent the wheel. From a coding point of view both "personal bases" and "SG bases" aren't really any different. Both are going to be based around the idea of having a floorplan and placing objects within that plan. The only differences are the actual art resources used in the two (and even then a lot of the cosmetic ones are likely to be the same for both) and the way players interact with them.

    If the devs do ever decide to implement personal bases I would expect them to use the same interface and such for both personal bases and SG bases. They might opt to scrap a lot of the existing SG base code (due to the apparent problems with that code) rather than reusing it as is but there is no reason to make new code for personal bases and not apply it to SG bases.
  3. Adeon Hawkwood

    ITF question

    Quote:
    Originally Posted by WoefulKnight View Post
    And you don't need to pull the Healing Nictus out of range only out of sight. One reason to go to the grass is the taunter sticks close to the wall and breaks the line of sight from Romi to the Healing Nictus so Romi never gets a heal.
    You have to be careful with this though. If the Nictus is out of LoS when Rommy dies he won't rez and you end up having the kill the nictus itself (it's possible this has been fixed, it happened to a team I was on once but it was a long time ago). This is possible but unless you can reset the nictus so it isn't healing itself it can take a long time.
  4. Well rare prices are already starting to fall from their I19 high (not sure about purples, I don't really follow them). LotG 7.5s and the various kinetic combat IOs have all been going down in price for the last few weeks. Similarly rare salvage seems to be dropping and stabilizing which would imply that the rate of AE farming is going back up. Mid level salvage is still pretty pricey so I guess people are still playing thier level 50s more than their alts.
  5. I would like to see some non-TF incarnate content (I like the TFs but story arcs are fun as well) and this does seem like a good hook to tie one to.
  6. Quote:
    Originally Posted by Spacht View Post
    Most of the builds i've looked at take Maneuvers and Tactics, but i feel drawn to get Assault early on with it's 18,75% damage bonus. Or are there some problems with it i don't see?
    It's largely a case of group-think. There are pros and cons to both Assault and Maneuvers, but Maneuvers tends to be more popular with the builds you see on the forums because most people build for some combination of defense and recharge which Maneuvers supports better than Assault. I would rate Maneuvers slightly higher for Traps since it stacks with Force Field Generator.

    As for Tactics, a large to hit bonus is very useful, especially if you start cranking up the difficulty.
  7. Adeon Hawkwood

    server?

    Quote:
    Originally Posted by Lexxanator View Post
    There seems to not be very many people.
    The thing to remember is that the game is heavily instanced, so even on the most populated servers you don't see that many people out and about. As Camper said global channels are the best way to find people.
  8. Quote:
    Originally Posted by seebs View Post
    How well would DeBeers do at fixing prices on diamonds if anyone, anywhere in the world, could walk around a city park, beat up the random thugs that appear out of nowhere in the park, and get a couple of diamonds an hour?
    Well logically if you find a park popular with newly married/engaged couples that should be possible... at least until the police show up.
  9. As others have said Bots/Traps is probably the best MM for general end game teaming and TFs. The two Incarnate TFs hit MMs hard but ranged pets are not hit quite as hard as melee pets.

    Regarding Hami raids, the general preferred tactic is not particuarly great for MMs. With that in mind you're more dependent on your secondary for which I would say Pain is probably the best since it provides healing and regen (not quite on the level of Empathy but not to bad). Except for Force Field and Trick Arrow the other sets all have some Hami Raid useful powers with Dark and Thermal probably being the best.
  10. Quote:
    Originally Posted by Starkweather View Post
    I've only done the Trapdoor mission twice, and even with my fire/fire brute I was having problems. Then I pulled he out of the room away from his bifurcations. When ever he summoned new ones, they would appear in the room, and offer him no aid. Was this patched?
    Supposedly it was patched but I've had people tell me it still works so it's not supposed to work but it might still work.
  11. Quote:
    Originally Posted by Arbegla View Post
    My girlfriend, who plays about once a blue moon, has actually moved her map to the corner of the screen, and always has it open, so she knows exactly where she is at all times. Something like that may help you out as well.
    I strongly recommend doing this. I generally know the maps well enough not to need it to much for navigation but on teams the ability to see where all of your teammates are is surprisingly useful. Having it open means if part of the team decides to peel off I can keep an eye on where they are, get a feeling for how they are doing and, if necessary, plot the quickest route to go and help them out.
  12. Quote:
    Originally Posted by Kiana Wolf View Post
    ...Also, why has the entire thread been about Trapdoor? I spent the majority of my first post talking about how great and fun the rest of the arc was!
    Because Trapdoor is possibly the most polarizing boss in the game and people love to talk about how easy/hard he is.

    Quote:
    Originally Posted by ClawsandEffect View Post
    I suspect Trapdoor was specifically designed to be difficult for melee ATs to solo, to counteract all the complaints that melee ATs are overpowered and can solo ridiculous things. It seems the devs noted that a lot of players think that melee ATs have an unfair advantage while soloing (whether that is true or not is another discussion, but a lot of people feel it is), so they designed an encounter that is easier with ranged attacks.

    I soloed him on most of my characters, and my defender and blaster were MUCH easier than any of my melee characters, including 2 highly IOed scrappers and an IOed brute. I think it has to do with the fact that characters with ranged attacks can just switch targets and kill the bifurcations without having to go running all over the map, moving 10-15 feet at most because the first ones he spawns seem to always be relatively near him.
    I think this is probably true. When I did it on my Tanker I was having a hard time dealing enough damage without luring him into the lava. I don't think it would have been impossible without the lava but it would have taken quite a bit longer. Conversely my Defenders were able to pop a few purples/reds and walk right over him.
  13. Quote:
    Originally Posted by Twilight_Snow View Post
    On paper, it is pretty hard to tell that devices has issues. I don't think it is purely an issue of devices, but the interaction of the power set with general game content that gives rise to problems. As most people have already recognized, devices is about setup, while most of the game is basically the opposite of setup. There is nothing really wrong with setup if the situation calls for it. One good example is the Terra Volta respec trials, where it makes sense to set mines around the reactor core. In general, the game lacks such type of content.

    I believe the dev realize the issue. In Issue 12, the auto turret was changed to gun drone. The turret is stationary, and hence a power for setup, while gun drone follows the blaster. I think the problem with such changes is that it is one way or the other. Now, it is impossible to have the drone stations at one spot. The same would be true for trip mines and timed bombs, if they were changed to something that matches the pace of typical teams. I think the game needs new tech such that a power can be activated in multiple ways, for example place a timed bomb if I want to set up, but allow me to throw the bomb otherwise. Maybe, the game needs more contents like the respec trials, where we have to protect something such that there is a point to do setup.
    I agree with the basic premise but I think there is an easier fix. Yes, having the option to either place a mine or throw a bomb is probably impractical. However I don't that that that is the only solution to the setup versus no setup dilemma.

    Giving Trip Mine a shorter, non-interruptable activation time means it can more easily used both in combat and ahead of time.
  14. Adeon Hawkwood

    Bots/Traps input

    Quote:
    Originally Posted by Master_Templar View Post
    Another question...what is the purpose of Seeker Drones? Should you slot for Stun or ToHit Debuff? Both effects seem to be relatively lackluster even after slotting out. This power seems to be a jack of all trades, master of none. It does damage, stun (hold), and to hit debuff, but none of it all that great...can someone fill me in here? Thinking of pumping slots into PPP hold for a legit, stackable hold.
    The main purpose of seeker drones is as a sacrificial pet to take the alpha strike. That being said the -to hit and -damage debuffs are pretty useful so I recommend a bit of -to hit slotting along with recharge. The stun is not particularly useful.
  15. Quote:
    Originally Posted by BlackBellatrix View Post
    I really don't think that Scrappers need ANOTHER positional defense set. At least not yet. I think that porting something like Ice or EA over, a typed defense set, would make more sense.

    Especially because it seems like Ninjitsu would step on /SRs toes something fierce.
    Stalkers have both SR and Nijitsu.

    In any case, Ninjitsu is not a purely defense set. It has Defense, Healing and Control. In many ways it is a Defense based version of Dark Armor in that it has lower than normal passive defenses but makes up for it with some control powers.
  16. Quote:
    Originally Posted by UberGuy View Post
    Because the devs are not that dumb? I have never understood the position that just because this is a superhero game that the content needs to be so easy as to be unbalanced. The same holds for this lore-based notion that we're becoming gods. Why should a god find munging a mortal particularly rewarding?

    This is a progress-based game. When we level to 50 from 40, we either get to fight level 40s for no reward or exemplar down and lose some of our power. I expect the same rules to apply in some fashion for Incarnate abilities.
    This seems likely to me as well. However if it is I hope they either start adding some repeatable, single player content of allow incarnates to use the difficulty settings to spawn enemies higher than +4. This will allow people who want to play with the incarnate powers and earn rewards without needing to form a TF/Trial. In the short term people will compensate by simply increasing the difficulty slider (i.e. run at +1 instead of +0) but with each level shift you will get people who now have to choose between running at their preferred difficulty or using all of their incarnate powers. For example with the level shift fromt he alpha slot it now becomes impossible to run at +4 without using a lower tier one and foregoing part of the power it grants you.
  17. Quote:
    Originally Posted by BrandX View Post
    Switch Caltrops out with a S/L Passive Resist power and call it good!
    Maybe add +HP as well.

    I'd also think about changing Smoke Flash to a PBAoE Fear effect. Smoke Flash as is would technically work for Scrappers but in general a Placate effect is probably less useful to them than a Fear effect. Plus having a fear effect makes it more practical to port the set to Brutes/Tankers.
  18. I think I'm generally around 100million-200million a week, I don't track it to carefully. I'm pretty lazy about marketeering though, I tend to only focus on one or two items at a time and don't bother touching the really high end stuff.
  19. I generally just do 2 slots if I'm using level 50 generic IOs, 3 if I'm using SOs. I know some people like to add the performance shifter proc as well but I find it unessecary.
  20. Very cool. I've always felt that the Vanguard Costume pieces required way to much effort to get (especially for people who dislike MS raids). Getting them at level 1 will be cool, I just hope you (eventually) either put the pack in the store for a few bucks or just give it to everyone so that people who aren't playing at this time can also benefit.
  21. Adeon Hawkwood

    Bots/Traps input

    Quote:
    Originally Posted by Psylenz View Post
    I would recommend taking the Black Scorpion patron for the defense based shield.
    I disagree, if you include the Protector Bot shield it's pretty easy to softcap Bots/Traps without using the S/L Defense Shield. At that point adding a resistance shield for layered defenses makes more sense IMHO.
  22. Quote:
    Originally Posted by Evanescah View Post
    Like I said, i never paid much attention to like how to do a build and such as. But I'm learning. I have built my brute and blaster way more effectively I thnk. Thx for any help u can give me!
    In case you missed it, I edited a sample build into my first post.

    Auroxis' build is a good example of a high end IO build.
  23. You have a very unique build there. Just glancing over it I would say you're heavily underslotted for well just about anything you might actually want. Except for Health and Stamina where you are heavily overslotted.

    You actual power selection isn't to bad. You're a little heavier on the travel pools than I like. Taking both Speed and Leaping means you're having to skip other, more useful powers (such as a couple more attacks and maybe leadership toggles. I also wouldn't bother taking both Invisibility and Stealth (since Super Speed + Stealth is sufficient for most situations.

    Let me see what I can do.

    EDIT: OK, here's a quick build I made up. Powerwise the only change is that I dropped invisibility for Neutron Bomb and reordered a few power, other than that the main change is to the slotting. Your attacks should be a lot more powerful and I've put more recharge into your Empathy buffs so you can have them up more often. I'm also assuming you aren't going to try and run all 5 toggles at one, while it is possible you'll probably run dry pretty quick. I recommend only running Combat Jumping, Charged Armor and Acrobatics in combat and turning Super Jump, Super Speed and Stealth on and off as necessary. There's probably room for improvement, this is something I slapped together in a few minutes .

    Also be careful using Irradiate, as an Empath you don't have a lot of personal protection so going in close for a PBAoE attack can be risky.

    Hero Plan by Mids' Hero Designer 1.91
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Technically Eva: Level 50 Technology Defender
    Primary Power Set: Empathy
    Secondary Power Set: Radiation Blast
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Concealment
    Ancillary Pool: Electricity Mastery

    Hero Profile:
    Level 1: Healing Aura -- Heal(A), Heal(3), Heal(3), EndRdx(5), RechRdx(5), RechRdx(43)
    Level 1: Neutrino Bolt -- Dmg(A), Dmg(11), Dmg(13), Acc(13), EndRdx(37)
    Level 2: Heal Other -- Heal(A), Heal(7), Heal(7), EndRdx(9), RechRdx(43)
    Level 4: Absorb Pain -- Heal(A), Heal(9), Heal(11), RechRdx(46)
    Level 6: Resurrect -- RechRdx(A)
    Level 8: X-Ray Beam -- Dmg(A), Dmg(15), Dmg(15), Acc(17), EndRdx(37)
    Level 10: Clear Mind -- Range(A)
    Level 12: Fortitude -- RechRdx(A), RechRdx(17), RechRdx(19), DefBuff(19), DefBuff(21), DefBuff(21)
    Level 14: Irradiate -- Dmg(A), Dmg(23), Dmg(23), Acc(25), RechRdx(25), EndRdx(27)
    Level 16: Electron Haze -- Dmg(A), Dmg(27), Dmg(29), Acc(29), RechRdx(31), EndRdx(31)
    Level 18: Super Jump -- Jump(A)
    Level 20: Combat Jumping -- DefBuff(A)
    Level 22: Acrobatics -- EndRdx(A)
    Level 24: Super Speed -- Run(A)
    Level 26: Hasten -- RechRdx(A), RechRdx(34)
    Level 28: Recovery Aura -- RechRdx(A), RechRdx(36), RechRdx(37)
    Level 30: Cosmic Burst -- Dmg(A), Dmg(31), Dmg(33), Acc(34), RechRdx(34), EndRdx(50)
    Level 32: Regeneration Aura -- RechRdx(A), RechRdx(33), RechRdx(33), Heal(40), Heal(42)
    Level 35: Adrenalin Boost -- RechRdx(A), RechRdx(36), RechRdx(36), EndMod(42), Heal(42)
    Level 38: Neutron Bomb -- Dmg(A), Dmg(39), Dmg(39), Acc(39), RechRdx(40), EndRdx(40)
    Level 41: Thunder Strike -- Dmg(A), Dmg(46), Dmg(48), Acc(50), EndRdx(50)
    Level 44: Charged Armor -- EndRdx(A), ResDam(45), ResDam(45), ResDam(45)
    Level 47: Power Sink -- RechRdx(A), RechRdx(48), EndMod(48)
    Level 49: Stealth -- EndRdx(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Run(A)
    Level 2: Rest -- RechRdx(A)
    Level 1: Vigilance
    Level 4: Ninja Run
    Level 2: Swift -- Run(A)
    Level 2: Hurdle -- Jump(A)
    Level 2: Health -- Heal(A)
    Level 2: Stamina -- EndMod(A), EndMod(43), EndMod(46)
  24. Adeon Hawkwood

    Epicness??

    Quote:
    Originally Posted by Oedipus_Tex View Post
    Keep in mind that Earth and Elec Dominators are worlds apart from Controllers. They do waaaay better damage early on. Earth and Elec (and Ice) Controllers take a long time to become self sufficient. They are great for teams but soloing one is not something I recommend trying. At least prior to level 41 or so when you get an actual decent attack.
    It depends a bit on the secondary. An Earth/Storm for example can use Tornado to add a nice chunk of damage. But I agree that in general they aren't doing huge damage until the higher levels.