Secret Lair booster pack idea
I didn't even read this whole thing because I'm super-caffeinated and running late, but...
Yes, please. I've been wanting something like this for the lonnnngest time. I'd love to see, or be directed towards, any type of mechanical/coding explanation for why we can't have these. I mean, we can already port to any of our allies' bases, if they flag their bases for sharing; seems like it'd be a pretty similar idea.
I have thought for a long time that one of the obvious things missing from this MMORPG is personal housing for our characters. So, I did a rough outline for a Secret Lair Booster Pack. I want to stay as far away from the base program as possible, so I don't think that personal space should include any of the ammenities found in an SG base. I do think that alot of this design could use artwork and systems already present in the game.
Take a look: Residence – Start with basic living area in your choice of styles: Apartment, Condo, Single Family Home, Mansion, Cave, Sewer, Ice Fortress, Hollow Tree…etc. - Basic Residence area includes: a. One Entrance area b. One Living area c. One Eating area d. One Sleeping area e. Clickable access to “Secret Lair” area - Residence does not support Teleport or Crafting or Storage. Living areas can be upgraded/enhanced by spending “Personal Prestige”. - Personal Prestige is earned at the same rate and in the same manner as SG/VG prestige. - Personal Prestige is earned both in and out of SG mode. - Personal Prestige begins earning at level 1. - Personal Prestige can be purchased with influence/infamy at the same rate and in the same manner as SG/VG prestige. Any base portal will have the option to transport you to a SG/VG base (if available) or to your residence or secret lair. Secret Lair – Access through a custom clickable object located in the residence area. The Secret Lair area is also available in your choice of different styles. - Basic Secret Lair area includes: a. One Entrance area b. One Mission/Storage area c. Clickable access to “Residence” area available upgrade areas d. Costume display area e. Trophy display area - Secret Lair does not support Teleport or Crafting. - Secret Lair does support limited storage. Secret Lair area can also be upgraded/enhanced by spending “Personal Prestige”. Mission/Storage area includes: - Personal Mission Computer – gives missions similar to tip or radio/newspaper missions. - Storage – includes a limited amount of personal storage. Costume Display Area - A display of your available costume slots. Trophy Display Area - A display area for your badges, achievements, accolades…etc. Maybe you have another idea to make this better. Maybe I got something wrong and you know a better way. Either way - lets talk about it. |
We've been asking for this stuff (Secret Lairs, personal apartments) for years up in the base forums. Please feel free to join the base community discussions.
http://boards.cityofheroes.com/forumdisplay.php?f=581
On a side note this will never be a "booster" The amount of work involved would take at least an entire issue, and if they did decide to sell it rather than give it to us for free, you'd be looking at prices in the "expansion" range. At least $25-$30.
http://www.fimfiction.net/story/36641/My-Little-Exalt
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Thanks for the replies.
In response-Forbin, I am aware of the deep dark hole that is the base building forum. Thank you for the suggestion, but I'm pretty sure that's where posts go to die. I really want to avoid this having anything to do with base building and the base system. That's why I posted in the "suggestions" instead "base building". I don't think it's enough new content for expansion prices. But I'd pay maybe @ $15.00 U.S. for a beefy booster .
-Fleeting Whisper, I initially thought to ask for a better exchange rate, but then reconsidered to keep the suggestion more simple. I know the rate is stupid, but I don't think earning influence is that hard and having another influence sink in the game could be a good thing.
-Fleeting Whisper, I initially thought to ask for a better exchange rate, but then reconsidered to keep the suggestion more simple. I know the rate is stupid, but I don't think earning influence is that hard and having another influence sink in the game could be a good thing.
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Thanks for the replies.
In response-Forbin, I am aware of the deep dark hole that is the base building forum. Thank you for the suggestion, but I'm pretty sure that's where posts go to die. I really want to avoid this having anything to do with base building and the base system. That's why I posted in the "suggestions" instead "base building". |
I don't think it's enough new content for expansion prices. But I'd pay maybe @ $15.00 U.S. for a beefy booster ![]() |
If you're going for simplicity I'd again suggest just going directly with Influence instead of adding yet another type of "currency" to this game. The numbers this system could use for prices could be set appropriately high to have the same net effect of the "conversion Influence sink" you're talking about.
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As for myself, I'm against personal housing as it takes time and resources away from the game for things that I would find interesting.
But if it's not required it'd be okay with it being introduced. If it does affect me, it better be Apex moving out of the apartment, and me sharing it with War Witch. I could do that!
I would never assume what someone else knows or doesn't know. Time and work have never been insurmountable obstacles to any of the other improvements made in game.
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5 years to get weapon and power customization.
Almost 3 years to get side swapping.
Almost 3 years to get the CoP fixed.
4 years and PvP and base raids still doesn't work right.
6 years to get items sent by email.
The devs don't have an unlimited budget or manpower to throw around.
I was hoping for more constructive criticism or suggestions. |
If this is something that players have wanted for years, maybe it's time to re-introduce the idea. My initial search didn't produce any recent posts on the subject. |
But oh that's right you have a low opinion of the base forums.
I am aware of the deep dark hole that is the base building forum. Thank you for the suggestion, but I'm pretty sure that's where posts go to die. I really want to avoid this having anything to do with base building and the base system |
Yes a Secret Lair/residence/apartment is a base, and would still be a part of base building. What it boils down to is that your suggesting the devs give us the ability to have a personal base in addition to joining a regular SG base.
Yes.
BTW, this IS the suggestion section and personal lairs, even if you choose to call them personal bases IS a suggestion.
No wonder the OP has a low opinion of the forums.
I do agree that this would be a major undertaking but not for the reasons you may think. IF they were to ever do this they should do it RIGHT which would mean a totally revamped/new building system. Why do it if they'd be using the same crap that is the current Base Building interface/rules?
Now THAT probably belonged in the Base Building section. See the difference?
Yes.
BTW, this IS the suggestion section and personal lairs, even if you choose to call them personal bases IS a suggestion. |
No wonder the OP has a low opinion of the forums. ![]() |
I do agree that this would be a major undertaking but not for the reasons you may think. |
Time and resources have always been the major reason it's taken us years to get things we asked for.
5 years to get weapon and power customization. Almost 3 years to get side swapping. Almost 3 years to get the CoP fixed. 4 years and PvP and base raids still doesn't work right. 6 years to get items sent by email. The devs don't have an unlimited budget or manpower to throw around. It never hurts to ask. Welcome to the forums. Indeed. Yes the base building community has been lobbying for this for years. They are the only ones interested in it. And no one has told you that you shouldn't re-introduce the idea. Quite the opposite. It was suggested that you post it up in the forum where everyone who is interested in it tend to hash out suggestions like this one. But oh that's right you have a low opinion of the base forums. I don't believe that base builders would be the only ones interested in having a secret lair. I think this would be a good way to enhance RPers too. And the funny is that you say you want to avoid "base building" and yet you are suggesting the devs add an entirely new base building feature to the game in addition to the current system. I don't like the current base system. I use it extensively and am proud of the bases I have built, but it is a system that is very often criticized as being a bad system. Yes a Secret Lair/residence/apartment is a base, and would still be a part of base building. What it boils down to is that your suggesting the devs give us the ability to have a personal base in addition to joining a regular SG base. |
To be clear I am suggesting a seperate feature that has absolutely nothing to do with the current base system.
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One of the most basic concepts in any sort of coding is that you don't unnecessarily reinvent the wheel. From a coding point of view both "personal bases" and "SG bases" aren't really any different. Both are going to be based around the idea of having a floorplan and placing objects within that plan. The only differences are the actual art resources used in the two (and even then a lot of the cosmetic ones are likely to be the same for both) and the way players interact with them.
If the devs do ever decide to implement personal bases I would expect them to use the same interface and such for both personal bases and SG bases. They might opt to scrap a lot of the existing SG base code (due to the apparent problems with that code) rather than reusing it as is but there is no reason to make new code for personal bases and not apply it to SG bases.
Doesn't change the fact that the devs have stickied several thread in the base forums for these types of suggestions. And the reason they are stickied there is because that is where the devs working on bases go to see what people want in regards to bases, secret lairs, personal apartments, or whatever other name you want to use to call them.
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He gets what he puts out. He was politely invited to join the discussions on this topic in the base forums and he chose to speak disparaging about them instead. He has no one to blame but himself for the response he has gotten in return.
Quote: I was hoping for more constructive criticism or suggestions. |
Simply that it would need to be something separate from base building. My preference would be that the existing system be fixed. And I DID say MAY be thinking.
Why must everyone automatically jump on "YOU DON'T KNOW MY MIND! STOP TELLING ME WHAT I THINK!!!"? Honestly, I THINK that some people are constantly on the lookout for opportunities to tell someone off.
Forbin's point is that from a development point of view it would not be a separate feature (baring a rash of head injuries amongst the development team).
One of the most basic concepts in any sort of coding is that you don't unnecessarily reinvent the wheel. From a coding point of view both "personal bases" and "SG bases" aren't really any different. Both are going to be based around the idea of having a floorplan and placing objects within that plan. The only differences are the actual art resources used in the two (and even then a lot of the cosmetic ones are likely to be the same for both) and the way players interact with them. If the devs do ever decide to implement personal bases I would expect them to use the same interface and such for both personal bases and SG bases. They might opt to scrap a lot of the existing SG base code (due to the apparent problems with that code) rather than reusing it as is but there is no reason to make new code for personal bases and not apply it to SG bases. |
So, if a thread is stickied no mention of the topic is allowed anywhere else on the forums? Whew! Glad the Devs made you their thread enforcer so we could get THAT cleared up.
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We've been asking for this stuff (Secret Lairs, personal apartments) for years up in the base forums. Please feel free to join the base community discussions. |
Well the devs in charge of bases rarely come down here, while they do respond more frequently in the base section. |
He didn't get any negative feedback until he started trash talking the base forum.
Like that response? |
Simply that it would need to be something separate from base building. My preference would be that the existing system be fixed. And I DID say MAY be thinking. |
Why must everyone automatically jump on "YOU DON'T KNOW MY MIND! STOP TELLING ME WHAT I THINK!!!"? Honestly, I THINK that some people are constantly on the lookout for opportunities to tell someone off. |

No his idea isn't something seperate from base building. They are both the exact same thing with the exception that one would be a personal base while the other allows other players to join and use it.
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Though now that you mention it "your" (Impish Kat's, actually) stickied Consolidated List thread is full of great bug and functionality reports, as well as wishlists for the current base system but has not a peep about personal bases.
From what I can tell, any past requests for personal bases have already been purged. Even if they weren't I'd wish the casual poster good luck finding any meaningful conversation on the topic. The best they've ever gotten in the past is "Form your own SG and don't invite anyone but your alts."
Forbin's point is that from a development point of view it would not be a separate feature (baring a rash of head injuries amongst the development team).
One of the most basic concepts in any sort of coding is that you don't unnecessarily reinvent the wheel. From a coding point of view both "personal bases" and "SG bases" aren't really any different. Both are going to be based around the idea of having a floorplan and placing objects within that plan. The only differences are the actual art resources used in the two (and even then a lot of the cosmetic ones are likely to be the same for both) and the way players interact with them. If the devs do ever decide to implement personal bases I would expect them to use the same interface and such for both personal bases and SG bases. They might opt to scrap a lot of the existing SG base code (due to the apparent problems with that code) rather than reusing it as is but there is no reason to make new code for personal bases and not apply it to SG bases. |
I really just had the idea that in a superhero game, most of the superheroes from my
experience have a secret lair. Some are also members of larger groups, but most have a
seperate personal space. I had suggested this before in the base forums, probably at least a
year ago, but nothing came of it. I simply thought that there may be others who may find
the idea of a secret lair appealing if I made a quick outline of features and structure. It is just
a game and my intention was to make a suggestion outside the base forums for other players
to start a conversation.
If I'm understanding what the OP is referring to, it sounds akin to the Sanctuary in Fable 3. A personal place to appreciate all of your achievements as you've progressed through the game, as well as to consider all of your future quest options. A fair suggestion, to be sure, but not quite as simple to implement as if a few extra lines of code would make it work.
For starters, as was previously mentioned in this thread, in order to implement any amount of customization it would require some sort of "Lair Builder" system. Now, the easiest way to do this would be the same way base building works, although our current base builder is a nightmare to work with and in glaring need of overhaul. I would second the suggestion to approach this topic in the base builder forum, simply because whichever dev happens to be tackling the base builder problem at this time will see your suggestion and possibly have a great idea to implement this into the next incarnation of base building, which unfortunately is unlikely to come soon. Not to say bases don't need love, but more devs are working on new arcs, new TFs, new zones, possibly even new powersets, and the further development of the incarnate system, and with all due respect to base builders, I much prefer them developing those things because I (and most of the playerbase) interact with them more often. (My comment on the playerbase is an assumption, but based in the fact that everybody who plays this game plays SOME powerset, and the majority of players run SOME arcs outside of AE, while not everybody enjoys or even attempts to use the base editor.)
On another note, regarding your "personal prestige" idea: I know it's based off of our current base builder technology, however prestige really is nothing more than "supergroup influence" and so there's no real need to create an all new economy. Just use INF and simplify the whole procedure. Make the initial furnishings cheap and build up to a 30M INF zero-gravity bed, which does nothing but look pretty and functions quite well as an INF sink.
Thanks for making the suggestion, and be sure to follow through with it. I'd love to see it in game, although I think this is the most support I'll end up showing for it simply because there's other things I'd give a higher priority. No offense, of course.
And please, don't feed the trolls.
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This is such a basic ideal to superheroedom that I am suprised that it has not been done!
wow I give a BIG THUMS UP TO THIS.
I have thought for a long time that one of the obvious things missing from this MMORPG is personal housing for our characters. So, I did a rough outline for a Secret Lair Booster Pack. I want to stay as far away from the base program as possible, so I don't think that personal space should include any of the ammenities found in an SG base. I do think that alot of this design could use artwork and systems already present in the game.
Take a look:
Residence
Start with basic living area in your choice of styles: Apartment, Condo, Single Family Home, Mansion, Cave, Sewer, Ice Fortress, Hollow Tree etc.
- Basic Residence area includes:
a. One Entrance area
b. One Living area
c. One Eating area
d. One Sleeping area
e. Clickable access to Secret Lair area
- Residence does not support Teleport or Crafting or Storage.
Living areas can be upgraded/enhanced by spending Personal Prestige.
- Personal Prestige is earned at the same rate and in the same manner as SG/VG prestige.
- Personal Prestige is earned both in and out of SG mode.
- Personal Prestige begins earning at level 1.
- Personal Prestige can be purchased with influence/infamy at the same rate and in the same manner as SG/VG prestige.
Any base portal will have the option to transport you to a SG/VG base (if
available) or to your residence or secret lair.
Secret Lair
Access through a custom clickable object located in the residence area. The Secret Lair area is also available in your choice of different styles.
- Basic Secret Lair area includes:
a. One Entrance area
b. One Mission/Storage area
c. Clickable access to Residence area
available upgrade areas
d. Costume display area
e. Trophy display area
- Secret Lair does not support Teleport or Crafting.
- Secret Lair does support limited storage.
Secret Lair area can also be upgraded/enhanced by spending Personal Prestige.
Mission/Storage area includes:
- Personal Mission Computer gives missions similar to tip or radio/newspaper missions.
- Storage includes a limited amount of personal storage.
Costume Display Area
- A display of your available costume slots.
Trophy Display Area
- A display area for your badges, achievements, accolades etc.
Maybe you have another idea to make this better. Maybe I got something wrong and you know a better way. Either way - lets talk about it.