ITF question


Adeon Hawkwood

 

Posted

I just ran the ITF and leaded it for the first time.
I thought we had a fair team but we couldn't down the last boss. his health never left topped off.
I think I've only been on one failing ITF before.

I had set a time limit on the TF for 2 hours, did that make the TF harder?
I really don't know why it was impossible to kill him while I've been on other teams and just watched him melt.... and others we worked hard for it.

any ideas why there is such a difference? I have a feeling we didn't have any debuffs on this team ... are they that mandatory?


 

Posted

Romi is surrounded by 3 Nicti.

  • One Nictus Buffs Romi. When facing this platform this Nictus is on the right.
  • One Nictus spawns little fluffies. This Nictus is in the back.
  • One Nictus Heals Romi. This nictus is always on the left.
There are several methods to dealing with Romi and his Nicti Companions.

One of the most popular is to separate Romi and the Healing Nicti. This method is complicated as Nicti and Romi are tethered by a pretty short leash, preventing you from separating the Nictus and Romi by any significant distance.
  • Some teams accomplish the split having one tank taunt Romi, and another tank taunt the Healing Nicti.
  • Teams without two taunters generally use the method of immobilizing Romi and then drawing the healing Nictus out of Range.
Then there is the ranged damage method. Nictus don't respond to ranged attacks.
  • Ergo it is possible to line up everybody with 80ft blasts at the 80ft mark and start firing on the Healing Nictus. The Healing Nictus won't activate, allowing your team to defeat the healing Nictus, then engage Romi.
Then there is the grass method
  • The Romi ambushes are only activated by players approaching a door in the back right of the platform area, or by being on the plaza before Romi. Drawing Romi off to the grass on the left hand side prevents the ambushes from spawning. This will help squishier archtypes remain alive longer.


 

Posted

Quote:
Originally Posted by OutaControl View Post
I just ran the ITF and leaded it for the first time.
I thought we had a fair team but we couldn't down the last boss. his health never left topped off.
I think I've only been on one failing ITF before.

I had set a time limit on the TF for 2 hours, did that make the TF harder?
I really don't know why it was impossible to kill him while I've been on other teams and just watched him melt.... and others we worked hard for it.

any ideas why there is such a difference? I have a feeling we didn't have any debuffs on this team ... are they that mandatory?
Hvaing run all melee ITFs, no, debuffs aren't needed.

What exactly was the team composition?

Was everyone 50, or was there 1 50 with the star, and 7 level 35s?

I find most ITFs fail for one reason, the team gives up.

Nothing funnier than seeinga team crash and burn a few times, some people quit, then all of a sudden the ITF succeeds with less people.

The range method works to, but suprisingly it seems few people can understand it, or they whine and quit without trying it, when needed.


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Posted

Quote:
Originally Posted by OutaControl View Post
I just ran the ITF and leaded it for the first time.
I thought we had a fair team but we couldn't down the last boss. his health never left topped off.
I think I've only been on one failing ITF before.

I had set a time limit on the TF for 2 hours, did that make the TF harder?
I really don't know why it was impossible to kill him while I've been on other teams and just watched him melt.... and others we worked hard for it.

any ideas why there is such a difference? I have a feeling we didn't have any debuffs on this team ... are they that mandatory?
All kinds of teams can run the ITF successfully. Having a good tank is a great idea, but not manditory. Having good debuffs is a good idea but not manditory.

The most common way of handling that last mission is to kill your way to the courtyard. Then clear away the left side of the platform and then the large platform and the other Cimmeroans in the area. Pull the other Cimmeroans on either side or Rommie without drawing his aggro. Then have the tank use Taunt to pull Rommie off of the platform to the grassy area off to the left (if you are facing the platform) and everybody attack Rommie. Heal as needed and keep clobbering him until he drops. If you can, run around a corner to get out of line of sight, because you will get stunned when he rezzes (using up one of the Nicti). As soon as he rezzes, come out from your corner to beat on him again. You have to clobber him 4 times.


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Posted

Quote:
Originally Posted by je_saist View Post
  • Teams without two taunters generally use the method of immobilizing the healing nictus and then drawing Romi out of the healing zone.
Isn't this reversed? I thought the Nicti/Nictuses were immune to pretty much all mezzes except for sleep. Whenever the immobilize method is used, I've always immobilized Rommy while the taunter pulled the Healing Nictus away.


And, by the way, for the OP:

You just need to get the Healing Nictus far away enough so it's not healing Rommy. The taunter needs to be actively bashing the Healing Nictus. Just Taunting will not keep its attention long. If Healing Nictus goes back to Rommy, it is very difficult to pull it away again. This is especially so if there is a team mate Taunting Rommy and his Taunt overrides your's on the Nictus.

Note: it's easier if you have someone with Taunt do this, but really, any archetype with decent damage output can keep the Healing Nictus occupied. It's a fairly safe activity too since the Healing Nictus doesn't have an attack. Although, if you pull the other summoning Nictus too, then you may have a problem. The massive numbers of dark fluffies it summons (sometimes it's hard to tell because they're all stacked in the same spot) can do serious damage over time and their dark attacks have a slow secondary effect which will significantly hinder your attacking or Taunting.


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Posted

Quote:
Originally Posted by SerialBeggar View Post

Note: it's easier if you have someone with Taunt do this, but really, any archetype with decent damage output can keep the Healing Nictus occupied.
I've actually found it is easier with a Scrapper who actually took Confront (I had it for a while on my BS/DA for tanking the autohit Nictus). The single target taunt effect ensures that you only pull the one you want to and not the whole crowd.


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Posted

There are a few other ways to pull Romulus without pulling the nictus as well.

There is the beat him spawning method.....if you activate the cutscene and move quickly enough, you can get to him just as he spawns in and just before the nictus spawn in. Aggro him and pull back. He should follow alone if done correctly. This technique has 90% chance of success with someone who has done it a lot.

A second way to get him is to get a tank/brute to the aggro cap in the field of cimeroans in front of the raised area where he and nictus spawn. Once at the cap his Romulus with a ranged non-aoe attack and he should come down without the nictus since you're at the aggro cap. This technique has a 98% chance of success with someone who understands how to use the aggro cap to their advantage (as opposed to their disadvantage). It does require that the tank/brute be able to live long enough for Romulus to come down with lots of guys beating on them though.

Finally, if you have a grav dom with you (troller might work but never seen it done), you could have the dom get dominate up and use wormhole to suck him through. I don't know if it has enough mag without dominate up cause I've never seen it done without. This way requires an experienced grav dom to do it so not suitable for many teams.


 

Posted

There is also the "beat him senseless with pure DPS" method.

That one is usually employed by all scrapper teams, but can be done with any collection of high damage characters.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

Quote:
Originally Posted by Enyalios View Post
Finally, if you have a grav dom with you (troller might work but never seen it done), you could have the dom get dominate up and use wormhole to suck him through. I don't know if it has enough mag without dominate up cause I've never seen it done without. This way requires an experienced grav dom to do it so not suitable for many teams.
This is odd, Dominate makes no difference to the mag TP that Wormhole does, just the stun. So if it works for a Domi in Dominate it should work for a controller / domi without Dominate up.


 

Posted

Quote:
Originally Posted by ClawsandEffect View Post
There is also the "beat him senseless with pure DPS" method.

That one is usually employed by all scrapper teams, but can be done with any collection of high damage characters.
That's my favorite strategy. Of course, even after having studied "The Art of War" and playing dozens of RTS games I still have the tactical capabilities of small rabid mammal. YMMV


 

Posted

With a pickup team you just never know. I ran one last night on Virtue that took less than 45 mins start to finish and the first time we killed Rom in the final mission he went down in less than 30 seconds. I couldnt even tell you all the ATs we had, but it sure worked out good.

By the same token, I ran a pickup team about 2 weeks ago and the run lasted an hour and 40 minutes and we spent the last 20 minutes killing Rom in the last mission.


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Posted

Quote:
Originally Posted by SerialBeggar View Post
Isn't this reversed? I thought the Nicti/Nictuses were immune to pretty much all mezzes except for sleep. Whenever the immobilize method is used, I've always immobilized Rommy while the taunter pulled the Healing Nictus away.
Yes. yes it is.

Somehow I transposed immobilizing Romi and leading the healer away.


 

Posted

another possible method to this as well is if you have 1 perma dom with confuse, or multiple poeple with confuse/deceive power and just perma confuse rommy so he kills off his nictus then you just bum rush rommy

this method is how me and one of my friends can duo the ITF


 

Posted

And you don't need to pull the Healing Nictus out of range only out of sight. One reason to go to the grass is the taunter sticks close to the wall and breaks the line of sight from Romi to the Healing Nictus so Romi never gets a heal.


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Posted

Quote:
Originally Posted by Necrotech_Master View Post
another possible method to this as well is if you have 1 perma dom with confuse, or multiple poeple with confuse/deceive power and just perma confuse rommy so he kills off his nictus then you just bum rush rommy

this method is how me and one of my friends can duo the ITF
... I've got to do that once, just for laughs.


 

Posted

Quote:
Originally Posted by OutaControl View Post
I had set a time limit on the TF for 2 hours, did that make the TF harder?
No. That has no effect at all on the difficulty.


Quote:
any ideas why there is such a difference? I have a feeling we didn't have any debuffs on this team ... are they that mandatory?
Mandatory? No. Do they make just about everything in the game easier? Yes.


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Posted

Quote:
Originally Posted by WoefulKnight View Post
And you don't need to pull the Healing Nictus out of range only out of sight. One reason to go to the grass is the taunter sticks close to the wall and breaks the line of sight from Romi to the Healing Nictus so Romi never gets a heal.
You have to be careful with this though. If the Nictus is out of LoS when Rommy dies he won't rez and you end up having the kill the nictus itself (it's possible this has been fixed, it happened to a team I was on once but it was a long time ago). This is possible but unless you can reset the nictus so it isn't healing itself it can take a long time.


 

Posted

Quote:
Originally Posted by Adeon Hawkwood View Post
You have to be careful with this though. If the Nictus is out of LoS when Rommy dies he won't rez and you end up having the kill the nictus itself (it's possible this has been fixed, it happened to a team I was on once but it was a long time ago). This is possible but unless you can reset the nictus so it isn't healing itself it can take a long time.
I don't believe there is anything to fix. I believe that is "working as intended"

Romi's Death Throw requires nictus be line-of-sight on defeat. If the nictus is not line-of-sight, then you have to fight the nictus that remain.

Now, there have been some bugs with the Nictus remaining in the super-buff state they enter when Romi is defeated, but I believe those issues have been ironed out.


 

Posted

I've actually been through the horror of romi not rez-ing. Smoking hot team and killed him in less that 25 seconds and then no rez..... spent the next 40+ minutes killing the remaining nictus. it was awful.


 

Posted

Quote:
Originally Posted by OutaControl View Post
I thought we had a fair team but we couldn't down the last boss. his health never left topped off.
Time limit - irrelevent.
Debuffs - helpful but not compulsory.

I suspect you had a team who weren't experienced in that TF because if they were they'd have offered ideas as to what would improve the situation.

Your statement that his health wasn't moving makes me think that:
* the healer was close to Rommy
* you had a lot of people in melee - possibly including ones which didn't need to be there
* less than stellar DPS which couldn't overcome the healer's effect with the people in melee

It's hard to suggest what could have made your life easier without knowing the players. Lowbies aren't necessarily a problem, no debuffs on the ITF isn't necessarily a problem, an all melee team certainly isn't a problem (I've done an all-tank/brute ITF) but sometimes the tactics need to change and I'm guessing that was the issue.

Best of luck with your next lead; sometimes it's easy and sometimes it isn't but with any luck you always learn.





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Posted

Quote:
Originally Posted by je_saist View Post
I don't believe there is anything to fix. I believe that is "working as intended"

Romi's Death Throw requires nictus be line-of-sight on defeat. If the nictus is not line-of-sight, then you have to fight the nictus that remain.
Maybe. In my opinion ending up in a situation where you have to defeat the nictus to win is not WAI. Personally if I had designed the encounter WAI would have been that Rommy could rez without LOS to the nictus but the nictus would still buff/heal him without los as well. That solves the problem of ending in a situation where you have to kill the nictus itself (which is harder than killing rommy) without introducing a situation where he can rez from the nictus but the nictus can't buff him.


 

Posted

On an all Illusionist ITF we mezzed the healing Nictus so that he started debuffing Rommie for us. Was amusing.

I've been on teams where most of the team focuses on killing the healing Nictus and a few others focus on Rommie. It's worked well enough that both the healing Nictus and Rommie die about the same time.

There are many different ways to approach the fight.


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Posted

Quote:
Originally Posted by WoefulKnight View Post
And you don't need to pull the Healing Nictus out of range only out of sight. One reason to go to the grass is the taunter sticks close to the wall and breaks the line of sight from Romi to the Healing Nictus so Romi never gets a heal.
Be careful with this though. If Romu doesn't have LoS with a Nictus when he dies and tries to rez, the Nictus doesn't get consumed by the rez. I have seen teams struggle that had only the healer nictus left, and couldn't field the dps to kill it.

The range on the heal isn't very large. Romu at the top of the steps (where he spawns) and the nictus at the bottom of the steps is distance enough.

Edit: I should read the entire thread first before making redundant posts.


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Posted

One area of play that wasn't addressed: All players actually beating on Romi, despite the nicti and cim traitors and council running about.

I was on a tf where the first Romi defeat happened in 10 seconds, but the 2nd and 3rd took maybe 15 minutes and several wipes. Turns out that not everyone was trying to get Romi on these two attempts. Three players were distracted by the incoming ambushes. When this was happening, our DPS wasn't good enough.

Our tank finally figured this out and on the 4th defeat we got him quickly.
So, sometimes it's just the players not executing a good tactic.


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