-
Posts
176 -
Joined
-
Shut up and take my money. And as others have mentioned, I'd happily also contribute to a separate IP with familiar Devs and hero/villain themes if, as is likely, the opportunity to purchase/license the current IP isn't an option.
-
This is a total shot in the dark, but your CoH helper is showing you're running on old version of Vista, one prior to Service Pack 2. You may want to try updating Windows and see if it helps. It certainly can't hurt, anyway.
-
I'm not quite the expert that others around here are so there could well be other problems, but I did notice that you're using Chrome. I have personally experienced memory leak issues with Chrome while running CoH. If you have Chrome running in the background while you play, you may want to try closing Chrome while you play and see if that might alleviate your issue.
-
I can't seem to find the post now, but Zwillinger made a response to another poster on this topic that the 'forum bug' was fixed.
Now, admittedly, I haven't had the forum log me out without reason in some time, but it definitely does not remember me regardless of the state of the remember me check box when I log in. -
It works in a similar fashion, each attack the individual pet makes gives a chance for that pet (and only that pet) to proc the buildup.
T1 pets, being up to -6 to enemies (if you play at +4) do such a fraction of the percentage of all of your pet damage, that it's usually more beneficial to put it in your T3 pet (or T2 if they are the main damage dealers, such as with Necro). -
Quote:At which point, you wouldn't need to change how targeting works, you'd only need to add whatever the 'balanced' self-buff is to each of the ally buff powers and allow them to activate without a target for the self-buff and with a target for the ally buff.Unless, y'know, the devs rebalanced the powers based on self-targeting while retaining ally-targeting numbers for when you buff a team. So that using them on yourself gave a lower overall buff, but still -some- form of buff, for solo buffers.
-Rachel-
As much as I would love to get some form of self-buff for each of the characters I have with ally only buffs, I wouldn't hold my breath for those powers to get an additional self-buff component. -
Here is an excellent post on Masterminds. Towards the bottom of the guide is a description of how the Mastermind keybinds work and links to various bind files that are already prepared to use.
-
I'd honestly rather go even a step further than this idea. Sell SO quality enhancements that automatically level up with you, like the other attuned enhancements, and just get rid of the TO/DO/SO drops entirely.
Having to 're-equip' every few levels might have made sense prior to the auction house system that we currently have. It was the only meaningful way to remove inf from the economy. Now, there are so many more and potent methods to do this that buying enhancements periodically is basically meaningless.
Just let us buy attuned versions once and only ever have to worry about maybe 1-3 purchases at any one time when slots open up. -
I pretty much save all my points for new set purchases and occasional costume sets. But if you don't make lots of alts, that might not be too appealing.
-
-
That was my thought, too. I was pretty sure I recall placing a second static field while the first was active deactivated the first. It's been a while since I played any Electric Control, though, so it could have changed.
-
I voted no, because unnecessary changes to the code-base is just begging to find ways to introduce new and exciting bugs. But, if what this really means is changing every reference in the UI to 'Heat' from 'Fire' without actually making any code changes, then sure. It doesn't really make any difference at that point.
-
I don't have an amazing, HAWT, Fire/Kin build. In fact, I think the last time I put one together was before Fitness was inherent. But I would desperately love to have a power called Bonefire. That sounds really cool.
I could see it as part of some sort of necromantic/hellfire themed set. Perhaps make it a control set and have flaming skeleton pets that do NE and Fire damage. Could be really neat.
-
It provides nearly 1/3rd of the set's DDR. I guess you could skip it, but I probably wouldn't.
-
You know, really, every other MM set that has some sort of 'extra pet' (Gang War, Hell on Earth) allow those extra pets to be summoned without needing to kill one of your existing pets to do so. It always struck me as a bit odd that Necromancy had to use this mechanic once those other extra pet sets were out and didn't require anything similar. Instead, I think Soul Extraction should work without needing to target a dead pet.
Obviously, some tweaks would need to be done to the power, since I believe the pet it summons still has three different forms based on the pet on which it is used. And, thematically, it may make sense to require a corpse be targeted in order to use the power, but it seems like it shouldn't require the corpse of one of your own pets.
Just my 2 inf. -
I completely agree. This really feels like a way to get the mechanic into the wild without just turning it on for everyone so they can do data mining without possibly breaking the game. After all, if it's too powerful, they just tweak this one IO set. If it's just fine, then they can turn it on for everyone that wants it. And, after all, you didn't pay anything for this IO except time, so nothing lost, really.
-
On a FF/DP, I would think both Repulsion Field and Force Bubble would be kind of counter productive to your Tier 9 in DP. That being said, Force Bubble can make you nigh immune to melee attacks as the repel is strong enough to prevent nearly anything from reaching you. As others have mentioned, though, that bubble is *HUGE*.
I don't have this combination, my FF experience comes from a Bots/FF MM, where keeping all of my enemies at range is a good thing. If I was planning a FF/DP, though, I'd probably skip both or only take one or the other as an emergency 'Get off me!' kind of power. If I were only to take one, it would likely be Force Bubble. It's much better at the 'Get off me!' aspect, I think. -
Instead of a heal, maybe just a +5% or +10% +regen per target. Or, even better, +absorb per target, probably in that same percentage range.
-
I've accidentally left the game running overnight when I've stepped away from the computer while I was in a mission and forgot I hadn't logged out without any issue. Now, I realize sitting alone in a mission without any real graphics change would definitely not be the same as actively playing but if there were a memory leak, I would think I would have come back to a crashed game after 16 hours+ of running.
I have, however, seen problems that caused CoH to crash after a few hours of play while I had Chrome open in the background. If you don't run any other programs while playing CoH, then this won't apply, of course, but if you do, it could be something other than the game causing issues. -
Quote:I'm sure they will be able to publish numbers saying that Win8 is a huge success. They were able to do the same with Vista. And I guess that's all they really care about. It's obvious they don't care about user feedback on how ungainly their new OS is. Or if they care, they've decided not to do anything about it.The problem is that Win8 is going to come preloaded on tablets, and all THOSE sales are going to count as "Windows sales" (even though there's no other option.) So it'll be trumpeted as another success - though I foresee businesses downgrading to 7, the licenses for those machines, in many cases, will already be "sold" and counted in the total.
I'm sure some VP at M$ decided that mobile devices are the future and thus Windows has to work great on mobile devices. Win8 accomplishes that, but at the cost of Windows working great on desktop devices. IMO, of course, there may be others out there that love it. I'm definitely not one of them and I really haven't heard of anyone that's tried it on a desktop and loved it either. -
I've taken a Demons/NA up to mid-20's on Beta and so far it's been really fun. Let me say, since someone mentioned whether endurance might be an issue, I've not seen it, yet. Of course, I dropped a Performance Shifter: Chance for +End in Living Spores and Stamina, that's seemed to help tremendously.
The Demons are very sturdy (not that they are squishy normally, of course) but all the heals combined with the +Res is quite nice. I'm definitely rolling one of these again on live once the set it out. -
-
I've played with the preview as well and I can definitively state that I will be skipping this version of Windows entirely. It takes the best aspects of Windows 7 and completely hides them away in a manner that makes it unfriendly, difficult, and painful to use. I could see that it may well have merit with a touch screen of some sort, but that excludes about 95% of the current windows customer base (probably more, really). Using 8 with a mouse is painful and confusing. It will flop worse than Vista, I'm certain.
-
Silly NASA. Retiring methods that have been proven to work for untested concepts.
I'm sure there were cost considerations or something, but really this design seems like it would be less cost effective than the proven balloon method. -
I've had the fog re-appear on maps on a character that has used Reveal to clear it from all city and hazard zones. Maybe Reveal is only supposed to be temporary? Perhaps what I think is a bug is WAI, but it still seems kind of flaky at times.