You've just dinged.....
Oh dear god, yes, YES! /Signed! Re-slotting SOs every few levels is one of the biggest remaining un-fun faffs of the game as it is right now.
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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I can not support this idea enough. Seriously. It might have to have a slightly higher price then just buying the enhancements, though.
Goodbye. Not to the game, but the players. Goodbye. Everyone, remember to have fun. That's all I can say.
Virtue: Sistah Powah, Afrodizziac, NeutronBlonde,Distortionist,IonMaiden,BlindFaith,M adwoman, Vital Signs,Yzzorrdrex,Diesel Mage, Defend, Glasshouse,Rescue I, Bootytrap, The Experience, AE Virus, Drawback, Daytime, Nighttime, Chamberwraith, Invincible Ink, Monster Mitts, Hex Object, Hexperiment, Frightningbolt, Spooky Deville, Scream Weaver, Cackler, Shocktopus, Ogrekill,Road Hazard,Fahrenhate,Duotherm,Black Lung, Horrorculturalist,Foulmouth,
Funny enough, my wife avoids this problem by slotting lvl 15 Generic IO's after she gets to level 12, then upgrading them when she has time/inclination. Her IOs never go red. (And no, she doesn't stay with the lvl 15 IOs till shes 25+. She usually tries to upgrade every 5 levels or so, using her main to craft them.)
I, on the other hand, wouldn't be opposed to this idea.
Throwing darts at the board to see if something sticks.....
Come show your resolve and fight my brute!
Tanks: Gauntlet, the streak breaker and you!
Originally Posted by PapaSlade
Rangle's right....this is fun.
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Ehhh, this is no big deal. So you hit level 27 and are weak for a few missions. At level 17-21 you are weak also. It not to much work to fly to a SO store, it only takes about 15 minutes slotting. I don't see it as not fun. Now,what would be nice is to sell your slotted DOs at level 22 for extra cash.
I encountered this problem when I first started playing years ago. You can get caught out but I have the courtesy, when teaming, to slot well before I join a one and leave as soon as I turn a few reds so I can re-slot. No good for the hurried though as they want it nao. Well pay a PL'er if that is the case, slot IO's at 47 and never be under powered.
Often a team will not mind if you just want to slot a few things but I prefer to re-slot for a given level range as I am never in a hurry to get the game over with as soon as possible; I enjoy it too much.
My characters at Virtueverse
Faces of the City
I encountered this problem when I first started playing years ago. You can get caught out but I have the courtesy, when teaming, to slot well before I join a one and leave as soon as I turn a few reds so I can re-slot. No good for the hurried though as they want it nao. Well pay a PL'er if that is the case, slot IO's at 47 and never be under powered.
Often a team will not mind if you just want to slot a few things but I prefer to re-slot for a given level range as I am never in a hurry to get the game over with as soon as possible; I enjoy it too much. |
I've had my enhancements dump to all red at level 45 ( i don't IO until 50, my choice) in the middle of a tf. My bad? yes. Am I the only one this has happened to? i'm gonna go on a limb and say no.
A quick fix to this problem? Yes plz.
" I'm an angel. I kill firstborns while their mamas watch. I turn cities into salt. I even, when I feel like it, rip the souls from little girls, and from now till kingdom come, the only thing you can count on in your existence is never understanding why."
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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I'm all for this.
To be honest, I don't even slot any TOs/SOs until I'm lvl 22. Then I go to my SG base bin and slot my lvl 25 common IOs waiting for me!
*I'm exaggerating a bit because I do slot some SOs that I get from DFB/DIB runs but in general I don't go out of my way to slot since usually getting to 22 isn't too hard/slow*
Why? It's not a gameplay balance or 'challenge' to run and re-slot the entire damn build. It's just long, boring and nothing at all to do with punching goons in the face. i.e. un-fun. i.e. not something the game should focus on. QoL is about fixing the boring stuff to focus on the good stuff, and this is a worthy cause if ever there was one, second only to respecs.
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You always pay more for convenience...it's one of those things.
I would say add a 5 or 10% 'fee' on top of the cost of all the SOs and it'd still be used often enough.
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I'd honestly rather go even a step further than this idea. Sell SO quality enhancements that automatically level up with you, like the other attuned enhancements, and just get rid of the TO/DO/SO drops entirely.
Having to 're-equip' every few levels might have made sense prior to the auction house system that we currently have. It was the only meaningful way to remove inf from the economy. Now, there are so many more and potent methods to do this that buying enhancements periodically is basically meaningless.
Just let us buy attuned versions once and only ever have to worry about maybe 1-3 purchases at any one time when slots open up.
Save Paragon one more time! http://www.cohtitan.com/forum/index....ic,4877.0.html
Petition to end shutting down CoH:
http://www.change.org/petitions/ncso...city-of-heroes
I am 100% for this suggestion.
I'm also 100% for the idea of it costing a little (10, maybe 20% more is best, I think, though I'd actually be fine with fully one-third more) than it would at a store, just to keep the stores around as a viable option for something other than selling unwanted drops. Plus, those stores are a time sink (good from the devs' perspective), and anything that removes a little inf bloat from the game's ever-swelling economy is a good thing as I see it.
Besides, I doubt a lot of us would even notice that hit. How many people honestly remember off the top of their head which stores are best to sell enhancement drops to, or which ones sell specific enhancements the cheapest? And how many actually bother to travel to those specific stores to do it instead of just going to the closest one that has what they need?
FUN FACT: That burst of light when you level up is actually the effectiveness escaping from your enhancements all at once.
If you run nothing but DFB, you will get to upgrade your enhancements as you go so that you don't have to worry about this kind of problem.
(Ducks)
It's just long, boring and nothing at all to do with punching goons in the face. i.e. un-fun. i.e. not something the game should focus on. QoL is about fixing the boring stuff
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Yeah they should fix the boring stuff, starting with incarnates stuff. That thing is way worst the slotting the SOs, I rather do the SO then do the incarnates, The incarnates are long, boring. I mean what the point of it, being level 53 fighting 53s is the same as fighting level 50s at level 50? Also it cost 25 million inf to get the Alpha 3rd buff. Way to much work.
Also the IOs they are also un fun, I rather have 50++ SOs then grind IOs/Inf to buy them.
I'd honestly rather go even a step further than this idea. Sell SO quality enhancements that automatically level up with you, like the other attuned enhancements, and just get rid of the TO/DO/SO drops entirely.
Having to 're-equip' every few levels might have made sense prior to the auction house system that we currently have. It was the only meaningful way to remove inf from the economy. Now, there are so many more and potent methods to do this that buying enhancements periodically is basically meaningless. Just let us buy attuned versions once and only ever have to worry about maybe 1-3 purchases at any one time when slots open up. |
Dear NCsoft, if you go through with this shutdown you've guaranteed you'll not see another dime from me on any project you put out, ever.
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Yeah, this needs fixing. I'd say its possible to say start a task force late at 26 (with level 25 SOs) and hit 29 (when they expire) if you're running at +2.
Instead of expiring completely, have SO's remain at +23.3% indefinitely (and DO's stay at half that or whatever they are).
The early game DO to SO balance seems about right, what with all the other factors like Beginner's Luck and ramping up of AT modifiers.
I remember the first time this happened to me, and I was puzzled as to why levelling up made me move so slowly - back in the days of 3 slotting Hover.
Yeah, this needs fixing. I'd say its possible to say start a task force late at 26 (with level 25 SOs) and hit 29 (when they expire) if you're running at +2.
Instead of expiring completely, have SO's remain at +23.3% indefinitely (and DO's stay at half that or whatever they are). The early game DO to SO balance seems about right, what with all the other factors like Beginner's Luck and ramping up of AT modifiers. I remember the first time this happened to me, and I was puzzled as to why levelling up made me move so slowly - back in the days of 3 slotting Hover. |
I haven't ran into this problem in a verrrry long time. Like most people I slot Generic IOs at level 25...and carry a few that I know I will need for when I level up and gain new powers/slots.
So while I would not use this feature... I do support it.
I'd like it to change so that regular enhancements never expire, personally. Getting relatively weaker when you level up is a facet of the game that's never made sense. The existence of basic IOs doesn't make it any more sensible - rather, it highlights the nonsense.
Goodbye may seem forever
Farewell is like the end
But in my heart's the memory
And there you'll always be
-- The Fox and the Hound
FUN FACT: That burst of light when you level up is actually the effectiveness escaping from your enhancements all at once.
Yeah they should fix the boring stuff, starting with incarnates stuff. That thing is way worst the slotting the SOs, I rather do the SO then do the incarnates, The incarnates are long, boring. I mean what the point of it, being level 53 fighting 53s is the same as fighting level 50s at level 50? Also it cost 25 million inf to get the Alpha 3rd buff. Way to much work.
Also the IOs they are also un fun, I rather have 50++ SOs then grind IOs/Inf to buy them. |
Your analogy is bad, and you should feel bad.
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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I'd like it to change so that regular enhancements never expire, personally. Getting relatively weaker when you level up is a facet of the game that's never made sense. The existence of basic IOs doesn't make it any more sensible - rather, it highlights the nonsense.
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GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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And you're running with a great team, but you suddenly realize that nearly all (if not all) of your S.O.'s are RED!
What do you do? make the team wait so you can go through the tedious process of running to a vendor to buy and then slot all those S.O.'s? Just carry on like you're all good and enter the next mish, contributing...nothing? next to nothing?
How about a button in the enhancement screen, labeled, I dunno. UPGRADE? That when you click it, you get a pop up message that reads "WARNING: You are about to upgrade all of your S.O. enhancements to +2 your level. If you click OK, you will be charged 2938423 Inf. for the cost of the enhancements."
The cost being what you would have to pay had you bought the S.O.'s from a vendor.
I personally would love this, but maybe I'm alone, or missing something big.
It should only work for S.O.'s in my opinion, as D.O.'s are outleveled so quickly these days, and I.O.'s are just too big a part of the player economy.
Thoughts? Suggestions?
Virtue: Sistah Powah, Afrodizziac, NeutronBlonde,Distortionist,IonMaiden,BlindFaith,M adwoman, Vital Signs,Yzzorrdrex,Diesel Mage, Defend, Glasshouse,Rescue I, Bootytrap, The Experience, AE Virus, Drawback, Daytime, Nighttime, Chamberwraith, Invincible Ink, Monster Mitts, Hex Object, Hexperiment, Frightningbolt, Spooky Deville, Scream Weaver, Cackler, Shocktopus, Ogrekill,Road Hazard,Fahrenhate,Duotherm,Black Lung, Horrorculturalist,Foulmouth,