Targeting Change


Aett_Thorn

 

Posted

Probably not possible with the engine, but I'd like to be able to target myself.

I like the idea primarily for the use of sending myself a tell to get real numbers on a power I don't have (rather than typing out /t (character name), [Power Name]

But also... Wouldn't it be nice if buffers and healers could buff and heal themselves? I get that there could be a balance issue (if this was even possible) but couldn't the values be altered for self-targeted buffs/heals to bring it into line?

Just seems odd to me that a Poison character can't eat their own Alkaloid and a Force Field defender can't bubble herself.

-Rachel-


 

Posted

/t $name, [power name]

$name inputs your character name through the variable so you don't have to type it out.

Regarding self-targeting, don't hold your breath.


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Posted

Quote:
Originally Posted by Steampunkette View Post
Just seems odd to me that a Poison character can't eat their own Alkaloid and a Force Field defender can't bubble herself.
The latter annoys me as well, but given that the character was purposefully excluded from their own bubble effects when said effects were turned into targeted AoEs shows that it's clearly not a limitation that hinges on being able to target yourself.


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Posted

Quote:
Originally Posted by Tenzhi View Post
The latter annoys me as well, but given that the character was purposefully excluded from their own bubble effects when said effects were turned into targeted AoEs shows that it's clearly not a limitation that hinges on being able to target yourself.
Heh, annoys me too. I wish my defender could use those bubbles to include itself. I'd finally be able to stack enough defense that I wouldn't be an ongoing dirtnap joke in I-trials...


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Posted

This would make defenders and corrupter stronger then Blasters... I would LOVE that.

All Empathy guys would never have to worry about being held.... Nether does a Blaster with high damage but they can't run away with the hold on them.

I do think you could be able to buff your self.

I just hope they don't let Sorcerer from the Tsoo target them self.


 

Posted

Funny, this one change would bring the Emp Defender from one of the worst Defender soloers to a top contender.

Mez protection

Fort:, possibly Power Boosted, yielding nearly soft-capped Defense, as well as healthy Damage and To-Hit buffs.

AB: yielding great Regen/Recovery bonuses, and a hefty 100% Recharge Buff. Would be Perma out of the box with SOs when used on yourself.

And lets not forget the great heals for when **** hits the fan.

Pair it with Sonic for Res debuffing goodness and you'd be set.. Too bad it'll never happen.

Reminds me of why an Emp Duo is so effective.


 

Posted

Personally I would be happy with the Tab key targeting and cycling through the NEAREST enemies first. I get so sick of pressing the key to target something closer only to target something halfway across the zone or even off to the side of the screen that isn't even in my line of site.

Sure I can use Alt+Tab to target nearest enemy but when I'm needing to move into position to attack the next enemy on a melee character, using my pinky finger to hit Tab is quicker and easier and prevents me from having to take my hand off the movement keys so I can keep moving.


 

Posted

Quote:
Originally Posted by monkeyslap View Post
Personally I would be happy with the Tab key targeting and cycling through the NEAREST enemies first. I get so sick of pressing the key to target something closer only to target something halfway across the zone or even off to the side of the screen that isn't even in my line of site.

Sure I can use Alt+Tab to target nearest enemy but when I'm needing to move into position to attack the next enemy on a melee character, using my pinky finger to hit Tab is quicker and easier and prevents me from having to take my hand off the movement keys so I can keep moving.
By default, Tab targets the closest enemy that is further away than the current target. If you've just defeated a foe, and tab to the next target, you'll probably get something further away.

My solution was to bind a key beside my movement keys to target_enemy_near which targets the nearest enemy.

If you don't want to rebind keys, your best options are:
-Hit escape, then tab. Hitting tab with no target will target the nearest enemy.
-Hit an attack key instead of Tab. Pressing an attack when nothing is selected or when a dead enemy is selected will target the nearest enemy. This method won't help much if you regularly target allies (Defenders, and other buffers/healers) because hitting an attack with an ally targetet will make you try to attack their target.


@Roderick

 

Posted

Quote:
Originally Posted by Primantiss View Post
Funny, this one change would bring the Emp Defender from one of the worst Defender soloers to a top contender.

Mez protection

Fort:, possibly Power Boosted, yielding nearly soft-capped Defense, as well as healthy Damage and To-Hit buffs.

AB: yielding great Regen/Recovery bonuses, and a hefty 100% Recharge Buff. Would be Perma out of the box with SOs when used on yourself.

And lets not forget the great heals for when **** hits the fan.

Pair it with Sonic for Res debuffing goodness and you'd be set.. Too bad it'll never happen.

Reminds me of why an Emp Duo is so effective.
And this is why we can't target ourselves.

The inability to target ourselves is exactly why our ally-only buff powers are so effective. If we could target ourselves, those powers would get gutted pretty much immediately.

In all seriousness....an Empathy Defender would be just as tough as a Regen Scrapper. And would still have the team utility to bring to the table. Defenders with ally buff powers are generally weaker soloers, precisely because of the buffs they bring to a team. If they could bring those buffs to a team AND be among the best soloing powersets, it would be pretty unbalanced.


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Posted

Unless, y'know, the devs rebalanced the powers based on self-targeting while retaining ally-targeting numbers for when you buff a team. So that using them on yourself gave a lower overall buff, but still -some- form of buff, for solo buffers.

-Rachel-


 

Posted

Quote:
Originally Posted by Steampunkette View Post
Unless, y'know, the devs rebalanced the powers based on self-targeting while retaining ally-targeting numbers for when you buff a team. So that using them on yourself gave a lower overall buff, but still -some- form of buff, for solo buffers.

-Rachel-
At which point, you wouldn't need to change how targeting works, you'd only need to add whatever the 'balanced' self-buff is to each of the ally buff powers and allow them to activate without a target for the self-buff and with a target for the ally buff.

As much as I would love to get some form of self-buff for each of the characters I have with ally only buffs, I wouldn't hold my breath for those powers to get an additional self-buff component.


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Posted

A self-buffing Empath would be as tough as a Super Reflex Scrapper and a Regen Scrapper. And have +100% Recharge. I've played in an Empathy duo and its obscenely powerful.

The "Only Affecting Allies" limitation is as important as say the "7 foot range" limitation on most Scrapper attacks - removing it completely unbalances the powerset.

If you go down the route of reduced self buffs, what do you get? Fortitude giving you 5% base defence maybe? Probably less effective overall than the Kinetic Dampener temp power, which is accessible to any solo buffer with an invention license.

Even with a reduced Recharge self-buff, any Empath would be quite justified in only ever AB-ing themselves ever again, since it would mean better Aura uptime and maybe another teammate Fortituded.

If a FF Defender could bubble themselves (and they already can, with Dispersion Bubble), what value would they get on top of that? Its probably best not to give them SR Scrapper level defences (6 powers worth) to everything for just 3 powers, so maybe 5% base again at most.

I'm not completely against self-buffing, but it isn't straightforwards. Ally only powers are there for a reason.


 

Posted

Quote:
Originally Posted by Primantiss View Post
Funny, this one change would bring the Emp Defender from one of the worst Defender soloers to a top contender.
.
Really, you think Emp is the worst soloer? I must say Ice, Sonic, Storm Summoning, Traps, and Trick Arrow is the worst . Even Dark and Force is worst. That is 7 powers out of 10. I am not counting Time since I haven't played one.


 

Posted

Emps have three powers that can affect themselves; two of them are on ridiculous recharge timers. None of them affect foes. Every other support set has at least one foe-affecting power, and nearly every other support set has more powers that do more for the solo defender.

Yes, emp is one of the worst choices, if not THE worst choice for soloing. You're wasting 2/3 (plus the high downtime of the RAs) of your primary. Choose something better if you want to solo.

And I'm saying this as a player who has more Empaths than any other individual power set.


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Posted

Quote:
Originally Posted by Power_NA View Post
Really, you think Emp is the worst soloer? I must say Ice, Sonic, Storm Summoning, Traps, and Trick Arrow is the worst . Even Dark and Force is worst. That is 7 powers out of 10. I am not counting Time since I haven't played one.
Really? You're saying that Storm, Traps and Ice are worse for soling than Emp? All of those are pretty well suited for soloing, and a Traps Defender can take down a GM solo (so could an Cold Defender, probably). How the heck are you ranking these?!


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Posted

Quote:
Originally Posted by Aett_Thorn View Post
Really? You're saying that Storm, Traps and Ice are worse for soling than Emp? All of those are pretty well suited for soloing, and a Traps Defender can take down a GM solo (so could an Cold Defender, probably). How the heck are you ranking these?!
Traps, just have a bubble that follows you yeah it a cool bubble, and have a few other cool things but it heal you have to stay near it while everyone comes and kill you, it is good with Masterminds though.

Cold, it just slow everyone down a little don't heal you though so you still can die quickly.

Storm, it nice on Masterminds, and good for keeping everyone away from you but it use alot of energy.

Emp, you can run heal yourself and kill them, and when you get the two auras then you are pretty much unstoppable. The two auras only take about 2 minutes to recharge Emp is awesome for solo.

How can a trap or storm guy take down a GM, that can't even be done by a Invincible tanker or Illustration controller I tryed.


 

Posted

Quote:
Originally Posted by Power_NA View Post
Traps, just have a bubble that follows you yeah it a cool bubble, and have a few other cool things but it heal you have to stay near it while everyone comes and kill you, it is good with Masterminds though.

Cold, it just slow everyone down a little don't heal you though so you still can die quickly.

Storm, it nice on Masterminds, and good for keeping everyone away from you but it use alot of energy.

Emp, you can run heal yourself and kill them, and when you get the two auras then you are pretty much unstoppable. The two auras only take about 2 minutes to recharge Emp is awesome for solo.

How can a trap or storm guy take down a GM, that can't even be done by a Invincible tanker or Illustration controller I tryed.
So you're basing it only on heals? The reactive form of mitigation, instead of all of the PROACTIVE ways that the other sets have to not take damage in the first place?

Traps can stun most of a group before it even fires off a round, has +Def and a mez protection power. Then it can reduce the enemies to puddles with the other debuffs.

Cold can knock a spawn on it's backs while reducing its Def and Res. Has +Def, +Res, and the ability to sneak up on enemies. "Only slows down the enemies a little" is severely ignoring the features of this set. Cold Domination can take down GMs solo...that's pretty much the pinnacle of soloing.

Storm has a TON of proactive mitigation in several powers, and the ability to basically keep an entire spawn on its back for an entire fight.


Emp can do none of those things, has no defense, no debuffs, and relies on healing damage only AFTER you take it as its sole form of damage mitigation, which is pretty much the worst way to do it in this game.


My Dark Defender has a heal, but almost never uses it solo, because my enemies never hit me in the first place. Can your Emp do that?


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Posted

Quote:
Originally Posted by Aett_Thorn View Post
So you're basing it only on heals? The reactive form of mitigation, instead of all of the PROACTIVE ways that the other sets have to not take damage in the first place?

Traps can stun most of a group before it even fires off a round, has +Def and a mez protection power. Then it can reduce the enemies to puddles with the other debuffs.

Cold can knock a spawn on it's backs while reducing its Def and Res. Has +Def, +Res, and the ability to sneak up on enemies. "Only slows down the enemies a little" is severely ignoring the features of this set. Cold Domination can take down GMs solo...that's pretty much the pinnacle of soloing.

Storm has a TON of proactive mitigation in several powers, and the ability to basically keep an entire spawn on its back for an entire fight.


Emp can do none of those things, has no defense, no debuffs, and relies on healing damage only AFTER you take it as its sole form of damage mitigation, which is pretty much the worst way to do it in this game.


My Dark Defender has a heal, but almost never uses it solo, because my enemies never hit me in the first place. Can your Emp do that?
My psy/ice defender have trouble beat bosses, I debuff and have to run away alittle. I guess I should play her again to make sure. She is level 38

My storm controller can't keep the bad guys down for a entire fight, not that she needs too since I can hold them. She level 32.


My emp that is 41 as far as I remember don't need to use heal that much since I kill stuff fast enough that might only be because I have energy though, and I have my auras on almost all the time they can hit me but they can't kill me. He is also level 41.


 

Posted

Quote:
Originally Posted by Power_NA View Post
I must say Ice, Sonic, Storm Summoning, Traps, and Trick Arrow is the worst . Even Dark and Force is worst.
You're saying dark, which is practically a broken set with just SOs, is worse than empathy at soloing?

What are you fighting, things that have to be healed to death?


 

Posted

Quote:
Originally Posted by eth_Nargy View Post
You're saying dark, which is practically a broken set with just SOs, is worse than empathy at soloing?

What are you fighting, things that have to be healed to death?
The dark heal can't hit anything without 3 SO or DO accuracy in it. Dark is cool.