Post an obscure tidbit about CoH that no one else knows
It's funny, but I think there was a time when healing would cause aggro. I think I even recall a dev confirming this in the forums because at the time I was actively playing my illus/emp, and it was disappointing to learn this. But I don't have details to provide.
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Quiet you!
@Mental Maden @Maden Mental
"....you are now tackle free for life."-ShoNuff
And mine doesn't? You are speaking your mind, and I'm speaking mine. Simple enough. My personal experience and knowledge remembers we've never had it. Heals that require an enemy target ala Dark Miasma and Kinetics draw aggro due to debuff effects on enemies but pbaoe healing auras and target ally heals have never drawn aggro to my knowledge, experience and opinion.
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Funny ... the last quote above doesn't sound like opinion & experience. It .... kinda sounds like "I'm right, you're wrong." But hey ... that's just my opinion .
Resistance Magic Mutant DOs don't boost Toxic Resistance. If you ever slotted Healing Flames for Toxic Resistance with one of these... you did nothing.
I got Synapse to fix this but... part of i24 and all that I don't think even got to beta.
Logged into Pocket D not long after the announcement (so this was only a few weeks ago), and NPC BaBs had just zoned in by the hero elevator. So, I decide to have a little fun, for the sake of RP and all, and my college girl toon stared at his gauntlets, as I emote that she wants to poke 'em.
Welp, someone was piloting NPC BaBs that day o.o He looks down at her and says "No poking the gauntlets. I see it on your face. Been around the block long enough to know."
Best moment eva! Probably not exactly as good as all the other entries on this thread, but was awesome moment for me And my char will remember -that- moment for the rest of her life LOL
Funny ... the last quote above doesn't sound like opinion & experience. It .... kinda sounds like "I'm right, you're wrong." But hey ... that's just my opinion .
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Players observations and memories have been proven faulty a high percentage of the time in the past when it comes to mechanics like this.
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In one little corner of the universe, there's nothing more irritating than a misfile...
(Please support the best webcomic about a cosmic universal realignment by impaired angelic interference resulting in identity crisis angst. Or I release the pigmy water thieves.)
This one's pretty obscure:
In PVP, the damage from Beam Rifle's Charged Shot is incorrectly flagged to suppress when knocked. That means if you get hit with Charged Shot within 10 seconds of being knocked back, it will do no damage. You can still get Scourged by a corruptor if your health is low, but the base damage just won't happen.
I tested it in an arena match and reported it a few issues ago. I thought it had been fixed since I got a "Nice catch!" PM back, but apparently it slipped somebody's mind, because the bug is still present in I24 beta.
When the Silver Mantis TF went live, it was awarding the Member of the Scorpion Clan badge and the gladiator associated with it, Tellus Legacy of Earth. This was fixed fairly quickly to award the proper badge. Everyone who was lucky enough to have run Silver Mantis before the fix was lucky enough to have two badges that are not officially ingame.
Huron: "...with Coffee primary / Attitude secondary"
Charnage: "Please. Think of the poor defenseless desks."
"The Babylon Project was our last, best hope for peace. It failed... In the year of the Praetorian War, it became something greater... our last, best hope for victory."
You can get under the map on the Mary MacComber mission (and all missions that use that Croatoa map) of Katie Hannon's Task Force. While under the map, you can attack enemies, but they cannot attack you.
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My all-time favorite bug in the game. I would sometimes spend 2 or 3 hours a night doing this.
--NT
They all laughed at me when I said I wanted to be a comedian.
But I showed them, and nobody's laughing at me now!
If I became a red name, I would be all "and what would you mere mortals like to entertain me with today, mu hu ha ha ha!" ~Arcanaville
Critters used to decide what to do based on how far away from you they were. It was sometimes possible to run in fast circles around them and cause them to not shoot at you.
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For a while after launch, if you used knockback to hurl an enemy off a rooftop, the fall would do damage, and you would be credited for the damage.
Also, Kheldian Dwarf form gives you mag 100 knockback resistance and 10000% knockback protection, making you utterly immune. I sometimes wondered if that was because they didn't make a knockdown animation for the lobster.
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Triumph used to be the Test Server; it was converted to a Live server due to player population at launch. Because of this, Issue 1 was published mostly untested, and full of bugs. This was the first and last time an Issue did not go through a beta test phase.
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I created the character "Arachnos Commander" on day one of CoV headstart, on Virtue. Issue 8 rolled out and then there was an NPC boss named Arachnos Commander. Coincidence? Most likely. But I'm still going to believe what I want.
Also, I was the very first VEAT. (see signature) :P |
Doom.
Yep.
This is really doom.
Don't count your weasels before they pop dink!
I'm not the only person who knows this, but it is obscure ...
KB powers can stack.
I've seen FF defenders, using Force Bolt and Repulsion Field (RF has KB with a duration), occasionally knock down monsters in PI. It was never practical to do since the end drain is OMG intense. And, of course, you're standing within melee range of a monster. RF and Force Bolt on their own won't KB a monster.
FWIW, I asked Castle once why RF has a duration, and he replied that it was to ensure the power worked properly. Weird thing, that.
I'm not the only person who knows this, but it is obscure ...
KB powers can stack. I've seen FF defenders, using Force Bolt and Repulsion Field (RF has KB with a duration), occasionally knock down monsters in PI. It was never practical to do since the end drain is OMG intense. And, of course, you're standing within melee range of a monster. RF and Force Bolt on their own won't KB a monster. FWIW, I asked Castle once why RF has a duration, and he replied that it was to ensure the power worked properly. Weird thing, that. |
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In one little corner of the universe, there's nothing more irritating than a misfile...
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This discussion reminds me that I always wished knockback effects would also cause knockback on your character. I mean, F12= -F21...
Doom.
Yep.
This is really doom.
(since the duration is 0.75 seconds, the next pulse that could hit you would arrive 1.0 seconds after the initial one).
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Interestingly, and bringing to mind a previous discussion, Repulsion Field's KB with a duration is Cur, whereas something like Force Bolt uses Abs KB.
@Mental Maden @Maden Mental
"....you are now tackle free for life."-ShoNuff