My SaveCOH Video


Antoinette

 

Posted

A 3D puzzle of City Of Heroes? Or even better, a line of puzzles with one for each zone? Oh, yeah, I'd buy that!

Thank you, VoodooGirl, for your video. It is sad to watch, but that depth of emotion just shows how much care you put into creating the video and how much we all have invested in this world.


 

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Astonishing. And damn it all, I am supposed to be getting over the sadness by now!


@Glass Goblin - Writer, brainstormer, storyteller, hero

Though nothing will drive them away
We can beat them, just for one day
We can be heroes, just for one day

 

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Ok, that video made me emotional. This is amazing work. Thanks VoodooGirl! <3


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Thank you


 

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/em clap

Thanks for a wonderful visualization of how I at least feel at the idea of City of Heroes, and my beloved Paragon City (#1 place I'd like to visit on vacation in a parallel Universe) being dissolved for "company realignment."

/em facepalm

I still can't believe they're doing this so callously, without a word to us. It's hurtful.

But, till Nov 30, I will be there, Liberties will be on every day I can to lead the fight when he can, and I'm not at work or looking for my new job. (I transition from the military in late October)

Thanks for the video, your an amazing woman, (and also responsible for my first successful BAF back in the day when it was still hard...)

~Liberties


"when i can savagely beat sheep while issuing ultimatums and torturing people, then i may go back into it" -vara nocturne
Not enough Evil...
I take it back NC SOFT is enough evil for anyone...

 

Posted

I... This is moving. This was powerful.

Never, in all the videos I have seen dealing with CoH, have I been moved like this. I actually shed a tear. This is so beautiful, but so sad at the same time.

Thank you for creating this video. I hope to see you all in Atlas Park on December 1st, and that this video is not fortelling the future.


 

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Thank you guys for creating an awesome community.

Please, share all the SaveCOH videos you come across - not only will it help spread the news it will keep it alive in people's minds.


 

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Quote:
Originally Posted by VoodooGirl View Post
What I thought would take like, oh, four days, turned into 3 weeks.
Isn't that always the way.

Awesome work, by the way. Now its just a matter of mapping textures and adding animation rigs and scripting physics and ...

Wait. That's how three weeks turns into two years.


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In one little corner of the universe, there's nothing more irritating than a misfile...
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This was emotionally powerful. You should feel proud of it. Just perfect.


/whereami:

 

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Quote:
Originally Posted by VoodooGirl View Post
Doc Brown: Marty, please excuse the crudity of this model. I didn't have time to make it to scale or paint it.


 

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That was beautiful, thank you for sharing VoodooGirl.


Global name: @k26dp

 

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Well worth the effort, VG, as that was... stunningly beautiful.

Thanks. It's a little melancholy generating, but definitely says it all.

Mike

/I need comfort food. Again.


August 31, 2012. A Day that will Live in Infamy. Or Information. Possibly Influence. Well, Inf, anyway. Thank you, Paragon Studios, for what you did, and the enjoyment and camaraderie you brought.
This is houtex, aka Mike, signing off the forums. G'night all. - 10/26/2012
Well... perhaps I was premature about that whole 'signing off' thing... - 11-9-2012

 

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Quote:
Originally Posted by Stunrunner View Post

Doc Brown: Marty, please excuse the crudity of this model. I didn't have time to make it to scale or paint it.
Someone needs to put Atlas Park through a 3D printer.


 

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Quote:
Originally Posted by VoodooGirl View Post
Thank You

Using Arcanaville's method of pulling a 3D "printscreen" I was able to import into Blender 3D the *.obj files (textureless.) I used a combination of grabs from demorecords and while playing Live (I highly recommend pulling from demorecords...)

Once in Blender I imported the file and scaled it down - waaaaaay down. Then I began to merge scene elements into meshes (buildings, surrounding scenery, "actors", etc.) Then I'd remove the double vertices and used Blender's Subdivision Surface modifier to make some of the meshes a higher resolution - for appearance and for the particle system I would be using.

After that I keyframed the camera positions to get a feel of the movement of each shot and also when each dissolving particle systems should begin and end. After that I would place in force fields - wind, turbulence, and general force fields (either inwards force or outwards force) and keyframe their movements, if any.

Once all that was in place I would begin "baking" the particle systems for each group that would be dissolved (actors or scenery,) setting the particle count to 50,000 and keeping the simulation around 35 - 50 frames. Once all those were processed I'd render a few still images at key points to gauge how it would appear in the final animation.

After that it was a matter of setting materials, sky color, ambient occlusion, and video information. I had toyed with reflections and depth of field but it was taking about 6 minutes to render each frame with those settings and for a 120 frame animation that would take a full day.
ZOMG you are awesome! My teenaged daughter fiddles in Blender, but nothing on your scale.

That video is extremely clean, distinctive in art style, and gut-wrenching all at once. It took my breath away. It really, really captures the empty feeling of the shutdown.

And just think, when CoH is saved due to all the hard work of people like you, Tim The Enchanter, TonyV, Mercedes Lackey, and everyone who ever signed a petition or posted a link or blogged about their love of CoH...well, then you can use your amazing video in your online portfolio. :P Go go go!


 

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Quote:
Originally Posted by Nethergoat View Post
amazing work Voodoo, two hooves up.
Haha, took me a minute to get that, but it's cute.


 

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If this isn't the single best PR video for the entire campaign out there to save the game, I don't know what is.

That's an incredible piece of work, VG. Seriously. I make my own share of small films, but you encapsulated everything, and I mean everything, that needed to be said.


Bravo.




S.


Part of Sister Flame's Clickey-Clack Posse